Commit Graph

24374 Commits

Author SHA1 Message Date
Campbell Barton
580ddfbd4b Cleanup: remove outdated reference to "derived" mesh 2024-05-27 12:08:22 +10:00
Campbell Barton
52d34d1a44 Cleanup: spelling in comments 2024-05-27 12:07:03 +10:00
Hans Goudey
d3dbd7bdd0 Cleanup: Slightly simplify crazyspace quats loop
- Use "vert" in variable names instead of "i"
- Declare variables where their values are assigned
- Use float3 instead of pointers
- Avoid empty checks in loop by assigning span differently
2024-05-25 10:41:07 -04:00
Sergey Sharybin
62ebc5f351 Fix Image Save operator locking when saving render result
The issue has been introduced by #122105

The image save operator does exactly the thing which was not supported by
the change and was not caught during development or view: it acquires and
releases image buffers while a render result of the Image data-block is
held acquired.

The solution is to implement a simple user-counter for the render result.
Currently it is only used by the image's render result acquire/release API,
as it is the most important case for now. The render pipeline uses its own
way of protecting the result, for which the user counter is not needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/122231
2024-05-24 20:41:08 +02:00
Bastien Montagne
6426de4489 Core: IDManagement: Refactor how 'never unused' IDs are defined.
A few ID types are considered as 'never unused' in Blender (UI related
ones, the Libraries and the Scenes). Local IDs of this type are always
considered as used, even if no other ID links to them.

This was previously fairly weekly defined and implemented (mainly in the
writefile code and the 'tag unused' libquery functions).

This commit formalize this characteristic of ID types by adding a new
`IDTYPE_FLAGS_NEVER_UNUSED` flag, and using this in the few places in
the code that handle unused IDs.
2024-05-24 17:43:22 +02:00
Campbell Barton
4f73df2b7b Extensions: enable extensions.blender.org, adjust welcome screen
Splash screen notification text:

- When starting in "Offline mode" with repositories with installed
  packages enabled, the text is clickable unless launched with
  `--offline-mode`, the tooltip notes that the command line setting
  can't be changed at run-time.
- Don's show anything if there are not extensions installed.

Preferences:

- Don't show the welcome message on preferences if:
  - Blender is online.
  - The message was dismissed.
  - There are no enabled remote repositories.

- The option to enable extensions.blender.org has been replaced with
  a button that switches to the "System" tab where Online Access
  can be enabled.

Also expose bpy.app.online_access_override needed for the UI to check
if online access was disabled using command line arguments.
2024-05-24 16:51:36 +10:00
Brecht Van Lommel
28f60c725a Fix: Assert reusing asset datablocks 2024-05-23 17:49:40 +02:00
Jacques Lucke
399f6a1c60 Nodes: add descriptions for why links are invalid
Blender shows invalid links in red in the node editor. However, it's not always
obvious why some links don't work, especially for beginners. This patch adds
additional information for every invalid link on the node that it links to.

The following error messages are added:
* Invalid link because of missing implicit conversions.
* Link cycle in node tree.
* A link from a field to a socket that does not support fields.
* Using the same menu on multiple Menu Switch nodes.

Currently, there are some per tree-type special cases in the link validation code.
In the future, this should be moved to tree type specific callbacks.

Pull Request: https://projects.blender.org/blender/blender/pulls/121976
2024-05-23 14:31:16 +02:00
Brecht Van Lommel
76590ab626 Fix: Memory leak due to asset shelves merge error 2024-05-22 20:13:43 +02:00
Sergey Sharybin
cccc1ea0eb Fix non-thread-safe access to multilayer image in Compositor
Conversion of compositor node tree to operation is done in a job thread,
and the main thread might modify the image data-block at the same time.

This change fixes it by making it so compositor uses acquire/release
semantic for the image data-block, and making it so the image locks its
render result, preventing other threads from modifying it.

Ref #121761

Pull Request: https://projects.blender.org/blender/blender/pulls/122105
2024-05-22 18:15:19 +02:00
Pratik Borhade
dada0c41ee GPv3: Getter and setter for active node
This adds the functions `get_active_node` and `set_active_node`.
It also changes the the parameter of the `set_active_layer` to be
non-const.

