The topology island cache needs to be freed when changing multires
levels so that it can be recalculated and be valid for a given level. To
fix this, this commit adds the `invalidate` call to the
`BKE_sculptsession_free_pbvh` method, which consolidates similar
lifecycle behavior.
Pull Request: https://projects.blender.org/blender/blender/pulls/129549
Introduced in 853269aeb0
Prior to this commit, the PBVH partitioning process did not work
correctly for multires meshes with materials. Specifically, it failed
upon mapping the partitioned faces into their corresponding corners.
The rough process here is as follows:
* Flatten out the array of face indices into an array of corner indices.
* Sum up each `GridsNode` `prim_indices` corner count into an array.
* Create an `OffsetIndices` from these sums
* Use the `OffsetIndices` to slice the array created at the beginning
to assign to each node.
However, this process requires that the main PBVH array of corner
indices has the same order as iterating over the nodes, which the
partitioning algorithm does not do.
To solve this, this commit iterates over the Node `prim_indices` `Span`s
in the same order that the nodes are stored when flatting out the
corner data, ensuring a correct mapping.
Pull Request: https://projects.blender.org/blender/blender/pulls/129392
In GPv2 the parentinv matrix is zero initially and only becomes valid
after setting the layer parent. This matrix must not be copied to the
GPv3 layers unless the parent is set.
In addition the parentinv matrix should also be computed when changing
the layer parent. This has been nominally added, except that a full
computation isn't possible without the actual grease pencil Object. This
means a local RNA property cannot update the parentinv matrix, this
needs to become a full-blown operator. The behavior now should be the
same as in GPv2 at least.
Pull Request: https://projects.blender.org/blender/blender/pulls/129304
Even though this is generally avoided, drivers don't prevent
invalid values being set. Further files from branches or files
written in the future may contain enum values not yet known.
Resolve by range checking enum values which are used to index arrays.
The issue was that the code that remaps the materials for when
a slot is removed was returning when the `material_index` attribute
didn't exist instead of continuing the loop over all drawings.
This issue was present both in `BKE_grease_pencil_material_remap`
and `BKE_grease_pencil_material_index_remove`
but `BKE_grease_pencil_material_remap` forced the `material_index`
attribute to be created, which meant that the early return
was never hit.
The fix fixes both issues:
* Continue instead of return.
* Don't create the `material_index` attribute in `BKE_grease_pencil_material_remap`
if it doesn't exist.
Pull Request: https://projects.blender.org/blender/blender/pulls/129288
The issue only happened when compiling with clang which
apparently evaluated the parameters in a different order.
`IMB_steal_encoded_buffer` sets `ibuf->encoded_size` to 0.
In grease pencil draw mode, enable the Draw, Erase and Utilities
catalogs by default for the asset shelf, meaning they will show up as
tabs in the shelf. For grease pencil sculpt mode it's the Contrast,
Transform and Utilities mode (consistent with mesh sculpt mode).
This makes the assets of the corresponding types easily available, even
without requiring the "Filter Brushes by Tool" asset shelf option
enabled. It also makes the catalogs and the contained brushes more
discoverable as an organization helper.
These catalogs were added in 09bd5a5777.
Disables the "Filter Brushes by Tool" toggle of the brush asset shelf
options by default.
After further feedback, we want to keep this option disabled by default.
It's useful to be able to access all brushes from the asset shelf,
regardless of what the active tool is. In many cases you'd see the asset
shelf with only one brush, which wastes space and isn't a good look
design quality wise. The following commit will also enable some more
asset catalogs by default which should be useful for filtering brushes,
and reduce the need for filtering by active tool.
So all things considered, while having this option is useful, it can
remain disabled by default.
PR #128051 made some improvements to code by cleaning up properties and
simplifying logic.
However, the default tool in most spaces is box select. By switching to
box select default, there should be more front-facing consistency across
spaces while still retaining near-identical behavior.
This patch would fix the small bug listed in #128671 while keeping the
simplified code benefits from #128051.
Also:
- Move selection keymap items up in the Sequencer (Global) keymap so it
is more visible (similar to Node Editor ordering).
- Split `side_of_frame` property for ctrl press keymap item into a
separate keymap item on ctrl click for both LCS and RCS to avoid
clashing with ctrl+drag for box selects in RCS.
Pull Request: https://projects.blender.org/blender/blender/pulls/129028
During the painting operation, the `GreasePencilDrawing` is updated in-place.
Previously, we simply tagged the whole drawing for a topology update.
This meant that the triangulation and curve normals were recomputed
for (pretty much) every new input sample.
Since the draw tool only creates one new stroke, we can copy the
triangulation of all the other strokes and only recompute the triangulation
of the newly drawn stroke(s).
First, a new `triangle_offsets_cache` is added that is lazily computed.
The computation for this should be pretty cheap.
Then, a new function `Drawing::tag_topology_changed(const IndexMask &curves_to_update)`
is added. This function takes an index mask of curves and only updates
their triangle cache. The cache for the other curves is copied.
In a test file with around 400k points, recomputing the triangle cache
(every input sample) took around 45ms. This meant that there was a noticable
drop in frame rate. With this patch, the time for each sample goes down to
less than 0.1ms. The frame rate feels much better.
