* [#32040] size-input of a blur-node is uniform for the whole picture
* [#32062] Blur node Size input is not working with
* [#32140] Blur Node using a greyscale input as size multiplier fails
to work
Node now has a new option (new compositor cannot detect if the connected
part is a single value, or an image connected).
With this option the use of a reference image to multiply the size of
the blur per pixel can be enabled/disabled.
Regards,
Jeroen
- At Mind -
Added OpenCL kernel for the directional blur.
This operation always uses the full input image. In the current
implementation this input image is not cached on the device.
Future enhancement could be to cache it on the available opencl devices
- Fixed issues with calculating matte with balance != 0.5
It used to be used concave combination of minimal and maximal
channel values which could be inpredictable.
Use concave combination of two non-major channels sorted
by their index, so such combination would always use the same
coefficients for particular non-major channels.
- Added despill balance slider which defines balance between
non-major channels used for calculating average of two
colors. Difference between average value and pixel value of
major screen channel defines amount of despill. Balance of
0.5 gives the same behavior as it was before this slider
was added.
---
svn merge -r48678:48679 -r48789:48790 ^/branches/soc-2011-tomato
This helps keeping memory usage low and have cached segments untouched
when mixing stuff like tracking and rendering -- now you wouldn't be
need to re-cache segment you're working on after rendering.
---
svn merge -r48550:48552 ^/branches/soc-2011-tomato
- Fixed issues with calculating matte with balance != 0.5
It used to be used concave combination of minimal and maximal
channel values which could be inpredictable.
Use concave combination of two non-major channels sorted
by their index, so such combination would always use the same
coefficients for particular non-major channels.
- Added despill balance slider which defines balance between
non-major channels used for calculating average of two
colors. Difference between average value and pixel value of
major screen channel defines amount of despill. Balance of
0.5 gives the same behavior as it was before this slider
was added.
Separate X and Y passes of blurring like it's done for flat
gaussian blur. This reduces computing difficulty from size^2
to 2*size without any visual changes in matte.