Requested in !121970.

Pull Request: https://projects.blender.org/blender/blender/pulls/122006
2024-05-22 15:25:00 +02:00
Brecht Van Lommel
918d34a9ed Fix: Still allow unpacking of editable linked datablocks
Don't do it for unpack all, which is about the local blend file. But for
individual buttons for datablocks it should work.

Ref #122092
2024-05-22 15:04:44 +02:00
Philipp Oeser
c6aa1fec2b Fix: Dont unpack resources that are packed in linked files
These remain linked, so data remains to be read/loaded from the packed
version from the library (making this a useless and wasteful
duplication, also changes could be perceived as lost). Tooltip was also
reading "Unpack all files packed **into this .blend** to external ones",
so that bring it in line with the tooltip.

This came up in #122033

Pull Request: https://projects.blender.org/blender/blender/pulls/122092
2024-05-22 14:50:25 +02:00
Campbell Barton
08df46d7cd Extensions: support token access for remote repositories
This introduce a new "secret" per-repository property of type password
as described by #121856.

A token or secret may be used by some non blender.org repositories.

This only shows for remote repositories and is shown in the
"Add Remote Repository" popup.

This commit doesn't implement sending to token to the server which will
be implemented separately.

Ref !121886

Co-authored-by: Dalai Felinto <dalai@blender.org>
2024-05-22 20:40:28 +10:00
Julian Eisel
20df089341 Assets: Clear asset data by default on all "Make Local" actions
Fixes #107880.

When making a linked asset local, you typically wouldn't want this new
data-block to suddenly be part of the asset libraries this file is in. To the
user it seems like making such a data-block local also implicitly makes it an
asset.  Appending an asset already handles this, and clears the asset data by
default.

This patch modifies the `bpy.types.ID.make_local()` method, as well as all
internal calls to the make local functions, so that asset data is cleared by
default. The Python method has a new `clear_asset_data` parameter (optional,
true by default). Maybe this should not be optional.

Pull Request: https://projects.blender.org/blender/blender/pulls/110197
2024-05-21 20:41:16 +02:00
Brecht Van Lommel
5f9f3116db Libraries: Support editing linked datablocks from some libraries
For the brush assets, this mechanism makes brush, texture, node tree and
image datablocks editable even when library linked.

This commit should introduce no functional change yet, as the code to
actually tag such libraries as editable will come later.

* These libraries and their datablocks are preserved when loading a new
  blend file, much like the UI can be preserved.
* Operators that create new datablocks to be assigned to such datablocks
  will put the datablocks in the same library immediately. This was
  implemented for datablocks relevant for brush assets.
* RNA does not allow assignment of pointers from such linked datablocks
  to local datablocks.

Co-authored-by: Bastien Montagne <bastien@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/121920
2024-05-21 18:16:36 +02:00
Brecht Van Lommel
a1b4d5ecc8 RNA: Better enforce rules about pointers between datablocks
* Linked datablocks should not point to local datablocks.
* Main datablocks should not point to non-main datablocks.

This is checked now both in the poll function for UI lists, and in the
pointer assignment code used by the Python API.
2024-05-21 18:16:34 +02:00
Brecht Van Lommel
b5ef5c3aba Refactor: Make BKE_libblock_rename support renaming linked IDs
It was checked that current callers only pass non-linked IDs.
2024-05-21 18:16:34 +02:00
Brecht Van Lommel
6c9c3cb69b Refactor: Support library reloading without active scene pointer
In this case it will skip collection overrides sync, which is not needed
for brush asset reloading.
2024-05-21 18:16:34 +02:00
Brecht Van Lommel
80b3f9c6c1 Refactor: Add function to find ID with given name and library filepath 2024-05-21 18:16:34 +02:00
Sergey Sharybin
a12bd38853 Fix: Non-thread-safe access to metadata in Compositor
Image's render result might get freed from another thread while the
compositor is running.

Add an utility function which invokes callback on the image's stamp
data from a thread-guarded block.

