This PR adds a polyline hide operator for sculpt mode as well as the
necessary generic callback code to allow using this gesture in other
selection tools.
Added features include:
* *Polyline Hide* operator
* `WM_gesture_polyline_*` callback functions for other operators
* Status bar text while using the polyline modal
* Common *Gesture Polyline* keymap for usage with the modal
Unlike the *Box Hide* and *Lasso Hide* operators, the *Polyline Hide*
operator does not provide a simple shortcut to click and show all
hidden elements in a mesh. This is because the existing operators
operate on a click-drag action while the new operator is invoked by
just a click.
Design Task: #119353
Pull Request: https://projects.blender.org/blender/blender/pulls/119483
When passing strings to str.format(..) use `{:s}` format specifier
which only takes strings and wont run `.__str__()` on non-strings.
While `{!s}` is an equivalent to `%s`, for the most part `%s` was
used for strings, so using `{:s}` is clearer and more specific.
Part of modernizing scripts in Blender, where the previous convention
was to use percentage formatting which has become the "old" way to
format strings in Python.
See proposal for details #120453.
Ref !120552
This implements all the sculpt tools in Grease Pencil 3.
UI changes in the 3D view header and keymap entries for sculpt mode are
still minimal, more entries should be added once the relevant operators
are supported.
A set of utility functions and a shared base class
`GreasePencilStrokeOperationCommon` for sculpt operations has been added
to make individual operations less verbose.
The `GreasePencilStrokeParams` struct bundles common arguments to reduce
the amount of boilerplate code. The `foreach_editable_drawing` utility
function takes care of setting up the parameters and finding the right
drawings, so the tool only has to modify the data. Common features like
tracking mouse movement and inverting brush influence are handled by the
common base class.
Most operations are then relatively simple, with the exception of the
Grab and Clone operations.
- __Grab__ stores a stroke mask and weights on initialization of the
stroke, rather than working with the usual selection mask.
- __Clone__ needs access to the clipboard, which requires exposing the
clipboard in the editor API.
Pull Request: https://projects.blender.org/blender/blender/pulls/120508
This PR implements the Weight Paint tools for GPv3.
Tools:
- Draw, for assigning weight to stroke points
- Blur, smooths out weight using adjacent stroke point weights
- Average, smooths weight using the average weight under the brush
- Smear, like finger painting, drags weights in the direction of the brush
- Sample weight, sets the brush weight to the weight under the cursor
The weights are assigned to the active vertex group. When there is no
active vertex group, a group is automatically created.
When the Auto Normalize option is enabled, it is ensured that all
bone-deforming vertex groups add up to the weight of 1.0.
When a vertex group is locked, it's weights will not be altered by
Auto Normalize.
The PR already supports multi frame editing, including the use of a
falloff (defined by a curve).
The implementation is in accordance with the Weight Paint tools in GPv2.
Pull Request: https://projects.blender.org/blender/blender/pulls/118347
This reverts part of 36cda3b3116acba3b895daf68689f8af01b62392
and replaces the use of `OB_MODE_PAINT_GREASE_PENCIL`
`OB_MODE_PAINT_GPENCIL_LEGACY` flag instead.
The `OB_MODE_PAINT_GREASE_PENCIL` is removed.
The `GREASE_PENCIL_OT_draw_mode_toggle` operator is removed
and the `GPENCIL_OT_paintmode_toggle` operator is adapted to
work with GPv3.
Pull Request: https://projects.blender.org/blender/blender/pulls/121027
Compute shaders are required since 4.0. There was one occasion where
an older AMD driver failed and support was turned off. This driver
is now marked unsupported.
This PR includes:
- removing the check in viewport compositing
- remove properties from system info
- always construct draw manager.
- remove unused pass logic in draw hair/curves
- add deprecation warning when accessed from python
Pull Request: https://projects.blender.org/blender/blender/pulls/120909
This PR contains 3 fixes in the tool bar for the Tint tool:
- For the tint color, the general color panel was shown, but it should
be the Grease Pencil color panel (with not just the color wheel, but
also the color palettes).
- The Advanced Brush panel was redundant, because it only showed
Radius and Strength and those are already present in the tool bar.
So the Advanced panel can be removed.
- The 'Active Layer' switch wasn't exposed in the tool bar, so it has
been added.
Pull Request: https://projects.blender.org/blender/blender/pulls/120719
This adds operators to add a bezier and circle primitive in curves
edit mode. The operators support the same settings as in the
legacy curve edit mode. The `shift+A` shortcut is added as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/120513
Adds an (empty) sculpt mode for Grease Pencil v3 objects.
