Commit Graph

27436 Commits

Author SHA1 Message Date
Sean Kim
6ff33b7e92 Merge branch 'blender-v4.3-release' 2024-10-11 15:25:07 -07:00
Julian Eisel
d177388979 Sculpt/Paint: Tag brushes for unsaved changes for UI indication
Part of the brush assets project followups, see #116337.

Based on feedback, it seems important to indicate to the user when a brush has
unsaved changes.

There's no reliable updating mechanism we can use or hook into here, except for
RNA "update" callbacks. Brush data gets changed in many places in code, the only
way to do this seems manual tagging every time a brush property gets changed.
This PR introduces `BKE_brush_tag_unsaved_changes()` for this. I spent some time
going through all brush properties to ensure changes call the tagging function.

A known limitation with this will be that changes to dependencies won't be
indicated in the brush. E.g. Changing the texture attached to a brush won't make
the brush be indicated as changed.

The UI to indicate the changed brushes is being discussed still, see #128846.

Pull Request: https://projects.blender.org/blender/blender/pulls/128845
2024-10-11 22:08:14 +02:00
Jacques Lucke
a239bfc4dd Refactor: Nodes: improve drawing of nodes based on node declaration
The main goal is to simplify adding support for nested node panels. The patch
makes use of the updated recursive node declarations introduced in
6ffc585fb8.

The main changes are:
* Rewritten node drawing in a way that makes ui design decisions like panel
  visibility and margins more explicit. Especially the handling of margins is
  much better now imo. Previously, it was very hard to change the margin for
  specific cases without accidentally breaking other situations. Now each
  possible case has an explicit margin. This needs a few more lines of code but
  is much easier to work with.
* Rewritten node drawing in panel (sidebar + material properties) using the new
  ways to iterate over the declaration.
* It's possible to add custom layouts at any point in the node declaration now.
  This also replaces the need for having a `draw_buttons` callback for panels.

Pull Request: https://projects.blender.org/blender/blender/pulls/128822
2024-10-11 12:20:58 +02:00
Philipp Oeser
e89cf5ecc0 Merge branch 'blender-v4.3-release' 2024-10-10 13:55:29 +02:00
Philipp Oeser
da9cf98324 Fix: assert parenting a legacy curve to an armature
The armature modifier calls `BKE_armature_deform_coords_with_mesh` (and
thus `BKE_id_defgroup_list_get`) for legacy curves as well, these are
only "riggable" via envelope weights though (this situation could be
made a bit clearer when parenting -- which is for another commit
though).

So to avoid the (rightful) assert in `BKE_id_defgroup_list_get`, only
call it in case vertex groups are supported (and possibly used later on
-- which is never the case for legacy curves).

Note: this was reported in chat by @LazyDodo because the CurveArmature
test was failing in debug

Pull Request: https://projects.blender.org/blender/blender/pulls/128792
2024-10-10 13:53:51 +02:00
Aras Pranckevicius
2d5106036f Cleanup: rename OPENEXR_COMPRESS for clarity
Rename to OPENEXR_CODEC_MASK and add comments in several places

Pull Request: https://projects.blender.org/blender/blender/pulls/128814
2024-10-10 08:45:55 +02:00
Jacques Lucke
2dd9f454c9 Refactor: BKE: use StringRef in IDProperty API
This way it's not necessary anymore to always prepare null-terminated strings
when using IDProperties.

Pull Request: https://projects.blender.org/blender/blender/pulls/128729
2024-10-10 03:17:15 +02:00
Harley Acheson
97c41218a9 Merge branch 'blender-v4.3-release' 2024-10-09 11:04:33 -07:00
Julian Eisel
2499299ff2 Fix: Empty grease pencil brush libraries linked on startup
Second part to fix #128420.

On startup, the Blender File Outliner mode would show empty libraries
linked, pointing to the brush essentials files. This was because some
grease pencil versioning code would call
`BKE_paint_ensure_from_paintmode()`, which would link in the default
brushes. Then a bit later, brush assets versioning code would remove
local brushes from the default starup file, so the library link became
empty.

Initializing paint data shouldn't necessarily include importing default
brushes. In an earlier version I made this optional with a boolean, but
it's easy enough to separate out entirely.

Now `BKE_paint_ensure()` just initializes paint data, and
`BKE_paint_brushes_ensure()` has to be called to ensure that active
brushes are available.

