Commit Graph

8130 Commits

Author SHA1 Message Date
Tamito Kajiyama
3b012c041f Merged changes in the trunk up to revision 49090. 2012-07-20 23:12:05 +00:00
Campbell Barton
250cdd5e52 code cleanup: remove commented includes - mostly from 2.4x 2012-07-18 23:07:07 +00:00
Campbell Barton
c8029bffd9 workaround for a bug with zero edges getting removed got feather faces out of sync and crashed 2012-07-18 16:24:13 +00:00
Campbell Barton
c0e004bd61 add difference blending mode, also fix error in last commit 2012-07-18 13:44:48 +00:00
Campbell Barton
73a778a4d0 change bucket size to give better performance for high detail 4k masks, also clamp from 0-1 for each layer when accumulating. 2012-07-18 13:34:14 +00:00
Campbell Barton
cfb3194945 code cleanup for mask capping 2012-07-18 12:54:13 +00:00
Campbell Barton
61ef13752d chance semi-circle mask capping resolution based on size. 2012-07-18 12:45:20 +00:00
Campbell Barton
eceec8856d minor edits to mask rasterizer. 2012-07-18 12:17:12 +00:00
Sergey Sharybin
e80918604a Fixed wrong self-intersection check for non-closed splines 2012-07-18 11:48:13 +00:00
Campbell Barton
8f32070e9d fix incorrect assert for mask face checking, also correct own bad spelling 2012-07-18 11:01:23 +00:00
Sergey Sharybin
c05af6210e Fixed crash of self-intersection loop in special cases
It was wrongly calculated bucket number per side in cases when some
of segments is filling the whole bounding box across some of dimension.

Solved by limiting buckets at least to 1 in such cases.
2012-07-18 10:22:56 +00:00
Campbell Barton
88fddb3cc3 make links now allows groups - this means you can make objects have matching groups to the active more easily. 2012-07-18 09:45:50 +00:00
Campbell Barton
7baa8d5203 mask rasterizer unfilled line end capping now works with aspect and blending. 2012-07-17 20:40:12 +00:00
Campbell Barton
b6a9ffffed wip mask capping - works but needs aspect correction and to be faded out. 2012-07-17 20:01:01 +00:00
Sergey Sharybin
2c2e1775f9 Feather self-intersection test speed up
Made some minor optimization such as:

- Avoid using "%" operation in loops, replace with a check
  for index "overflow".
- Use pre-computed values for scaling feather coordinates
  to 0 .. 1 space.

This allowed to reach couple of milliseconds of boost.

Another change is to use higher number of buckets (up to 512).
This doesn't took significantly more memory (like uses only 10MB
of memory for average splines) and allows to have 30-50x boost
for average splines.

Use dynamically calculated number of buckets for this, to be
sure segments would fit two buckets.

Also fixed intersection detection in some cases when edge is
shared between two buckets -- it is possible that such edge
would cross third bucket and intersect edge from there.
2012-07-17 16:22:18 +00:00
Campbell Barton
9c714f695a fix for particle system using uninitialized stack memory with midpoint of rk4 integrators. 2012-07-17 13:28:30 +00:00
Campbell Barton
6f0950a1f4 use math vector init functions 2012-07-17 12:05:15 +00:00
Sergey Sharybin
e35d3083ec Fixed crash when rasterizing spline with only one point
It was an issue in new feather self-intersection test code.
2012-07-17 10:43:57 +00:00
Campbell Barton
f4cff34392 disable feather collapse during drawing, its very slow. 2012-07-17 09:56:10 +00:00
Campbell Barton
32cf7fcdb1 code cleanup: spelling 2012-07-16 23:23:33 +00:00
Sergey Sharybin
1f96470b5d Fixed disappearing in some circumstances feather
Real fix would be to find a point which is definitely now on loop
to be collapsed, but that's for a bit later. This commit should
remove possible stoppers.
2012-07-16 19:23:15 +00:00
Sergey Sharybin
5915b53350 Fixed crash caused by recent feather collapse commit 2012-07-16 18:34:57 +00:00
Sergey Sharybin
92205486e7 Masks: feather self-intersection collapse function
This implements simple function which collapses internal loops
caused by self-intersections into a singularity.

This loops can't be removed because rasterizer expects points
of feather be aligned with points from spline itself.
2012-07-16 17:54:28 +00:00
Nicholas Bishop
3a039d0e10 Put paint mask grid allocation in a critical section
When OpenMP is enabled, memory allocation needs to be protected.

