Commit Graph

4811 Commits

Author SHA1 Message Date
Campbell Barton
8301cbd64f Cleanup: remove unused "Gizmo" & "Header" keymaps 2021-03-14 18:08:05 +11:00
Campbell Barton
2919c4bf9d Cleanup: use explicit check for WM_KEYMAP_UPDATE_RECONFIGURE
A block of code ran when `wm_keymap_update_flag` was non-zero,
replace this with explicit flag check since it wasn't
immediately obvious which flag needed to be set.
2021-03-14 18:08:05 +11:00
Campbell Barton
d2f4fc8275 WM: support loading keymaps in background mode
While this still isn't done by default on startup,
activating a key-config will load it as expected.

Needed to perform key-map loading tests in background mode.
2021-03-14 18:00:15 +11:00
Campbell Barton
2a5f22c1af Cleanup: set the window manager to the updated context on load
While this happened to be corrected by code that runs afterwards,
leaving this in an invalid state could cause problems in the future.
2021-03-12 16:13:36 +11:00
Julian Eisel
8c6337e587 Fix missing UI updates, caused by own earlier commit
Caused by 46aa70cb48.

RNA would send property update notifiers with the owner ID as `reference` data.
Since above's commit we'd only send the notifiers to editors if the reference
data address matches the space's address. So editors wouldn't get the notifiers
at all.

The owner ID for space properties is always the screen AFAIK. So allow
notifiers with the screen as reference to be passed to editors as well, think
this is reasonable to do either way.

For example, steps to reproduce were:
* Open Asset Browser
* Mark some data-blocks of different types as assets (e.g. object & its
  material)
* Switch between the categories in the Asset Browser. The asset list wouldn't
  be updated.
2021-03-11 18:47:14 +01:00
Julian Eisel
46aa70cb48 UI: Avoid unnecessary redraws of unrelated editors on space changes
When adding a notifier, `reference` data can be passed. The notifier system
uses this to filter out listeners, for example if data of a scene changes,
windows showing a different scene won't get the notifiers sent to their
listeners.

For the `NC_SPACE` notifiers, a number of places also passed the space as
`reference`, but that wasn't used at all. The notifier would still be sent to
all listeners in all windows (and the listeners didn't use it either). Causing
some unnecessary updates (e.g. see ed2c4825d3).
With this commit, passing a space will make sure the notifier is only sent to
that exact space. Some code seems to already have expected that to be the case.

However there were some cases that passed the space as `reference` without
reason, which would break with this commit (meaning they wouldn't redraw or
update correctly).
Corrected these so they don't pass the space anymore.
2021-03-11 17:43:45 +01:00
Campbell Barton
9dfc81ccf1 Fix regression in 2cc5af9c55
The check for undo-depth increment/decrement assumed a newly loaded
window manager would have a different pointer.

This broke bl_animation_fcurves test indirectly,
the change to undo-depth caused the redo panel to attempt to popup
in background mode - which isn't supported.

Now the pointer is unchanged, the undo-depth is assumed to match
the value used when calling the operator.

The undo-depth is now properly maintained between file loads,
which is an improvement on the original behavior which reset it.
2021-03-12 03:21:39 +11:00
Campbell Barton
5b91a52944 Cleanup: spelling 2021-03-12 00:51:29 +11:00
Campbell Barton
2cc5af9c55 Fix T86431: Keep memory location of the window manager on file load
Keep the pointer location from the initial window-manager
between file load operations.

This is needed as the Python API may hold references to keymaps for e.g.
which are transferred to the newly loaded window manager,
without their `PointerRNA.owner_id` fields being updated.

Since there is only ever one window manager, keep the memory at the same location so the Python ID pointers stay valid.

Reviewed By: mont29

Ref D10690
2021-03-12 00:40:52 +11:00
Campbell Barton
2cdebf293d WM: keep the current state when a blend fails to load
Previously many operations would run on file load, even if the file
did not load. Pre/post load handlers were called, timers canceled,
all undo data freed, editors exited ... etc.

Now keep the blend file in it's current state.

