Commit Graph

19096 Commits

Author SHA1 Message Date
Sybren A. Stüvel
4960780d76 Animation: More explicit boundary checks when setting active keyframe
Fix unit test failing in debug mode by having more explicit boundary checks
when setting an FCurve's active keyframe.

No functional changes.
2020-11-10 13:44:47 +01:00
Campbell Barton
476a0d2311 Fix T82555: Crash using copied object from Python
Also clear `gpd_eval` as this wasn't being copied either.
2020-11-10 17:44:56 +11:00
Sergey Sharybin
dfe50ef2d8 Fluid: Fix strict compiler warning
Proper way to check for DEBUG_PRINT is to do `if defined` check rather
than `if`: this is because in non-debug builds the symbol is not defined.
2020-11-09 15:43:22 +01:00
Sebastián Barschkis
0e6820cc5d Fix T82488: Mantaflow - force fields have very low influence compare to 2.90.1
Removed 0.2f factor when setting forces. Why this factor has been used when forces should only be clamped, nobody knows ..
2020-11-09 12:53:27 +01:00
Campbell Barton
71ff935fd6 Revert "Fix T80742: curve bevel fails with zero length handles at end-point"
This reverts commit 4987b7d347.

This introduced a slight change in curve direction at end-points
(while correct), it caused tests to fail.

Keep this change for 2.92, revert for 2.91.
2020-11-09 20:33:27 +11:00
Philipp Oeser
42980abf8d Fix T81997: Subsurf Optimal Display sticks after object conversion
When using Optimal Display, some edges are not flagged `ME_EDGEDRAW` |
`ME_EDGERENDER`.
When the modifier is applied through the UI in the modifier stack this is
not an issue because the `modifyMesh` callback is run with
`MOD_APPLY_TO_BASE_MESH` (this will effectively turn of Optimal
Display).
When converting to mesh though, this will just get an evaluated mesh
(where the edge flags are still the same as with the subdivision
modifier).
Now ensure every edge is flagged to draw after conversion.

Maniphest Tasks: T81997

Differential Revision: https://developer.blender.org/D9331
2020-11-06 17:25:52 +01:00
Philipp Oeser
e6739ed91d Fix T82407: Negative number input gives syntax error for velocities and
accelerations

Caused by rB45dbc38a8b15.

Above commit would place parentheses surrounding a block until the next
operator was found.
For velocities and accelerations though, the '/' in 'm/s' or 'ft/s'
should not be considered an operator.

Maniphest Tasks: T82407

Differential Revision: https://developer.blender.org/D9467
2020-11-06 11:56:57 +01:00
Campbell Barton
4987b7d347 Fix T80742: curve bevel fails with zero length handles at end-point
Initialize the direction on the first/last points of the curve.

The fix from 23a4149778 exposed this error.
2020-11-05 18:15:45 +11:00
Campbell Barton
60c3ef3d61 Fix T81136: Mesh.loop_triangles kept after applying modifiers 2020-11-05 16:10:30 +11:00
Jacques Lucke
cfcdae5549 Fix T82393: Volume to Mesh modifier with sequence fails during rendering
The issue was that the volume for the current frame
might not have been loaded already by the time the
modifier runs.

The solution is simply to make sure that the volume
is loaded. This is similar to the Volume Displace modifier.
2020-11-04 13:21:43 +01:00
Campbell Barton
d3b85af6ca Fix T49850: Detailed curves are heavily reduced
Divide the threshold by the resolution to prevent duplicates
being detected in high resolution curves.
2020-11-04 15:39:41 +11:00
Pablo Dobarro
a5aa56cd71 Fix mask extract and slice not preserving mesh symmetry options
When extracting new objects from a mesh in sculpt mode, it makes sense to keep
the current symmetry options and settings in the new mesh. In previous versions symmetry
options were stored in the tool settings, so this bug was not that obvious.

This also preserves the remember settings in the new object, which is also the desired
behaviour.

Reviewed By: sergey, mont29

Differential Revision: https://developer.blender.org/D9417
2020-11-03 23:59:24 +01:00
Bastien Montagne
8b836f6894 Fix (unreported) buffer-overflow in new lattice code.
Follow-up to rBc0beeeb5de0cbc, fixing overflow accesses on arrays
introduced by rB042143440d76.

