Commit Graph

96 Commits

Author SHA1 Message Date
Campbell Barton
502dfcce5f use job types when checking for jobs in areas of the code that made assumptions about job types (that could be wrong) 2012-08-15 10:23:06 +00:00
Campbell Barton
15bd03f958 fix for missing change to fluidsim from last commit and name jobs a more useful name - 'wm_job'. 2012-08-15 10:03:29 +00:00
Campbell Barton
97859e8709 add wm job types they are not used yet, so this just defines them for new jobs add add argument to search by job type. 2012-08-15 09:42:06 +00:00
Campbell Barton
c567cf3fab code cleanup: WM naming conventions 2012-08-11 21:35:24 +00:00
Campbell Barton
f0951f58ca code cleanup: rename G.afbreek --> is_break, G.rendering --> is_rendering 2012-08-08 18:37:06 +00:00
Campbell Barton
0b5a995cfd code cleanup: rename G.rt to G.debug_value 2012-08-08 18:21:54 +00:00
Sergey Sharybin
572c82e74e Code cleanup: make some more functions more meaningful name 2012-08-08 11:56:58 +00:00
Sergey Sharybin
1bf893e9c8 Code cleanup: BKE_ prefix for public sequencer functions 2012-08-08 11:15:40 +00:00
Sergey Sharybin
6a6bcea817 Fix #31800: Blender crash by rendering in connection with linked groups
Seems the issue was caused by render layer node overwritng active scene
when render button is clicked. It lead t situations when job was adding
with owner of rendering scene, but modal callback was checking for render
jobs existing for current active scene. There was no such jobs so operator
used to finish at this point and free report list used by render pipeline.

Solved by storing operator owner in operator's custom data. Probably
there's nicer way to do fix this issue but currently can't think of it.
2012-08-01 19:22:04 +00:00
Brecht Van Lommel
874308ba5e Cycles: show frame number in render info. 2012-06-04 16:09:51 +00:00
Campbell Barton
04466171c1 fix for crash when loading a file while rendering. 2012-06-01 15:05:30 +00:00
Brecht Van Lommel
6b554c5ec4 Fix for last commit, forgot to update Screen.is_animation_playing python property. 2012-05-25 12:56:29 +00:00
Brecht Van Lommel
ad65b7b86b Animation playback: now all windows are update during playback, rather than
just the active window.
2012-05-25 12:37:11 +00:00
Campbell Barton
af3e348430 code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also replace do prefix with do_ for bool vars. 2012-05-19 13:28:19 +00:00
Campbell Barton
299ff91ea1 code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
Campbell Barton
5c89138684 style cleanup: comments 2012-04-22 11:54:53 +00:00
Campbell Barton
5b88712ff9 move debug flag into its own global var (G.debug), split up debug options.
--debug
  --debug-ffmpeg
  --debug-python
  --debug-events
  --debug-wm

This makes debug output easier to read - event debug prints would flood output too much before.

For convenience:
  --debug-all turns all debug flags on (works as --debug did before).

also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
Campbell Barton
8ec4371ff1 style cleanup: render 2012-03-29 22:42:32 +00:00
Campbell Barton
ab4a2aaf4a style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:38:07 +00:00
Campbell Barton
2f348d8b5d style cleanup: mainly for mesh code, also some WM function use. 2012-03-24 02:51:46 +00:00
Campbell Barton
4c3bb77012 style cleanup: spaces aroudn operators for operator definitions. 2012-03-22 07:26:09 +00:00
Campbell Barton
4f19c1a995 spelling cleanup 2012-03-18 07:38:51 +00:00
Campbell Barton
a2c182e923 style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide). 2012-03-03 16:31:46 +00:00
Campbell Barton
ea13ec1699 Spelling Cleanup 2012-03-01 12:20:18 +00:00
Campbell Barton
f66f33cefc rename RNA_property_is_set() --> RNA_struct_property_is_set() in preperation to add a second version of the function which takes the property rather then its name. 2012-01-11 16:32:12 +00:00
Brecht Van Lommel
d7d856a23d Color management: add "Color Unpremultiply" option for images and render settings.
For premultiplied alpha images, this makes any color space conversion for the image
or render output work on color without alpha multiplied in.

This is typically useful to avoid fringing when the image was or will be composited
over a light background. If the image will be composited over a black background on
the other hand, leaving this option off will give correct results.

In an ideal world, there should never be any color space conversion on images with
alpha, since it's undefined what to do then, but in practice it's useful to have
this option.

Patch by Troy Sobotka, with changes by me.
2011-12-30 14:17:11 +00:00
Brecht Van Lommel
b9ff5840a6 Code refactoring: add unified image buffer functions for doing float => byte,
byte => float, float => float, byte => byte conversions with profile, dither
and predivide. Previously code for this was spread out too much.