This simplifies updating this area of code as there is one less
possible situation to account for.
2021-03-12 00:40:52 +11:00
Campbell Barton
5812bc7d89 Cleanup: split file read and setup into separate steps
Currently file loading performs almost all reloading logic
even in the case loading the file fails, causing the file to be in
a state that isn't well defined: undo is cleared, timers are canceled &
scripts are re-registered.
2021-03-12 00:40:52 +11:00
Campbell Barton
f7616c6eaf Cleanup: file loading/recover checks
- Don't set G.relbase_valid until the file is loaded.
- Remove unnecessary string pointer comparison.
- Remove unused filename being passed to 'setup_app_data'.
2021-03-12 00:40:25 +11:00
Julian Eisel
42c5303409 Cleanup: Typos in comments (window-manager files)
Typos from a509e79a4c. Looks like issues with an automated cleanup tool.
2021-03-11 13:06:31 +01:00
Jacques Lucke
9cb5f0a228 Spreadsheet: add boilerplate code for new editor type
This adds the initial boilerplate code that is required to introduce
the new spreadsheet editor. The editor is still hidden from the ui.

It can be made visible by undoing the change in `rna_screen.c`.

This patch does not contain any business logic for the spreadsheet editor.

Differential Revision: https://developer.blender.org/D10645

Ref T86279.
2021-03-08 16:25:08 +01:00
Campbell Barton
cfd11af981 readfile: add id_tag_extra argument
This allows adding ID tags when linking/loading data.

This is needed to implement loading non 'G.main' ID data-blocks,
see D10612.
2021-03-09 00:55:55 +11:00
Campbell Barton
09a8f5ebca Fix T86384: Click detection fails in some cases with modifiers
Regression in b5d154f400
2021-03-09 00:44:46 +11:00
Germano Cavalcante
b6c07d69e2 Fix T86106: bpy.types.SpaceView3D.draw_handler_remove(...) causes Blender to crash
The handle of a drawing callback can be removed within the drawing function itself.

This causes `var = (type)(((Link *)(var))->next` to read an invalid memory value in C.
2021-03-08 10:38:11 -03:00
Campbell Barton
b22b037229 Cleanup: rename wm_get_cursor_position
Match naming of other wm_cursor_position_* functions.
2021-03-06 18:33:54 +11:00
Campbell Barton
3bc406274b Cleanup: comments 2021-03-06 18:33:54 +11:00
Sybren A. Stüvel
fe35551df2 Asset Browser Space API: add activate_asset_by_id() function
Add an RNA function `activate_asset_by_id(asset_id: ID, deferred: bool)`
to the File Browser space type, which intended to be used to activate an
asset's entry as identified by its `ID *`. Calling it changes the active
asset, but only if the given ID can actually be found.

The activation can be deferred (by passing `deferred=True`) until the
next refresh operation has finished. This is necessary when an asset has
just been added, as it will be loaded by the filebrowser in a background
job.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D10549
2021-03-05 15:11:40 +01:00
Campbell Barton
5668901ced Cleanup: remove redundant NULL window checks handling events 2021-03-05 21:30:16 +11:00
Antonio Vazquez
99e1866712 Cleanup: Use boolean in WM_cursor_wait 2021-03-05 10:36:57 +01:00
Campbell Barton
b5d154f400 Cleanup: move check_drag & check_click out of wmEvent
These variables track the wmWindow.event_queue state,
however they were used in a way that wasn't correct.

- check_drag & check_click from wmWindow.eventstate
  were used to track the click/drag status of events handled in
  wmWindow.event_queue.
- Event's in the queue read from wmEvent.check_drag.
- Once a drag action was detected, wmWindow.eventstate.check_drag
  was disabled.

Disabling drag in the event state would not change the drag state
for values already in the event queue.

Simplify logic by moving these values into the window,
so there is one place these variables are tracked.
2021-03-05 17:10:11 +11:00
Campbell Barton
78bd155f5c Cleanup: disambiguate 'queue' struct members
The term queue isn't very descruptive on it's own, use:

- wmWindow.event_queue
- wmWindowManager.notifier_queue
2021-03-05 14:59:38 +11:00
Campbell Barton
23dfcc5ac7 Cleanup: rename event to event_type
Reserve `event` for wmEvent.
2021-03-05 14:44:28 +11:00
Campbell Barton
59889d9b4f Cleanup: rename variables in wm_event_add_ghostevent
Using both evt and event together was confusing.