The object `SCULPT_GPENCIL` mode is re-used for Grease Pencil object
types. A `SCULPT_GREASE_PENCIL` context mode has been added, which is
specific to grease pencil objects. This is necessary for polling tools
and keymaps.
Pull Request: https://projects.blender.org/blender/blender/pulls/119338
This operator also exists in legacy edit mode and allows changing
whether the curve is cyclic. If all curves are non-cyclic, the attribute
is removed because it does not contain any useful information.
Pull Request: https://projects.blender.org/blender/blender/pulls/120266
Implements the GPv2 onion skinning functionality.
There are no functional changes exept for the `use_ghosts_always`
option, which has been removed. This was used to show onion
skinning in the final render.
Pull Request: https://projects.blender.org/blender/blender/pulls/119792
This PR adds the *Line Hide* tool and the corresponding
`PAINT_OT_hide_show_line_gesture` operator to Sculpt Mode.
*Line Hide* supports common modal functionality including:
* Snapping to angles
* Flipping the selection area
* Moving selection area
Addresses one of the tools in #80390
Pull Request: https://projects.blender.org/blender/blender/pulls/119671
This PR implements the background blurring for studiolight/lookdev HDRIs.
The visual appearance matches EEVEE-Classic closely.
**Technical details**
- LOD0 is skipped as the regular background color can be used. The
regular background color is blended towards LOD1.
- Volume probe is mixed in to remove baked in artifacts in the higher LODs.
Pull Request: https://projects.blender.org/blender/blender/pulls/119872
Addresses two improvements to `Snap to Grid` as suggested in #73993:
- Make 'Absolute Grid Snapping' a new Snap Mode
- Snap to Grid in Non-Side View performed at ground level
Implementation details:
- Snap to Grid has no cursor symbol, unless we are in `Set Snap Base`
mode. Similar to the previous 'Absolute Grid Snap' behavior.
- In Non-Side view, Snap to Grid is performed at ground level.
- If `Snap Base` is `Closest`, Snap to Grid uses the transform pivot
point instead. Similar to the previous 'Absolute Grid Snap' behavior.
- The "Absolute Grid Snap" option has been removed.
Pull Request: https://projects.blender.org/blender/blender/pulls/116109
This commit adds the `SCULPT_OT_hide_show_lasso_gesture` and the
corresponding Lasso Hide tool.
* Exposes the selection type for both the lasso and box hide tools
as a option in the header
* Adds functionality into `sculpt_gesture.cc` for handling lasso
selections with the `Outside` selection type
For `SelectionType::Outside`, the current implementation opts to not
do any filtering on the PBVH node level due to cases where the node
is mostly covered by a single gesture.
Addresses one of the tools in #80390
Pull Request: https://projects.blender.org/blender/blender/pulls/119140
As part of #118623, we discovered that the operator used for adding images in the 3D viewport was not the same when drag and dropping as when adding it from the add menu. This lead to different and potentially confusing behaviour for the user when they use both.
This patch removes the python operator and unifies the functionality into one operator. It also renames the operator to be in line with the other "Add X" object operators.
Pull Request: https://projects.blender.org/blender/blender/pulls/118973
Add two snapping increment options: a regular value
(activated with Ctrl) and a precise value (activated with Ctrl+Shift).
These values are separate for 2D and 3D views.
Ref !118760
Allow some View3D buttons to change their width according to content
and Text Styles, rather than be fixed amount of UI_UNIT_X. Examples
include "Object Mode", "Transform Orientation", "Grease Pencil Layers",
"Texture Slots", "Vertex Groups", "Attribute", etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/119223
This PR migrates the existing `PAINT_OT_hide_show` operator to the
previously extracted `gesture` namespace performed in #118881
The current operator has support for choosing whether the hide / show
action is performed on every vertex inside or outside the selection
area. This has been added to the common gesture functionality too,
but no common operator property has been exposed for it for the other
Lasso / Box tools to use.
Other modes of the current "hide_show" operator have been split
into separate operators: `PAINT_OT_hide_show_all` and
`PAINT_OT_hide_show_masked`.
Prerequisite for #80390
Pull Request: https://projects.blender.org/blender/blender/pulls/119040
This PR implements the Copy and Paste operators for GPv3. The operators
are available in Edit Mode. The Copy operator copies the selected strokes/
points to a clipboard. The Paste operator pastes the strokes/points from
the clipboard to the active layer.
Keyboard shortcuts:
- `Ctrl`-`C` for copy
- `Ctrl`-`V` for paste
- `Ctrl`-`Shift`-`V` for paste in the back (behind all existing strokes)
Pull Request: https://projects.blender.org/blender/blender/pulls/114145