There should be no functional changes, this is so the predivide/table/dither
patches can work correctly.
2011-12-28 13:29:33 +00:00
Brecht Van Lommel
11bacd403f Fix #29523: RenderEngine.update_progress() doesn't redraw UI. 2011-12-07 11:29:24 +00:00
Campbell Barton
0e2c8cdcdd move image settings into their own structure so the interface can be shared where image saving settings are needed.
currently file out node and render output share this struct & UI.
2011-11-21 20:19:58 +00:00
Brecht Van Lommel
c4e029a274 Fix #29287: cycles and other external render engines did not print correct frame
number in background render.
2011-11-16 12:47:37 +00:00
Sergey Sharybin
224c26f891 Fix #28998: sequence rendering with wrong progress bar
Show overall progress when doing sequence rendering. Nice for cases when
you're using sequencer to combine video strips only, without rendering
scenes and so. If scene strips are used in sequencer, per-frame rendering
would be used (because of scene rendering sets per-frame progress).
2011-11-03 17:06:12 +00:00
Brecht Van Lommel
d55298ee3c Fix #29109: bpy.ops.render.render() with scene parameter missed compositing,
previous bugfix needed a bit more refining.
2011-11-01 14:51:44 +00:00
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Lukas Toenne
0d7bd0f9b6 Adds an update flag to the bNode struct (similar to bNodeTree->update).
This prevents access to non-existent typeinfo during type initialization,
when node types have been removed and such nodes are deleted from older files.
All blenkernel functions now only set the node->update flag instead of directly
calling the update function.  All operators, etc. calling blenkernel functions
to modify nodes should make a ntreeUpdate call afterward (they already did that
anyway).

Editor/RNA/renderer/etc. high-level functions still can do immediate updates by
using nodeUpdate and nodeUpdateID (replacing NodeTagChanged/NodeTagIDChanged
respectively). These old functions were previously used only for setting
compositor node needexec flags and clearing cached data, but have become generic
update functions that require type-specific functionality (i.e. a valid typeinfo
struct).
2011-10-19 17:08:35 +00:00
Bastien Montagne
f157a543c6 /blender/editors: Removed final points in UI strings and messages.
Plus a few cuts in very long lines…
2011-09-19 12:26:20 +00:00
Brecht Van Lommel
8ddd2db648 RenderEngine API: add self.report() error reporting function for render engines,
works the same as for operators. Also includes some refactoring of render error
reporting code to use ReportList.
2011-06-28 16:25:07 +00:00
Ton Roosendaal
f6de4fecfa Bugfix #27519
Full Sample AA (FSA) was failing in cases. Bug report was an empty
scene (with compo nodes) linking in another .blend scene (with render).

That case gave warning "FSA not supported with rendering". That now is
allowed.

Then I noticed FSA was giving corrupt sample buffers or crashes in cases, 
especially on first buffer, this appeared to be a missing compo tag on 
first sample buffer.

Lastly, to make FSA render a tiny bit less frustrating: added render window
statistic to show which of the FSA steps is being done.
2011-06-12 13:35:17 +00:00
Brecht Van Lommel
54b97c1d9d Code refactor: split code for render updates and opening render view into
separate files, no functional changes.
2011-05-19 11:34:11 +00:00
Campbell Barton
b5c2598a6b use UNUSED in some more function args, no functional changes. 2011-05-04 04:00:53 +00:00
Campbell Barton
abcdf9573a add back support for rendering local view camera. 2011-04-30 04:29:36 +00:00
Campbell Barton
5b920bc2ff Some strings to store ID names were too small, could cause stack corruption.
corrected these and replaced 'sizeof(((ID *)NULL)->name)-2' with 'MAX_ID_NAME-2'.
2011-04-19 06:59:49 +00:00
Campbell Barton
6a91cf9adb noticed a problem with rendering non-active scenes in the node editor.
- the frame from the current scene wasn't used - whereas with rendering it is, set the current frame as is done when node rendering.
- camera switching also failed, added a call to it.
2011-04-19 06:37:29 +00:00
Campbell Barton
6bdb5e75ce fix [#27015] RNA Bug: Unpacking sounds with a long ID name fails: sound ID length wrong?!
also fix for OBJECT_OT_proxy_make and RENDER_OT_render using incorrect lengths for ID names.
2011-04-18 15:20:19 +00:00
Campbell Barton
6d3546069c fix [#26713] Video Sequencer: Audio mute after making meta strip copy/paste
was not recursively restoring sound strips on paste.

also found many duplicate functions were defining the transform mode as in int but getting as an enum, use enum for both now.
2011-04-01 08:51:12 +00:00
Campbell Barton
9b9c4184c8 misc nodes & editors: floats were being implicitly promoted to doubles, adjust to use floats.
+ minor update to demo_mode
2011-03-28 17:08:33 +00:00
Ton Roosendaal
6bc3b99016 Forgot to add to log of previous commit:
The purpose was to set a wait-cursor draw on 3d windows. I tried for
but it keeps failing... inside threads you can't do UI stuff. Needs
further thinking, probably something via jobs system.
2011-03-25 17:16:22 +00:00
Ton Roosendaal
11920f7880 Bugfix #26195
When rendering, during processing scene data, drawing in 3d window
is now locked. Can get extended to more areas in UI easily.

At least this solves all crashes with conflicting memory access in
render && 3d drawing. Deleting objects via operators or delete 
modifiers isn't locked yet.

Also fixed: crash on quitting a renderwindow when it was rendering.
2011-03-25 17:11:32 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
Ton Roosendaal
962a4386bc Bugfix #26188
Having 2 or more windows open, a render in another window made the
other (active) window fail badly on F11 key (show render).

Now things should go smoothly. If a render is being shown in 
inactive windows, they get popped to the front nicely.
2011-02-23 15:52:05 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00