Commit Graph

8198 Commits

Author SHA1 Message Date
Campbell Barton
8a8cb2c3ef minor formatting edits 2011-12-21 04:56:04 +00:00
Campbell Barton
57e6ac47a0 use TRUE/FALSE rather then 1/0, no functional changes. 2011-12-21 03:33:32 +00:00
Campbell Barton
c5f8669112 fix error in own recent merge 2011-12-21 00:47:59 +00:00
Campbell Barton
45b9a5a3e1 more mirror cleanup
- remove BMBVH_FindClosestVertTop
- update select mirror operator to EDBM_CacheMirrorVerts
2011-12-21 00:09:44 +00:00
Campbell Barton
cc551b4189 svn merge ^/trunk/blender -r42776:42778 2011-12-20 23:17:24 +00:00
Campbell Barton
0e4f1ad43d topo mirror and sync with minor edits made to bmesh, no functional changes 2011-12-20 23:14:29 +00:00
Campbell Barton
1fef05084e svn merge ^/trunk/blender -r42761:42776 2011-12-20 22:08:24 +00:00
Campbell Barton
deb3b7e282 replace editmode topo mirror function from the one in trunk (ED_mesh_mirrtopo_init) 2011-12-20 22:01:11 +00:00
Campbell Barton
cceef0d44f svn merge ^/trunk/blender -r42759:42761 2011-12-20 21:28:57 +00:00
Bastien Montagne
738fdc7b6f New modifier type: eModifierTypeType_NonGeometrical, for modifiers affecting CustomData layers only (e.g. UVProject and WeightVG ones).
Also, allow applying to obdata those modifiers, even with shapekeys, but do not allow applying them *as* shapekey (as shapekeys do not have CD layers).

Fix [#29636] Vertex Weight Mix modifier "apply" button don't work.

Note: applying whit shape keys currently always uses base shape, not current one (for apply to obdata as well as apply to shapekey), but this is another topic...
2011-12-20 14:15:59 +00:00
Campbell Barton
57ed2fd1c1 svn merge ^/trunk/blender -r42757:42759 2011-12-20 10:59:56 +00:00
Campbell Barton
b70174cb93 move topology mirror out into its own functions - needed for bmesh branch so we can use then for bmeshes own internal mirror calculations. 2011-12-20 10:05:58 +00:00
Sergey Sharybin
2f9925f913 Get rid of hardcoded structure definition in DM drawing callbacks
Structures passing to DM callbacks as userData used to be defined in both callee
and callbacks itself which made it difficult and unsafe to add new properties
to user data.

Added typedefs for this structures and use them in callbacks and callee functions.
2011-12-20 08:47:36 +00:00
Campbell Barton
84b58df85a svn merge ^/trunk/blender -r42742:42757 2011-12-20 08:09:46 +00:00
Campbell Barton
a7a6049978 minor edits to previous commit & set VKey to toggle vertex select in weight paint mode. 2011-12-20 02:04:35 +00:00
Campbell Barton
efb4eff353 svn merge ^/trunk/blender -r42722:42742 2011-12-20 01:33:14 +00:00
Michael Fox
84a58fd7e9 Patch #27085, Restore old 2.49 TAB behaviour for window splitting, by Andre Oliveira
Now this patch only applies to RMB window splitting not the click and drag as that would cause confusion and big mess
2011-12-20 00:46:55 +00:00
Brecht Van Lommel
a64d92eb13 Fix #29655: keyboard shortcuts missing from text editor text menu, and removed
confirmation popup for creating new text datablock.
2011-12-19 14:23:19 +00:00
Lukas Toenne
26b3dfa30e Automatically hide unused (=unlinked) node sockets in collapsed ("hidden") nodes. This is to make nodes with many sockets cleaner and simpler, which is the purpose of collapsing nodes in the first place.
The hiding code uses the SOCK_IN_USE flags already present. These were only temporarily set by the shader node code for determining needed texture coordinate types. Now they are used persistently and updated along with the sock->link pointers.
2011-12-19 12:04:05 +00:00
Lukas Toenne
a9f0266448 Display button for hiding unused node sockets in the side bar, as an alternative to the removed node header button. 2011-12-19 11:55:35 +00:00
Campbell Barton
2457d4f5ab svn merge ^/trunk/blender -r42680:42722 2011-12-19 10:40:48 +00:00
Campbell Barton
32896bbf59 remove unneeded NULL check in ui_searchbox_create() which confuses static checkers since the values used later. 2011-12-18 22:42:43 +00:00
Lukas Toenne
24785cc16a Removed buttons in node headers for hiding unused sockets and for hiding the (non-socket) option buttons. These are rarely used buttons that only complicate the UI. Alternatively these operators can still be accessed in the Node menu of the node editor window, "Toggle Hidden Node Sockets" and "Toggle Node Options" respectively. 2011-12-18 17:59:04 +00:00
Lukas Toenne
a885d8aee6 Fix for toggle buttons in node headers.
The buttons for "hiding" (collapsing) a node, hiding unlinked sockets, additional options, the preview and for opening a node group were all using a custom mouse test function, which was broken. They now use actual buttons instead of just displaying icons. Before executing the respective operators the button's node has to be selected and activated, so the buttons use an intermediate handle function, which selects the node and then calls the operator.
2011-12-18 12:51:50 +00:00
Bastien Montagne
74a1123059 Quite some compiler warnings... 2011-12-17 16:22:08 +00:00
Jason Wilkins
04fbfc2179 Calculation of the center and normal for sculpting would ignore whether the sculpting tool is using the current vertex positions/normals or the positions/normals from before the current edit. Most of the time this will lead to subtle and hard to predict differences from what a user might expect. There was sum testing and discussion about at the end of last summer and even some screen shots showing the difference. I'm going to go ahead and apply this since I do not think it is controversial. 2011-12-17 03:49:39 +00:00
Campbell Barton
84236c2502 use 2d copy functions with UV's in more places. 2011-12-17 03:46:38 +00:00
Campbell Barton
5c6ee6b523 svn merge ^/trunk/blender -r42670:42680 2011-12-17 02:41:53 +00:00
Brecht Van Lommel
994f4bb3f7 Code cleanup: fix a few warnings (>= 0 and == -1 tests on unsigned types). 2011-12-17 01:13:02 +00:00
Campbell Barton
ad96dacbc5 style edit only - move parenthesis onto second line of function definition (in keeping with most of blenders code)
also split some long lines in own code.
2011-12-17 00:52:36 +00:00
Joerg Mueller
9276fb479e Automatically update sound animation cache when doing a mixdown. 2011-12-17 00:22:15 +00:00
Brecht Van Lommel
4d6c34462c Fix #29640: make duplicates release keep hierarchy and parent properties not
working for multiple objects.