Ref #118337, #121761

Pull Request: https://projects.blender.org/blender/blender/pulls/121907
2024-05-21 17:29:59 +02:00
Sergey Sharybin
58e0ca99a9 Fix: Non-thread-safe access to image in Compositor
Image operation's get_im_buf() function was not thread-safe:
- It had TOCTOU issue around calculating multi-layer indices and
  requesting to load the image buffer.
- It accessed render result, render layer and pass pointers without
  any thread guards.

This change moves all the logic needed to access the image buffer
into a single function with proper guards around the access. The
result is user-counted, so it is usable in a thread even if another
thread modifies the image.

The is still potential TOCTOU in the compositor since the image is
acquired twice: once from init_execution(), and once from the
determine_canvas(). It could cause issues if image resolution is
changed between these calls. It is still to be looked into.

Ref #118337, #121761
2024-05-21 17:29:51 +02:00
Falk David
cf72499919 Fix: GPv3: Layer::get_frame_duration_at
The `Layer::get_frame_duration_at` was not working for frames
with a fixed duration. While this is not an issue at the
moment (because fixed duration frames are not exposed
yet), this would have been broken in the future.

This fixes the issues, cleans up the code a bit, and also
adds regression tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/122052
2024-05-21 17:22:41 +02:00
Falk David
125617dc82 GPv3: Replace uses of Layer::frame_key_at
There were multiple places in the GPv3 code that assumed that the
frame key is equivalent to the start frame of the frame with that key.
But this is not the case. The `FramesMapKeyT` is either the start frame
*or* the end frame (for frames with fixed duration).

This adds a new function `start_frame_at` that returns the start frame
number of the frame at `frame_number` or -1 if no such frame exists.

One place needed the index into sorted keys (for onion skinning) so
this was replaced with a new function `sorted_keys_index_at`.

With these changes, `Layer::frame_key_at` is now a private method.

Pull Request: https://projects.blender.org/blender/blender/pulls/122045
2024-05-21 14:25:41 +02:00
Falk David
ba1356e339 Cleanup: GPv3: Rename FramesMapKey to FramesMapKeyT
Other code also uses the suffix `T` to indicate that this is a type.
Note that `FramesMapKeyT` is just an `int` but with a very specific
meaning. Hence the alias to avoid confusions.
2024-05-21 13:16:53 +02:00
Campbell Barton
57707ca9ae Cleanup: const pointers for FCurves where possible 2024-05-21 13:17:35 +10:00
Hans Goudey
81c4b7b23e Subdiv: Simplify loose edge subdivision neighbor retrieval
- Directly check for vertices with two edge neighbors instead of looping
- Use arrays of C++ types as return values
- Use lambda to avoid repetition for each edge vertex
- Use `edge_other_vert` utility
2024-05-20 23:07:14 -04:00
Hans Goudey
c5bec86e71 Cleanup: Use C++ types, return values for loose edge subdivision 2024-05-20 23:07:14 -04:00
Hans Goudey
f181027f6b Cleanup: Rename variable in mesh modifier evaluation
`mesh_final` isn't really the final mesh but the "current" mesh. Adding the
extra word here isn't helpful. This also helps to reduce the size of the diff
in #119968 where the mesh variables have much smaller scopes.
2024-05-20 13:37:15 -04:00
Hans Goudey
c4fc19f064 Cleanup: Use reference argument for BKE_mesh_copy_for_eval 2024-05-20 13:18:24 -04:00
Hans Goudey
5025c57679 Cleanup: Use references in mesh_data_update.cc 2024-05-20 13:11:18 -04:00
Hans Goudey
a6ecfe2f79 Cleanup: Rename DerivedMesh.cc and header
After recent commits, the .cc file is only used for actual object data
evaluation in the depsgraph, and the header is only used for the old
DerivedMesh data structure that's still being phased out.
2024-05-20 13:11:18 -04:00
Hans Goudey
25b059549b Cleanup: Rename mesh_data_update to mesh_data_update
Mesh object evaluation is unrelated to DerivedMesh nowadays. Change the
name to something similar to the other evaluation functions called in
BKE_object_handle_data_update.
2024-05-20 13:11:18 -04:00
Hans Goudey
5733f6e906 Cleanup: Move mesh evaluation functions to C++ namespace
And move them out of the DerivedMesh header so that can just be used
for the actual DerivedMesh code.
2024-05-20 13:11:18 -04:00
Hans Goudey
040bfcee12 Cleanup: Remove unused DerivedMesh code 2024-05-20 11:52:08 -04:00
Hans Goudey
ce104c33d6 Cleanup: Move CDDerivedMesh to new legacy file
Grouping the legacy DerivedMesh code in the same place helps keep
the actively maintained code clearer and clarifies what we are hoping
to remove in the future.
2024-05-20 11:45:57 -04:00
Hans Goudey
f73f3451d9 Cleanup: Move legacy DerivedMesh code to a separate file
Move to a file with the more consistent "mesh_legacy" naming, out of the
modifier evaluation code which has nothing to do with this anymore. That
file can be renamed in a separate step.
2024-05-20 11:40:09 -04:00
Hans Goudey
19aa5b793d Cleanup: Fix const correctness of node find socket function 2024-05-20 11:16:34 -04:00
Hans Goudey
5a9a04a990 Cleanup: Use StringRef for node find socket function 2024-05-20 11:08:19 -04:00
Hans Goudey
9b1c6fb04b Cleanup: Use const for edit mesh deformation arguments 2024-05-20 10:14:41 -04:00
Hans Goudey
cdf59b7355 Refactor: Move preview image runtime data to runtime struct
Follow up for 5445fae9cf