Renamed:

- event_state          <- evt
- event_state_other    <- oevt
- event_other          <- oevent
- win_other            <- owin
2021-03-05 14:03:54 +11:00
Bastien Montagne
63b7ff9f4e Cleanup: Main foreach ID code: Remove MAX_LIBARRAY and improve comments.
The `MAX_LIBARRAY` define was an annoying doublon to the `INDEX_ID_MAX` enum value
now defined in `DNA_ID.h`, and it is no more useful.

And comments were somewhat outdated. Also added an explanation about
chosen order for the `INDEX_ID_<IDTYPE>` order.
2021-03-04 18:43:30 +01:00
Campbell Barton
06d33a6876 Fix Saving startup file changing paths of the current file
Saving the startup file now uses "Save Copy", so paths are preserved.
2021-03-04 20:56:17 +11:00
Campbell Barton
9fffb78343 Fix T86231: Saving startup file always remaps relative 2021-03-04 20:52:03 +11:00
Campbell Barton
d10700a3ac Cleanup: number literals 2021-03-04 16:55:50 +11:00
William Reynish
6471cf6bc8 UI: Clean up labels and descriptions: "Draw" to "Display"
In Blender, we used to use the term 'draw' to refer to information
displayed to the user. For version 2.80, it was decided to change these
instances to 'display' instead. This was to avoid the ambiguity between
end-user drawing tools and display options.

From the Oxford English Dictionary:
 - Draw: produce (a picture or diagram) by making lines and marks on
   paper with a pencil, pen, etc.
 - Display: show (data or an image) on a computer, television, or
   other screen.

Therefore, we should use draw when referring to drawing tools for
making marks, but use display when referring to information
shown/displayed to the user. From a user POV, the computer displays
certain information, whereas the user draws a mark.

Apparently this change was not implemented consistently, so this patch
changes all remaining relevant instances of "draw".

Differential Revision: https://developer.blender.org/D10551
2021-03-02 11:58:25 -06:00
Campbell Barton
c4ef90f5a0 Fix click-drag regression in fix for T86116
1638af109e &
bfc70a6a95
caused a regression with click-drag (not tweak which has it's own logic).

Restore some changes from these commits with added comments.

Minor changes from previous functionality from
39919e3532.

- `prevval` & `prevtype` are now set for all kinds of new events
  in the queue previously this was not done for some kinds of events
  (mouse wheel, ndof - for example).

- Set `prevval` & `prevtype` for other windows for mouse buttons.
2021-03-02 18:40:15 +11:00
Campbell Barton
ae96db0cf5 WM: log errors when wmWindow.eventstate values are invalid
Ensure they're working as documented (only for debug builds).
2021-03-02 17:02:57 +11:00
Campbell Barton
f8415261a6 WM: window.event_simulate now sets previous values properly
Match wm_event_add_ghostevent behavior for setting previous values.
2021-03-02 17:02:55 +11:00
Campbell Barton
bf1ee49e20 WM: use wmEvent.is_repeat instead of previous event checks
This check was added before is_repeat was supported, use this variable
instead since it's more a more reliable way of detecting held keys.

Also remove outdated comment.
2021-03-02 17:02:54 +11:00
Campbell Barton
92dac21e6b Docs: notes on wmEvent previous state struct member use 2021-03-02 17:02:54 +11:00
Germano Cavalcante
e06f5f64ae Cleanup: Use LISTBASE_FOREACH and LISTBASE_FOREACH_MUTABLE macro 2021-03-01 09:35:27 -03:00
Campbell Barton
bfc70a6a95 Fix T86116: Failure to detect click events with modifier held
Click detection logic relied on the event queue not accumulating events
as newly added events at the end of the queue adjusted
`wm->eventstate->prev{val/type}` which was then compared with events
at the front of the queue.

This made Ctrl-Click fail to detect the click as releasing Ctrl
set the previous value before the previous event was handled.

