Commit Graph

27382 Commits

Author SHA1 Message Date
Campbell Barton
21fa9c4e1d Merge branch 'blender-v4.3-release' 2024-10-03 13:34:53 +10:00
Campbell Barton
cb283c3cd9 Cleanup: suppress array-bounds warning with GCC 2024-10-03 13:25:15 +10:00
Campbell Barton
9db8cb5ae4 Merge branch 'blender-v4.3-release' 2024-10-03 12:19:09 +10:00
Campbell Barton
ae9f02c433 Merge branch 'blender-v4.3-release' 2024-10-03 12:19:05 +10:00
Campbell Barton
952e1d46d1 Cleanup: match declaration names, avoid shadowing & clear trailing space 2024-10-03 12:12:08 +10:00
Campbell Barton
4fa3dc0dd4 Cleanup: spelling in comments, use uppercase tags 2024-10-03 12:11:52 +10:00
Falk David
bd1346968c Merge branch 'blender-v4.3-release' 2024-10-02 18:39:32 +02:00
Falk David
1829982d3b GPv3: Merge Layers Operator
This adds a function to merge layers in original Grease Pencil geometry.
It also adds an operator to merge layers as well as some tests for the `merge_layers` function.

The operator has 3 modes:
* `Merge Down`: Combine the active layer with the layer just below (if there is one).
* `Merge Group`: Combine all the layers in a group into one single layer and remove
  the group. Can be accessed in the right-click menu of groups.
* `Merge All`: Combine all the layers of the object into one single layer.

All of these can be accessed in the `Extras` menu next to the layer tree.

Pull Request: https://projects.blender.org/blender/blender/pulls/128201
2024-10-02 18:28:30 +02:00
Bastien Montagne
7bc223375c Merge branch 'blender-v4.3-release' 2024-10-02 16:48:19 +02:00
Bastien Montagne
76e7770bc9 Python API: Add link/append pre/post handlers.
The `pre` handler is called after blender internal code is done populating
the link/append context with data to be processed, and before this data
starts being linked from library files.

The `post` handler is called after blender is done linking, and
potentailly appending and/or instantiating, the requested data and all
of their dependencies.

Both handlers are called with a single argument, the link/append
context.

An new RNA sets of wrappers have been added to expose relevant info from
these internal C++ structures.

NOTE: !113658 is very similar (but tied to asset drag & drop), whereas
this PR is more general (these could probably live hand-in-hand / side-
by-side).

Implements #122357

Pull Request: https://projects.blender.org/blender/blender/pulls/128279

-----------------

Some quick py example  code:

```python
import bpy

def my_handler_pre(lapp_context):
    print("About to {}:\n\t".format("link" if "LINK" in lapp_context.options else "append"),
          "\n\t".join("{} '{}', from libs ['{}']".format(item.id_type, item.name,
                                                         "', '".join([l.filepath for l in item.source_libraries]))
                      for item in lapp_context.import_items))

def my_handler_post(lapp_context):
    print("{}:\n\t".format("Linked" if "LINK" in lapp_context.options else "Appended"),
          "\n\t".join("{} '{}', from lib '{}'".format(item.id.id_type, item.id.name, item.source_library.filepath)
                      for item in lapp_context.import_items))

bpy.app.handlers.link_append_pre.append(my_handler_pre)
bpy.app.handlers.link_append_post.append(my_handler_post)
```
2024-10-02 16:44:38 +02:00
Falk David
65004bede0 Merge branch 'blender-v4.3-release' 2024-10-02 15:20:55 +02:00
Jacques Lucke
86dd6791c2 Fix: memory leaks when using BKE_grease_pencil_nomain_to_grease_pencil
This fixes two memory leaks:
* Drawings were not properly freed because `MEM_delete` was called on the DNA
  base type which does not have the destructor.
* `CustomData` of layers was not freed before it was overridden.

