Commit Graph

89942 Commits

Author SHA1 Message Date
Dalai Felinto
f756dc4812 Blender 3.1 Beta- subversion bump 2022-01-28 11:11:11 +01:00
Thomas Dinges
d45098024e Blender 3.1 bcon3 (beta) 2022-01-28 10:55:28 +01:00
Bastien Montagne
c37b837244 Fix T95060: Outliner: Broken 'make override hierarchy' in indirect linked casae.
In Outliner, 'Make Override Hierarchy' on an indirectly linked data would
fail in case some items higher up in the hierarchy also needed to be
overridden was also indirectly linked.
2022-01-28 10:53:53 +01:00
Jeroen Bakker
49b9b0251b Draw: Remove unused shader.
tile images aren't a special case anymore for the image engine.
2022-01-28 10:47:52 +01:00
Jeroen Bakker
e1be275878 Fix typo in comment. 2022-01-28 09:24:11 +01:00
Jeroen Bakker
bdd74e1e93 DrawManager: Image engine support huge images.
Adding better support for drawing huge images in the image/uv editor. Also solved tearing artifacts.
The approach is that for each image/uv editor a screen space gpu texture is created that only contains
the visible pixels. When zooming or panning the gpu texture is rebuild.

Although the solution isn't memory intensive other parts of blender memory usage scales together with
the image size.

* Due to complexity we didn't implement partial updates when drawing images tiled (wrap repeat).
  This could be added, but is complicated as a change in the source could mean many different
  changes on the GPU texture. The work around for now is to tag all gpu textures to be dirty when
  changes are detected.

Original plan was to have 4 screen space images to support panning without gpu texture creation.
For now we don't see the need to implement it as the solution is already fast. Especially when
GPU memory is shared with CPU ram.

Reviewed By: fclem

Maniphest Tasks: T92525, T92903

Differential Revision: https://developer.blender.org/D13424
2022-01-28 08:37:45 +01:00
Jeroen Bakker
0a32ac02e9 Image: Partial Update Redesign.
This patch reimplements the image partial updates. Biggest design motivation for the redesign
is that currently GPUTextures must be owned by the image. This reduces flexibility and adds
complexity to a single component especially when we want to have different structures.

The new design is not limited to GPUTextures and can also be used by reducing overhead in image
operations like scaling. Or partial image updating in Cycles.

The usecase in hand is that we want to support virtual images in the image editor so we can
work with images that don't fit in a single GPUTexture.

Using `BKE_image_partial_update_mark_region` or `BKE_image_partial_update_mark_full_update`
a part of an image can be marked as dirty. These regions are stored per ImageTile (UDIM).

When a part of the code wants to receive partial changes it needs to construct a `PartialUpdateUser`
by calling `BKE_image_partial_update_create`. As long as this instance is kept alive the changes can
be received.

When a user wants to update its own data it will call `BKE_image_partial_update_collect_changes`
This will collect the changes since the last time the user called this function. When the partial changes
are available the partial change can be read by calling `BKE_image_partial_update_get_next_change`

It can happen that the introduced mechanism doesn't have the data anymore to construct the
changes since the last time a PartialUpdateUser requested it. In this case it will get a request
to perform a full update.

Maniphest Tasks: T92613

Differential Revision: https://developer.blender.org/D13238
2022-01-28 08:06:19 +01:00
Campbell Barton
1e0758333d Cleanup: add compiler attributes to BLI_path functions 2022-01-28 15:06:29 +11:00
Campbell Barton
9523b1478e BLI_path: assert passing relative paths to BLI_path_cmp_normalized
Assert when "//" prefixed relative paths are passed to
BLI_path_cmp_normalized as this can't be expanded
and it's possible the paths come from different blend files.
2022-01-28 15:05:21 +11:00
Campbell Barton
ebd0e76088 Cleanup: indentation for CMake files
Also minor white-space & case changes.
2022-01-28 14:52:47 +11:00
Campbell Barton
9f6b19526d Cleanup: spelling in comments
Also minor wording improvements.
2022-01-28 14:52:47 +11:00
Campbell Barton
7475012e24 Cleanup: rename BLI_paths_equal to BLI_path_cmp_normalized
Changes to recent addition: c85c52f2ce.

