Accessing data through RNA should never implicitely create it. Objects'
and particles' forcefields and collision settings were doing this.
Note that UI code also had to be tweaked to properly handle `None`
(NULL) cases.
Differential Revision: https://developer.blender.org/D11341
This node can change all faces that use a specific material to use a
different material. Using this node is significantly more efficient
than creating a selection from all faces with a specific material
index and then using the Material Assign node.
Ref T88055.
Differential Revision: https://developer.blender.org/D11325
Previously, the "follow path constraint" and "follow parented curve"
were clamped. This restriction was lifted in rBcf2baa585cc8
Add back an option to get the old behavior in the "Path animation" settings.
Reviewed By: Sybren
Differential Revision: http://developer.blender.org/D11263
Since version 2.80, the annotations of the Scene strip were not displayed in VSE. Also, the UI panel was`Grease Pencil` and must be `Annotation`
The problem was the offscreen render hasn't evil_CTX and the section of the annotation was never called.
Differential Revision: https://developer.blender.org/D11329
Use bone rotation order to compute the baked rotation. This fixes a bug
introduced in rB0e85d701c654, where the object rotation order was
applied to the bone.
Maniphest Tasks: T88359, T86193
Reviewed By: sybren, GuiltyGhost, #animation_rigging
Differential Revision: https://developer.blender.org/D11282
This node is similar to the Value and Vector node.
It just provides a way to use the same material in multiple nodes
without exposing it outside of a node group.
Differential Revision: https://developer.blender.org/D11305
This adds a new Material Assign node. It can be used to change the
material used by an existing mesh or to assign a material to a mesh
that has been generated from scratch.
Differential Revision: https://developer.blender.org/D11155
- Used try/except instead of a poll function.
- The error case referenced a non-existent error handling module.
Prefer poll functions over exception handling where possible,
also having an operators logic in a try block isn't good practice
as it can hide more serious errors in the code.
Note that duplicate pencil settings access should be moved into a
utility function. This can be part of a separate cleanup.
Collada shaders with black <specular> should import with Specular=0.
(A missing <specular> is the same as black.)
The general specular conversion is hard, but this case is common and easy.
Fixes the specular for all <constant>/<lambert> shaders, and <blinn>/<phong>
shaders with black/omitted <specular>. Before this they all looked too "shiny".
Reviewed By: gaiaclary
Differential Revision: https://developer.blender.org/D10939
Now the operators work like other areas of Blender using the list of selected objects.
Also, the name has been changed to:
```Layers:
- Copy Layer to Selected
- Copy All Layers to Selected
Materials:
- Copy Material to Selected
- Copy All Materials to Selected```
Reviewed By: mendio, pablovazquez, pepeland
Differential Revision: https://developer.blender.org/D11216
- Matches changes in Python 3.x dictionary methods.
- Iterating now raises a run-time error if the property-group changes
size during iteration.
- IDPropertyGroup.iteritems() has been removed.
- IDPropertyGroup View & Iterator types have been added.
- Some set functionality from dict_keys/values/items aren't yet
supported (isdisjoint method and boolean set style operations).
Proposed as part of T85675.
An emission texture is currently connected to the Base Color socket. It should connect to the Emission socket, like a constant does.
Reviewed By: gaiaclary
Differential Revision: https://developer.blender.org/D10990
'Preferences' is the term used elsewhere in Blender so this commit makes
the option more consistent.
In the future, the "default" target could be changed to something more
descriptive.
Add translation/rotation/scale parameters for custom bones shapes. The
new scale is a 3D vector `custom_shape_scale_xyz`, and replaces the
`custom_shape_scale` float.
Reviewed By: #animation_rigging, sybren, zeddb
Differential Revision: https://developer.blender.org/D10974
Update the "current value" of the Shape Key blend amount when value is
not within the min/max range. New function `rna_ShapeKey_update_minmax`
used to update and clamp the current value.