Pull Request: https://projects.blender.org/blender/blender/pulls/128476
2024-10-02 14:39:31 +02:00
Thomas Dinges
4c47c7e634 Revert "Release cycle: Blender 4.3 Beta"
This reverts commit 906bc801f4.
2024-10-02 12:35:26 +02:00
Thomas Dinges
aabb6d8f1e Merge branch 'blender-v4.3-release' 2024-10-02 12:35:12 +02:00
Thomas Dinges
906bc801f4 Release cycle: Blender 4.3 Beta
Splash screen by Blender Studio: studio.blender.org
2024-10-02 12:34:01 +02:00
Thomas Dinges
3ef2aa1df3 Release cycle: Bump main to 4.4, alpha 2024-10-02 12:12:36 +02:00
Campbell Barton
0f3fdd25bc Cleanup: various non-functional changes for C++
- Remove redundant parenthesis
- Use strings macros
- NULL -> nullptr
2024-10-02 15:47:05 +10:00
Casey Bianco-Davis
b4881f6b0a GPv3: Layer Tint Color, Radius Offset and Adjustments panel.
This adds the layer adjustments back.
There is a the `Adjustment` panel under the layer properties with
the tint color, the tint factor, and the radius offset (now in meters).

The tint and radius offsets are stored as layer attributes.

For compatibility and the sake of not making the conversion code more complicated,
legacy layer adjustments are always converted to modifiers.

Pull Request: https://projects.blender.org/blender/blender/pulls/126777
2024-10-01 19:04:32 +02:00
Julian Eisel
3798852071 Sculpt/Paint: Bring back some brush tools for paint modes
Since brush assets were merged, all sculpt and paint modes have a unified
"Brush" tool that is used for all brushes. Based on feedback, this mixes brush
types a bit too much, so some specific tools that use brushes should be brought
back. These brush types just behave very different from the main brush types,
and users expect them to be easily accessible from the toolbar. This also makes
them more discoverable and having tools that remember their last used brush can
be useful too (e.g. assigning shortcut to eraser tool to switch back to last
used eraser, rather than a specific eraser brush).

Note that further changes are planned, to get a true "best of both worlds"
design, where people can use a global brush library without having to worry
about tools, but brushes can also be accessed via tool categorization.
The new design works well with both mental models without being a compromise
in-between.

a79f9100a6 already brought back some tool for grease pencil draw mode, with this
commit the design is now applied to all sculpt & paint modes.

See PR for a list of tools that were brought back.

Design Task: https://projects.blender.org/blender/blender/issues/128066
Pull Request: https://projects.blender.org/blender/blender/pulls/128038
2024-10-01 18:03:33 +02:00
Sybren A. Stüvel
31fd540048 Refactor: Anim, prepare ED_curve_updateAnimPaths() for legacy Actions
Refactor `ED_curve_updateAnimPaths()` and the static functions it calls,
separating out:

- the manipulation of the F-Curves themselves, and
- the manipulation of whatever container holds those F-Curves.

This will make it considerably easier to convert the code to deal with a
`Span<FCurve *>` later instead of `ListBase`, which in turn is necessary
to handle layered Actions.

The old code used to move F-Curves from one `ListBase` to another, to
avoid visiting the same F-Curve twice. This is now done by tracking
those F-Curves in a `Set<FCurve *>`, so that it doesn't require
manipulation of the storage itself.

No functional changes.
2024-10-01 15:43:06 +02:00
Jacques Lucke
fd4f864cba Geometry Nodes: improve display of node warnings in modifier
This does the following changes:
* Show info "warnings" in modifier too. Previously those were skipped. The
  different behavior of info/warning/error messages causes confusion.
* Add a new `Warnings` panel that only shows when there are warnings. In its
  title, it shows how many warnings there are.
* In the panel, warnings are sorted by severity and alphabetically.