Having both BLI_paths_equal and BLI_path_cmp made it ambiguous
which should be used, as `BLI_paths_equal` wasn't the equivalent to
`BLI_path_cmp(..) == 0` as it is for string equals macro `STREQ(..)`.
It's also a more specialized function which is not used for path
comparison throughout Blender's internal path handling logic.

Instead rename this `BLI_path_cmp_normalized` and return the result of
`BLI_path_cmp` to make it clear paths are modified before comparison.

Also add comments about the conventions for Blender's path comparison
as well as a possible equivalent to Python's `os.path.samefile`
for checking if two paths point to the same location on the file-system.
2022-01-28 14:50:16 +11:00
Richard Antalik
f2b24272dd Fix T93328: Movie seeking doesn't work.
Caused by integer overflow in `steps_per_frame` calculation.
2022-01-27 23:21:45 +01:00
Clément Foucault
da848b7440 GPUShader: Abort in case of dependency issues.
This is to avoid being flooded with compilation errors that are not helpful.
2022-01-27 22:57:02 +01:00
Clément Foucault
423bbbbaae BLI_float4x4: Add operator[]
This makes porting existing code using `float[4][4]` easier.
2022-01-27 21:35:43 +01:00
Germano Cavalcante
3775615aea Outliner: avoid creating unnecessary undo steps
The `OUTLINER_OT_item_activate` operator, although it detects when
something changes, always returns `OPERATOR_FINISHED` and thus induces
the creation of undo steps.

So return `OPERATOR_CANCELLED` when nothing changes.

Ref T94080

Reviewed By: Severin

Maniphest Tasks: T94080

Differential Revision: https://developer.blender.org/D13638
2022-01-27 15:41:40 -03:00
Clément Foucault
a21f1e81e0 DRW: Fix some issues with DRW_gpu_wrapper.hh
- Fix assert on size.
- Fix void * casting.
- Pass extent by values.
- Add swap function to avoid letting the types copyable.
- Add back the GPUTexture * operator on TextureFromPool.
2022-01-27 18:46:01 +01:00
Julian Eisel
87c13ac68c UX: Prevent click-through panels and used header area
Does two main changes:
* Handle regions in the order as visible on screen. Practically this
  just means handling overlapping regions before non-overlapping ones.
* Don't handle any other regions after having found one containing the
  mouse pointer.

Fixes: T94016, T91538, T91579, T71899 (and a whole bunch of duplicates)
Addresses: T92364

Differential Revision: https://developer.blender.org/D13539

Reviewed by: Campbell Barton
2022-01-27 18:40:54 +01:00
Julian Eisel
4710f3346a Event System: Add debug sanity check "always pass" events
Asserts that such events actually always lead to a handler return value
that actually keeps the event passing.

Reviewed by Campbell Barton as part of
https://developer.blender.org/D13539.
2022-01-27 18:40:54 +01:00
Ray Molenkamp
74d68e50d3 Revert "Cleanup: Remove unused variables in winstuff.c"
This reverts commit 32a96b80a3.

this needed an ifdef, not a removal, will land a proper fix later
2022-01-27 10:21:35 -07:00
Hans Goudey
89dbad9085 Fix T95202: Curve to mesh node inconsistent edge vertex order
Though the edge vertices aren't really meant to have an order,
it can make a difference in operations when there isn't any other
information to make decisions from, like etruding a circle of
loose edges (the situation in the report). This commit changes
the order of the vertices in the final cyclic edge to go in the
same direction as all of the other edges.
2022-01-27 11:21:07 -06:00
Hans Goudey
834b966b41 Fix T95212: Mirror modifier normals crash
The vertex and face normals from the input mesh
were used to calculate the normals on the result,
which could cause a crash because the result should
be about twice as large.

