Our precious outliner is back! :)
Currently no operations are active there, nor notifiers to refresh
other windows. Be patient!
You can switch to RNA with the 'view' menu.
Later we'll sort out how much of both get integrated in 1 system, or
have both options, or make designated 'data view' for rna? ALso the
old Oops... bring back?
Better implementation of own window timers, not using ghost.
That makes blender's WM nice in control, and gives callers
of timers the opportunitie to evaluate time passed since
previous step. This system also only generates one timer
event per main loop (events - handlers - notifiers - draw)
Small fix: allow keymap modifier to give KM_ANY to ignore
modifier keys, this to have TIMER keymap work.
* Restored y-position translations needed for gla-stuff, as gla stuff sets viewport + matrices!
* Fixed alpha-problems with icons. The ft-font drawing was turning off GL_BLEND when it was done, which screwed up the icon drawing (previous names were drawn with 'standard' fonts only)
* Removed Context arg from drawing funcs. Passing anim-context instead.
* Properly initialised new theme settings ported over from animsys2.
Cleanup
- for portablity we can keep the old ugly defines for retrieving
active object, cfra and so on. But, they will use 'scene' not
G.scene.
- fixed code that uses those defines.
- some unused variables/functions removed
Removed unused variables and commented out unused function.
It's very helpful for code porting work to keep commits
warning free! If you compile debug, also disable O2 to get
these warnings.
Initial commit of drawing code for Action Editor / Dopesheet. By default, the Dopesheet is now enabled (like in AnimSys2). There are still a few unresolved problems (like bad alpha blending for icons, and keyframes still not being drawn). However, these will be resolved in due course.
* Made normal 'rounded' theme use the same fake AA outline as round shaded
* Made rounded theme respect the 'button outline' theme colour - it never did before.
Alignment flags are now checked for after keeptot settings, as these flags are of even greater importance. This is necessary for the syncing of the channels region and timeline areas in Action Editor (and later NLA Editor).
Enabled cool hidden feature from Brecht: "interactive" mode for buttons,
which executes button handling on each change.
Try sliding the current frame, or even: type in values there! Cooool! :)
Moved time_ops.c contents to anim_ops.c, as the operators there are applicable to all other Animation Editors too. anim_ops.c will therefore contain all operators which will apply to all Animation Editors (i.e. change frame, frames/seconds display toggle, and soon Preview Range tools).
As such, added new global 'Animation' keymap like for View2D and Markers, which will ensure that these tools can be accessed in an uniform way across editors.
Note that the order that these things are added is important, as the Animation ones will often 'steal' events from the View2D and Markers ones if placed before the others. To prevent that, we'd need to be able to set boundboxes here...
All of the view3d drawing code is now 'Context' free.
The idea is:
- ED_region_do_draw() sets and freezes drawing context
- regiontype draw() callback then can pass on other relevant
context stuff as function args.
Also cleaned up the WM opengl wrappers, to mimic opengl state;
no reason to give window pointer anymore.
* Added flags to View2D to specify whether the view should have pixel offsets applied (this is able to be specified per axis, just in case the need arises). Currently, this is only used for headers, where the UI elements were not as smooth + round as they could be
* Fixed IPO/Action/NLA so that new instance will show channel lists by default and with scrollers
* Fixed Outliner zoom-in/out on changing windowsize. I didn't notice this on my previous custom .B.blend file, but the problem was apparent in the default setup.
Context API
This adds the context API as described here. The main practical change
now is that C is not longer directly accessible but has to be accessed
through accessor functions. This basically adds the implementation of
the API and adaption of existing code with some minor changes. The next
task of course is to actually use this design to cleanup of bad level
calls and global access, in blenkernel, blenloader.
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Context
Error, Warning and Debug Info Reporting
This adds the error reporting API as described here. It should help
clean up error() calls in non-ui code, but eventually can become used
for gathering messages for a console window, and throwing exceptions
in python scripts when an error happens executing something.
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Reports
Now, preset view configurations are only to be used if they define all (scrollers not included) relevant settings for the view they are set for. This should be less confusing than in the previous situation with V2D_COMMONVIEW_TIMELINE stuff.
One implication of this though, is that all Animation Editors (for example), will have to define their own version of the relatively commonly shared info. However, given the great diversity in the range of settings each have, this should not be too much of an issue.
Also, added a 'standard' view config for main 'window' regions. At this stage, it is recommended that this view config should be used only as a placeholder template on which a set of custom settings could be based. I've put it into use for the buttons window/scripts window/info window so far.
* Added support for defining properties for operator buttons, with
uiButGetOperatorPtrRNA. Needed to cleanup a hack that was there
for operator properties in RNA, now a separate OperatorProperties
type is used for storing operator properties, instead of being part
of the Operator type itself.