But, drawing a longer and longer stroke still makes this time go up,
because the triangulation for the single stroke becomes more and
more expensive. This will have to be improved further.
Part of #124149.
Pull Request: https://projects.blender.org/blender/blender/pulls/129115
Instead of assigning `any_point_selected` to selection span elements,
pass `select` value if any point of that curve exists in vgroup.
Also renamed `any_point_selected`->`any_point_in_group`.
Pull Request: https://projects.blender.org/blender/blender/pulls/129035
GPv3 stores the vertex group inside `CurvesGeometry`.
When the object level vertex group name is changed, we have to loop over
the vertex group list of each drawing. If a matching name is
found, copy the new name to the vertex group in `CurvesGeometry`. A separate
function is created to handle this: `BKE_grease_pencil_vgroup_name_update`.
Pull Request: https://projects.blender.org/blender/blender/pulls/129038
When duplicating a bone (has to be done in edit mode)
the pose bone colors were not copied.
This adds the code to do just that
This also fixes it for symmetrising because that uses the
same code path
Pull Request: https://projects.blender.org/blender/blender/pulls/129007
Regression in [0] although prior to this the `deformed_only` was not
being set, caused by a separate regression.
[0]: 80fa49f24ae768c5869065363e116b51175fb2df
# Fix 128078, Part I: Fix missing reverse endian switch of Action's `idroot`.
ID type code stored as ints (or shorts) need their endian switch to be
reverted (in case there is endianess conversion) on file read.
Interestingly, this was done for the deprecated IPO data (among others), but
not for the Action one!
NOTE: There is no versioning fix for this mistake, i.e. old files that
were saved from a BE system, then opened and re-saved from a LE system,
will still have totally invalid ID code values. This is not considered
as necessary currently, given that this `idroot` value is only
'informational' and not relied on by any part of the code.
# Fix 128078, Part II: GPv3 conversion code missing animation of Layers' location.
Also add code to the AnimDataConverter to ensure that actions get the
`idroot` matching their new ID owner type in GP data case.
Pull Request: https://projects.blender.org/blender/blender/pulls/128129
Part of the brush assets project followups, see #116337.
Based on feedback, it seems important to indicate to the user when a brush has
unsaved changes.
There's no reliable updating mechanism we can use or hook into here, except for
RNA "update" callbacks. Brush data gets changed in many places in code, the only
way to do this seems manual tagging every time a brush property gets changed.
This PR introduces `BKE_brush_tag_unsaved_changes()` for this. I spent some time
going through all brush properties to ensure changes call the tagging function.
A known limitation with this will be that changes to dependencies won't be
indicated in the brush. E.g. Changing the texture attached to a brush won't make
the brush be indicated as changed.
The UI to indicate the changed brushes is being discussed still, see #128846.
Pull Request: https://projects.blender.org/blender/blender/pulls/128845
The armature modifier calls `BKE_armature_deform_coords_with_mesh` (and
thus `BKE_id_defgroup_list_get`) for legacy curves as well, these are
only "riggable" via envelope weights though (this situation could be
made a bit clearer when parenting -- which is for another commit
though).
So to avoid the (rightful) assert in `BKE_id_defgroup_list_get`, only
call it in case vertex groups are supported (and possibly used later on
-- which is never the case for legacy curves).
Note: this was reported in chat by @LazyDodo because the CurveArmature
test was failing in debug
Pull Request: https://projects.blender.org/blender/blender/pulls/128792
Second part to fix#128420.
On startup, the Blender File Outliner mode would show empty libraries
linked, pointing to the brush essentials files. This was because some
grease pencil versioning code would call
`BKE_paint_ensure_from_paintmode()`, which would link in the default
brushes. Then a bit later, brush assets versioning code would remove
local brushes from the default starup file, so the library link became
empty.
Initializing paint data shouldn't necessarily include importing default
brushes. In an earlier version I made this optional with a boolean, but
it's easy enough to separate out entirely.
Now `BKE_paint_ensure()` just initializes paint data, and
`BKE_paint_brushes_ensure()` has to be called to ensure that active
brushes are available.
Pull Request: https://projects.blender.org/blender/blender/pulls/128801
Removes unused GPv2 functions in blenkernel.
Notes:
- Functions for layer masks are still in use, but annotations never
have layer masks in the first place. Would be good to remove the data
structures so we can remove the functions too.
- Some multi-frame edit functions are also still nominally used, but
multi-frame editing is not an active feature for annotations. This
should also be removed.
Pull Request: https://projects.blender.org/blender/blender/pulls/128709
Reset the 'hierarchy index' runtime `temp_index` value for all library IDs.
This prevent the assert to be triggered when trying to rebuild libraries
hierarchy and there are some orphaned (i.e. not used by anything) library IDs
around.
This catches the exception and shows the error message to the user.
We don't have much control over the error message here currently. Better just
report it for now. In the future we could try to detect what error it is exactly
and produce a more user friendly error.
This was already done in GHOST, but not BKE_appdir_folder_home.