ID.newid only worked for one object, now it uses a hash instead.
2011-12-16 23:56:18 +00:00
Campbell Barton
db6cb30941 svn merge ^/trunk/blender -r42669:42670 2011-12-16 23:50:55 +00:00
Campbell Barton
e5b1f9c28d svn merge ^/trunk/blender -r42660:42669 2011-12-16 23:26:29 +00:00
Brecht Van Lommel
5fa014ff02 Fix #29569: region expander widget drawing poorly antialiased. 2011-12-16 22:00:53 +00:00
Brecht Van Lommel
3311164b24 Math lib: matrix multiplication order fix for two functions that were
inconsistent with similar functions & math notation:

mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)

For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
Campbell Barton
ce8f64d9f9 de-duplicate parent loop checking function 2011-12-16 10:39:43 +00:00
Campbell Barton
68dd398063 remove duplicate if'0'd functions, same versions are in drawarmature.c.
also added note of function to de-duplicate.
2011-12-16 10:30:53 +00:00
Sergey Sharybin
e9ab58ad8f Fixed incorrect usage of enum as integer 2011-12-16 10:18:59 +00:00
Campbell Barton
2253b63c97 static functions for getting power of 2 values were being copied about too much, add to the BLI_math api.
- is_power_of_2_i
- power_of_2_min_i
- power_of_2_max_i
2011-12-16 09:25:07 +00:00
Campbell Barton
d39adcb478 minor cleanup to mirror code
- MirrTopoPair.hash was 'long' when only needed to be 'int'
- use 'intptr_t' rather than 'long' when the value is cast back to a pointer.
2011-12-16 07:27:56 +00:00
Campbell Barton
d46712cd29 svn merge ^/trunk/blender -r42655:42660 2011-12-16 04:16:52 +00:00
Campbell Barton
724868b400 fix [#29620] Topology Mirror: not refreshing vertex UUIDs 2011-12-16 04:01:08 +00:00
Campbell Barton
eb09043411 fix [#29626] Warp tool: stuck Angle value 2011-12-16 03:45:44 +00:00
Campbell Barton
862dc635ed svn merge ^/trunk/blender -r42617:42655 2011-12-15 23:59:02 +00:00
Sergey Sharybin
0dbd9ea73f CURVE_OT_extrude doesn't have type property, not sure where it came from here. 2011-12-15 19:32:57 +00:00
Sergey Sharybin
ca9ae04220 Fix #29615: Crash during undo after toggling "Float buffer" in image paint mode
Crash was caused by different types of buffers stored in tile in undo stack and in
image itself. Store type of buffer in tile, so byte tile wouldn't be applying on
float image anymore.
2011-12-15 08:01:49 +00:00
Sergey Sharybin
9e4d9e066a Fix #29577: repeat curve duplication not working in 2.60(as well as 2.61rc1)
Issue was caused by direct call of transforn operator from extrude and duplicate,
made them macro of duplicate/exturde and transform, so now repeating works nicely.
2011-12-15 07:54:13 +00:00
Campbell Barton
27a56719a8 minor vertex group edits
* when freeing a deform weight, use one less memcpy call.
* vgroup_delete_object_mode(), was looping on the deform verts twice when it didn't need to.
2011-12-14 23:53:46 +00:00
Campbell Barton
40a2c1a292 more vertex weight edits,
* replace inline loops with api calls.
* change constraints so verts with 0.0 weight are ignored like they are everywhere else.
2011-12-14 22:54:38 +00:00