Commit Graph

13 Commits

Author SHA1 Message Date
Diego Borghetti
274543627a Fix segfault with bad setting in the Image node.
The limit in the UI tooltips to set the amount of
images used in animation allow the zero value,
that cause a segfault.

This commit fix the UI, add a init value of 1 to
the node and also check in case that
node_composit_get_image return NULL.
2008-02-28 20:26:00 +00:00
Joseph Eagar
0e233b3213 =Reversion of premul bugfix=
Reversion of premul bugfix, as it was apparently not
working all that well.

Note that this brings back the bug where the erase alpha
paint tool won't display correctly, since the UV image
editor just draws images in key alpha now.
2008-02-22 22:23:58 +00:00
Joseph Eagar
ccac67d3ea Further work on the premul option for ton. This option
(which basically tells the renderer and compositor to expect a
key image) is now done at the image user level.

This does have some caveats, as image users don't always work
the way I thought they would/should (for example, the same image user
structure is apparently used in the uv image editor for all images,
which is kindof odd).

The UV image editor also now smartly detects if the premul option is
set and draws the image using key alpha, instead of premul

The subversion level was upped to convert the old premul flag, which was at
the image level, to the new one, which is at the image user level.
2008-02-18 23:50:12 +00:00
Joseph Eagar
0ef89331e2 Fix for theoretical memory leak. Oddly this leak didn't seem
to be happening, but might as well fix it anyway.
2008-02-15 09:42:25 +00:00
Joseph Eagar
4b784f4311 stupid me! if you move var declarations sometimes you have to add
assignments outside of the var declarations!
2008-02-14 15:14:01 +00:00
Joseph Eagar
09cb8a9f42 in my tiredness I didn't declare some vars at the top of the block. 2008-02-14 14:57:41 +00:00
Joseph Eagar
ac5d28a13c Added another 2 checks for if an image has the premul flag set, 1 in the image
compositor node, another in render_realtime_texture.  Note that multilayer images 
in the image compositor node do not respect the premul flag (though I did write 
commented out code for it).

As far as I can tell, the premul option never worked for multilayer images in the
image node, so I'm a little nervous about making it work properly there.

ton, any comments?
2008-02-14 13:36:59 +00:00
Ton Roosendaal
c8841a7f2f Added new render pass: "Mist".
This is actually just the alpha value as currently being calculated
by the mist code. It is in many cases not very useful to have this as
alpha in shading result, also for postprocess and composite.

Note: this pass also works with "Mist" not set in World, of course.
2008-01-19 11:17:12 +00:00
Nathan Letwory
fb0f61c0b0 === Node editor ===
* refactor copying and freeing of node->storage by handlerizing them.
  - freestoragefunc
  - copystoragefunc
  - node_util.c/h have generic handlers for these.
2007-04-04 13:58:12 +00:00
Ton Roosendaal
5c760e4811 Changed node type definitions to use a dynamic list.
This will allow python or plugin defined nodes to work as well.
(And fixes compile issues with MSVC in yesterdays commit for nodes)

Code provided by Nathan L.
Fixes in his code:
- free_nodesystem() was called too late (after guarded alloc was closed)
- free_nodesystem() was freeing nodes that were not malloced even
- free_nodesystem was using free, not freeN :)
- the typedefs needed to be malloced yes, to allow duplicate nodes like
  group but also for dynamic nodes.
2007-03-26 15:07:38 +00:00
Robert Holcomb
c1e9018118 All UI code reverted to drawnode.c 2007-03-25 23:54:39 +00:00
Robert Holcomb
808a5fc05a Scons build system. MSVC 7.1 in a moment. 2007-03-24 18:41:54 +00:00
Robert Holcomb
611d1c523c Initial commit. Not in build system so shouldn't interfere with anything at this point. Will commit modified versions of existing files once build system is tested. 2007-03-24 06:57:29 +00:00