Commit Graph

20628 Commits

Author SHA1 Message Date
Campbell Barton
402a26e79f quiet warnings in screw modifier, also fix bad args for lookat_m4 and polarview_m4 to rotate_m4, however these functions are not used at the moment so it didnt cause any problems. 2010-06-02 07:40:50 +00:00
Dalai Felinto
0b02fc45b3 blenderplayer building again (may need updates in libraries I dont compile with, but it' builds here). removed smoke declarations that are not needed anymore (not in windows, 2010-06-02 07:06:47 +00:00
Matt Ebb
6d08cdcf5d Fix [#22473] No more text cursor placing when editing a Text Field ? 2010-06-01 23:06:14 +00:00
Damien Plisson
3f326354b8 Progress indicator in the application icon
Displays a global progress indicator in the application icon reflecting the total progress of all running jobs.

Currently fully implemented on OSX (Cocoa).
On other OSes that do not allow to redraw the app icon, this can be implemented as a [x%] display in the app title, so to appear in the taskbar.

Thanks to Matt for the windowmanager wrapper.
2010-06-01 20:21:40 +00:00
Campbell Barton
66e3a6e0ef == View Navigation ==
Orbiting the view while in camera mode now starts from the camera view rather then switching back to the last user 3d view settings.
* I added this some years back but it was rejected, however it was requested today for durian because with set scenes its not always easy to select whats infront of the camera to navigate to it.
  Its possible to end up in an annoying situation where you are looking at the main characters head (in a set scene), but when you orbit the view, the camera jumps 500+ BU away and you need to manually navigate back to what you were just looking at.

* If a user wants to go back to the view they had before entering the camera view they can still press Numpad zero which toggles.
2010-06-01 19:48:55 +00:00
Brecht Van Lommel
3961793292 Fix #22239: external btx won't load. 2010-06-01 19:26:35 +00:00
Brecht Van Lommel
db96d4972f Workaround #20467: disabled OpenMP multithreading on subsurf/multires/sculpt
for now, it's too fine grained and so becomes a performance bottleneck on some
platforms, while only providing a modest speedup on others. Couldn't find a
simple enough solution to solve this, so for now no multithreading here.
2010-06-01 19:01:54 +00:00
Campbell Barton
4ad5606f64 [#22194] Add groups visibility, selectability and renderability restrictions in the outliner
modified/rewrote some of this patch, not to include restrict settings in the group its self, since these are object settings this now uses the outliner/groups as a way to access multiple objects restrict and select settings.
Rather then fakeing that the settings are stored in the group.

This means it does rather more looping on group objects then I'd like however the outliner is doing a lot of loopnig alredy.
2010-06-01 18:12:17 +00:00
Brecht Van Lommel
6491fdf413 Fix #22039: changing simplify recalculates subsurf even if simplifiy is disabled.
Fix crash with simplify and child particles in linked scenes.
2010-06-01 17:05:56 +00:00
Brecht Van Lommel
9da25e016f Fix #22462: selecting the "Animation Step" operator from the spacebar
menu crashes Blender, patch provided by Frederik De Bleser, thanks!
2010-06-01 15:35:38 +00:00
Campbell Barton
16ca0163d8 passepartout overlay wasnt written into thumbnails 2010-06-01 13:06:13 +00:00
Michael Fox
75e67144ab just a small commit to get myself back into thge swing of things
via a request there is now axis control in the vertes smooth operator (really small easy to remove if no one likes )
2010-06-01 12:13:07 +00:00
Campbell Barton
ed3a7bd299 script reload (f8), is closer to working.
there are internal memory problems which can make it crash still.
If you remove all directories in the scripts folder except for 'modules' and 'ui', it runs without crashes.
2010-06-01 08:15:43 +00:00
Dalai Felinto
c902eb8d7e Logic Editor: visible flag is boolean_negative 2010-06-01 07:49:27 +00:00
Matt Ebb
eab7f6d3c2 Fix [#22469] Crashes with "segmentation fault" when opening an image for Voxel Data texture of type Image sequence
Cleaned up the code here, made it more efficient and more reliable with threaded render.
2010-06-01 06:07:22 +00:00
Matt Ebb
80a89d2de5 * Only print libtiff debug messages to the console when in debug mode
* Allow loading non 3/4 channel TIFFs (eg. greyscale). This was already 
working, but disabled out of caution. Seems to work fine in my recent tests though.
2010-06-01 01:01:25 +00:00
Thomas Dinges
ccda04131a Python Open Link operator.
* Unified some code for Opening an URL to use only one operator: WM_OT_url_open
* Removed the HELP_OT_url operators.
2010-05-31 11:38:13 +00:00
Peter Schlaile
d7dd651e70 == Sequencer ==
This makes volume range larger and adds an additional attenuation-variable to RNA,
which makes volume-changes in dezibel units possible.
2010-05-30 21:17:59 +00:00
Peter Schlaile
fe83427cc9 == Sequencer ==
This fixes loading of hard trimmed audio files in readfile
and adds trim options to N-keys for audio files.
2010-05-30 19:33:26 +00:00
Campbell Barton
177cffc171 blend file thumbnails
- fix for blend file thumbnails not being immediately visible in an external file manager (was writing the thumb before the blend)
- move overlay function from wm_files.c into thumbs_blend.c
2010-05-30 19:21:28 +00:00
Luca Bonavita
8ad29c02e0 == bge api docs ==
- fixed small typo in bge.events.rst
- also testing committing to bf-blender, my first commit :)
2010-05-30 18:18:14 +00:00
Janne Karhu
0882438832 Disable using own emitter object (self) as dupliobject/group for particles, fixes bugs:
[#21994] hair particle system with dupli object set to particle system object itself results in 100% cpu usage
[#22023] [Rev 28117]Can't bake particles?
[#22065] in a particle system, setting the emitter as the dupli object crashes blender after pressing alt+a to animate
2010-05-30 16:09:16 +00:00
Janne Karhu
f8ecc3fd2f Some cleanup of particle path drawing logic:
* Path drawing now works for non hair particles.
* Should fix the following bugs too:
  [#21316] Hair weight drawing is wrong
  [#21923] Consistent Crash When Rendering Particle Scene.
  [#21950] Path rendering option for particles causes crash
2010-05-30 14:53:26 +00:00
Campbell Barton
1658a28a58 - Python console argument '--python-console', option so you can start blender and drop into a python console, (useful for debugging some problems on a renderfarm over ssh)
- Also made it so sys.stdin isnt overwritten anymore, instead the interactive consoel overwrites while it executes and restores after.

