Campbell Barton
2e8a2f7668
style cleanup
2012-06-12 22:05:33 +00:00
Gaia Clary
36ed4818e5
patch #31794 Collada: make exporter more robust, now uses BKE_object_relational_superset()
2012-06-12 21:25:29 +00:00
Campbell Barton
1dccd4c98a
code cleanup: naming - pose/armature/image
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also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
Campbell Barton
34b18fcbc1
code cleanup: BKE_ naming, also make bpy.data.images.load() always load a new image. (not use existing one)
2012-05-05 14:52:04 +00:00
Campbell Barton
299ff91ea1
code cleanup: BKE_scene api naming.
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also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
Campbell Barton
a731e13043
code cleanup: function naming, use BKE_*type* prefix.
2012-05-05 14:03:12 +00:00
Campbell Barton
084fedd03a
code cleanup: brush/camera naming
2012-05-05 00:58:22 +00:00
Brecht Van Lommel
b075765edd
Fix #31258 : collada now selects newly added objects after import.
2012-05-03 21:32:49 +00:00
Brecht Van Lommel
959a717d91
Fix #31250 , #31248 : wrong vertex normals after transform apply, collada import,
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sculpt shape key switch. All cases that called this function needed parameter
only_face_normals set to false, so changed it now.
Also fixed wrong user count for imported mesh from collada and simplified
previous fix for tesselated faces to polygons conversion.
2012-05-02 23:36:34 +00:00
Juha Mäki-Kanto
66581e903c
Fix #31176 : Collada model shows weird textures in editmode
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Issue with multimaterial meshes and mface to mpoly conversion being before assignment of materials (which is done on meshobject instancing?).
Added explicit bmesh conversion to MeshImporter which is called from DocumentImporter::import.
2012-05-02 16:18:20 +00:00
Campbell Barton
6327c9aae1
style cleanup: whitespace, braces
2012-05-01 20:08:23 +00:00
Nathan Letwory
7cb037db86
Apply patch [ #31179 ] COLLADA IMPORT instanced geometry improvement
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from Martijn Berger
This patch improves importing instanced geometry consisting of multiple nodes.
2012-04-30 23:51:09 +00:00
Campbell Barton
e701f9b670
style cleanup: whitespace / commas
2012-04-29 15:47:02 +00:00
Campbell Barton
b340f930ec
style cleanup: changes to brace placement / newlines - for/while/if/switch
2012-04-28 06:31:57 +00:00
Campbell Barton
5b88712ff9
move debug flag into its own global var (G.debug), split up debug options.
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--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
Campbell Barton
07065b27b8
style cleanup
2012-03-28 05:03:24 +00:00
Campbell Barton
b8a71efeba
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
Campbell Barton
ab4a2aaf4a
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
2012-03-24 06:38:07 +00:00
Arystanbek Dyussenov
7ba12321ec
#collada skeleton animation import, fixes #29246
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Apply part of the patch #30070 by Juha Mäki-Kanto, that takes into account the transform of non-joint type parent in bone animation computation. Thanks!
2012-03-22 13:35:52 +00:00
Arystanbek Dyussenov
8634d0e9c1
#collada instance_node import, partially fixes #27629
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Patch applied in r37663 caused loss of <instance_node>s.
All parts of the smaller test file attached in the report now import.
2012-03-17 06:37:26 +00:00
Campbell Barton
7bbf4b7831
style cleanup
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- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02 16:05:54 +00:00
Brecht Van Lommel
3311164b24
Math lib: matrix multiplication order fix for two functions that were
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inconsistent with similar functions & math notation:
mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)
For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
Brecht Van Lommel
647447db58
Code refactoring: split lamp functions from object.c into new lamp.c.
2011-11-05 13:11:49 +00:00
Brecht Van Lommel
9884129117
Code refactoring: split camera functions from object.c into new camera.c.
2011-11-05 13:00:39 +00:00
Sergey Sharybin
4ea816837d
Configurable sensor size:
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- Added support of variable size sensor width and height.
- Added presets for most common cameras, also new presets can be defined by user.
- Added option to control which dimension (vertical or horizontal) of sensor
size defines FOV. Old behavior of automatic FOV calculation is also kept.
- Renderer, viewport, game engine and collada importer/exporter should
deal fine with this changes. Other exporters would be updated soon.
