Commit Graph

219 Commits

Author SHA1 Message Date
Jeroen Bakker
c11004579e GPU: Remove the Word OpenGL from Build Scripts
The build scripts are still referring to gpu tests as being opengl.
Although they can also use Metal or Vulkan. This PR only replaces
the work `opengl` with `gpu` for build options.

Special note is that the windows argument `with_opengl_tests` is
also replaced with `with_gpu_tests` for consistency.

Pull Request: https://projects.blender.org/blender/blender/pulls/116030
2023-12-12 16:02:29 +01:00
Paolo Amadini
da29519c7a Anim: Add regression tests for NLA strip evaluation
Adding in regression tests for NLA strip evaluation

Co-authored-by: Paolo Amadini <paolo.blender.dev@amadzone.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/109212
2023-11-20 17:52:28 +01:00
Aras Pranckevicius
0d0aad6280 IO: add STL import/export tests
Pull Request: https://projects.blender.org/blender/blender/pulls/115164
2023-11-20 11:19:50 +01:00
Lukas Tönne
ec36296913 Geometry Nodes: Test for field type inferencing
Adds a python test script for the field inferencing mechanism in geometry nodes.

Tests various combinations of field-to-value and value-to-field combinations as well as unconnected base nodes. Zones are tested because they can require multiple passes to resolve, especially when nesting.

Testing is based on socket display shapes as a proxy for field type, since the field type is not exposed in RNA yet. Likewise, testing for red links caused by field dependencies can only be done indirectly currently, because such links are not actually made invalid by the inferencing code, and just drawn red by the editor.

Pull Request: https://projects.blender.org/blender/blender/pulls/114903
2023-11-15 12:26:48 +01:00
Brecht Van Lommel
dccbc27eab Tests: add WIITH_TESTS_BATCHED option to execute Blender once per test
Some tests like cycles, sequencer and compositor batch together multiple
tests in a single Blender invocation. This makes them run faster, but
makes debugging harder. This is an option to disable that batching.

Pull Request: https://projects.blender.org/blender/blender/pulls/114603
2023-11-08 18:41:33 +01:00
Christoph Lendenfeld
40dccc1975 Anim: Unit tests for inserting keyframes
Cover the current behavior of keyframe insertion with unit tests,
so the changes planned in #113278 are less likely to break things.

Unit tests added:

InsertKeyTest
very basic test to ensure keying things by
name or with a keying set adds the right keys

VisualKeyingTest
check if visual keying produces the
correct keyframe values

CycleAwareKeyingTest
check if cycle aware keying remaps
the keyframes correctly and adds fcurve modifiers

Pull Request: https://projects.blender.org/blender/blender/pulls/114465
2023-11-07 16:17:32 +01:00
Campbell Barton
f2fcfc8730 Tests: move undo tests from SVN into tests/python/ui_simulate 2023-11-07 14:55:30 +11:00
Campbell Barton
126f3bcfc1 Tests: support running graphical tests as part of CTests
User a Blender wrapper `tests/utils/blender_headless.py` to runs a
graphical instance of Blender within a headless weston compositor.

Currently only WAYLAND is supported as a back-end, support for other
platforms is possible. The tests can run from X11 since the tests don't
depend on existing instances of X11 or WAYLAND.

- Each test runs a separate headless instance of WESTON
  since the overhead is minimal, this allows tests to run in parallel
  without interfering with each other.

- There is a CMake option WESTON_BIN, when left empty the weston
  from LIBDIR is used. Otherwise this can point to the weston binary
  installed on the users system.

- In most cases simulated events are needed to implement these tests
  (running blender with `--enable-event-simulate`).

- This commit adds 14 undo tests - simulating user interaction as well
  as undo/redo actions, ensuring the desired result is reached.
  Other kinds of UI tests could be added in the future.

Ref !114164
2023-11-07 12:40:12 +11:00
Campbell Barton
2b508f7ae3 Cleanup: cmake indentation 2023-11-04 16:41:18 +11:00
Brecht Van Lommel
f9bf2a71b4 Merge branch 'blender-v4.0-release' into main 2023-10-06 21:43:56 +02:00
Brecht Van Lommel
60ffec5a91 Tests: add dedicated directory for principled BSDF tests 2023-10-06 21:17:50 +02:00
Miguel Pozo
b4de568cc4 EEVEE-Next: Tests support
Enable tests for EEVEE Next.

