Commit Graph

79315 Commits

Author SHA1 Message Date
Pablo Dobarro
3e5431fdf4 Sculpt: Invert Smooth to Enhance Details
This enables the invert mode in the smooth brush as Enhance Details.
The operation is similar to the Sharpen Filter intensify details parameter,
which consist in applying the laplacian smooth displacement in the opposite
direction calculated using the original coordinates.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8509
2020-08-18 16:14:10 +02:00
Clément Foucault
872efd8d73 Merge branch 'blender-v2.90-release'
# Conflicts:
#	source/blender/editors/space_node/node_draw.c
#	source/blender/editors/space_sequencer/sequencer_draw.c
2020-08-18 16:04:41 +02:00
Antonio Vazquez
b3b67a61b7 Fix compiler error in MSVSC
Introduced in: rB20a8edaa725ddbae16179d2f7cea88c097c61615

It broke building on windows, initializing a static may not be done with a function in C.
2020-08-18 15:59:03 +02:00
Sybren A. Stüvel
5195d346f4 Fix T79714: Projecting texture from camera fails
The evaluated mesh is now only recomputed when the required data layers
are missing. Previously the evaluated mesh was re-evaluated incorrectly,
which caused the stippled result and the failing assert.

Since now only the evaluated mesh is used, and never a temporary mesh,
there is also no more need to keep track of whether the mesh needs
freeing or not.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8574
2020-08-18 15:53:28 +02:00
Jacques Lucke
6a4f5e6a8c Depsgraph: simplify build API
Reviewers: sergey, sybren

Differential Revision: https://developer.blender.org/D8611
2020-08-18 15:51:32 +02:00
Clément Foucault
47c6f41b89 Fix T77564: VSE (and compositor background) lost stereoscopy preview
Issue introduced on fe045b2b77.

Since the stereoscopy compositing (anaglyph, ...) is only done for
viewports the VSE preview and compositor need to use viewports.

Reviewed by: dfelinto

Differential Revision: https://developer.blender.org/D8472
2020-08-18 15:50:49 +02:00
Jacques Lucke
d9f7cbb8af Cleanup: remove bmain argument from BKE_scene_graph_update_for_newframe
Reviewers: sergey

Differential Revision: https://developer.blender.org/D8613
2020-08-18 15:45:58 +02:00
Jacques Lucke
f653a4f349 Cleanup: remove outdated comments 2020-08-18 15:41:26 +02:00
Jacques Lucke
2922f9b83d Cleanup: remove TimeSourceNode->cfra which is never read 2020-08-18 15:40:29 +02:00
Clément Foucault
2e908156d0 Fix T77564: VSE (and compositor background) lost stereoscopy preview
Issue introduced on fe045b2b77.

Since the stereoscopy compositing (anaglyph, ...) is only done for
viewports the VSE preview and compositor need to use viewports.

Reviewed by: dfelinto

Differential Revision: https://developer.blender.org/D8472
2020-08-18 15:39:27 +02:00
Jacques Lucke
63998d3522 Cleanup: remove unused TimeSourceNode->offset 2020-08-18 15:32:43 +02:00
Pablo Dobarro
89a374cd96 Sculpt: Sculpt Filter Orientation Options
Previously, the XYZ deform axis of the Mesh Filter were limited to
object space (which is the default for sculpt mode). Now it is possible
to limit the XYZ displacement in Local, Global or View space.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8582
2020-08-18 15:19:54 +02:00
Antonio Vazquez
017941057f Fix T79800: Split vertex size for grease pencil
Differential Revision: https://developer.blender.org/D8607
2020-08-18 15:13:53 +02:00
Dalai Felinto
8ab0d0e399 Merge remote-tracking branch 'origin/blender-v2.90-release' 2020-08-18 14:55:44 +02:00
Dalai Felinto
83e3d25bca Remove (ifdef) RNA for simulation, point cloud and particles
For 2.90 release this should not be exposed in the RNA API.

In master this needs to be ON by default, that's all.

Differential Revision: https://developer.blender.org/D8589
2020-08-18 14:41:16 +02:00
Sergey Sharybin
c526a34fc2 Cleanup: Fix strict compiler warning 2020-08-18 14:38:07 +02:00
Clément Foucault
673b1930d8 Merge branch 'blender-v2.90-release' 2020-08-18 14:05:26 +02:00
Dalai Felinto
20a8edaa72 No experimental feature (but debug ones) to work for blender beta/release
Final releases (including beta) should strictly show features that are
finalized to prevent loss of data, old API clanging around, and the
overall quality of the product (Blender) presented.

Note that rendering should never be affected by user preferences, so
this is only changing things in the UI level.

Development note: This is reset experimental UI on file load.
Also note: to hide RNA (needed for hair and particles) will be done as a
separate patch.