2011-11-04 14:36:06 +00:00
Campbell Barton
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
Campbell Barton
ef218c75ed
- add convenience functions BLI_split_dir_part / BLI_split_file_part, which just call BLI_split_dirfile().
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- add a fixed value for bprogdir (the dir of bprogname), since it was being used for resource lookups.
2011-10-21 02:13:36 +00:00
Campbell Barton
317b649bb2
fix for buffer overrun with BLI_split_dirfile(...), was simple to do since many places don't check for filename lengyj of 79 chars which is the limit for the file selector.
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Add max dir and file length args.
2011-10-15 03:56:05 +00:00
Campbell Barton
a20bcb4613
clear up some warnings.
2011-09-22 14:42:29 +00:00
Campbell Barton
d4898f9c40
use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0
2011-09-17 09:43:51 +00:00
Nathan Letwory
6e9ff495eb
Add parser error handler.
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OpenCOLLADA is a validating parser, so is pretty strict about document form. The added error handler will print out any errors the parser finds. A pop-up will be shown too, advising the user to check the console for the error log.
2011-09-05 20:41:58 +00:00
Brecht Van Lommel
a6d9a5a972
Code cleanup: warning fixes.
2011-09-05 19:27:21 +00:00
Nathan Letwory
5c5b9cf4d7
Remove NULL-checks, as they might cause infinite loops while reading a DAE containing unsupported data, i.e. <lines> geometry.
2011-09-04 22:14:28 +00:00
Sukhitha Prabhath Jayathilake
e86e922f5b
Armature importer code cleanup.
2011-08-17 18:29:01 +00:00
Sukhitha Prabhath Jayathilake
f04fb5b6ea
Finalizing.
2011-08-16 16:03:37 +00:00
Sukhitha Prabhath Jayathilake
cc3b9aa467
blender extra parameter animation import ( on hold );
2011-08-14 16:15:41 +00:00
Sukhitha Prabhath Jayathilake
40e36975ef
Blender profile leaf bone tip import.
2011-07-26 18:28:07 +00:00
Sukhitha Prabhath Jayathilake
1e0e0ff5c4
Blender profile for leaf_bone tip. (untested).
2011-07-24 20:27:27 +00:00
Sukhitha Prabhath Jayathilake
c22f26d203
Material Hardness Animation Import Complete.
2011-07-23 20:49:26 +00:00
Sukhitha Prabhath Jayathilake
2fb7dbd60c
Material Specular Hardness Animation import (ongoing)
2011-07-18 19:32:51 +00:00
Sukhitha Prabhath Jayathilake
6c88a16b3a
Camera lens animation Identifying
2011-07-06 18:09:36 +00:00
Sukhitha Prabhath Jayathilake
a632091176
Light Animation Identification.
2011-07-03 11:07:34 +00:00
Joerg Mueller
207911bdb3
Merge with trunk r37677
2011-06-20 22:55:18 +00:00
Nathan Letwory
d278637337
Fix [ #26912 ] [Collada] Screw up with names/ids on import
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Reported by Valeriy Firsov
Use the node name if it exists, fall back to id otherwise.
2011-06-20 12:43:10 +00:00
Nathan Letwory
81f5679ff5
Fix [ #26821 ] Import Collada: instance_node still incorrectly handled
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reported by David Roy
patch submitted by Camillo Dell'mour
2011-06-20 10:50:17 +00:00
Nathan Letwory
201052a3ff
Apply Patch [ #27454 ] Add simple Transparency texture import for COLLADA
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submitted by Steffen Ohrendorf.
2011-06-20 10:28:37 +00:00
Sukhitha Prabhath Jayathilake
adb81a0351
Fixed Armature Import Without Skin controllers. Armatures and animations get imported. Some inaccuracy remains with bone transforms.
2011-06-19 07:43:43 +00:00
Sukhitha Prabhath Jayathilake
28f0d96bea
2011-06-19 04:20:43 +00:00
Sukhitha Prabhath Jayathilake
6aa524f357
AnimationExporter - Quaternion to euler conversion ( in progress )
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AnimationImporter
- Action group assignment to bones
- Revert to conversion of angles from deg to rad.
2011-06-16 15:04:37 +00:00
Sukhitha Prabhath Jayathilake
f3f3bcc45e
New Animation Import system. Only Mesh object animation import support implemented for now.
2011-06-14 20:42:01 +00:00