It's never 'OK' to access invalid memory...
2020-10-30 15:33:25 +01:00
Campbell Barton
8d2576fd29 Undo System: support for grouping steps with begin/end calls
This adds support for treating multiple undo steps as a single step
from the user perspective.

This is needed for outliner mode switching and `object.switch_object`
operator which change active object and mode in a single action.
2020-10-30 20:48:15 +11:00
Philipp Oeser
3fc97727df CustomData color copying: use interpolated alpha
The alpha of the first layer was always used
here since introduction in rBee4453f08369 and was not updated when
customdata support for alpha was added.

Now also use the interpolated alpha.

thx @brecht noticing!

ref T81914

Reviewers: brecht, mont29

Maniphest Tasks: T81914

Differential Revision: https://developer.blender.org/D9358
2020-10-29 09:41:26 +01:00
Ankit Meel
30ec0753c7 Revert "Fix T81077 id_management test on macOS"
This reverts commit 2ddecfffc3.

The correct fix is to compile with -fno-strict-aliasing on
release/relwithdebinfo builds also.

See the last commit/ {D9372}.

Maniphest Task T81077
2020-10-28 20:54:10 +05:30
Brecht Van Lommel
6fc0d743f1 Cleanup: compiler warnings 2020-10-26 12:31:01 +01:00
Bastien Montagne
25c3a2e42d Proper, cleaner fix for T81963: Random rare crashes in override code.
Use new `BKE_pose_ensure` utils, and do so for reference linked object
too everywhere.
2020-10-26 11:26:55 +01:00
Bastien Montagne
fff08e81ea Pose: Add a 'pose_ensure' new utils that only rebuilds if needed.
Avoids having to spread the check logic everywhere in the code.
2020-10-26 11:26:55 +01:00
Jeroen Bakker
042143440d LatticeDeform: Performance
This patch improves the single core performance of the lattice deform.

1. Prefetching deform vert during initialization. This data is constant for
   each innerloop. This reduces the complexity of the inner loop what makes
   more CPU resources free for other optimizations.
2. Prefetching the Lattice instance. It was constant. Although performance
   wise this isn't noticeable it is always good to free some space in the
   branch prediction tables.
3. Remove branching in all loops by not exiting when the effect of the loop
   isn't there. The checks in the inner loops detected if this loop didn't
   have any effect on the final result and then continue to the next loop.
   This made the branch prediction unpredictable and a lot of mis
   predictions were done. For smaller inner loops it is always better
   to remove unpredictable if statements by using branchless code patterns.
4. Use SSE2 instruction when available.

This gives 50% performance increase measured on a
Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz with GCC 9.3.
Also check other compilers.

Before:
```
performance_no_dvert_10000 (4 ms)
performance_no_dvert_100000 (30 ms)
performance_no_dvert_1000000 (268 ms)
performance_no_dvert_10000000 (2637 ms)
```

After:
```
performance_no_dvert_10000 (3 ms)
performance_no_dvert_100000 (21 ms)
performance_no_dvert_1000000 (180 ms)
performance_no_dvert_10000000 (1756 ms)
```

Reviewed By: Campbell Barton

Differential Revision: https://developer.blender.org/D9087
2020-10-26 11:02:03 +01:00
Ankit Meel
2ddecfffc3 Fix T81077 id_management test on macOS
This looks like a optimizer bug where it makes wrong assumptions.
The code inside lib_id_delete:264 on rBafd13710b897cc1c11b
`for (id = last_remapped_id->next; id; id = id->next) {..}`
is not executed in release/relwithdebinfo builds.

This can be "fixed" by several ways:
- Adding a line that prints the `last_remapped_id->name` right before
  the said for-loop starts.
- Turning off optimization for the whole function `id_delete`:
  `#pragma clang optimize off/on` Ray Molenkamp
- Marking `last_remapped_id` volatile. Julian Eisel
- Marking `tagged_deleted_ids` volatile. But it adds a warning when
  calling `BLI_addtail`: discards volatile qualifier. Discovered by
  accident.