Pull Request: https://projects.blender.org/blender/blender/pulls/128395
2024-10-01 15:31:50 +02:00
Lukas Tönne
d4cb32caf8 Fix: Add missing Grease Pencil v3 objects in BKE_animdata_main_cb.
This is needed for fcurve callbacks, such as renaming animation data
paths.
2024-10-01 15:29:35 +02:00
Campbell Barton
38c30c5c43 Extensions: resolve test failing
Enable the extensions add-on by default, without this, it's enabled
on startup, causing the preferences to be tagged as modified.
2024-10-01 15:36:54 +10:00
Campbell Barton
c6fd26a3f5 Cleanup: spelling in comments 2024-10-01 09:59:33 +10:00
Colin Basnett
22d78c5a8e Geometry Nodes: add Matrix Determinant node
Pull Request: https://projects.blender.org/blender/blender/pulls/128212
2024-09-30 21:30:10 +02:00
Julian Eisel
88085accf7 Fix: Missing fill tool default brush in grease pencil draw mode
Apparently the name of the default fill brush in the essentials asset
library was changed in 9dfd0a171f.
2024-09-30 16:23:32 +02:00
Falk David
4c17ccbf56 GPv3: Add functions to copy parameters of layers and groups
Adds `BKE_grease_pencil_copy_layer_parameters` and
`BKE_grease_pencil_copy_layer_group_parameters` to copy
the parameters of layers and layer groups without copying
the data.
2024-09-30 16:20:43 +02:00
Falk David
be3e5e979f GPv3: Add function to copy GreasePencil parameters
Adds a kernel function to copy only the `GreasePencil` parameters
and not the layer tree or drawings.
2024-09-30 16:20:43 +02:00
Julian Eisel
2a1004f7af Fix #128335: Activating brush from asset shelf sets tool, but not brush
We'd first set the brush, then change tools, which would again set the
brush to what it was before (switching tools tries to remember its last
used brush). Instead, switch the brush after switching the tool.

Also added a brush API check to test if the brush is valid for the
current mode, so that we don't end up switching tools in that case. This
matches previous behavior where this would be checked as part of setting
the brush already, causing the function to early exit before the tool is
changed.
2024-09-30 16:19:06 +02:00
Falk David
dfc69eb750 Fix: GPv3: Issues in BKE_grease_pencil_nomain_to_grease_pencil
* Handle the case where `drawing_array_num` is 0.
* Reset the pointer of the active node (because it is no longer valid)
* Cleanup copy-paste error in docstring
2024-09-30 14:48:45 +02:00
Sybren A. Stüvel
2d5591b63f Cleanup: mark unused variables as such
Mark two `unassign_ok` variables as unused in non-debug builds. They're
only checked in `BLI_assert` calls.

No functional changes.
2024-09-30 11:59:45 +02:00
Campbell Barton
9b8b03d8e6 Mesh: comments for a code-blocks which can leak memory 2024-09-30 13:40:48 +10:00
Campbell Barton
c852f7402e Fix #128226: Memory leak selecting meshes in multi-object edit-mode
The meshes custom data-mask edit-mode check only considered the object
in edit-mode if it was the active object. This isn't correct as multiple
objects can be in edit-mode at once.

The potential for `mesh_get_eval_deform` to leak memory remains,
this just avoids an unnecessary mesh re-generation on selection
(which was causing the leak), see: !128228 for details.
2024-09-30 13:23:25 +10:00
Hans Goudey
eb6b96e70c Cleanup: Avoid unnecessary string copy when adding attribute 2024-09-29 19:01:17 -04:00
Pratik Borhade
774bf48925 Fix: Build error without OpenVDB
Wrong identifier added in 5e46e3d28a. Should be `WITH_OPENSUBDIV`

Pull Request: https://projects.blender.org/blender/blender/pulls/128318
2024-09-29 08:47:37 +02:00
Campbell Barton
9c8c786a05 Fix error in studiolight preview
Regression in [0].

[0]: 473bd60164
2024-09-29 14:57:36 +10:00
Hans Goudey
d24483e0cf Geometry: Use StringRef for vertex group lookup
Fixes incorrect usage of StringRef in new grease pencil code, where
`.data()` was passed as a null terminated C string. Removes the now
unnecessary `std::string` creation that attribute accessors used to
fix that problem.

Pull Request: https://projects.blender.org/blender/blender/pulls/128298
2024-09-28 20:58:34 +02:00
Hans Goudey
68be2d9af1 Cleanup: Add helper function to access vertex group index from name
In addition to the existing function which takes an ID argument.
2024-09-28 10:39:04 -04:00
Bastien Montagne
a9fa3657a6 Fix (unreported) link/append code adding full ID names in some cases.
This code handles ID types separately, so id names should not contain
the ID code prefix.
2024-09-27 19:06:55 +02:00
Hans Goudey
5e46e3d28a Subdiv: Remove topology refiner C-API wrapper
Remove the indirection previously used for the topology refiner
to separate C and C++ code. Instead retrieve the base level in
calling code and call opensubdiv API functions directly. This
avoids copying arrays of mesh indices and should reduce
function call overhead since index retrieval can now be inlined.
It also lets us remove a lot of boilerplate shim code.

