Ref {D8855}
Unix and Apple platform files use find_package(OpenSubdiv) which sets
`OPENSUBDIV_INCLUDE_DIR` as an advanced variable, as well as
`OPENSUBDIV_INCLUDE_DIRS` which should be used usually.
Windows sets `OPENSUBDIV_INCLUDE_DIR` which is used by the rest
of the code.
This patch renames it to `_DIRS` everywhere, for it to be like other
similar variables.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8917
Allows to more easily access time information about how long Cycles
did spend synchronizing objects from evaluated depsgraph on Blender
side to its own structures.
This timer does not include time spent evaluating render depsgraph.
The ffmpeg, guardedalloc and blenlib are quite isolated and putting them in
their own executable separate from blender_test is faster for development than
linking the entire blender_tests executable.
For Cycles, this also bundles all the unit tests into one executable.
Ref T79958
Differential Revision: https://developer.blender.org/D8714
Since this buffer is used as an array of 12 32bits integers, and C++
`string` expect a NULL-terminated C-string, we need an extra char to
ensure last one is always NULL.
See D8906. Found while investigating T80657.
All the changes made in the branch `soc-2020-fluid-tools` are included in this patch.
**Major changes:**
=== Viewport Display ===
- //Raw voxel display// or //closest (nearest-neighbor)// interpolation for displaying the underlying voxel data of the simulation grids more clearly.
- An option to display //gridlines// when the slicing method is //single//.
==== Grid Display ====
- Visualization for flags, pressure and level-set representation grids with a fixed color coding based on Manta GUI.
==== Vector Display ====
- //**M**arker **A**nd **C**ell// grid visualization options for vector grids like velocity or external forces.
- Made vector display options available for external forces.
==== Coloring options for //gridlines// ====
- Range highlighting and cell filtering options for displaying the simulation grid data more precisely.
- Color gridlines with flags.
- Also, made slicing and interpolation options available for Volume Object.
Reviewed By: JacquesLucke, sebbas
Differential Revision: https://developer.blender.org/D8705
Commit 009971ba7a changed it so Cycles creates a separate
Embree device for each Cycles device, but missed the multi-device case. A multi-device with
Embree BVH can occur when CPU rendering is used with OptiX denoising and BVH creation then
failed to get a valid pointer to the Embree device, which crashed. This fixes that by providing the
correct device pointer in the multi-device case as well.
When using Windows Terminal the same control codes Linux
uses to colorize the text can be used. WT can be detected
by looking at the WT_SESSION environment variable.
Differential Revision: https://developer.blender.org/D8848
Reviewed by: campbellbarton
`use_color` was defaulted to 'on' and only turned off when it was
decided the terminal didn't support this. This was the wrong
way to go about things, since that test only ran for Linux/Mac other
operating systems would get color formatting regardless if they
supported it.
The new default is `off` until the platform specific code inside
`CLG_ctx_output_set` turns it on after running some sanity checks.
This fix was part of the review of D8848 but deserved its on commit
Reviewed By: campbellbarton
We cannot change the texture bind point since the interface count
4/5 textures to bind. Changing the uniform to avoid one bind
make the system thinks one texture is missing.
Avoid this by creating a dummy texture and binding it to the empty
slot.
This is to modernize the API:
- Add meaningful name to all textures (except DRW textures).
- Remove unused err_out argument: only used for offscreen python.
- Add mipmap count to creation functions for future changes.
- Clarify the data usage in creation functions.
This is a cleanup commit, there is no functional change.
# Conflicts:
# source/blender/gpu/GPU_texture.h
Caused by f04260d8c6.
Cycles' CMake defines macros with the same name as Blender, which
override the Blender ones. There's however a small difference in the
re-defined `remove_cc_flag()`, the Cycles version only takes one flag at
a time. So I guess Blender's calls to it would only result in the first
flag being removed.
Of course Cycles shouldn't override any Blender macros, but I'll leave
that up to Brecht to fix properly.
* Support precompiled libraries on Linux
* Add license headers
* Refactoring to deduplicate code
Includes work by Ray Molenkamp and Grische for precompiled libraries.
Ref D8769
The current 1D Voronoi implementation for the Distance to Edge option
computes the distance to the cells instead. This patch fixes that and
compute the distance to the edge.
Reviewed By: JacquesLucke, brecht
Differential Revision: https://developer.blender.org/D8634
This change enables the developer option `WITH_CYCLES_NATIVE_ONLY`
for MSVC. This allows a developer to just build the cycles
CPU kernel for their specific system rather than all kernels,
speeding up development.
Other platforms have had this option for years, but MSVC lacks
the compiler switch to target the host architecture hence it
always build all kernels.
This change uses a small helper program to detect the required
flags.
Only AVX/AVX2 are tested, for the following reasons
- SSE2 is enabled by default and requires no flags
- SSE3/4 have no specific build flags for msvc
- AVX512 is not yet supported by cycles
Differential Revision: https://developer.blender.org/D8775
Reviewed by: brecht, sergey
The animated objects was not updated for each internal substep for the rigidbody sim.
This would lead to unstable simulations or very annoying clipping artifacts.
Updated the code to use explicit substeps and tie it to the scene frame rate.
Fix T47402: Properly updating the animated objects fixes the reported issue.
Reviewed By: Brecht, Jacques
Differential Revision: http://developer.blender.org/D8762
Before, Cycles was using a shared Embree device across all instances.
This could result in crashes when viewport rendering and material
preview were using Cycles simultaneously.
Fixes issue T80042
Maniphest Tasks: T80042
Differential Revision: https://developer.blender.org/D8772
Now that we use internal state info, we require drawing that uses the
GPU api to use it throughout the whole pipeline. This is in order to
track the GL state and do our own error checking.