Pull Request: https://projects.blender.org/blender/blender/pulls/128801
2024-10-09 16:13:01 +02:00
Bastien Montagne
2b72cccc85 Merge branch 'blender-v4.3-release' 2024-10-09 15:59:01 +02:00
Julian Eisel
eac897bb38 Fix: No default brush set for vertex paint mode
Name of the default brush to use was wrong, so it wouldn't be found.
2024-10-09 14:52:33 +02:00
Aras Pranckevicius
8b275092e0 Image: Add Quality setting to EXR DWAA/DWAB compression
EXR DWAA and DWAB are conceptually similar to lossy JPG compression,
with a tunable file size vs image quality parameter. However, previously
Blender always used the fixed default setting, which is kinda similar
to very high quality (like 97) for JPG.

Internally EXR DWA/DWB quality parameter is inverted scale, i.e. 0 is
best/lossless quality, and increased setting value means decreased
quality. However the rest of Blender UI uses 1-100 JPG-like quality
scale, where values above 90 are "visually lossless", 100 is lossless,
and going below something like 50 would be visually quite lossy. So map
that to internal DWA setting:
- blender 100 -> DWA 0
- blender 97 -> DWA 45
The rest is linear relation based on those two points.

Pull Request: https://projects.blender.org/blender/blender/pulls/128790
2024-10-09 12:34:49 +02:00
Lukas Tönne
ab75dc35ea Merge branch 'blender-v4.3-release' 2024-10-09 10:28:39 +02:00
Lukas Tönne
5c57e24fea Cleanup: GPv3: Remove unused BKE functions from GPv2
Removes unused GPv2 functions in blenkernel.

Notes:
-  Functions for layer masks are still in use, but annotations never
  have layer masks in the first place. Would be good to remove the data
  structures so we can remove the functions too.
- Some multi-frame edit functions are also still nominally used, but
multi-frame editing is not an active feature for annotations. This
  should also be removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/128709
2024-10-09 10:27:45 +02:00
Campbell Barton
cd9d4e992d macOS: replace BLI_expand_tilde with BLI_dir_home
Use a generic function to access the home directory making macOS path
access match other Unix systems.

When the function was added [0] it solved access to HOME when the
environment variable wasn't set. Since then support for `getpwuid()`
has been added on UNIX systems [1], which also works on macOS,
removing the need for macOS to have a separate function.

Furthermore BLI_expand_tilde had undocumented limitations that didn't
apply to other platforms (see PR for details).

Ref !128734

[0]: 9df13fba69
[1]: 6039cb17e6
2024-10-09 09:29:12 +11:00
Aras Pranckevicius
7dad51a724 IMB: Add function to scale image into a new image, use that instead of duplicate+scale
IMB_scale modifies the input image. But some places in code needed to keep
original input intact, so what they did was a sequence of IMB_dupImBuf+IMB_scale

Add IMB_scale_into_new function and use that in several obvious places:

- movieclip_build_proxy_ibuf
- icon_copy_rect
- seq_proxy_build_frame

Rebuilding proxies for VSE image sequences with 94 4K resolution EXR images
(on Ryzen 5950X/Win10/VS2022): 13.4 -> 10.3 seconds.

Pull Request: https://projects.blender.org/blender/blender/pulls/128752
2024-10-08 19:06:41 +02:00
Bastien Montagne
10c32cd120 Merge branch 'blender-v4.3-release' 2024-10-08 17:07:59 +02:00
Bastien Montagne
dbadc1c71c Fix part of #128420: invalid handling of full orphaned libraries in management code.
Reset the 'hierarchy index' runtime `temp_index` value for all library IDs.
This prevent the assert to be triggered when trying to rebuild libraries
hierarchy and there are some orphaned (i.e. not used by anything) library IDs
around.
2024-10-08 17:02:51 +02:00
Campbell Barton
82ab7ceba6 BLI_fileops: move home directory access to BLI_fileops
This was located in BKE_appdir which is higher level
(used for accessing Blender's paths), where as the home directory
may be accessed from lower level path code.
2024-10-08 12:23:40 +11:00
Campbell Barton
c0e9184e5b Cleanup: remove white-space to satisfy license checker 2024-10-08 10:06:22 +11:00
Campbell Barton
2e881eacd1 Cleanup: spelling in comments 2024-10-08 09:54:29 +11:00
Germano Cavalcante
52136d3afa Merge branch 'blender-v4.3-release' 2024-10-07 14:34:22 -03:00
Falk David
9d09362c0c Fix #128698: GPv3: Layer adjustments are applied to original geometry
Mistake in b4881f6b0a.
The function `grease_pencil_do_layer_adjustments` needs
to be called *after* creating the geometry set for
evaluation.

