Commit Graph

74203 Commits

Author SHA1 Message Date
Sergey Sharybin
3dcddf83bf Fix T73675: Leaving exit mode tags all objects for update
This is an oversight of a fix for T69834, where I didn't realize the
ED_object_editmode_exit_ex() function is called for all objects as an
opposite of only the ones which were in edit mode.

Seems a simple fix: just move tag into a check that object was in the
edit mode prior to tag.

Differential Revision: https://developer.blender.org/D6808
2020-02-11 14:04:13 +01:00
Campbell Barton
d2ff21e75d Fix memory leak with 2D image painting
Regression from c30d6571bb
2020-02-11 22:12:37 +11:00
Campbell Barton
3a1af7444c Fix T73682: Sampling color fails for float images 2020-02-11 17:13:33 +11:00
Lukas Stockner
d08ccd526f Fix unreported: Packing/unpacking errors don't mention tiled images
Thanks to @dfelinto for spotting this!
2020-02-10 16:25:22 +01:00
Lukas Stockner
36b7f5d27e Fix T73713: Tiled textures (UDIM) getting lost when saving the .blend but not the textures
The issue here is simple, IMA_SRC_TILED was missing from a check for whether the image should
be saved.

Note that tiled images won't be automatically saved if they have never been saved before.
For single images this is handled by packing them, but packing of tiled images isn't
supported yet.

However, in that case the file closing dialog will at least show a warning now instead of
completely ignoring tiled images.
2020-02-10 16:12:45 +01:00
Sebastián Barschkis
86e24ea10c Fluid: Fixes for fluid guiding
Fluid guiding functionality was broken in the bake / read cache loop in fluid.c. Committing this to the release branch as otherwise fluid guiding would not have worked as expected (i.e. not at all).
2020-02-09 17:15:41 +01:00
Sebastián Barschkis
68221b7eba Fluid: Fixed cache reading issue with larger resolution noise grids
Important fix that needs to go into the release. The upscaled noise cache was not read into upscaled grids.
2020-02-07 19:37:44 +01:00
Sebastián Barschkis
e7d71ce9cf Fluid: Fixed slow cache loading for smoke data
Cache files are currently loaded via the Manta Python API. With very big caches this can slow down the viewport playback. Especially smoke simulations, which just load grids and no meshes, can suffer from this. This fix solves this problem by directly loading the cache files from disk (no Python). This fix has been in the works for some time. The developer of this patch is ready to handle any potential fall-out of this patch quickly.
2020-02-06 16:53:00 +01:00
Sebastián Barschkis
b088d1e996 Particle: Added sanity in particle system removal function
Added a NULL check since psys_get_modifier() might also return a NULL pointer.
2020-02-06 15:56:34 +01:00
Antonio Vazquez
515b4d9a84 Cleanup: Fix comment 2020-02-06 11:37:23 +01:00
Antonio Vazquez
342ceba5bf Fix T64058: GPencil - Ensure object mode if linking from a library
If the linked or append grease pencil object was added to the scene, the original file could have the datablock status in a different mode, so it's necessary to be sure is in object mode.

Differential Revision: https://developer.blender.org/D6759
2020-02-06 11:30:59 +01:00
Jacques Lucke
10705807fe Fix T68076: Color Correction node generates NaN
This is the same fix that the `GammaOperation` uses.

Differential Revision: https://developer.blender.org/D6696

Reviewers: brecht
2020-02-06 10:19:51 +01:00
Lukas Stockner
3caefc89ee Fix unreported: View All in the Image Editor ignores UDIM tiles
Thanks to @dfelinto for spotting this!
2020-02-06 03:29:44 +01:00
Lukas Stockner
462d566485 Fix unreported: Trying to create invalid UDIM tiles failed without error
Thanks to @dfelinto for spotting this!
2020-02-06 03:29:44 +01:00
Patrick Bender
b4f8e3f01b Fix T69776: Error with complex Eevee noise texture in some drivers
Apparently the compiled shader bump into some register limit and
the compiler instead of giving an error, does something incorrectly.