- removed hope folder from sphinx patch path
2010-05-30 14:05:58 +00:00
Sergey Sharybin
a668915404 Fix #22446: "Delayed" modifier preview with linked curves
Since curve objects could have constructive modifiers, we can't
always avoid setting OB_RECALC_DATA to linked objects (displist
recalculation wouldn't enough for curves with such modifiers)
2010-05-30 14:05:24 +00:00
Campbell Barton
84d3856498 thumbnail passepartout effect, distinguishes blend files from images. 2010-05-30 09:16:50 +00:00
Campbell Barton
941c10a296 optional fallback argument for vector angle function.
vec1.angle(vec2, fallback)

in my experiences most uses of this function required a try/except so better to allow a fallback value.
2010-05-30 01:42:04 +00:00
Alex Sytnik
286f167845 == Sphinx Doc Gen ==
Workaround to address attribute description issue. 
In resulting .rst file attribute's descriptions appeared
not indented which sphinx considered as anoter blocks.
2010-05-30 00:24:32 +00:00
Dalai Felinto
c6bec43330 reverting previous commit from Mitchell. His commit went to the trunk instead of the branch :)
svn merge -r 29067:29066 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2010-05-29 21:31:57 +00:00
Mitchell Stokes
9d3157eed0 Reversing the last merge because I botched it. 2010-05-29 21:22:24 +00:00
Damien Plisson
e335321e88 Fix multitouch zoom erratic behavior in 3D view in vertical dolly mode 2010-05-29 20:14:58 +00:00
Dalai Felinto
3aaf77bd1c Fix for Error Totblock for Sound_OT_open
Error Totblock: 1
OpenPropertyPointerRNA len: 32 0x11111111

I'm not quite sure this has to be done here, or when the actuator is removed (Matt, do we need the customdata pointer for anything later?).
Doing it here seems to be fine so far.
2010-05-29 08:49:48 +00:00
Dalai Felinto
8a59a45342 Esc as input for Key Buttons (e.g Logic Brick Keyboard Sensor)
After talking with Brecht he agreed on allowing Esc to be used as input for key input butons.
In order to let the user to cancel an input it can cancel it clicking outside the button.

Also replacing manual check by ui_mouse_inside_button in ui_text function
(patch reviewed (and helped) by Matt (but the change on ISHOTKEY, that's on my own risk ;))
2010-05-29 01:42:42 +00:00
Matt Ebb
8082d845de Fix Open Sound operator, bring it in line with Open Image:
* Add relative paths option
* Set the pointer used in the ID template properly

* Tweaked the Sound actuator ui
2010-05-28 23:12:45 +00:00
Campbell Barton
40d7eac69e [#21842] Beta patch to restore cmake MinGW compilation
from Riakiotakis Antonis (psy-fi) 

with modifications.