Reviewed By: mano-wii, lichtwerk, #animation_rigging, sybren
Maniphest Tasks: T54339
Differential Revision: https://developer.blender.org/D11071
The Cycle-Aware Keying option was added in 2.8 and is used
to allow keyframing over cyclic F-Curves without disturbing
the cycle (e.g. overwriting an end keyframe updates both ends).
This effect is not limited to auto keyframing and is applied
to any key insertion, but when the popovers were rearranged
it was put in the Auto-Keyframing related one for some reason.
This is misleading, especially since because of that the
option is incorrectly greyed out when auto keyframing is
disabled, so move it to the generic Keyframing popover.
Differential Revision: https://developer.blender.org/D11213
This node generates a naturally parametarized (even length edge) poly
spline version of every spline in the input. There are two modes,
"Count", and "Length". These are similar to the same options for the
line primitive node in end points mode.
I implemented this instead of a "Sample Points" node, because for this
operation it's trivial to keep the result as a curve, which is nice
since it increases flexibility, and because it can make instancing
simpler, i.e. using the transforms of each evaluated point rather than
requiring the construction of a "rotation" attribute.
Differential Revision: https://developer.blender.org/D11173
Now it's possible to append materials of one grease pencil object into another one. The operator allows active material or all materials.
Also, the Layer Copy To Object has been renamed to Layer Append to Object to keep consistency and now allows to append all layers at once.
This adds `parallel_for` to the Attribute Curve Map node to improve performance.
Grain size set to 512.
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D11194
This node has the same functionality as the color and vector curve
mapping nodes in the shader editor. Here is works on every value for
the selected attribute, and it can also output a float value. Other
than that, the implementation is quite straightforward-- almost
completely boilerplate code.
Differential Revision: https://developer.blender.org/D10921
This option should always be available. Even if it does not affect the
current object depending on its mode, it affects the rest of the geometry
of the scene.
The rest of the options also work this way. For example, a grease pencil
object does not have face orientation, but the ovelay option is still
there for the rest of the scene.
Reviewed By: JulienKaspar, HooglyBoogly
Maniphest Tasks: T83398
Differential Revision: https://developer.blender.org/D10215
Partial fix for T81751 which exposes multiple playback performance
issues. Previously the cache was limited to 30 frames, without a way to
increase the cache for smooth playback with files that are slow to load.
Now the animation plays back smoothly once loaded into cache.
The cache limit from the system preference is used
when the player is launched from Blender.
A new player argument `-c <cache_limit>` was added to support this.
The `file.execute` operator would early-exit because the mouse wasn't hovering
the file list. Caused by 4ba9d7d71e.
Although simpler solutions would have been possible, I decided it's better to
split add a new operator for executing based on the mouse (for double-clicking
files), to separate that from the window level execute operator
(`file.execute`). This allows more control and we can get rid of the implicit
assumption that the keymap would call `file.select` on mouse-press, and
`file.execute` on double-click, for the double-click behavior to work. The cost
is that we execute the file selection & activation logic twice on the
double-click, but that shouldn't be an issue at all.
Also removes the `need_active` property from the `file.execute` operator.
That's ancient and wasn't implemented well anyway.
To be clear, reason this fixes the bug is that `file.execute` works entirely
with the `execute()` callback now and doesn't early-exit based on the mouse
position anymore.
Might trigger warnings about the `need_active` property not being found for
custom keymaps. These can be ignored and the property can safely be removed
from the keymap. I don't expect other keymap breakages.
Match the output to the prefilled bug report script's output.
Make the output file self-contained.
Reviewed By: lichtwerk
Differential Revision: https://developer.blender.org/D11144
Internally, when using Fill brush a dilate of the filled area was done, but this was hardcoded to 1 pixel.
In some situations, this was not enough, so now the value is accesible in the UI and can be set with different values.
Also, as this value is more used than `Leak Size`, the new Dilate is on Topbar, and Leak Size has been moved to Advanced panel.