Differential Revision: https://developer.blender.org/D6759
2020-02-05 22:57:38 -03:00
Clément Foucault
092deb88b0 Fix T73127 EEVEE: Reflection plane not visible in lookdev without scene world 2020-02-05 19:32:16 +01:00
Clément Foucault
77394ef1db Fix T73517 Overlay: Edit Mode: X-Ray does not work if xray is equal to 1 2020-02-05 18:45:39 +01:00
Clément Foucault
0a95a0852e Fix T69834 Edit Mesh: Multi-object edit crash when an instance is hidden
This was caused by a missing tag of the mesh datablock.
2020-02-05 17:22:36 +01:00
Clément Foucault
994e9f702f Fix T70121 EEVEE/GPencil: Curves cause crash when using background rendering
This was caused by a faulty initialization of cache->surf_per_mat which
should have been empty.
2020-02-05 16:28:34 +01:00
Antonio Vazquez
db0121a009 Fix T73580: Gpencil crash when try to draw without eraser brush available 2020-02-05 11:08:33 +01:00
Sebastián Barschkis
93a46f7d08 Fluid: Improved baking progress bar UI
The baking progress bar now uses the entire notification space in the UI. Before, old reports could still be visible when a bake job got started. This had the disadvantage that those message got frozen too with the bake UI freeze.
2020-02-04 21:36:18 +01:00
Philipp Oeser
559d01e129 Improve error message converting nurb to bezier
BKE_nurb_type_convert now takes r_err_msg and is more specific in the
error message...

ref T71672.

Maniphest Tasks: T71672

Differential Revision: https://developer.blender.org/D6275
2020-02-04 21:14:05 +01:00
Philipp Oeser
36d09d9029 Fix T67084: Modal keymaps could show the wrong shortcut
WM_modalkeymap_operator_items_to_string() wasnt checking
WM_keymap_active(), so it was possible that e.g. when using the Industry
Compatible keymap, the shortcut from the Blender keymap was shown.

This also fixes the (now exposed) bug that the Industry Compatible keymap
would not have a ADD_CUT_CLOSED kmi defined for the Knife Tool [mandatory
for the status bar].

Maniphest Tasks: T67084

Differential Revision: https://developer.blender.org/D6748
2020-02-04 20:56:07 +01:00
Julian Eisel
f7ca86369d Reports: Add utility to cancel displayed reports
Sebastián Barschkis needs something like this to fix an issue, so he
asked me to add this to the release branch. It's unused for now.
2020-02-04 19:54:06 +01:00
Clément Foucault
c19112d755 Fix T61685 Curve extrusion looses flat shading in certain viewport shading
This was caused by default surface batch not using loop normals.
2020-02-04 19:31:00 +01:00
Clément Foucault
86fb8062d7 Fix T72155 Overlay: Bone X-ray no longer works in pose or weight paint mode 2020-02-04 19:01:38 +01:00
Clément Foucault
8efd804685 Fix T72504 EEVEE: Crash when rendering Instance Collection with hair
This was caused by a double free of the instance data. Remove the need
of the instance data fix the issue.
2020-02-04 18:35:40 +01:00
Pablo Dobarro
db4bb49aae Fix warning when initializing the IK chain in the Pose Brush
The code removed was left there from an early prototype and it was not
doing anything.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6741
2020-02-04 15:32:00 +01:00
Bartosz Moniewski
842e71a1ef Fix wrong default value for Lacunarity in Musgrave texture
Lacunarity parameter determines scaling of subsequent octaves in fractal
noises. For example, Noise node have this scaling hardcoded to 2.0. Each
octave have twice bigger scale than previous one, resulting in finer details.

By design fractal noises that generate octaves with same seed should not
have Lacunarity set to 1.0, since then it just stacks up identical noises.

Differential Revision: https://developer.blender.org/D6742
2020-02-04 13:46:28 +01:00
Antonio Vazquez
e35dab4895 Fix T57866: Annotation not working using Search and Enter key
Thanks to @mano-wii for the fix
2020-02-04 12:40:05 +01:00
Campbell Barton
3dde6360ff Fix T65306: UI widgets clipped when scaled up
Normal UI widget and 3D navigation gizmo where clipping at high DPI.
2020-02-04 22:19:28 +11:00
Campbell Barton
62dba60e49 GPU: add projection matrix function to set only near/far clipping
Useful when UI code needs to extend the clipping range.
2020-02-04 22:19:28 +11:00
Sebastián Barschkis
e3f8c887fb Fix T73567: Mantaflow adaptative domain takes objects with the flow turned off into account
This is a small optimization that makes sure the adaptive domain only considers active inflow objects. Ones with disabled fluid flow are skipped and thus the adaptive domain will not try to cover them.
2020-02-04 12:02:05 +01:00
Aaron Carlisle
057b78c40c Grease Pencil: UI: Clarifiy Erase modes
The erase mode has an option to change the erase mode from soft/hard/stroke.
However, there are 4 brush types: hard/soft/point/stroke. Hard and Soft here are similar (they are both "soft" erase mode) only having different strengths.
The erase mode should be soft (Maybe this should be renamed to something more generic like "fade"), point, stroke.