In practice this only happened in heavy scenes,
updating 10 fps or lower. It also made automated tests fail that
accumulate events before handling them.
2021-03-01 17:12:46 +11:00
Campbell Barton
d8b35219d1 WM: set previous values for events in the event queue
This makes event's prevval and prevtype usable for events in the queue.

Previously they were unused, except as a hack for modal keymap handling.

This is needed to fix T86116, where the `wm->eventstate->prev{val/type}`
are set to values from events that have not been processed.
2021-03-01 16:54:59 +11:00
Campbell Barton
8da58dc85b WM: prevent model keymap handling overwriting previous event values
`wmEvent.prevtype` & `wmEvent.prevval` were overwritten
when used in modal keymaps.

Now they are restored to their original values.
2021-03-01 16:54:59 +11:00
Campbell Barton
6de41bed2f Cleanup: move logic to copy the previous event state to a function 2021-03-01 16:54:52 +11:00
Campbell Barton
72d1545ec2 Cleanup: minor change to click detection checks
Change order of checks for more convenient click-detection debugging.
2021-03-01 12:21:57 +11:00
Campbell Barton
1638af109e WM: don't set event prevval/prevtype on cursor motion
Currently the intended behavior regarding prevval/prevtype isn't
handled consistently. However, including cursor motion causes events
in `wm->queue` and `wm->eventstate` to behave differently,
where `wm->eventstate` ignores motion (necessary for click detection).

This makes checks from `wm->eventstate` to events in the queue fail.

This reverts 39919e3532,
using the `event.type` instead of it's previous type.
This works as it includes mouse button release events.
2021-03-01 12:00:29 +11:00
Campbell Barton
e3c11b36da Fix error converting simulated events press/release to clicks
Move logic that sets previous event state into WM_event_add_simulate.
2021-02-27 22:05:01 +11:00
Bastien Montagne
de25b79ff5 Refactor: IDTypeInfo: Add owner_get to get owner of embedded IDs.
This concerns currently only collections (`master_collection` of scenes)
and root node trees. It removes the matching type-specific helpers
(`BKE_collection_master_scene_search` and `BKE_node_tree_find_owner_ID`).

No functional change expected here.

NOTE: Current implementation of `owner_get` is far from optimal, we
could probably do it better, see {T69169}.

NOTE: While it could also have it, shapekeys IDTypeInfo was left out of
this change for now. Mainly because it sould not be used currently, and
we ultimately want to demote shape keys from ID status anyway.
2021-02-25 11:39:10 +01:00
Yevgeny Makarov
4f247dba5e UI: Cleanup and fix labels and descriptions in various places
Changes include using proper and consistent grammar, simplifying
phrasing, using correct terminology, and not including python API
identifiers in tooltips.

Differential Revision: https://developer.blender.org/D9924
2021-02-24 13:25:44 -06:00
Germano Cavalcante
7972785d7b PyAPI: Fix memory leak of parameters used for python 'draw_callbacks'
When closing the blender, while the callbacks are removed, the
reference count of the object used as `customdata` is not decremented.

This commit adds two functions that correctly release the
python `draw_callbacks` before releasing all `draw_callbacks`.

Differential Revision: https://developer.blender.org/D10478
2021-02-24 11:57:29 -03:00
Harley Acheson
d447bd3e4a Fix T85638: Child Window Positioning on Multiple Monitors
Constraint of new window position can be incorrect when using multiple monitors.

Differential Revision: https://developer.blender.org/D10469

Reviewed by Brecht Van Lommel
2021-02-22 13:47:21 -08:00
Harley Acheson
9c395d6275 UI: Remove Blend Thumb Passepartout
Removal of 'camera frame' around blend file thumbnail images.

Differential Revision: https://developer.blender.org/D10490

Reviewed by Brecht Van Lommel
2021-02-22 11:52:19 -08:00
Harley Acheson
be9842f65b UI: Simplify Window Creation
Refactoring: WM_window_open() that can open different types of windows. 'New Window' with simplified layout.

Differential Revision: https://developer.blender.org/D10419

Reviewed by Brecht Van Lommel
2021-02-22 11:38:21 -08:00