Also null check the return value from getpwuid() as it's not
guaranteed to be non-null.
This renames the mode identifiers to be consistent with e.g. the context mode identifiers and other names used for the new Grease Pencil.
For `object.mode`:
* `PAINT_GPENCIL` -> `PAINT_GREASE_PENCIL`
* `SCULPT_GPENCIL` -> `SCULPT_GREASE_PENCIL`
* `VERTEX_GPENCIL` -> `VERTEX_GREASE_PENCIL`
* `WEIGHT_GPENCIL` -> `WEIGHT_GREASE_PENCIL`
For the internal `ob->mode` flag:
* `OB_MODE_PAINT_GPENCIL_LEGACY` -> `OB_MODE_PAINT_GREASE_PENCIL`
* `OB_MODE_SCULPT_GPENCIL_LEGACY` -> `OB_MODE_SCULPT_GREASE_PENCIL`
* `OB_MODE_VERTEX_GPENCIL_LEGACY` -> `OB_MODE_VERTEX_GREASE_PENCIL`
* `OB_MODE_WEIGHT_GPENCIL_LEGACY` -> `OB_MODE_WEIGHT_GREASE_PENCIL`
Resolves#127374.
Pull Request: https://projects.blender.org/blender/blender/pulls/128604
Enabling render cropping while using the GPU compositor can cause the
render to be distorted in certain resolution and border configurations.
This is due to a difference in how the compositor and the render
pipeline compute the effective bordered size of the render. While
mathematically identical, difference in rounding can cause off by one
errors in the computed size. The render pipeline computes the integer
bounds of the border then computes the size from that, while the
compositor multiplies the float size of the border to the full size of
the render.
To fix this, we adjust the BKE_render_resolution function to compute the
border size using integer bounds like the render pipeline, which is the
function used by the compositor. The cropped version of that function is
used in two other places in the image editor for displaying render
results, so we should expect no difference in outputs with minimal but
more accurate difference in display.
Pull Request: https://projects.blender.org/blender/blender/pulls/128576
BLI_scanfill could remove edges later needed for feathering,
although this would only occur in specific cases.
Resolve by storing edges before triangle filling.
Part of: https://projects.blender.org/blender/blender/issues/128066
Adds a "Filter by Active Tool" option for the brush asset shelves,
enabled by default. If enabled, the asset shelf only shows brushes
matching the brush type of the current tool. If the general "Brush" tool
is active, only brushes that are not covered by another tool are
displayed. The popup brush selector always shows all assets.
The option is stored in the Preferences, toggled in the "Display
Settings" popover of the asset shelf.
Note: This is committed to the 4.3 release branch, which was discussed
in advance.
Pull Request: https://projects.blender.org/blender/blender/pulls/128450
The crash was caused by infinite recursion. When recursing into sub-strips
of an NLA strip, it helps to actually recurse with the pointer to that
sub-strip.
Pull Request: https://projects.blender.org/blender/blender/pulls/128492
This adds a function to merge layers in original Grease Pencil geometry.
It also adds an operator to merge layers as well as some tests for the `merge_layers` function.
The operator has 3 modes:
* `Merge Down`: Combine the active layer with the layer just below (if there is one).
* `Merge Group`: Combine all the layers in a group into one single layer and remove
the group. Can be accessed in the right-click menu of groups.
* `Merge All`: Combine all the layers of the object into one single layer.
All of these can be accessed in the `Extras` menu next to the layer tree.
Pull Request: https://projects.blender.org/blender/blender/pulls/128201
The `pre` handler is called after blender internal code is done populating
the link/append context with data to be processed, and before this data
starts being linked from library files.
The `post` handler is called after blender is done linking, and
potentailly appending and/or instantiating, the requested data and all
of their dependencies.
Both handlers are called with a single argument, the link/append
context.
An new RNA sets of wrappers have been added to expose relevant info from
these internal C++ structures.
NOTE: !113658 is very similar (but tied to asset drag & drop), whereas
this PR is more general (these could probably live hand-in-hand / side-
by-side).
Implements #122357
Pull Request: https://projects.blender.org/blender/blender/pulls/128279
-----------------
Some quick py example code:
```python
import bpy
def my_handler_pre(lapp_context):
print("About to {}:\n\t".format("link" if "LINK" in lapp_context.options else "append"),
"\n\t".join("{} '{}', from libs ['{}']".format(item.id_type, item.name,
"', '".join([l.filepath for l in item.source_libraries]))
for item in lapp_context.import_items))
def my_handler_post(lapp_context):
print("{}:\n\t".format("Linked" if "LINK" in lapp_context.options else "Appended"),
"\n\t".join("{} '{}', from lib '{}'".format(item.id.id_type, item.id.name, item.source_library.filepath)
for item in lapp_context.import_items))
bpy.app.handlers.link_append_pre.append(my_handler_pre)
bpy.app.handlers.link_append_post.append(my_handler_post)
```
This fixes two memory leaks:
* Drawings were not properly freed because `MEM_delete` was called on the DNA
base type which does not have the destructor.
* `CustomData` of layers was not freed before it was overridden.
Pull Request: https://projects.blender.org/blender/blender/pulls/128476