Pull Request: https://projects.blender.org/blender/blender/pulls/128706
2024-10-07 19:02:12 +02:00
Lukas Tönne
d7e3f55eea Merge branch 'blender-v4.3-release' 2024-10-07 18:22:17 +02:00
Lukas Tönne
a57206dd59 GPv3: Remove unused legacy editor functions for GPv2
Removes all unused functions in ED_gpencil_legacy.hh

Pull Request: https://projects.blender.org/blender/blender/pulls/128597
2024-10-07 18:21:28 +02:00
Sybren A. Stüvel
66f1e3a223 Anim: support 'Stash to NLA' on slotted Actions
Ref: #120406
Pull Request: https://projects.blender.org/blender/blender/pulls/128696
2024-10-07 16:42:06 +02:00
Nathan Vegdahl
91984fad1b Anim: make pose library pose blending work with slotted actions
This wasn't working because the code that stores the backup up the current pose
looped over the pose asset's fcurve listbase to determine which bones needed to
be backed up. When the pose asset was stored as a slotted action, that listbase
was always empty, so nothing was backed up. This resulted in exploding poses as
the pose was repeatedly applied on top of itself, and in debug builds would
trigger asserts in code that was sanity-checking quaternion values.

This PR updates that code to loop over the fcurves of the first slot when the
pose asset is stored as a slotted action, which in turn makes pose blending
work as expected with slotted actions.

Pull Request: https://projects.blender.org/blender/blender/pulls/128686
2024-10-07 16:13:56 +02:00
Jacques Lucke
652a336079 Merge branch 'blender-v4.3-release' 2024-10-07 14:11:03 +02:00
Jacques Lucke
9fc0d50846 Cleanup: encapsulate check for whether attribute is built-in 2024-10-07 14:10:38 +02:00
Jacques Lucke
e0e8a87453 Merge branch 'blender-v4.3-release' 2024-10-07 13:32:46 +02:00
Jacques Lucke
5fa8b5b601 Fix #127170: crash when openvdb throws exception in Volume to Mesh node
This catches the exception and shows the error message to the user.
We don't have much control over the error message here currently. Better just
report it for now. In the future we could try to detect what error it is exactly
and produce a more user friendly error.
2024-10-07 13:32:01 +02:00
Jacques Lucke
67c7485bfd Refactor: Geometry Nodes: improve lifetime analysis for anonymous attributes
This refactors the lifetime analysis of anonymous attributes in geometry nodes.
The refactor has a couple of goals:
* Use a better and simpler abstraction that can be used when building the
  lazy-function graph. We currently have a bunch of duplicate code to handle
  "field source" and "caller propagation" attributes. This is now unified so
  that one only has to worry about one kind of "reference sets".
* Make the abstraction compatible with handling bundles and closures in case we
  want to support them in the future. Both types can contain geometries and
  fields so they need to be taken into account when determining lifetimes.
* Make more parts independent of the concept of "anonymous attributes". In
  theory, there could be more kinds of referenced data whose lifetimes need to
  be managed. I don't have any concrete plans for adding any though.

At its core, deterministic anonymous attributes still work the same they have
been since they became deterministic [0]. Even the generated lazy-function graph
is still pretty much or even exactly the same as before.

The patch renames `AnonymousAttributeSet` to the more general
`GeometryNodesReferenceSet` which is more. This also makes more places
independent of the concept of anonymous attributes. Functionally, this still the
same though. It's only used in the internals of geometry nodes nowadays. Most
code just gets an `AttributeFilter` that is based on it.

[0]: https://archive.blender.org/developer/D16858

Pull Request: https://projects.blender.org/blender/blender/pulls/128667
2024-10-07 12:59:39 +02:00
Sybren A. Stüvel
a97fe64c4f Anim: fix Action slot idtype endianness switching
`ActionSlot::idtype` needs some extra care when reading from a blend
file. Blender's generic endian switching needs to be un-done, as the
ID type values are not numerically the same between little and big
endian machines. Due to the way they are defined, they are always in
the same byte order, regardless of hardware/platform endianness.

This is the same for Action Slots as #128129 does for Actions, except
that Action Slots use a `int16_t` instead of `short` and thus don't
need a cast.

Pull Request: https://projects.blender.org/blender/blender/pulls/128438
2024-10-07 10:45:11 +02:00
Campbell Barton
c1f18be1ba Merge branch 'blender-v4.3-release' 2024-10-07 13:05:28 +11:00
Campbell Barton
9cda82f3f9 Merge branch 'blender-v4.3-release' 2024-10-07 13:05:24 +11:00
Campbell Barton
a5f121149d Merge branch 'blender-v4.3-release' 2024-10-07 13:02:31 +11:00
Campbell Barton
6039cb17e6 Unix: use getpwuid() to access home when the variable/tilde expand fails
This was already done in GHOST, but not BKE_appdir_folder_home.