notes:
- needed to remove quotes around filepaths for copying.
- WITH_JACK, doesnt link
- WITH_FFMPEG, doesnt build
- WITH_RAYOPTIMIZATION, gave an error for me. (no mmx support)
2010-05-28 21:25:23 +00:00
Alex Sytnik
6b918fb86f = Game Engine PyDocs =
Document's headers trailing dots removed, to make them consistent with other docs.
2010-05-28 19:59:15 +00:00
Matt Ebb
1eb49d944f Fix [#22429] Seg Fault when deleting a material from a pinned panel 2010-05-28 07:16:55 +00:00
Campbell Barton
a6a1ede7a5 bugfix [#22438] Sequencer off by 1 scene error
scenes start frame was being ignored (was always zero)
2010-05-28 07:16:36 +00:00
Sergey Sharybin
717701ed0f Fix #22422: Adding a new shape key with unchecked 'Relative' checkbox crashes blender
Reorder callning of add_keyblock and do_ob_key in insert_*key.
do_ob_key shouldn't be called for object with uninitialized key blocks.

NOTE: this commit not fixing problems with slurph
2010-05-27 14:00:32 +00:00
Nathan Letwory
8f8c59903d Small typo in help text. 2010-05-27 12:46:42 +00:00
Brecht Van Lommel
d8106205db Fix #22401: BLI_thread_is_main function does not work properly on
64-bit Windows, fix provided by Tamito Kajiyama.
2010-05-27 12:40:12 +00:00
Joshua Leung
5d6bdd7c2e Various constraint code cleanups:
1) Fixed some weird formatting introduced during math-lib cleanups, and some other inconsistencies
2) Optimised the Maintain Volume constraint by taking the value calculations out

Copy All Constraints Operators:
* Added one for bones too
* These are now included in the menus
* Removed some weird/extra code copying/changing/bleh the actcol/totcol stuff...
2010-05-27 11:56:31 +00:00
Campbell Barton
e689ca078d rename curve 'point' to 'co', the property name used verts, bezier points and keyframes. 2010-05-27 11:25:07 +00:00
Joshua Leung
4ebc634168 == Pivot Constraint ==
This constraint allows an object or bone to have their rotations applied as if their origin/pivot-point was located elsewhere. The most obvious uses include foot-roll, see-saws, but could also include more complicated rolling-box examples.  

== Usage Examples ==
=== Foot Roll ===
1. Add 'Pivot' Constraint to the bone without any target.
2. Set the 'Y' value of the offset to the length of the bone. Usually this should be negative (if you rig with feet facing 'forwards' along -Y axis). This gives you a pivot point relative to the bone's (preconstraint) location, which should be at the tip of the bone here. Disabling the 'Use Relative Offset' would make this offset be relative to 0,0,0 instead of to the owner/bone-head.
3. Ensure that the 'Pivot When' setting is set to '-X Rot', (default) which means that the pivot will only used when the rotation on the X-Axis is negative to get tip-toe 'roll'. 

=== See Saw ===
1. Add a 'Pivot' constraint too see-saw plank object, this time with a target that you wish to have as the pivot-point. It's possible to do this without too (as before), but is less intuitive.
2. Optionally, if you want the plank slightly raised, set the z-offset value, which should make the pivot-point used to be relative to the target with the z-offset applied.
3. Ensure that 'Pivot When' is set to 'Always', which means that the pivot will always be used, irrespective of the rotation.

== Notes ==
* The 'Pivot When' setting has been integrated in the constraint, since this is something that will often be required for these setups. Having to set up additional drivers to drive the constraint to do this kindof beats the purpose of providing this.

* The 'Offset' functionality is probably not presented as clearly as it could be. We may need to go over this again.

* For foot-roll - if any scaling of the foot is required, simply set up a driver on the y-offset to make this dynamically respond to the "scale" RNA property of the bones (don't use the "Transform Channel" vartype since that won't work correct here). However, this shouldn't be common enough to warrant special treatment.
2010-05-27 10:50:06 +00:00
Nicholas Bishop
135f8be2c7 Small bug fix:
The array of string names for CD layers was missing a few. Added them back and organized a bit for clarity.
2010-05-27 08:42:59 +00:00
Dalai Felinto
e4530c47f0 Logic Editor: fix for datablock counting when copying/deleting sound actuator
("bug" from 2.49)
2010-05-27 08:34:32 +00:00
Matt Ebb
6e92ddf8b3 Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs 
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).

Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked

Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-27 08:22:16 +00:00
Dalai Felinto
ec70356424 Logic Editor: ops forgot this small fix on last commit 2010-05-27 08:12:32 +00:00
Campbell Barton
9852543154 make bpy.ops.object.select_name(name) also make the object active since Alt+RMB wasnt setting the object active.
if other tools need this not to switch the active object we could make setting active an option.
2010-05-27 08:09:25 +00:00
Nathan Letwory
ef0239fa6f Update description after 29013, which added windows support for this. 2010-05-27 07:45:57 +00:00