Pull Request: https://projects.blender.org/blender/blender/pulls/122009
2024-05-20 15:24:03 +02:00
Hans Goudey
5445fae9cf Refactor: Use more standard storage for PreviewImage runtime data
Using a non-virtual derived struct for polymorphism is error prone,
especially combined with the requirements of DNA. Instead, use a
separately allocated runtime struct as done for many other DNA structs.

In a followup commit, the remaining runtime members of `PreviewImage`
could be moved to the new runtime struct.

Pull Request: https://projects.blender.org/blender/blender/pulls/121509
2024-05-20 14:25:44 +02:00
Hans Goudey
5687072223 Cleanup: Sculpt: Use return values, C++ types 2024-05-19 23:28:50 -04:00
Hans Goudey
da32aeb455 Cleanup: Use C++ types for various mesh array arguments
Also remove duplicated code for creating an array of BMesh positions
2024-05-20 02:58:13 +02:00
Hans Goudey
3f6217c208 Cleanup: Sculpt: Use const and references
Just a general propagation of const and references, mainly for
`Object` and `SculptSession` variables, but also others.

Pull Request: https://projects.blender.org/blender/blender/pulls/121993
2024-05-20 02:56:25 +02:00
Campbell Barton
096eed9d7f Cleanup: spelling in comments 2024-05-20 10:23:54 +10:00
Clément Foucault
fd7b88a43b Fix: StudioLight: Alpha channel messing HDR values
Fixes #121760
2024-05-18 07:27:51 +02:00
Bastien Montagne
e30893e3c2 Fix #121410: Break liboverride hierarchies on Scene IDs.
This commit prevents considering Scenes (and a few other ID types, like
WindowManager or Library) as being part of liboverride hierarchies.

Having collections, objects, obdata etc. depend on a Scene ID is
typically not considered as a valid setup for linked data.

And in any case, Scenes are not officially supported for liboverrides
currently.

In the case of #121410, where a driver of the armature object was using
the Scene ID, it will simply keep that scene reference pointing to the
linked scene, instead of overriding the whole scene.
2024-05-17 16:05:55 +02:00
Bastien Montagne
e85ef6add2 LibOverride: Refactor: de-duplicate 'is part of the hierarchy' checks.
Code checking whether an ID should be considered as part of the
currently processed liboverride hierarchy or not was very similar all
over the liboverride code.

It is now deduplicated into two util functions, which helps ensuring
coherence in these checks, and future potential changes in this
filtering process.

NOTE: While no pratical changes are expected form user PoV with this
refactor, technically it does modifies the behavior in some cases (added
checks).
2024-05-17 16:05:55 +02:00
Nathan Vegdahl
98b0bfa9e7 Refactor: make yet more fcurve evaluation functions take const fcurves
This follows on after #121788.

Pull Request: https://projects.blender.org/blender/blender/pulls/121882
2024-05-17 15:56:57 +02:00