Also remove an unnecessary dirty tag, since it is handled
automatically when creating a new mesh or in the case
of the mirror modifier, when calculating the new custom
face corner normals.
2022-01-27 11:02:10 -06:00
Hans Goudey
d7ac659e02 Cleanup: Clang tidy
Use nullptr, use named parameters, fix deprecated header
2022-01-27 10:53:53 -06:00
Bastien Montagne
9c341153a2 Fix T95062: Outliner Library Overrides not refreshed when removing overrides.
Those operations were missing the necessary notification for the
Outliner. This was also affecting RNA API of liboverrides.
2022-01-27 17:52:09 +01:00
Hans Goudey
279a73e429 Fix: Complete transfer attribute input renaming
Complete the renaming from 6a16a9e661
to include variable names and warning messages.
2022-01-27 10:41:41 -06:00
Ray Molenkamp
32a96b80a3 Cleanup: Remove unused variables in winstuff.c
This clears up 4 unused variable warnings coming
from BLI_windows_register_blend_extension
2022-01-27 09:37:11 -07:00
Bastien Montagne
25ac6aa5e4 Fix T85233: Transfer Weights tooltip is wrong.
Swap "active" and "selected" in the tooltip if the `use_reverse_transfer`
option is activated.

Reviewed By: mont29

Maniphest Tasks: T85233

Differential Revision: https://developer.blender.org/D13499
2022-01-27 17:21:01 +01:00
Clément Foucault
658ae5d63f DRW: Fix DRW_gpu_wrapper.hh
The UBYTE datatype is not supported by the clear fallback. Also fix vector
types headers.
2022-01-27 17:05:02 +01:00
Yevgeny Makarov
58e0aa36ea Fix T93766: 'New Collection' entry in 'Move to collection' menu is not translated.
Also fixes similar issues regarding some liboverride menu entries.

Reviewed By: mont29

Maniphest Tasks: T93766

Differential Revision: https://developer.blender.org/D13513
2022-01-27 16:51:14 +01:00
Clément Foucault
6c483479b8 GLFramebuffer: Add assert to check if framebuffer has the expected data
It came to light that there is no error checking when trying to read
a framebuffer plane without anything attached to it.
2022-01-27 16:13:49 +01:00
Michael Kowalski
c85c52f2ce USD Preview Surface material export.
Add `USD Preview Surface From Nodes` export option, to convert a
Principled BSDF material node network to an approximate USD Preview
Surface shader representation. If this option is disabled, the original
material export behavior is maintained, where viewport setting are saved
to the Preview Surface shader.

Also added the following options for texture export.

  - `Export Textures`: If converting Preview Surface, export textures
    referenced by shader nodes to a 'textures' directory which is a
    sibling of the USD file.
  - `Overwrite Textures`: Allow overwriting existing texture files when
    exporting textures (this option is off by default).
  - `Relative Texture Paths`:  Make texture asset paths relative to the
    USD.

The entry point for the new functionality is
`create_usd_preview_surface_material()`, called from
`USDAbstractWriter::ensure_usd_material()`.  The material conversion
currently handles a small subset of Blender shading nodes,
`BSDF_DIFFUSE`, `BSDF_PRINCIPLED`, `TEX_IMAGE` and `UVMAP`.

Texture export is handled by copying texture files from their original
location to a `textures` folder in the same directory as the USD.
In-memory and packed textures are saved directly to the textures folder.

This patch is based, in part, on code in Tangent Animation's USD
exporter branch.

Reviewed By: sybren, HooglyBoogly

Differential Revision: https://developer.blender.org/D13647
2022-01-27 15:51:50 +01:00
Clément Foucault
d518550c46 Fix crash on older platform due to unsupported clear command
Clearing using GPU_texture_create_2d for unorm texture needs to use
GPU_DATA_FLOAT to match the conversion requirements.
2022-01-27 15:50:38 +01:00
Clément Foucault
aa2164da33 Cleanup: Fix const correctness warning 2022-01-27 15:26:43 +01:00
Sybren A. Stüvel
8a20aec403 CMake/Linux/Python:copy either chardet or charset_normalizer
`chardet` was replaced by `charset_normalizer` for modern `requests`.
With this change, `{make,ninja} install` will also copy the latter into
Blender's install directory.
2022-01-27 15:10:05 +01:00
Clément Foucault
6f1ab97c53 Cleanup: Add more const correctness to some functions
These are functions that are used by eevee-rewrite which has more strict
const correctness.
2022-01-27 14:59:37 +01:00
Clément Foucault
0379ddac7d GPUShaderCreateInfo: Add optionnal check for optimized out resources
This opt-in functionnality enabled developper keep track of unused
resources present in the `GPUShaderCreateInfo` descriptors of their
shaders.