Also null check the return value from getpwuid() as it's not
guaranteed to be non-null.
2024-10-07 13:00:56 +11:00
Campbell Barton
1e9206238e Fix crash if expanding the fonts directory fails
Add missing null check for BLI_expand_tilde.
2024-10-07 13:00:53 +11:00
Campbell Barton
e0f036f8f3 Fix inconsistency between *BKE_appdir_folder_{home/default} on macOS
Change from [0] introduced BLI_expand_tilde but missed the change
for BKE_appdir_folder_default.

[0]: 9df13fba69
2024-10-07 12:58:39 +11:00
Jacques Lucke
3103daab20 Cleanup: avoid unnecessary use of unique_ptr 2024-10-05 12:04:00 +02:00
Campbell Barton
237f35c350 Cleanup: quiet implicit-fallthrough warning 2024-10-05 17:53:36 +10:00
Falk David
3364cb34ee Merge branch 'blender-v4.3-release' 2024-10-04 19:28:16 +02:00
Falk David
5f5b1b83d0 GPv3: Rename mode enum names and python identifiers
This renames the mode identifiers to be consistent with e.g. the context mode identifiers and other names used for the new Grease Pencil.

For `object.mode`:
* `PAINT_GPENCIL` -> `PAINT_GREASE_PENCIL`
* `SCULPT_GPENCIL` -> `SCULPT_GREASE_PENCIL`
* `VERTEX_GPENCIL` -> `VERTEX_GREASE_PENCIL`
* `WEIGHT_GPENCIL` -> `WEIGHT_GREASE_PENCIL`

For the internal `ob->mode` flag:
* `OB_MODE_PAINT_GPENCIL_LEGACY` -> `OB_MODE_PAINT_GREASE_PENCIL`
* `OB_MODE_SCULPT_GPENCIL_LEGACY` -> `OB_MODE_SCULPT_GREASE_PENCIL`
* `OB_MODE_VERTEX_GPENCIL_LEGACY` -> `OB_MODE_VERTEX_GREASE_PENCIL`
* `OB_MODE_WEIGHT_GPENCIL_LEGACY` -> `OB_MODE_WEIGHT_GREASE_PENCIL`

Resolves #127374.

Pull Request: https://projects.blender.org/blender/blender/pulls/128604
2024-10-04 19:20:00 +02:00
Sybren A. Stüvel
61bda71083 Anim: Support slotted Actions in 'Push Down' NLA operator
Instead of calling `BKE_nlastrip_new()` (which, due to backward compat
reasons automatically picks a slot), the Push Down operator now calls
`BKE_nlastrip_new_for_slot()`, which explicitly assigns the given slot.

On top of that, the frame range of the slot is used to set the strip's
frame range (instead of the range of the entire Action).

Pull Request: https://projects.blender.org/blender/blender/pulls/128444
2024-10-04 16:20:43 +02:00
Sybren A. Stüvel
b2b0a8ae94 Anim: Fix entering NLA tweak mode with slotted Actions
Instead of using direct property manipulation to enter tweak mode, use
the regular `animrig::assign_…` functions. When used in the right order,
as introduced in this commit, the "disallow assigning an Action in tweak
mode" logic can just stay simple as it is.
2024-10-04 16:20:41 +02:00
Omar Emara
d6c88fb799 Merge branch 'blender-v4.3-release' 2024-10-04 15:29:01 +03:00
Omar Emara
99674e36f1 Fix #128551: Distorted cropped render in GPU compositor
Enabling render cropping while using the GPU compositor can cause the
render to be distorted in certain resolution and border configurations.

This is due to a difference in how the compositor and the render
pipeline compute the effective bordered size of the render. While
mathematically identical, difference in rounding can cause off by one
errors in the computed size. The render pipeline computes the integer
bounds of the border then computes the size from that, while the
compositor multiplies the float size of the border to the full size of
the render.

To fix this, we adjust the BKE_render_resolution function to compute the
border size using integer bounds like the render pipeline, which is the
function used by the compositor. The cropped version of that function is
used in two other places in the image editor for displaying render
results, so we should expect no difference in outputs with minimal but
more accurate difference in display.

Pull Request: https://projects.blender.org/blender/blender/pulls/128576
2024-10-04 14:27:27 +02:00
Campbell Barton
30d81416c0 Merge branch 'blender-v4.3-release' 2024-10-04 12:07:28 +10:00
Campbell Barton
318125c82b Fix #127692: Artifact in axis aligned portions of mask feather
BLI_scanfill could remove edges later needed for feathering,
although this would only occur in specific cases.

Resolve by storing edges before triangle filling.
2024-10-04 11:46:38 +10:00
Jacques Lucke
f18b37f811 Cleanup: Geometry Nodes: reduce boilerplate for blend read/write for socket items 2024-10-03 23:39:00 +02:00