Fix T81077

Reviewed By: mont29

Maniphest Tasks: T81077

Differential Revision: https://developer.blender.org/D9315
2020-10-26 15:02:20 +05:30
Bastien Montagne
4b7abde11d Fix T81963: Random rare crashes in override code.
Finaly managed to reproduce, we not only have to ensure pose data is up
to date for the override armature, but also for the reference linked
data.
2020-10-26 09:51:49 +01:00
Campbell Barton
67c7fe6ad6 Fix T80165: Separate by loose parts breaks custom normals
- Add NULL check for BKE_lnor_spacearr_clear
- Remove unnecessary 'use_toolflags' with BMesh creation.
2020-10-23 13:56:55 +11:00
Antonio Vazquez
8432452f6f GPencil: Fix unreported crash using layer solo mode and masked layers
The solo mode was skipping the layer creation data and the loop of masks expect to have all layers in the array or the loop crash.

The solution is just create the layer array data for the layer, but don't draw any stroke.
2020-10-22 20:01:39 +02:00
Campbell Barton
9ea345d1cf Fix animation player initialization
Updates from 9d30fade3e weren't applied to the animation player
causing an assert and missing call to IMB_init.
2020-10-22 17:07:56 +11:00
Campbell Barton
7ddc49ad34 Fix T81905: Active keyframe unavailable when handle selected
Selecting an F-Curve handle caused an assertion as well as treating
the key-frame as inactive.

Allow active the keyframe to be active when it's handle is selected,
as is done with bezier curves.
2020-10-22 15:55:30 +11:00
Robert Guetzkow
e1eaf9e2b4 Fix T81925: incorrectly skipped string copy in test_env_path
Regression in 6f3a9031f7

Ref D9306
2020-10-22 09:54:35 +11:00
Dalai Felinto
fd96b29dcc Bump subversion to 2.91.9 for bcon3 BETA 2020-10-21 18:11:30 +02:00
Pablo Dobarro
15cebd8565 Fix T81901: Use the 2.90 scrape brush preset as default
The new preset I made for 2.91 is way more controllable with lower
strength values and does not have the accumulate bug, but until the
brush management is in place to ship multiple versions of the brush,
probably most people expect something closer to the old version to be
the default.

Reviewed By: sergey

Maniphest Tasks: T81901

Differential Revision: https://developer.blender.org/D9289
2020-10-21 17:51:23 +02:00
Bastien Montagne
62528677bf Fix 'Make Local' operation to support liboverrides.
One can now use 'make local' from the Outliner or the 3DView to also
fully localize overrides of linked data.
2020-10-21 16:59:11 +02:00
Bastien Montagne
47a84bb338 Fix (studio-reported) Armature: bug in handling of custom bone transform.
This specific pose channel pointer was not handled at all during
rebuilding of poses, meaning that it could end up pointing at some freed
pchan.
2020-10-21 15:52:41 +02:00
Bastien Montagne
819b1a7f9d Cleanup: Move scenes' foreach_id handling of toolsettings into own func. 2020-10-21 11:38:32 +02:00
Bastien Montagne
fc2a83d95b Cleanup: rename some functions with more relevant prefix. 2020-10-21 10:23:48 +02:00
Sebastián Barschkis
7167a57197 Fluid: Added obstacle fluid distance parameter
Being able to adjust the distance between fluid and obstacles comes in handy when trying to achieve a fluid motion over inclined obstacles.

Depending on the slope of such obstacles, already small adjustments of this value can help when particles stick to obstacle surfaces (i.e. make particles not stick to obstacles).
2020-10-20 23:07:53 +02:00
Ankit Meel
f76d9de7ed Cleanup: Clang-tidy bugprone-redundant-branch-condition
No functional change.
2020-10-21 01:08:26 +05:30
Hans Goudey
3d78e98d52 Ocean Modifier: allow spray maps to be baked
In comments made by a tester on rB17b89f6dacba007bf, it seems that baking
of the spray maps would be useful. This commit adds that capability. Both
the spray map and its inverse are baked out in this change, for maximum
convenience and to avoid assuming what the user wants.

Differential Revision: https://developer.blender.org/D8470
2020-10-20 12:47:58 -05:00
Clément Foucault
257fe5a6e7 Volumes: Fix compilation when building without openVDB
And remove a warning.
2020-10-20 15:08:25 +02:00
Sebastian Parborg
0105f146bb Cleanup: General comment style clean up of graph_edit.c and fcurve.c
No functional changes.