As a workaround for allowing the use of EEVEE Next (still an
experimental feature) with `--factory-startup`, `arg_handle_engine_set`
enables the feature when `-E BLENDER_EEVEE_NEXT` is used.
In addition, EEVEE Next is always registered, so it's available when
calling `WM_init`.
If it's actually disabled, it will be immediately unregistered after that.

Notes:
- `get_gpu_device_type` always fails with error:
  > GPU API is not available in background mode
- Setup and tests are the same as EEVEE. There are many tests that
  only make sense for Cycles, and many EEVEE Next features that are
  not actually tested.

Pull Request: https://projects.blender.org/blender/blender/pulls/112161
2023-10-05 16:02:49 +02:00
Bastien Montagne
3d5c6dc218 Tests: Add test to open all blendfiles in current /lib/tests/ repository.
This is fairly brute force and rough, but there are quite a few old
files in there, helps a bit with versioning and readfile code testing.

Note: Five files are currently excluded since failing in debug builds
at least, most of the time for memleaks issues. The two other 'errors'
may also not be actual issues, but this needs to be investigated further.

Also, in the future, when time allows, it may be better to generate a
set of dedicated testing files, with as many official releases versions
as possible?

Re. #112649.
2023-10-04 14:15:06 +02:00
Campbell Barton
d2c271ec84 CMake: use bf_io_ prefix for IO tests
This simplifies running built-in IO tests with:

  ctest -R bf_io_

Also use "bf_io_" prefix for the libraries since it was already used
by some and it's a useful hint the libraries are used for IO.
2023-09-23 20:22:19 +10:00
Lukas Tönne
851a32adb5 Nodes: New test for node group versioning
This simply loads a blend file and tests that the node group interface
as well as a node group instance have all the expected sockets and
default values.

Pull Request: https://projects.blender.org/blender/blender/pulls/111800
2023-09-05 14:27:20 +02:00
Lukas Tönne
e071288ab2 Nodes: Panels integration with blend files and UI
Part 3/3 of #109135, #110272

Switch to new node group interfaces and deprecate old DNA and API.
This completes support for panels in node drawing and in node group
interface declarations in particular.

The new node group interface DNA and RNA code has been added in parts
1 and 2 (#110885, #110952) but has not be enabled yet. This commit
completes the integration by
* enabling the new RNA API
* using the new API in UI
* read/write new interfaces from blend files
* add versioning for backward compatibility
* add forward-compatible writing code to reconstruct old interfaces

All places accessing node group interface declarations should now be
using the new API. A runtime cache has been added that allows simple
linear access to socket inputs and outputs even when a panel hierarchy
is used.

Old DNA has been deprecated and should only be accessed for versioning
(inputs/outputs renamed to inputs_legacy/outputs_legacy to catch
errors). Versioning code ensures both backward and forward
compatibility of existing files.

The API for old interfaces is removed. The new API is very similar but
is defined on the `ntree.interface` instead of the `ntree` directly.
Breaking change notifications and detailed instructions for migrating
will be added.

A python test has been added for the node group API functions. This
includes new functionality such as creating panels and moving items
between different levels.

This patch does not yet contain panel representations in the modifier
UI. This has been tested in a separate branch and will be added with a
later PR (#108565).

Pull Request: https://projects.blender.org/blender/blender/pulls/111348
2023-08-30 12:37:21 +02:00
Campbell Barton
a13823057c Cleanup: format 2023-08-24 11:37:29 +10:00
Sergey Sharybin
cf8ea05e71 CMake: Rename compositor tests option to WITH_COMPOSITOR_REALTIME_TESTS
It follows the naming convention of other unit-test variables.

Pull Request: https://projects.blender.org/blender/blender/pulls/111437
2023-08-23 16:03:12 +02:00
Habib Gahbiche
9d08be1eec Realtime Compositor: add regression tests
Tests must be enabled manually using the CMake flag `WITH_COMPOSITOR_REALTIME_TEST`. Reasons are F12 for realtime compositor is experimental and buildbots have no GPU. Failing tests are excluded.