* Allow selecting menu items with mouse release instead of press again.
* Fix some cases with hanging tooltips in the UI.
More notifier and redraw cleanup
- notifiers are not filtered anymore, apart from window/screen notifiers,
they get to all regions.
- fixed drawing of 'action zones' in areas.
- added support for basic multilayer draw, like for action zones now,
and future other area decorations (tabs, region handlers)
check: ED_area_overdraw_flush()
ED_area_overdraw()
- bugfix in UI redraw tags, it was calling region pointer in free'd
data
- added notifier for marker-changed
- added keymap for markers to ipo window
* Only open tooltip when the mouse is still over the button.
* Remove an unnecessary redraw call, though the two mentioned
in the previous commit seem to be working OK (it's for action
buttons when you move the mouse away from the button, holding
the mouse button down).
* Fix missing alt key in key event strings.
Test for Brecht: this line makes drawing buttons fine.
However note:
- redraws on lines 3107 and 3024 don't do anything
- tooltip timer is messing with redraws too, if you
have tooltips on, it continuously sends redraws.
- I would code tooltip to reset on any mouse move,
and only start timer when mouse is still completely.
That would make them appear much more quietly.
More notifier cleanup;
- removed view2d sync notifier, its data operations are too complex
for UI hints/notes, direct calls work too :)
- updated missing gpl header in region file
Noticed weird delay on menu refreshing now... will check.
Work on getting notifiers in shape.
- Most important: local (to own region or area) redraw notifiers
have been depricated. This is not a good or correct notifier anyway.
Notifiers should be signals to other areas.
- Instead use these 2 functions:
ED_area_tag_redraw(area);
ED_region_tag_redraw(region);
It seems to me good convention to keep the area/region redraw tag
itself protected everywhere, for future improvements.
- Also added a basic WM function that checks overlapping regions,
and flushes redraws to underlying regions. This makes menus and
buttons allow to only send local region redraws.
(Brought back two "swapbuffer indicators" to test this.
- Todo: area 'action zone' redraws, and fixing other notifiers...
sending data pointers in a notifier seems to be bad idea.
Improved the View2D API so that initialising View2D data in init() callbacks (called on new regions and also on resizing regions) for regions is easier.
Added a few preset view configurations for use when initialising new views. Views with the V2D_IS_INITIALISED flag set will not be reinitialised in the init() callbacks. Currently, some of these configurations will set/override all settings (like V2D_COMMONVIEW_LIST and V2D_COMMONVIEW_HEADER), while other ones serve a more supplimentary role (i.e. V2D_COMMONVIEW_TIMELINE only sets the x-axis settings, relying on the region to have already set the relevant y-axis settings).
The future of such supplimentary configurations is yet to be seen, as I'm currently not sure whether they will cause the code to become too confusing, as you'd have to keep track of which settings belong/are set where. So far, only a few areas have been ported to use this. Tomorrow I'll check on a few more.
As this commit touches a lot of files, hopefully there aren't any critical bugs I've missed here.
operators. RNA property buttons will automatically fill in the label, min/max,
etc if they are not specified. Operator menu buttons will look up the key
combination in the handlers and add it automatically.
uiDefButR, uiDefIconButR, uiDefIconTextButR
uiDefButO, uiDefIconButO, uiDefIconTextButO
uiDefButO takes a context pointer to do the key lookup, don't really like this..
which context to run the operator: WM_OP_DEFAULT, WM_OP_REGION_WIN,
WM_OP_AREA or WM_OP_SCREEN. This also replaces WM_operator_call_rwin
since it is more general.
This is useful for buttons and popup menus to run operators, and also
used by a new function to lookup the keymap item for that operator in
the right context.
and event handling code still, how it integrates with operators and
handlers is not worked out yet. For testing, Ctrl+Q quit now shows
a confirmation popup using the following call:
okee_operator(C, "WM_OT_exit_blender", "Quit Blender");
Added notifiers for timeline syncing. Works for Timeline window
only now.
Note that I've removed the malloc-free in a Notifier... notifier
system is still under probabtion :)
Mouse cursors now work again
- centralized screen-level cursor changes, no more operator
running for it.
- spacetypes have callback to check/set individual cursor
types. Use notifier SCREEN_CHANGED to make sure it works
on mode changes etc.
- new calls WM_cursor_modal() and WM_cursor_restore() to
make temporarily cursor types during modes.
- used above for view2d cursors.
- depricated area "headbutofs" and "headbutlen", which is now fully
replaced with view2d handling.
- needed to add header default V2D_ALIGN_NO_NEG_Y, V2D_LOCKOFS_Y seems
to not do anything atm :)
- new: running blender in debug (blender -d) will print the current
handler and operator in use (not mousemove)
I've gone through and simplified some of the redundant options while documenting the various settings (in the code and also in the Wiki Doc), to make it clearer how to use each option.