The downside is increased need for WITH_OPENSUBDIV defines
in various parts of blenkernel, but I think that is required to avoid
the previous indirection and have the kernel deal with OpenSubdiv
more directly.

Pull Request: https://projects.blender.org/blender/blender/pulls/120825
2024-09-27 19:01:12 +02:00
Julian Eisel
0a2a8d612a Cleanup: Remove unused sculpt brush reset function
This isn't in use anymore since brush assets were merged, they have
their own resetting logic.
2024-09-27 18:36:23 +02:00
Falk David
19465bec19 GPv3: Add canvas options to the overlay settings
This adds the color, subdivisions, scale, and offset options to the canvas overlay.

Pull Request: https://projects.blender.org/blender/blender/pulls/128259
2024-09-27 16:58:38 +02:00
Julian Eisel
1cf81d733a Fix: Outdated default brush names after essentials library update
Fixes paint modes not having a default brush activated.

Brush names changed to not include the now unnecessary mode suffix in
9dfd0a171f.
2024-09-27 16:31:05 +02:00
Sybren A. Stüvel
7aa99cd562 Anim: make BKE_animdata_fix_paths_remove() compatible with slotted Actions
`BKE_animdata_fix_paths_remove()` now calls into the new function
`animrig::legacy::action_fcurves_remove()`, which works for both
legacy and slotted Actions.

Also I updated the documentation of the BKE function so that it's clear
what it's actually doing.

No functional changes for legacy Actions.

Ref: #123424

Pull Request: https://projects.blender.org/blender/blender/pulls/128252
2024-09-27 16:23:31 +02:00
Sybren A. Stüvel
7acf871aa4 Refactor: Anim, simplify BKE_animdata_fix_paths_remove
Reduce cognitive complexity of `BKE_animdata_fix_paths_remove()` by
returning early, returning literals (instead of variables) when the
returned value is known, and just calling `BKE_animdata_from_id()` instead
of re-implementing it here.

No functional changes.
2024-09-27 16:23:30 +02:00
Campbell Barton
e21b424eee Attributes: support setting the active attribute to "None"
Support setting: `object.data.attributes.active = None` for
ID attributes. Use -1 to represent no active index.

Resolves #127691

Ref !128233
2024-09-27 23:47:13 +10:00
Sybren A. Stüvel
fff6e59dde Anim: when assigning Action, check its ID type and NLA tweak mode
When assigning an Action with the new API:

- check the Actions ID type (if it is a legacy Action), and
- check whether the ID is in NLA tweak mode.

This means that action assignment can fail, so the
`animrig::assign_action()` and `animrig::unassign_action()` functions
now return a `[[nodiscard]] bool`.

Part of `generic_assign_action()` has now also been shielded with an
`#ifdef WITH_ANIM_BAKLAVA` just to be sure.

This also includes a change in `BKE_animdata_free()`. That function now
first exits NLA tweak mode (if enabled) before freeing the Actions. This
makes it possible to simply un-assign the assigned Action, as all the
NLA tweakmode stuff has already been taken care of by the responsible
function.

Pull Request: https://projects.blender.org/blender/blender/pulls/128199
2024-09-27 15:43:02 +02:00
Falk David
53b9594ee2 Geometry Nodes: Add "Merge Layers" node
This patch improves working with grease pencil layers in geometry nodes.
* Allow layers to have duplicate names in geometry nodes. In original data, unique names are enforced.
  * This allows e.g. duplicating layers and then merging them by name in the end.
  * It also resolves a big serial bottleneck when working with many grease pencil layers in geometry nodes. Enforcing unique names is inefficient.
* New `Merge Layers` node that can merge multiple layers by name or by a custom group id.
* Applying a grease pencil modifier now first merges all layers with the same name to ensure all names are unique.

Co-authored-by: Jacques Lucke <jacques@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/127873
2024-09-27 13:17:18 +02:00
Campbell Barton
38a888c794 Cleanup: correct FOREACH_OBJECT_FLAG_BEGIN flag argument
The macro couldn't take a flag argument unless it was called "flag".
2024-09-27 12:41:07 +10:00
Campbell Barton
7409db3e89 Fix crash applying object transform for multi-user objects
Regression in [0], note that these struct members may be null.

Also correct macro to support scene argument not called "scene".

[0]: 3a555b60f7
2024-09-27 12:28:29 +10:00