The output is pretty noisy at the moment so we do not enforce its usage.
2022-01-27 10:30:06 +01:00
Clément Foucault
5abab0a41a GPUShaderCreateInfo: Remove push_constant indexing
This is too much impractical and offers no real benefit.
2022-01-27 08:54:24 +01:00
Erik
0e86c60c28 Geometry Nodes: String to Curves Line/Pivot Point
Adds two new attribute outputs:
"Line" outputs the line number of the character.
"Pivot Point" outputs the selected pivot point position per char.
Some refactoring of the text layout code.

Differential Revision: https://developer.blender.org/D13694
2022-01-26 22:12:50 +01:00
Clément Foucault
bb1e2a80e4 Cleanup: Workbench: Remove extern shader strings
This is not needed anymore with the new dependency system.
2022-01-26 22:04:49 +01:00
Aaron Carlisle
710e46cb2d Cleanup: Move specific node tree execution functions into respective module
`node_exec` had some code that was specific to texture/shader nodes.
These functions  arent used outside there module so limit there declarations.

Also make a function static that is only used in `node_exec.c`

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D13899
2022-01-26 15:29:31 -05:00
Hans Goudey
cab1f1d9a2 Geometry Nodes: Add or improve various socket descriptions 2022-01-26 14:22:23 -06:00
Julian Eisel
7b615ca186 Cleanup: Remove RNA data from TreeElement, get via type specific class
The `TreeElement.rnaptr` was only needed for RNA tree-elements. Now it
can be gotten through the new type specific classes, e.g.
`TreeElementRNAProperty.getPointerRNA()`.
2022-01-26 19:15:57 +01:00
Julian Eisel
9dc0379dc0 Cleanup: Improve function name, introduced in own recent commit
I prefer it this way around now, especially since I'm adding a
`getPointerRNA()` too. Good to keep it match the actual struct names.
2022-01-26 19:15:57 +01:00
Julian Eisel
f6296e502a Cleanup: Small improvements to Outliner RNA path build function
Smaller cleanups to improve readability of a complex function.
2022-01-26 19:15:57 +01:00
Julian Eisel
fdd84d36ce Fix incorrect index-key in RNA path built from Outliner
Bug introduced in 7cbcfb7f49.
2022-01-26 19:15:57 +01:00
Julian Eisel
b57db4b79e Cleanup: Reduce void * reliance of new RNA C++ Outliner elements
Continuation of the previous commit, this time addressing the same for
RNA tree-elements.
2022-01-26 19:15:57 +01:00
Julian Eisel
fc0dd5583c Cleanup: Reduce void * reliance of new sequencer C++ Outliner elements
Plan is to remove things like `TreeElement.directdata` and to instead
expose specific queries in the new type specific tree-element classes.
e.g. like here: `TreeElementSequence.getSequence()`

For now uses `tree_element_cast<>()` to get the new type specific
tree-element, later these should replace `TreeElement` all together.
2022-01-26 19:15:57 +01:00
Julian Eisel
08e2885796 Outliner: Function to "cast" C-style TreeElement to typed C++ pendant
Add function to safely request the type-specific C++ element from a
C-style `TreeElement`. Looks like this:
```
TreeElementFoo *te_foo = tree_element_cast<TreeElementFoo>(te);
```
The "cast" will return null if the tree-element doesn't match the
requested type.

This is useful for the transition from the C-style type to the new ones.
2022-01-26 19:15:57 +01:00
Julian Eisel
da1b6c4c02 Outliner: Port sequencer elements to new tree-element design
Continuation of work started in 2e221de4ce and 249e4df110.

Adds new tree-element classes for sequences, strips and strip
duplicates.
2022-01-26 19:15:57 +01:00
Julian Eisel
d74c2b5c1f Outliner: Add missing sanity checks for RNA tree-elements
Forgot to add these in 9bce134e56. Also tweaked assert to print a
message that was previously communicated via a comment only.
2022-01-26 19:15:57 +01:00