Differential Revision: https://developer.blender.org/D8606
2020-08-18 14:02:47 +02:00
Clément Foucault
aba46371a1 GPUTexture: Extend CUBE_MAP_ARRAY_ARB proxy workaround to all Apple gpus
Related to T79716
2020-08-18 14:01:14 +02:00
Clément Foucault
41235eed1d GPU: Avoid invalid GL API usage
Drawing with 0 sized buffer is prohibited.
2020-08-18 13:53:07 +02:00
Clément Foucault
fe1827df82 Fix T79782 GPU: Crash cause by shadow batch reference
After drawing, the batch could be reset and draw again using other
parameters.

Avoid having to track references by setting the batch pointer to NULL after
drawing.
2020-08-18 13:53:07 +02:00
Pablo Dobarro
4814836120 Sculpt: Option to limit the forces axis in the Cloth Filter
This uses the same concept of the Mesh Filter but for applying the cloth
filter forces, so now it can be limited to a specific axis.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8567
2020-08-18 13:28:37 +02:00
Pablo Dobarro
976f0113e0 Multires: Base Mesh Sculpting
This adds an option to the Multires modifier to sculpt directly on the
base mesh while previewing the displacement of a higher subdivisions
level. What this does it considering Multires as a regular modifier
without exposing the grid displacement to sculpt mode.

This allows to see the propagation happening in real time, which enables
to use complex tools like Cloth or Pose in much higher resolutions and
without surface noise and artifacts.

Reviewed By: sergey, Severin

Differential Revision: https://developer.blender.org/D8555
2020-08-18 13:11:23 +02:00
Jacques Lucke
df495e758d Cleanup: use Span instead of separate pointer and length
Reviewers: sergey

Differential Revision: https://developer.blender.org/D8605
2020-08-18 13:06:31 +02:00
Sybren A. Stüvel
fc5eab3570 Mesh: merge mesh_create_eval_final_{view,render} functions
Functions `mesh_create_eval_final_view()` and
`mesh_create_eval_final_render()` were doing the exact same thing,
except for a hack introduced in d3eb9dddd6 (2012-10-08, Better fix for
T32846: dupligroup messes up particle instancing on rendering) that
appears to be no longer necessary. Besides that, these functions had
confusing names. Their functionality changed over time, and whether to
do for-render or for-viewport evaluation is now actually determined by
the depsgraph evaluation mode. This means that the `..._render` function
could evaluate a mesh with viewport settings, and vice versa.

The functions are now merged into `mesh_create_eval_final()`, and the
hack has been removed. The `OB_NO_PSYS_UPDATE` flag has been removed
entirely (instead of keeping it around as deprecated flag), because it
was always only temporarily set on objects during mesh evaluation and
thus not saved to the blend file.

No expected functional changes as far as users are concerned.
2020-08-18 12:58:48 +02:00
Pablo Dobarro
e371378c8b Cleanup: rename bdata to boundary
Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8556
2020-08-18 12:48:56 +02:00
Pablo Dobarro
5aecc4b57b Fix Cloth Brush Grab deform types not working with spacing
Even the Cloth Brush grab works like a regular grab brush, it makes
sense to support spacing just in this brush in order to prevent creating
more brush steps that update the simulation. This way, it is possible to
create grab brushes that update the simulation constantly while grabbing
(using the dots stroke mode) or brushes that only update the simulation
when the cursor moves (using spacing).

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8568
2020-08-18 12:36:48 +02:00
Pablo Dobarro
e3eb53a5b3 Cleanup: Remove unused code in the Paint Cursor
This code was left here after the refactor, it was doing nothing and it
was causing an assert.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8579
2020-08-18 12:35:37 +02:00
Pablo Dobarro
762daacbc7 Fix Face Set Visibility operator using wrong active Face Set
The Face Set visibility operator was using the last active Face Set
updated by the paint cursor, so when the paint cursor is not used (when
using a filter or a transform tool), the active Face Set was not updating
and it was hidding the wrong Face Set based on the last cursor position
with a brush tool active. Now the Face Set Visitility operator has an
invoke callback wich forces a active vertex and face set update
regardless of the active tool, so it should always work correctly.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8580
2020-08-18 12:33:54 +02:00
Clément Foucault
6a6cb83eb3 Fix T79568 EEVEE: Film transparent not working
Since world shader use the same standard output and are considered opaque,
we need to set alpha as holdout.
2020-08-18 12:26:22 +02:00
Pablo Dobarro
ca7414c4cb Fix Mask Slice deleting the Face Sets
This was a TODO in the code. Previously the Face Set datalayer was
deleted and recreated with a constant ID of 0. Now the datalayer is
preserved and set to the SculptSession after slicing the mask and a new
ID is calculated for the new faces that the slicing operation produced,
so they can be easily isolated for further tweaking.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8583
2020-08-18 12:20:05 +02:00
Pablo Dobarro
db4e08dfdc Sculpt: Expose the functions to create and init a SculptClothSimulation
This will be used for new features like supporting cloth deformation in
other brushes and tools outside of the cloth brush code.
No functional changes.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8602
2020-08-18 12:17:14 +02:00
Bastien Montagne
286fc2233d Merge branch 'blender-v2.90-release' into master 2020-08-18 11:39:36 +02:00
Bastien Montagne
0b49fdd0ee Fix/cleanup Constraint poll function in liboverride cases.
Some constraint-specific operators, like set/clear inverse matrix of
childof constraint, are also valid on original, linked/overridden
constraints.

