Commit Graph

27961 Commits

Author SHA1 Message Date
Sergey Sharybin
3e90bfb07b Fix for recent rna rename of global to use_global 2011-12-09 15:56:04 +00:00
Sergey Sharybin
707e0da6f4 Fix for select similar vertices operator: it's exec used to return selection count
instead of OPERATOR_* return values which used to confuse operators system.
2011-12-09 14:30:44 +00:00
Sergey Sharybin
9d807eb6dd Mesh drawing optimization and fixes:
- Pass MFace, MTface and OrigIndex arrays via userData to compareDrawParams callback
  rather than looking up for this layers for each face
- This allowed to avoid massing DM to compare callback which seems like a bad-level pass
- Fixed crashes on some video cards when assigning different materials to different
  faces in edit mode. Both of intel and nvidia cards in my laptop were affected by
  this error
2011-12-09 11:46:48 +00:00
Campbell Barton
2827f57f62 global is python keyword so cant use as operator argument,
also ran operator cheat sheet and made sure no syntax errors.

+ minor pep8 edits.
2011-12-09 10:19:11 +00:00
Campbell Barton
f025b7b511 went over all uses of MDeformWeight.def_nr and made sure the value is clamped when used as an array index. 2011-12-09 08:20:27 +00:00
Campbell Barton
6a6c9fc160 function de-duplicate, particle.c had 'vert_weight' which serves the exact same purpose as 'defvert_find_weight'. 2011-12-09 08:05:23 +00:00
Campbell Barton
11aba526f2 another possible fix for bug [#29521], all callers of flip_side_name(...), assumed it initialized the string however for 1-2 length names it returned without doing anything.
in most cases the caller would then check if the name was different to see if the name was flipped, incorrectly comparing the uninitialized string with the original name.
2011-12-09 07:35:56 +00:00
Campbell Barton
a80a5c4034 BKE_mesh_validate_arrays was correcting non-finite verts and zero normals even when do_fixes was false, also return true if any bad vertex weights were found.` 2011-12-09 07:23:17 +00:00
Campbell Barton
fb2961a178 possible/partial fix for [#29521], in many places the deform group index was not checked which could crash blender. 2011-12-09 07:18:04 +00:00
Campbell Barton
fd543185cc minor changes, fix coming next (no functional edits). 2011-12-09 06:05:58 +00:00
Campbell Barton
2ba8b81949 remove redundant cases. no functional change. 2011-12-09 01:27:59 +00:00
Brecht Van Lommel
601b0b284e Fix for #29475 broke properly updating toggle buttons in popup menus. Tweak the
fix a bit, not a true solution to the problem, but too close to release for
bigger changes.
2011-12-08 20:24:01 +00:00
Bastien Montagne
46626e4f5f Fix [#29543] Hook modifier: falloff + vgroup influence broken
A valid derivedmesh is needed for modifier_get_vgroup to work, and it wasn’t take care of when not in edit mode... Checked quickly the other deform modifiers, they all seem to handle this correctly.
2011-12-08 15:50:28 +00:00
Brecht Van Lommel
edcc68b3d0 Fix #29547: missing units for some curve properties, patch by M.G. Kishalmi. 2011-12-08 14:26:46 +00:00
Brecht Van Lommel
f8ccc111cf Tweak related to #29545: show info message if no frames are written in animation
render due to disabled Overwrite option.
2011-12-08 14:21:55 +00:00
Brecht Van Lommel
5fbc3b57d4 Fix #29546: missing 3d view redraw after game exit with overlap draw mode,
when launching game from properties editor. Also fix popup/menu still
showing during game when starting from the top menu.
2011-12-08 11:37:04 +00:00
Sergey Sharybin
36e7a22fcc Disable redo for some vertex group operators to prevent confusing
situation when changing properties in redo panel messes up things.