Pull Request: https://projects.blender.org/blender/blender/pulls/109878
2023-08-19 15:00:54 +02:00
Campbell Barton
5478798526 Cleanup: use lowercase cmake commands
The `Find*.cmake` modules originally used uppercase commands to match
CMake's own conventions. Since then CMake uses lower-case and even
within our own find modules, using all uppercase wasn't done
consistently. Opt for lowercase everywhere.
2023-08-17 13:15:56 +10:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Brecht Van Lommel
647f2053a9 Tests: add automated regressions tests for Hydra Storm
These are meant to test Hydra integration. Currently they are only enabled
for WITH_OPENGL_RENDER_TESTS=ON due to similar reasons as Eevee and
Workbench, which is that they require a GPU and results can be platform
dependent due to hardware and driver differences.

There are separate tests for USD and Hydra export paths. The goal is to
make these identical, but they aren't yet. So for that reason they have
separate reference renders, and there is a HTML page to compare them.

Ref #110765
2023-08-04 17:01:09 +02:00
Jacques Lucke
3d73b71a97 Geometry Nodes: new Repeat Zone
This adds support for running a set of nodes repeatedly. The number
of iterations can be controlled dynamically as an input of the repeat
zone. The repeat zone can be added in via the search or from the
Add > Utilities menu.

The main use case is to replace long repetitive node chains with a more
flexible alternative. Technically, repeat zones can also be used for
many other use cases. However, due to their serial nature, performance
is very  sub-optimal when they are used to solve problems that could
be processed in parallel. Better solutions for such use cases will
be worked on separately.

Repeat zones are similar to simulation zones. The major difference is
that they have no concept of time and are always evaluated entirely in
the current frame, while in simulations only a single iteration is
evaluated per frame.

Stopping the repetition early using a dynamic condition is not yet
supported. "Break" functionality can be implemented manually using
Switch nodes in the  loop for now. It's likely that this functionality
will be built into the repeat zone in the future.
For now, things are kept more simple.

Remaining Todos after this first version:
* Improve socket inspection and viewer node support. Currently, only
  the first iteration is taken into account for socket inspection
  and the viewer.
* Make loop evaluation more lazy. Currently, the evaluation is eager,
  meaning that it evaluates some nodes even though their output may not
  be required.

Pull Request: https://projects.blender.org/blender/blender/pulls/109164
2023-07-11 22:36:10 +02:00
Jacques Lucke
9535248911 Tests: support simulation nodes regression tests
Geometry nodes supports simulation nodes which allows later frames to depend
on previous frames. The existing geometry nodes regression tests only evaluated
the node tree at a single frame and therefore couldn't test the correct behavior of
simulations.

This adds a new kind of regression test that evaluates the scene at multiple
consecutive frames and then checks if the last frame matches.

Pull Request: https://projects.blender.org/blender/blender/pulls/109046
2023-06-16 10:00:55 +02:00
Campbell Barton
49594c37ae License headers: use SPDX-FileCopyrightText for CMake files 2023-06-14 23:36:23 +10:00
Aras Pranckevicius
23afc6161c IO: remove OBJ and PLY Python add-ons (#104503, #104504)
With C++ based built-in implementations having both more features
and way better performance, it's time to retire the add-ons. Implements
#104503 and #104504.

Pull Request: https://projects.blender.org/blender/blender/pulls/108440
2023-05-30 21:41:26 +02:00
Sergey Sharybin
ec7c1a6e0a Add light group tests category to Cycles
Pull Request: https://projects.blender.org/blender/blender/pulls/108424
2023-05-30 14:37:42 +02:00
Bastien Montagne
9c15058d0b Merge branch 'blender-v3.6-release' 2023-05-26 18:53:47 +02:00
Bastien Montagne
4c5998ee0b Unittest: Add very basic 'old file loading' test.
Use existing `lib/tests/libraries_and_linking/library_test_scene.blend`
essentially as 'file loads without error' test. Also does very basic
proxy -> liboverrides conversion check.

This test could be extended a lot, but just opening this file already
allowed to identify three bugs in current 3.6/main code, and an issue in
an upcoming refactor of the readfile code...
2023-05-26 18:43:19 +02:00
Sergey Sharybin
ba3f26fac5 Cycles: light and shadow linking
With light linking, lights can be set to affect only specific objects in the
scene. Shadow linking additionally gives control over which objects acts a
shadow blockers for a light.

