The value of number sliders (e.g. the "end frame" button) wrap around to
their pre-click value when dragging them for a very long distance (e.g.
by lifting the mouse off the desk and placing it back on to keep
dragging in the same direction).
The problem is X11-specific, and due to XTranslateCoordinates using a
signed int16 behind the curtains, while its signature and the rest of
Blender uses int32. The solution is to only use XTranslateCoordinates on
(0, 0) to get the delta between the screen and client reference systems,
and applying the delta in a second step.
Differential Revision: https://developer.blender.org/D15507
When the cursor grabbing was disabled, Blender's internal location
(wmWindow.eventstate) kept the location before un-hiding.
This caused the paint cursor to show in the wrong location after
adjusting the color wheel for e.g.
Quiet warning from [0], no functional change as the this information
was always ignored.
Key release events shouldn't have associated text, this was cleared
for wmEvent's, so there is no reason to pass it from GHOST.
[0]: d6fef73ef1
- Remove references to `ISTEXTINPUT` as any keyboard event with it's
utf8_buf set can be handled as text input.
- Update references to the key repeat flag.
The `ascii` member was only kept for historic reason as some platforms
didn't support utf8 when it was first introduced.
Remove the `ascii` struct members since many checks used this as a
fall-back for utf8_buf not being set which isn't needed.
There are a few cases where it's convenient to access the ASCII value
of an event (or nil) so a function has been added to do that.
*Details*
- WM_event_utf8_to_ascii() has been added for the few cases an events
ASCII value needs to be accessed, this just avoids having to do
multi-byte character checks in-line.
- RNA Event.ascii remains, using utf8_buf[0] for single byte characters.
- GHOST_TEventKeyData.ascii has been removed.
- To avoid regressions non-ASCII Latin1 characters from GHOST are
converted into multi-byte UTF8, when building X11 without
XInput & X_HAVE_UTF8_STRING it seems like could still occur.
While GHOST/SDL doesn't support non-ASCII text input,
use the UTF8 buffer to be consistent with all other back-ends.
Move the conversion from SDL_KeyboardEvent to ASCII into a function.
Also only lookup this value on key press (not release).
Simplify logic for initializing the wl_buffer, ensure the cursors
custom data is never heft in a half initialized state.
Also remove the need for multiple calls to close when handling errors.
Add logging to all Wayland listener callbacks as it can be difficult
to detect the cause of problems.
Using break-points often isn't practical for debugging interactive
windowing / compositor issues
Logging needs to be enabled on the command line, e.g:
blender --log "ghost.wl.*" --log-level 2 --log-show-basename
Add macros from BLI_utildefines, mainly to avoid that avoid repetition
(ELEM, UNPACK*, CLAMP* & ARRAY_SIZE).
Also add macros LIKELY/UNLIKELY as there are quiet a lot of checks
for unlikely situations for GHOST/Wayland (not having a keyboard,
or mouse for e.g.).
Pass in arguments for internal grab logic instead of accessing
some values from the window and other values as arguments.
While more verbose it's simpler to reason about.
Add intern/wayland_dynload which is used when WITH_GHOST_WAYLAND_DYNLOAD
is enabled (off by default). When enabled, systems without Wayland
installed will fall back to X11.
This allows Blender to dynamically load:
- libwayland-client
- libwayland-cursor
- libwayland-egl
- libdecor-0 (when WITH_GHOST_WAYLAND_LIBDECOR is enabled).
Surfaces from window decorations were passed into GHOST's listeners
since libdecor & GHOST share a connection.
This error introduced by recent changes that assumed surfaces passed to
GHOST's handler functions were owned by GHOST.
Tag GHOST surfaces & outputs to ensure GHOST only attempts to access
data it created.
This is a follow up to [0], where it was assumed flushing the output
would run the appropriate leave handlers & clear the keyboard & pointer
surfaces. While that's mostly true it's not guaranteed.
Resolve this by clearing the pointers when closing windows and add NULL
checks before accessing the windows.
Tested with Gnome, KDE & River compositors.
[0]: 58ccd8338e
It wasn't obvious when direct access or lookups should be used.
Add class methods for direct lookups as well as searching from known
windows when windows are accessed outside Wayland's handlers.
This avoids having to check if the window has been removed in some cases.
Closing a window could leave danging pointers which Wayland
callbacks are responsible for clearing.
However, any calls Blender makes that don't originate from Wayland's
handlers don't have that assurance (key-repeat in this case).
Resolve by using a window lookup on each key-repeat event.
GHOST_GetCursorPosition wasn't working properly under Wayland because
the last focused window didn't necessarily match the window used to call
wm_cursor_position_get(..).
Now the window passed into wm_cursor_position_get is passed to GHOST
so that window is used to access cursor coordinates.
Use client (window) relative coordinates for cursor position access,
this only moves the conversion from window-manager into GHOST,
(no functional changes).
This is needed for fix a bug in GHOST/Wayland which doesn't support
accessing absolute cursor coordinates & the window is needed to properly
access the cursor coordinates.
As it happens every caller to GHOST_GetCursorPosition was already making
the values window-relative, so there is little benefit in attempting to
workaround the problem on the Wayland side.
If needed the screen-space versions of functions can be exposed again.
Each off-screen buffer created a surface and EGL window which was
only freed when Blender exited.
Resolve by freeing the associated data when disposing the off-screen
context.
Instead, create keyboard two states when the keyboard layout is set
(one with & one without num-lock pressed).
This avoids key-press lookups having to check if num-lock exists and
setting the keyboard state for key press & release events.
No functional changes.
Accessing the symbols for keys with no modifiers & num-lock enabled
has unintended consequences for some keyboard layouts that use this
to switch layers.
Resolve by restricting num-locked lookups to keys typically toggled
with num-lock (key-pad home, page up/down ... etc).
Implement scan-code fallback when the scan-code used for AccentGrave
on US keyboards doesn't map to a key known to GHOST.
Without this, shortcuts that use AccentGrave are inaccessible and the
key does nothing.
This matches functionality from X11, see [0].
[0]: f3427cbc98