This should help in cases described in #29527: Vgroup assign, remove and undo
2011-12-08 11:02:29 +00:00
Campbell Barton
0feb2acd8a regarding [#29521] Invalid Vertex Weights
added checks to mesh.validate() so it checks for nan weights and negative groups which can crash blender.

the file in the report looks to be corrupt, but this at least can make it load.

also noticed validate was using isnan() and finite() were both used to check valid vertex locations, only finite is needed.
2011-12-08 04:51:03 +00:00
Campbell Barton
2b82498544 minor refactor of vertex group functions,
- defvert_remove_index's index wasnt used anywhere, rename to defvert_remove_group
- defvert_add_to_group was local in MOD_weightvg_util.c, moved to deform.c and renamed to defvert_add_index_notest

real fix coming next...
2011-12-08 03:47:45 +00:00
Brecht Van Lommel
a5fb261016 Fix #29520: issue drawing with VBO + GLSL + alpha pass. Includes some refactoring
to hopefully make alpha material drawing code more clear.
2011-12-07 22:03:49 +00:00
Sergey Sharybin
5310ee5e2c Reorder options in refine menu + fixed typo
Patch by Sebastian Koenig, thanks!
2011-12-07 18:51:43 +00:00
Campbell Barton
3637794436 remove initilaizing weight collor with dummy value (from recent commit), harmless but not needed. 2011-12-07 18:22:16 +00:00
Sergey Sharybin
d227471b72 Fix #28663: All "unit" properties show a value of 0 (on WinXP&MinGW&scons)
Use %g instead of %lg due to %g is supposed to be used for doubles and %lg confuses mingw at all
2011-12-07 17:23:45 +00:00
Bastien Montagne
58528bca36 More fix for snapto in Pose mode:
* The code for snap to grid was completely wrong (only x pos of chan was affected… by z computed value!), and the same problem as with snap to cursor was present (using armature_loc_pose_to_bone is wrong here). Also, computing nearest grid point in world space! Else, it generally ends up completely out of grid, due to object transforms...
* Small cleanup of code (uneeded vars and copying).
2011-12-07 15:55:37 +00:00
Bastien Montagne
4e48c7d91d Fix [#29461] Selection-to-Cursor works strange with bones with TrackTo constraint.
In fact, the problem was present with any kind of constraint…

We need the cursor coordinates in the rest bone space (aka armature space), i.e with all "manual" and "procedural" (constraints, ...) pose transforms cleared (as said in armature_mat_pose_to_bone:

	/* Remove the pchan's transforms from it's pose_mat.
	 * This should leave behind the effects of restpose + 
	 * parenting + constraints
	 */

, only "manual" transforms are "cleared" by armature_loc_pose_to_bone...).
2011-12-07 15:21:38 +00:00
Sergey Sharybin
d568f56f18 Merging remained part of hybrid tracker which adds correlation threshold
Keir's comment:
  Add support for detecting tracking failure in the ESM tracker component of
  libmv. Since both KLT and Hybrid rely on ESM underneath, KLT and Hybrid now
  have a minimum correlation setting to match. With this fix, track failures
  should get detected quicker, with the issue that sometimes the tracker will
  give up too easily. That is fixable by reducing the required correlation (in
  the track properties).

Command used for merge: svn merge -r 42396:42397 -r 42399:42400 ^/branches/soc-2011-tomato
2011-12-07 14:54:03 +00:00
Brecht Van Lommel
11bacd403f Fix #29523: RenderEngine.update_progress() doesn't redraw UI. 2011-12-07 11:29:24 +00:00
Sergey Sharybin
91796ab630 Tracks which were moved to close to boundary weren'haven't been disabled when doing
frame-by-frame tracking.
2011-12-07 10:53:51 +00:00
Sergey Sharybin
62fc8f5197 Make Hybrid tracker default for movie clips 2011-12-07 10:01:39 +00:00
Sergey Sharybin
d0c327c81c Fix #29432: Marquee Select Bug
Moved tweak threshold value to user preferences