Reviewed By: Sybren A. Stüvel

Differential Revision: http://developer.blender.org/D7850
2020-10-20 13:04:02 +02:00
Jacques Lucke
6ced026ae1 Simulation: remove particle nodes with outdated design
The design for how we approach the "Everything Nodes" project
has changed. We will focus on a different part of the project initially.

While future me will likely refer back to some of the code I remove here,
there is no point in keeping this code around in master currently.
It would just confuse other developers working on the project.

This does not remove the simulation modifier and data block. Those are
just cleaned up, so that the boilerplate code can be reused in the future.
2020-10-20 12:07:42 +02:00
Jacques Lucke
63a9f24b55 Volumes: simplify volumes in modifiers or on load
This changes how the simplify volumes setting works. Before, it only
affeted viewport rendering. This was an issue, because all internal
computations would still have to happen on the high resolution volumes.
With this patch, the simplify setting already affects file loading and
procedural generation of volumes.

Rendering does not have to care about the simplify option anymore,
it just gets the correct simplified version from the depsgraph.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9176
2020-10-20 11:00:16 +02:00
Sebastián Barschkis
c6c4925771 Fluid: Added domain check for new OpenVDB precision 'Mini' type
Precision 'Mini' should only be available for liquids domains.
2020-10-19 21:40:17 +02:00
Harley Acheson
3d26cd01b9 Spelling: Apart Versus A Part
Corrects incorrect usages of the fragment 'apart of' when 'a part of' was required.

Differential Revision: https://developer.blender.org/D9245

Reviewed by Campbell Barton
2020-10-19 09:47:19 -07:00
Harley Acheson
c0a6bc1979 Spelling: Loose Versus Lose
Corrects incorrect usages of the word 'loose' when 'lose' was required.

Differential Revision: https://developer.blender.org/D9243

Reviewed by Campbell Barton
2020-10-19 09:15:34 -07:00
Harley Acheson
84ef3b80de Spelling: Miscellaneous
Corrects 34 miscellaneous misspelled words.

Differential Revision: https://developer.blender.org/D9248

Reviewed by Campbell Barton
2020-10-19 09:11:00 -07:00
Harley Acheson
d1eefc4215 Spelling: Then Versus Than
Corrects incorrect usages of the words 'then' and 'than'.

Differential Revision: https://developer.blender.org/D9246

Reviewed by Campbell Barton
2020-10-19 08:43:08 -07:00
Harley Acheson
3a7fd309fc Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.

Differential Revision: https://developer.blender.org/D9250

Reviewed by Campbell Barton
2020-10-19 08:12:33 -07:00
Jacques Lucke
f7832b1583 Volumes: new Volume to Mesh modifier
This modifier is the opposite of the recently added Mesh to Volume modifier.
It converts the "surface" of a volume into a mesh. The "surface" is defined
by a threshold value. All voxels with a density higher than the threshold
are considered to be inside the volume, while all others will be outside.

By default, the resolution of the generated mesh depends on the voxel
size of the volume grid. The resolution can be customized. It should be
noted that a lower resolution might not make this modifier faster. This
is because we have to downsample the openvdb grid, which isn't a cheap
operation.

Converting a mesh to a volume and then back to a mesh is possible,
but it does require two separate mesh objects for now.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9141
2020-10-19 12:12:44 +02:00
Richard Antalik
b2e067d98c Fix T68343: Rendered video plays at 600fps
Field time_base of video stream must be set for some containers,
otherwise avformat_write_header() will set it to default values.
Rendered file in such case won't be played at desired frame rate.

See init_muxer() in mux.c in ffpmeg sources.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9213
2020-10-19 07:17:13 +02:00
Sebastián Barschkis
663e047102 Fluid: Fix for issues with external forces
A general refactor / fix commit that should clear out the issues that have been reported on external forces and moving effectors (e.g. T79537, T81660, T80088).
2020-10-18 20:35:02 +02:00
Philipp Oeser
e1cd6fae34 Avoid Assert in BKE_mesh_calc_loop_tangent_ex
Code could call CustomData_get_layer_index_n with a negative index (if
no active and/or render UV layers are found). This would assert since
rBe86785c51445.

Spotted while looking into T81398.

Differential Revision: https://developer.blender.org/D9212
2020-10-18 10:56:39 +02:00