Similar change to what was done to modifiers poll function a few days
ago.

Reported by Josephbburg (@Josephbburg) over IRC, thanks.
2020-08-18 11:36:34 +02:00
Antonio Vazquez
be30023c68 Merge branch 'blender-v2.90-release' 2020-08-18 09:52:20 +02:00
Antonio Vazquez
567e333ea4 Fix T79580: Control Mesh Only Partially Drawn After Filling a Surface From a Cage of Surface Curves
Differential Revision: https://developer.blender.org/D8600
2020-08-18 09:51:36 +02:00
Antonio Vazquez
ff3ecf4aa9 Merge branch 'blender-v2.90-release' 2020-08-18 08:39:13 +02:00
Antonio Vazquez
f94e322ab7 Fix T79770: Crash opening 2.83 .blend with linked collection containing greasepencil object in 2.91
The scene was null and could not be patched.
2020-08-18 08:36:26 +02:00
Campbell Barton
a8a048915e Cleanup: use view-zoom enum type 2020-08-18 12:30:10 +10:00
Campbell Barton
3c690aa4bc Merge branch 'blender-v2.90-release' into master 2020-08-18 12:29:15 +10:00
Campbell Barton
d1057890c4 Fix incorrect pixelsize use where DPI scale was intended
Changing line-width shouldn't scale cursor motion. Related to T79787.

Use dpi_fac for scaling curve error threshold & number button drag
threshold calculation.
2020-08-18 12:09:30 +10:00
Campbell Barton
6978635622 Fix T79787: orbit/zoom sensitivity depends on line-width
Use 'dpi_fac' instead of 'pixelsize' to scale input sensitivity
based on the interface scale.
Also use dpi_fac for view zoom operator.

Thanks to @ISS for investigating.
2020-08-18 11:44:16 +10:00
Campbell Barton
9085fb8073 Cleanup: expand UserDef pixel-size & DPI documentation
Avoid misunderstandings with UI scaling.
2020-08-18 11:17:15 +10:00
Richard Antalik
45da0d20e6 VSE: make transform effect multithreaded
Multithreaded implementation can provide significant performance gain
on CPU's that can handle more parallel tasks.

On my 8 core system I got about 3.5x faster processing speed.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8585
2020-08-17 20:52:59 +02:00
Richard Antalik
8556e801a7 Fix T79594: Define rounding for armature edit props
Define `RNA_def_property_ui_range` for head and tail transform properties.
Step of 10 should match original behavior when tweaking value.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D8513
2020-08-17 20:49:38 +02:00
Richard Antalik
118e78a844 Merge branch 'blender-v2.90-release' 2020-08-17 20:39:07 +02:00
Richard Antalik
4b69e55da3 Fix T79757: Crash on prefetch when renaming strips
Original sequence lookup failed, becase name changed in another thread.
Fix is same as 0471349c90df - stop prefetching before changing content
of seqbase.

I have covered more cases, and added assert so it is more obvious that
issue is in lookup, and it shouldn't fail.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8592
2020-08-17 20:19:11 +02:00
Hans Goudey
c6a99e021a Clang tidy: Fix else after return 2020-08-17 14:00:42 -04:00
Sybren A. Stüvel
108f3284a7 USD: Allow exporting of invisible objects
The fix for T75936 made it possible to export invisible objects to
Alembic. This commit applies the same approach to the USD exporter.

The USD and Alembic code is slightly different in terms of where in the
exported file the visibility attribute is stored. In USD the visibility
is used to prune the scene graph, and thus there are only two options:
"hidden" and "inherited". Setting the visiblity of a node in the scene
graph to "hidden" immediately hides all its children. To allow hidden
parents with visible children, the visibility is stored on the object
data (so the geometry/camera/lamp/etc) instead.
2020-08-17 17:56:05 +02:00
Sybren A. Stüvel
271361e31f IO: Add test for iterating over invisible objects
Add a test that checks invisible objects are iterated over by the
`IO::AbstractHierarchyIterator` class, when a suitable depsgraph is given.

No functional changes.
2020-08-17 17:56:05 +02:00