Joshua Leung
6f2735b2bf
Motion Paths UI: "Update from Scene Range" operator
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Make it easier to update the frame range for motion paths from
the Scene's current frame range (render or preview range)
2018-08-20 16:12:37 +12:00
Campbell Barton
76ea32d192
Cleanup: unused warning
2018-08-20 11:29:23 +10:00
Campbell Barton
143511b961
Merge branch 'master' into blender2.8
2018-08-20 11:27:49 +10:00
Campbell Barton
537bf6af0c
RNA: Spline.calc_length() utility function
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D1810 by @Matpi w/ edits
2018-08-20 11:23:40 +10:00
Bastien Montagne
c2c4420f89
Fix T56450: Crash with bevel modifier.
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POinters shall always be explicitely handled in modifier copying code,
as well as reading code! Runtime ones shall just be NULL-ed.
2018-08-19 16:57:53 +02:00
Campbell Barton
b1cb79d312
UI: rename 'Apron' to 'Click Anywhere'
2018-08-19 15:20:21 +10:00
Antonioya
20b30b6bee
GP: Reduce updates of material previews
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If there is a update in progress, don't update again.
2018-08-18 16:24:18 +02:00
Clément Foucault
353e691ff9
DRW: Fix crash in defered compilation
2018-08-18 12:58:15 +02:00
Campbell Barton
9f25b2f278
Merge branch 'master' into blender2.8
2018-08-18 19:18:55 +10:00
Bastien Montagne
4d71579d3b
Arrrg, fix for previous commit :/
2018-08-18 10:25:00 +02:00
Bastien Montagne
27ccba0270
Fix T56439: Crash removing Rigid Body World.
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Need to rebuild the graph when we add or remove rigidbody world!
2018-08-18 10:21:33 +02:00
Bastien Montagne
f86a60bc62
Static Override: make hidden & co flags of object overridable.
2018-08-18 10:21:33 +02:00
Bastien Montagne
37acf4722d
Static Override: link newly overridden collection to scene.
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This avoids getting all overridden objects from said collection
instantiated in master collection, totally untidy!
Note that there is still an issue when 'active' object (i.e. the
armature usually) is in hidden sub-collection, since you have to make
that whole hidden collection visible again to see it.
We'll need to support moving objects into overridden collections am
afraid, arg. :(
2018-08-18 10:21:33 +02:00
Campbell Barton
4c22343271
Warn when app-template isn't found
2018-08-18 14:10:07 +10:00
Campbell Barton
506d8448cc
WM: app-template command line override
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Without this, there was no simple way to have
launchers for different app-templates.
Also allows force-disabling the app-template stored in the preferences.
2018-08-18 14:10:07 +10:00
Brecht Van Lommel
a069d3dc8c
UI: save statusbar/topbar collapsed state per screen.
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This can now also be set from the Window menu in addition to dragging.
2018-08-17 20:16:19 +02:00
Brecht Van Lommel
7f9a1d2f3b
Fix GPU_viewport size asserts in some cases.
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Now always tag for redraw when region size is changed instead of relying on
a redraw tag having been done elsewhere.
2018-08-17 20:16:07 +02:00
Brecht Van Lommel
6cad7984c6
Fix missing shader compilation progress bar.
2018-08-17 15:55:21 +02:00
Antonioya
ba60e5d41b
GP: Increase stats file size
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For big files, the size of the field for number of points was not enough
2018-08-17 13:49:59 +02:00
Clément Foucault
8b79a150f8
Workbench: Fix buggy shadow
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Was caused by shadow bbox not being updated.
2018-08-17 13:04:26 +02:00
Clément Foucault
f031e8d3ac
Object Mode: Add back the extra object axes drawing option
2018-08-17 13:04:26 +02:00
Clément Foucault
435f308eed
Object Mode: Use same empty (arrow) drawing as the bone axes display
2018-08-17 13:04:26 +02:00
Brecht Van Lommel
7d720cc655
Merge branch 'master' into blender2.8
2018-08-17 13:00:52 +02:00
Brecht Van Lommel
c9d5d311ec
Cleanup: fix harmless compiler warnings.
2018-08-17 13:00:31 +02:00
Brecht Van Lommel
894a216252
Fix engine.camera_model_matrix() not working in the Python API.
2018-08-17 12:28:27 +02:00
Antonioya
a452e5e5e3
GP: Fix fast drawing error
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During the modifications of the drawing engine, this was changed by error.