Usage:
https://wiki.blender.org/wiki/Reference/Release_Notes/4.0/Cycles

Implementation:
https://wiki.blender.org/wiki/Source/Render/Cycles/LightLinking

Ref #104972
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
2023-05-24 14:11:47 +02:00
Campbell Barton
0099f51cdd Cleanup: sort file, uppercase booleans, add missing headers
Also update files to ignore for check_cmake.
2023-05-17 13:13:10 +10:00
Jesse Yurkovich
aa3bdfd76a Image: Use OpenImageIO for loading and saving a variety of image formats
This checkin will use OIIO to replace the image save/load code for BMP,
DDS, DPX, HDR, PNG, TGA, and TIFF.

This simplifies our build environment, reduces binary duplication,
removes large amounts of hard to maintain code, and fixes some bugs
along the way.

It should also help reduce rare differences between Blender and Cycles
which already uses OIIO for most situations. Or potentially makes them
easier to solve once discovered.

This is a continuation of the work for #101413

Pull Request: https://projects.blender.org/blender/blender/pulls/105785
2023-04-12 05:22:26 +02:00
Brecht Van Lommel
1658b8ab46 Fix Cycles Metal failing when run in parallel, always run serial
The command buffer fails to execute, the cause is unknown. It does not
appear to be related to the binary archive cache as disabling that does
not prevent the issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/106328
2023-03-30 19:46:49 +02:00
Jesse Yurkovich
7699c7407d Tests: Add tests for image format saving and loading
This adds saving and loading tests for our supported image formats.

**Saving - bf_imbuf_save.py**
There are 2 template images which are loaded anew for each file save
attempt.  One is an 8-bit RGBA image and the other 32-bit. This is
required as many formats use a variety of factors to determine which of
`ibuf->rect` or `ibuf->rectfloat` to use for processing.  The templates
are constructed to have alpha transparency as well as values > 1 (or
clamped to 1 for the case of the 8-bit template).

Test flow:
 - Load in an appropriate template image
 - Save it to the desired format with the desired set of options
 - Compare against the reference image

Notes:
 - 98 references are used totaling ~3.6MB
 - 10-12 second test runtime
 - Templates can be reconstructed with the create-templates.blend file

**Loading - bf_imbuf_load.py**
Test flow:
 - Load in each of the reference images
 - Save them back out as .exr
 - Save additional metadata to a secondary file (alpha mode, colorspace etc)
 - Compare the saved out .exr with another set of reference .exrs
 - Compare the saved out file metadata with set of reference metadata

Notes:
 - 98 exr references are used totaling ~10MB
 - 10-12 second test runtime as well

A HTML report is not implemented. The diff output organization is very
similar to the other tests so it should be somewhat easy to do in the
future if we want.

The standard set of environment variables are implemented for both:
BLENDER_TEST_UPDATE, BLENDER_VERBOSE, and BLENDER_TEST_COLOR

Pull Request #104442
2023-02-20 19:06:38 -08:00
Michael B Johnson
5040c39d1a Fix T103354: Author extents on UsdGeomMesh
A properly authored USD file will have the extent attribute authored on all prims conforming to UsdGeomBoundable.
This cached extent information is useful because it allows the 3D range of prims to be quickly understood without reading potentially large arrays of data. Note that because the shape of prims may change over time, extent attributes are always evaluated for a given timecode.

This patch introduces support for authoring extents on meshes and volumes during export to USD.

Because extents are common to multiple kinds of geometries, the main support for authoring extents has been placed in USDAbstractWriter, whose new author_extent method can operate on any prim conforming to pxr::UsdGeomBoundable. The USD library already provides us the code necessary to compute the bounds for a given prim, in pxr::UsdGeomBBoxCache::ComputeLocalBound.
Note that not all prims that are imageable are boundable, such as transforms and cameras.

For more details on extents, see https://graphics.pixar.com/usd/release/api/class_usd_geom_boundable.html#details.

Note that when new types of geometries are introduced, such as curves in https://developer.blender.org/D16545, we will need to update the USD writer for that geometry such that it calls this->author_extent.

Update on Feb 2: This patch has been updated to include a unit test to ensure authored extents are valid. This test requires new test assets that will need to be submitted via svn. The test assets are attached in the d16837_usd_test_assets.zip file. To use, unzip and merge the contents of this zip into the lib/tests/usd folder.