'Preset' view-types have yet to be fully implemented, but started groundwork for this. Only some commonly used view configurations will be defined using this method. For all others, they still need to define all relavent view settings themselves (as there's too much variation in terms of the various editor's use of View2D).
IPO Editor now draws with channels on the left, like all other anim editors. Now, how to make this wider...
* Scrollers now keep corners free for drawing widgets if there are horizontal and vertical ones in use. They draw a rect which covers up all of the excess over-flowing drawing that was previously masked by the vertical scrollers.
* Tweaked the behaviour of the scroller zoom-handles again as they still weren't behaving correctly on vertical scrollers. This was partly caused by a typo, but also wrong checks...
* Headers were twitching when moved again due to a hack I had made for the TimeLine
* Properly fixed TimeLine init so that grid will start in the right place.
* Scrollers now draw using nice rounded+shaded style everywhere
* When scrollers 'bubble' completely fills a scroller or is completely out of view, the view zooming using the handles is now only activated if the mouse is within a quarter of the total length of the scroller on either end of the scroller. Otherwise, pan is activated. This should make the scrollers more usable in anim editors.
* Fixed drawing of gridlines in TimeLine - needed to adjust ymin value of cur and tot rects to accomodate for the new mask/cur adjustments as old TimeLines didn't draw with 'real' scrollbars. Also, adjusted min/max values to fit these new tot/cur rect y-sizes.
* Tidying up vars and fixing errors in declaring new View2D types in preparation for simpler method of initialising views...
IPO Editor Fixes:
* Grid now draws correct. Fixed typo in gridline calculations preventing drawing from occurring. Also, set the right arguments to the appropriate View2D calls.
* Limited Ton's cur<->mask mapping 'hack' to Outliner only, as it was causing problems with the drawing of the grid. Perhaps there's still some faulty code in curRect_validate that should be changed instead...
* Horizontal scroller draws frames now by default. However, the values are still offset a bit, so will need further investigation.
Outliner Fixes:
* Fixed overlapping text problem with RNA-path and menus. Now RNA path draws as a label beside the menus, so there shouldn't be any more problems there.
* do_versions code now sets all appropriate flags, as old OOPS views could cause errors with scroller drawing + view manipulation operators which depend on flags being set.
Fixes in view2d:
- mask/slider rects were calculated wrong 1 pixel (was overlapping)
- found bug with outliner stretching on area-edge-dragging. It required
an extra mapping of the 'cur view' via mask to actual region.
- added v2d sanity check for uninitialized v2d's
- removed cruft in do_versions for headers (gets catched with above)
- added header-view2d-initialize function, for new-space calls
Fixes in areamanager:
- fixes in 'new space' for time/outliner/view2d
(unfinished)
For Joshua:
- Making time window higher shows it doesn't update 'cur'. Not sure
what kind of v2d flag should be checked or set?
Scrollers now draw in the 'rounded + shaded' style as much of the rest of Blender now. This is just a rough draft of what they could look like (vertical scrollbers in particular highlight the need for a complementary version of gl_round_box_shade).
Today's progress; half working, but i better commit to prevent
conflicts tomorrow :)
- added storage for regions in spacedata
- added space switching (unfinished, gives mem-free errors)
- bugfix: icon of timewindow gave error on split-area
- cleaned interface_icons.c a bit, no warnings
- first work on space new() callbacks, they have to make regions too
NOTE: probably files saved with 2.5 crash now. Have to look at
patching this.
NOTE2: the Makefiles required libeditor screen twice... scons too?
TimeLine window pulldowns work sorta (for the options that were coded :)
Still trying to bring back code without recoding uiDefButs. In future these
will get directly operator stuff linked. For time being made a simple
operator call function, like:
WM_operator_call(C, "ED_MARKER_OT_add");
and for forcing operator to run in the main region-window:
WM_operator_call_rwin(C, "ED_MARKER_OT_add");
These calls also work for modal operators, like marker grab in this case.
Added support for panning headers using View2D of the header regions (only done for TimeLine, as only that one has buttons on it).
Currently, this uses some do_versions magic to initialise the View2D rects required, however, I'm not sure if all the information was safely ported over yet (notably height and position of rects due to alignment issues).
In the process, I noticed a few bugs with the current View2D code:
* UI_view2d_curRect_validate() is now called after UI_view2d_size_update(), as the size of the 'mask' rect is closely related to the size of the 'cur' rect (especially when zooming is locked).
* Fixed a bug in UI_view2d_curRect_validate() which meant that if the 'cur' rect was slightly larger than the 'tot' rect, and keeptot was set, the view would flicker between the two closely related positions.