2018-08-17 11:09:08 +02:00
Sergey Sharybin
a9b82d5d79
Multires: Fix wrong creation of multires mesh
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Should use evaluated object to query deformed mesh from.
2018-08-17 10:55:51 +02:00
Clément Foucault
77e1942e0e
Armature: Add ghosting support (old x-ray)
2018-08-16 23:58:29 +02:00
Clément Foucault
4711e0ee26
Non-Meshes: Add ghosting support (old x-ray)
2018-08-16 23:58:29 +02:00
Clément Foucault
1e26345a89
Fix T56418: Changing to Solid View crashes Blender
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Everything seems to behave like it should when drawdata is alloced
on instances.
2018-08-16 23:58:29 +02:00
Clément Foucault
7d29c9a16b
Overlay: Fix crash when ghosting is enabled without wireframe
2018-08-16 23:58:29 +02:00
Clément Foucault
a01dec2d9c
Cleanup: Remove unused uniform and UBO.
2018-08-16 23:58:24 +02:00
Clément Foucault
d96715fe5c
Fix T55722 : Blender 2.8 crashes on startup on old Nvidia cards
2018-08-16 23:57:59 +02:00
Clément Foucault
c761153f64
Overlays: Support for wireframes and edit mode overlay on xray objects
2018-08-16 23:57:59 +02:00
Clément Foucault
32e57fe4e7
GPUFramebuffer: Fix wrong stencil clearing
2018-08-16 23:57:59 +02:00
Campbell Barton
d63c181887
Correct error in docstring
2018-08-17 00:07:00 +10:00
Bastien Montagne
d1be651c9e
Merge branch 'master' into blender2.8
2018-08-16 15:49:33 +02:00
Bastien Montagne
7a7c579dd9
Fix T56404: Shape keys of the curves with multiple splines go haywire in edit mode.
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Very dummy mistake (someone forgot to increment one of the variables in
one of the loops in that spaghetti nightmare that is nurbs shapekey
code), took half an age to spot it... :/
2018-08-16 15:49:00 +02:00
Sergey Sharybin
e19439a169
Cleanup: Use dedicated function to copy mesh during evaluation process
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It is rather fully annoying to have same sets of obscure flags all over.
2018-08-16 14:42:06 +02:00
Sergey Sharybin
50cb9b52bb
Multires: Implement function to get mesh at multires position of stack
2018-08-16 14:42:06 +02:00
Sergey Sharybin
642c6d2fc9
Multires: Cleanup, naming and bool type
2018-08-16 14:42:06 +02:00
Campbell Barton
c58de2f632
UI: add redo panel to clip editor
2018-08-16 20:23:32 +10:00
Bastien Montagne
02e9dba07b
Static Override: fix part of the issues with new Collections.
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Still a lot to work here, those are much more complicated to handle than
old Groups. :(
2018-08-16 11:06:21 +02:00
Campbell Barton
3c8e4e4180
Cursor Tool: add transform orientation type
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Support using the current transform orientation when placing the cursor.
See: T55036
2018-08-16 16:15:16 +10:00
Campbell Barton
70bcb0c01c
3D View: tweaks to navigation gizmo
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- Only show axis backdrop when hovering.
- Move closer to the screen corner.
2018-08-16 12:47:24 +10:00
Campbell Barton
9a72342c6e
UI: move region toggle closer to the screen edge
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Reduces 3d view navigation widget overlap.
2018-08-16 12:43:30 +10:00
Campbell Barton
4e41a44400
UI: show +/- icons for fill/deep
2018-08-16 12:15:04 +10:00
Campbell Barton
8efd7be41c
UI: hide redo panel for move up/down operators
2018-08-16 08:42:36 +10:00
Dalai Felinto
461b3c817e
Camera Reconstruction: Camera Path
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The only difference from 2.7x is that we were using glLineWidth(2.0) before,
which is not supported reliably in the latest OpenGL.
Big thanks to Clément Foucault for helping with this, on the design as well as
debugging the implementation.
For the records, I'm creating and destroying batches for the path geometry at
every draw. The pipeline is as follows:
1. Create GPUBatch with all the points
2. Create new shgroup with simple shader
3. Add call with the gpubatch
4. Save it in a linked list in stl->g_data
5. Free it after all drawing is done
2018-08-15 19:26:05 -03:00
Dalai Felinto
248c049b70
Camera Reconstruction: Draw solid spheres
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If in SOLID "mode", and x-ray, draw the empty spheres still.
2018-08-15 19:25:53 -03:00