This unit test also addresses #104269 by validating compliance of exported USD via UsdUtils.ComplianceChecker.

Pull Request #104676
2023-02-14 12:11:53 +01:00
Jacques Lucke
85908e9edf Geometry Nodes: new Interpolate Curves node
This adds a new `Interpolate Curves` node. It allows generating new curves
between a set of existing guide curves. This is essential for procedural hair.

Usage:
- One has to provide a set of guide curves and a set of root positions for
  the generated curves. New curves are created starting from these root
  positions. The N closest guide curves are used for the interpolation.
- An additional up vector can be provided for every guide curve and
  root position. This is typically a surface normal or nothing. This allows
  generating child curves that are properly oriented based on the
  surface orientation.
- Sometimes a point should only be interpolated using a subset of the
  guides. This can be achieved using the `Guide Group ID` and
  `Point Group ID` inputs. The curve generated at a specific point will
  only take the guides with the same id into account. This allows e.g.
  for hair parting.
- The `Max Neighbors` input limits how many guide curves are taken
  into account for every interpolated curve.

Differential Revision: https://developer.blender.org/D16642
2023-01-20 12:09:38 +01:00
Campbell Barton
66dee44088 CMake: quiet references to undeclared variable warnings
These warnings can reveal errors in logic, so quiet them by checking
if the features are enabled before using variables or by assigning
empty strings in some cases.

- Check CMAKE_THREAD_LIBS_INIT is set before use as CMake docs
  note that this may be left unset if it's not needed.
- Remove BOOST/OPENVDB/VULKAN references when disable.
- Define INC_SYS even when empty.
- Remove PNG_INC from freetype (not defined anywhere).
2023-01-19 17:10:42 +11:00
Brecht Van Lommel
589cbbf0e3 Tests: test availability of new bundled Python libraries
Differential Revision: https://developer.blender.org/D16733
2023-01-09 13:42:56 +01:00
Brecht Van Lommel
ebff39d5bb Build: make running executables as part of build/tests work with shared libs
Ensure the environment is set up for blender_test, idiff and oslc so that they
can find the required shared libraries.

Also deduplicate add_bundled_libraries() between Linux and macOS.

Includes contributions by Ray Molenkamp and Brecht Van Lommel.

Ref T99618
2022-12-07 15:28:17 +01:00
Jacques Lucke
ca2ca0ce5d Geometry Nodes: add instance test category 2022-12-05 17:56:47 +01:00
Jacques Lucke
44ab02fc5c Geometry Nodes: add texture regression test category 2022-12-05 12:06:18 +01:00
Wannes Malfait
e83f46ea76 Geometry Nodes: Use Mesh instead of BMesh in split edges node
Rewrite the edge split code to operate directly on Mesh instead
of BMesh. This allows for the use of multi-threading and makes
the node around 2 times faster. Around 15% of the time is spent
just on the creation of the topology maps, so these being cached
on the mesh could cause an even greater speedup. The new node
gave identical results compared to the BMesh version on all the
meshes I tested it on (up to permutation of the indices).

Here are some of the results on a few simple test cases:
(Intel i7-7700HQ (8 cores) @ 2.800GHz , with 50% of edges selected)
|       | 370x370 UV Sphere | 400x400 Grid | Suzanne 4 subdiv levels |
| ----- | ----------------- | -------------- | --------------------- |
| Mesh  | 89ms              | 111ms          | 76ms                  |
| BMesh | 200ms             | 276ms          | 208ms                 |

Differential Revision: https://developer.blender.org/D16399
2022-11-20 15:42:10 -06:00
Hans Goudey
1ea169d90e Mesh: Move loose edge flag to a separate cache
As part of T95966, this patch moves loose edge information out of the
flag on each edge and into a new lazily calculated cache in mesh
runtime data. The number of loose edges is also cached, so further
processing can be skipped completely when there are no loose edges.

Previously the `ME_LOOSEEDGE` flag was updated on a "best effort"
basis. In order to be sure that it was correct, you had to be sure
to call `BKE_mesh_calc_edges_loose` first. Now the loose edge tag
is always correct. It also doesn't have to be calculated eagerly
in various places like the screw modifier where the complexity
wasn't worth the theoretical performance benefit.

The patch also adds a function to eagerly set the number of loose
edges to zero to avoid building the cache. This is used by various
primitive nodes, with the goal of improving drawing performance.
This results in a few ms shaved off extracting draw data for some
large meshes in my tests.