Reviewed By: #user_interface, #grease_pencil, billreynish, antoniov

Differential Revision: https://developer.blender.org/D6733
2020-02-04 10:35:45 +01:00
Campbell Barton
0964ae5266 Fix T73234: Undo/redo with local collection crashes
Resolves crashes when edit-mode undo data wasn't included
because it wasn't visible, also resolves T73416.
2020-02-04 18:41:04 +11:00
Jeroen Bakker
d09646a40b Fix T73095: Edit Mode Overlay Linked Mesh
When using duplicate linked meshes, objects that are not in edit-mode will be drawn as
it is in edit mode, when another object with the same mesh is in edit mode.
This will not be the case when one of the objects are influenced by modifiers. The change
reflects more how it was done in Blender 2.79.

The current change introduces a draw manager method that checks in detail who is responsible
for the drawing (render engine or overlay engine). If the edit mesh is not the original or
the object that is drawn doesn't draw the original mesh the object will be drawn by the render
engine.

Known Limitation of this patch is that the rendering outside edit mode doesn't reflect the
latest changes until the user switches between object and edit mode. When there are no
modifiers in use, the updating is done immediately.

IMO this would be sufficient for blender 2.82, it also fixes parts of T72733.
The updating of the surface batches requires more development and is
post-poned for now.

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D6737
2020-02-04 07:46:15 +01:00
Aaron Carlisle
fdb68e1847 Fix: UI: Spelling and Capitalization 2020-02-03 22:35:39 -05:00
Sebastián Barschkis
e268fe6e64 Fix T73537: Particle system Crash
Added sanity check in the flow / obstacle object loops that check if the modifier data is valid. Ideally this should not be needed. However, in remove_particle_systems_from_object() the fluid modifier can get freed. It is not yet clear whether the modifier free call is really needed or not.
2020-02-03 22:04:07 +01:00
Clément Foucault
0cd0058e27 Fix T72261 Overlay: Edit Mesh: Edges not visible when using "In front"
This was caused by additional depth pass not rendering in the correct
view.
2020-02-03 19:54:47 +01:00
Clément Foucault
06a8f55104 Overlay: Armature: Fix Display armature as bound box in object mode 2020-02-03 18:53:30 +01:00
Clément Foucault
0936f2f52c Fix T73045 Crash entering edit mode for "Object Font" instance mesh
Font duplicator was not outputing dupli-objects using evaluated object
pointers, leading to crash because original object are not supposed to
be drawable.
2020-02-03 18:37:23 +01:00
Brecht Van Lommel
3d6e7cd67c Fix Cycles particle hair rendering broken after recent changes
This code was already wrong, we were just lucky that the previous coordinate
was repeated due to using the same memory location.
2020-02-03 18:35:29 +01:00
Clément Foucault
59e1c2f629 Overlay: Armature: Fix wireframe display type not working as 2.81 2020-02-03 16:15:05 +01:00
Clément Foucault
88ffee6953 Overlay: Armature: Improve bone outline z-bias in orthographic mode
The bias was too big and cause interpenetration on geometry that was in
front of bones.
2020-02-03 16:15:05 +01:00
Clément Foucault
dcf44dfe8e Fix T65114 Overlay: Armature: Bones with negative scale have wrong display
This moves the backface culling to the fragment shader to avoid all the
limitations of the current system. This has a cost but it is unlikely that
bone drawing will be a bottleneck.
2020-02-03 16:15:05 +01:00
Bastien Montagne
f13940e883 Fix T73472: Crash in override code on dirty pose bone pointers.
Usual issue from those dear Bone pointers in pose data...

Note that this is more like minimal-risk, quick fix, it's nothing like
'nice to have' code. Think proper solution would be to refactor handling
of those kind of 'caches' to ensure they are valid/up-to-date in a much
easier way, at the very least.

Ideal solution being to get fully rid of those horrors, of course, but
let's not dream here. ;)
2020-02-03 14:32:16 +01:00
Brecht Van Lommel
6d95baf67a Fix T73364: crash calling particle_sytem.co_hair() on disabled particles 2020-02-03 11:35:42 +01:00
Jeroen Bakker
d237681cad Fix T73559: UDIM Crash Fill Tile
The function `gpu_texture_create_tile_array` checked for a valid
tile ibuf when determining the packing location. During the actual packaging it didn't.

As the tiles are already ignored when selecting the packing location, we
can also ignore it when copying it to the glTexture. Therefore this
patch removes the existing BLI_assert and replaces it with a NULL check.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D6738
2020-02-03 11:05:40 +01:00
Yevgeny Makarov
831bb6bc77 Text: make "Text" tab active when searching 2020-02-03 17:55:13 +11:00
Campbell Barton
d243a0b03a Fix T73553: Grease pencil poll crash with non-gpencil objects 2020-02-03 15:21:22 +11:00