Fixes bug [#32111] Memory management regression from svn_46520
projects.blender.org/tracker/index.php?func=detail&aid=32111&group_id=9&atid=498
2012-07-16 16:55:58 +00:00
Campbell Barton
7881d2c1a8 correct own error in logic for skipping mask layers, inverted mask layers with zero alpha still need to be evaluated. 2012-07-16 15:40:47 +00:00
Campbell Barton
f9e63430ac use calculated spline resoltion rather then fixed at 32. 2012-07-16 14:17:01 +00:00
Campbell Barton
5b4a455569 defailt to ease weight interpolation 2012-07-16 13:12:52 +00:00
Campbell Barton
9362a01ff3 fix for crash & leak when layer render option is disabled. 2012-07-16 13:00:54 +00:00
Campbell Barton
f6b3a6e6f3 fix for occasional crash with splines a lot larger then the view 2012-07-16 12:49:01 +00:00
Campbell Barton
e32d963478 mask rasterizer - use quad interpolation - gets rid of ugly diagonal banding, introduces glitch with bowtie quads, will have to fix next. 2012-07-16 12:08:28 +00:00
Campbell Barton
a2e2489f61 correct own naming error BLI -> BKE 2012-07-16 08:53:11 +00:00
Campbell Barton
60cfbaeb1e mask blending modes: lighten/darken/multiply/replace 2012-07-16 07:23:16 +00:00
Campbell Barton
8e7aa50021 fix crash for empty or single vertex layers. 2012-07-16 07:04:10 +00:00
Campbell Barton
6f01b0b11f small speedup for mask rasterizer, only do single sided check for triangle intersection. 2012-07-16 06:39:40 +00:00
Campbell Barton
8c77b35f4f svn merge -r48944:48942 .
revert moving the file, adding a new module didnt resolve linking issue.
2012-07-15 16:57:21 +00:00
Campbell Barton
701a16c9dd moving mask rasterizer file, this breaks building, will fix next commit 2012-07-15 16:16:34 +00:00
Campbell Barton
1723d51edb replace fminf with minf 2012-07-15 15:11:52 +00:00
Campbell Barton
02bac0bebf falloff option for mask layers 2012-07-15 03:11:07 +00:00
Campbell Barton
7cc5af4ef3 minor refactor for rect functions. more consistent naming. 2012-07-15 00:29:56 +00:00
Campbell Barton
f8bf58e0f2 fix for some bugs when the mask layer was outside the view, also clamp the layer buckets within the view. 2012-07-15 00:07:41 +00:00
Campbell Barton
593163e6e5 fix for minor error in previous commit (wasnt connecting right faces for cyclic mask), also avoid doing more area calculations then needed when checking if the mouse is moving away from uiBlock. 2012-07-14 23:26:54 +00:00
Campbell Barton
1cee8ea8ed unfilled-cyclic curves now works as expected, also fix for own crash on 32bit systems. 2012-07-14 23:23:24 +00:00
Campbell Barton
41fe8b9ea9 use a different setting for fill/cyclic - you may want to have unfilled cyclic curves. 2012-07-14 20:53:52 +00:00
Campbell Barton
5e7f8b83ed mask rasterizer, render unclosed splines as lines. 2012-07-14 20:29:17 +00:00
Campbell Barton
6986f671ee code cleanup 2012-07-14 19:21:13 +00:00
Campbell Barton
52c0f44659 zealous bounds checking broke the invert option. 2012-07-14 18:57:16 +00:00
Campbell Barton
a52153a618 mask rasterization: use a simpler method to check if a bucket intersects with a triangle. 2012-07-14 18:42:59 +00:00
Campbell Barton
83d1fac2e4 mask rasterizer - test if buckets overlap the face before adding the face into the bucket. 2012-07-14 17:58:42 +00:00
Sergey Sharybin
8a9d1c0a79 Fix #31021: Render settings are not taken into account for curves
Refactored code a bit to make naming a bit more clear and added a
function to create mesh from given display list rather than from
object's displist.

Tested using plain curves (which doesn't imply using derived meshes)
and curves with constructive modifiers (which are using derived meshed).
2012-07-14 17:30:49 +00:00
Campbell Barton
f67ee4ff00 add dynamic bucket xy resolution based on pixel size, also remove some redundant copying. 2012-07-14 16:54:10 +00:00