In the Python API, `MeshEdge.is_loose` is no longer editable.
No built-in addons set the value anyway. The upside is that
addons can be sure the data is correct based on the mesh.

**Tests**
There is one test failure in the Python OBJ exporter: `export_obj_cube`
that happens because of existing incorrect versioning. Opening the
file in master, all the edges were set to "loose", which is fixed
by this patch.

Differential Revision: https://developer.blender.org/D16504
2022-11-18 16:05:06 -06:00
Sergey Sharybin
3153bd0f5d SVG: Add more sophisticated test suit
This test suit tests SVG on a big files, as opposite of testing one
specific aspect of the standard by atomic files.
2022-11-10 11:04:30 +01:00
Campbell Barton
b320597697 Tests: don't create byte-code cache when calling Python from SVN
Creating `__pycache__` directories in SVN's lib/ directory can cause
updating SVN to fail. Add the -B flag when TEST_PYTHON_EXE from LIBDIR
is used so so Python doesn't generate this cache.
2022-11-03 11:51:52 +11:00
Sergey Sharybin
223ba59cb0 Beginning of automated SVG regression test
This commit contains the CTest integration.

Starting with the very simple tests for the recent fixes in the
io_corve_svg addon which were related on closing path.

The idea is to use same framework as what we use for render tests
to make it easily visible what aspect of SVG changed or broke.

In order to achieve this both .blend and .svg files are used.
The .svg file defines the exact subject of test, and the .blend
file defines camera, and possibly material.

The longer term idea is to have a number of atomic tests for a
specific SVG features to help isolating problematic areas, as
well as a more comprehensive tests to perform QA.
2022-10-11 15:03:09 +02:00
Sebastian Herhoz
75a6d3abf7 Cycles: add Path Guiding on CPU through Intel OpenPGL
This adds path guiding features into Cycles by integrating Intel's Open Path
Guiding Library. It can be enabled in the Sampling > Path Guiding panel in the
render properties.

This feature helps reduce noise in scenes where finding a path to light is
difficult for regular path tracing.

The current implementation supports guiding directional sampling decisions on
surfaces, when the material contains a least one diffuse component, and in
volumes with isotropic and anisotropic Henyey-Greenstein phase functions.

On surfaces, the guided sampling decision is proportional to the product of
the incident radiance and the normal-oriented cosine lobe and in volumes it
is proportional to the product of the incident radiance and the phase function.

The incident radiance field of a scene is learned and updated during rendering
after each per-frame rendering iteration/progression.

At the moment, path guiding is only supported by the CPU backend. Support for
GPU backends will be added in future versions of OpenPGL.

Ref T92571

Differential Revision: https://developer.blender.org/D15286
2022-09-27 15:56:32 +02:00
Campbell Barton
998ace3463 Cleanup: use lowercase function calls & macros in for CMake
This is already the case for most CMake usage.
Although some find modules are an exception to this, as they were
originally maintained externally they use some different conventions.

Also corrected bad indentation in: intern/cycles/CMakeLists.txt
2022-09-23 14:33:44 +10:00
Omar Emara
9990792e87 Compositor: Rename compositor build option
Currently, the compositor can be disabled using the WITH_COMPOSITOR
build option. Since, we intent to always build the realtime compositor,
we need to make the distinction between both compositors clear.

So this patch renames the option to WITH_COMPOSITOR_CPU. Additionally,
the check for the option was moved inside the compositor modules' own
CMake file in preparation for the realtime compositor code.

Differential Revision: https://developer.blender.org/D15622

Reviewed By: Jeroen Bakker, Ray Molenkamp
2022-08-09 15:59:56 +02:00
Campbell Barton
ae6a4fcc7a Tests: add test to ensure restricted py-driver execution is working
Add internal function (only used for testing at the moment)
`_bpy._driver_secure_code_test`.

Add test `script_pyapi_bpy_driver_secure_eval` to serves two purposes:

- Ensure expressions that should be insecure remain so when upgrading
  Python or making any changes in this area.

- Ensure new versions of Python don't introduce new byte-codes that
  prevent existing expressions from being executed
  (happened when upgrading from 3.7, see [0]).

[0]: dfa5201763
2022-07-12 16:11:19 +10:00