This threshold might be needed to be tweaked when working with tables, i.e.
to prevent tap+slight movement be treated as tweak event.
2011-12-07 09:55:37 +00:00
Sergey Sharybin
433033c2bf Camera tracking: some bug fixes
- Fixed bug with not putting disabled markers properly when doing backwards tracking
- Fixed margin size calculating from pattern size which used to be double-sized
  and prevented to track things on the image edges.
2011-12-07 09:21:50 +00:00
Campbell Barton
2b49d05338 fix for NULL pointer free and add in some checks, while looking into bug [#29521],
add asserts so we know if an invalid active index is ever set.
2011-12-07 09:13:15 +00:00
Campbell Barton
9d69115e92 fix for uninitialized memory use drawing 'nan' vertex groups, noticed while looking into [#29521] 2011-12-07 07:13:33 +00:00
Campbell Barton
6f7ae034fd fix for noise module in driver namespace (was infact mathutils). 2011-12-07 00:36:57 +00:00
Brecht Van Lommel
b8cc575ee3 Fix related to #29513: materials using nodes will output passes from the active
material node. This is a confusing system, but two features were missing from
2.4x that made this at least a bit more clear:

* The top right icon in the node now shows brighter again for the active node.
* Setting a material datablock in a node makes that node active.
2011-12-06 16:04:45 +00:00
Sergey Sharybin
fc72660bed Fix #27622: Sequencer Wipe Angle Incorrect
Made wipe angle be real angle instead of making some ease effects which can be reached by animation curves.
2011-12-06 15:32:10 +00:00
Sergey Sharybin
b264fea601 Fix #29511: Separate tool duplicates objects
Do not register separate mesh operator so it can't be redone from operator redo panel.
2011-12-06 14:34:56 +00:00
Sergey Sharybin
fca9c231a0 Fixed crash when movie clip curves region is opened and clip is getting unlinked 2011-12-06 12:04:39 +00:00
Campbell Barton
b44c82b4fd remove invalid NULL checks from own recent commit and minor pep8 edits. 2011-12-05 22:19:30 +00:00
Brecht Van Lommel
63ad25c30d Cycles:
Fix #29475: remove node from properties editor crash on windows. This was a bug
in the UI code, which code access removed data.
Fix OpenCL still being used in a case where Experimental was disabled.
Fix msvc debug warning in md5 code.
2011-12-05 19:54:59 +00:00
Brecht Van Lommel
c40d8921b8 Fix #28107: save screenshot operator option to save full screen or only a single
editor was not working. Solution is to take full screenshot and crop it on save.
Also fixed screenshot showing popup menu used to execute operator.
2011-12-05 16:37:31 +00:00
Brecht Van Lommel
72827ee531 Fix #29507: cycles rendering of metaball animations not working. 2011-12-05 15:57:57 +00:00
Thomas Dinges
a5434508ac Release Cycle:
* BCon4: Release candidate, important bug fixes only!
2011-12-05 15:32:17 +00:00
Miika Hamalainen
c9eb206c06 Fix: Dynamic Paint sub-steps didn't work for constraint controlled brush objects. 2011-12-05 13:36:41 +00:00
Campbell Barton
45c1ccd65b fix for dscale which was set to 0,0,0 from files saved between Nov 29 and Dec 4. 2011-12-05 11:02:54 +00:00
Sergey Sharybin
8582495c16 Minor whitespace fixes 2011-12-05 07:56:31 +00:00
Campbell Barton
eb233d9332 syncing some minor formatting edits from bmesh branch. 2011-12-04 23:04:43 +00:00
Campbell Barton
bf77a177d4 remove mesh PartialVisibility, it wasnt being version patches or used anywhere, other then save/load/free. 2011-12-04 19:49:35 +00:00
Sergey Sharybin
229dd30f37 Slight optimization of track preview widget (the same approach as in tomato branch) 2011-12-04 18:49:41 +00:00
Bastien Montagne
937c5494c4 A (hopefully last) bunch of fixes and tweaks to UI label and messages (found while translating in french). 2011-12-04 17:36:13 +00:00