Commit Graph

724 Commits

Author SHA1 Message Date
Brecht Van Lommel
f507428d11 Fix #22553: dragging number buttons would run update functions more often than
necessary due to the more accurate mouse move events that are useful for
sculpting and painting (at least on Linux/X11, not sure about other platforms).
If the update function takes a while to run, this in turn causes more mouse
move events to be accumulated, making things even slower, .. going into a spiral
of slower and slower redraws.

As a solution I've added a INBETWEEN_MOUSEMOVE event next to MOUSEMOVE. A
MOUSEMOVE event is automatically changed to INBETWEEN_MOUSEMOVE when a
MOUSEMOVE event is added after it. This new event type is only handled by
painting/sculpting operators, everything else can happily ignore it.
2010-06-23 18:47:56 +00:00
Campbell Barton
4596588fe8 - avoid divide by zero with node progress
- write_crash_blend() was writing to the original path.
2010-06-23 15:07:20 +00:00
Brecht Van Lommel
16b15961a8 Fix #21470: changing brush settings redraws the 3d view unecessarily,
added ED_region_tag_redraw_overlay to only redo overlay drawing, which
in case of triple buffer is much faster.
2010-06-23 09:58:32 +00:00
Campbell Barton
eeed68a20f utility function to save blend's from a crash (from gdb run this)
p write_crash_blend()

Which will save the current blend name with _crash prefix.
2010-06-22 08:38:12 +00:00
Campbell Barton
08c4725a13 workaround for crash when notifiers cause a scene update at the same time rendering starts.
happens when changing frame and pressing render quickly on a slow scene.

for now ignore animation updates while rendering.
2010-06-14 15:02:16 +00:00
Campbell Barton
6a0365f59c - option for redraw timer to playback the animation
- py utility property group.users_dupli_group
2010-06-14 10:33:26 +00:00
Campbell Barton
c2f36a4d6a naming changes
path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-14 03:52:10 +00:00
Campbell Barton
6cc6f8495f - added a flag argument to WM_operator_properties_filesel() currently only used for relative path option.
- added relative option to saving external multires data
- renamed multires external functiosn to have save / pack as suffix.
- added TODO's for file select operators that should support relative paths but dont.

- also disable openmp on linux cross compile, mingw currently isnt linking -lgomp
2010-06-09 14:04:34 +00:00
Campbell Barton
180a9f1a81 fix for crash with the job system progress bar on load, matt you may want to check if this case should be happening at all. 2010-06-07 14:54:42 +00:00
Matt Ebb
d57ebc4ecc Fix [#22413] drag & drop images don't work untile you move the object 2010-06-07 07:47:27 +00:00
Matt Ebb
b4f12db4ec Don't report the python code for operators type which don't have the
'REGISTER' flag set.
2010-06-06 08:52:33 +00:00
Campbell Barton
4da179749e - [#22492] [29159] commit breaks importing of script file that has a reload to self in it
broke when including the blend path in the modules filename.       

- new function BLI_path_basename(), matches pythons os.path.basename().
  replace a number of cases where BLI_split_dirfile was being used to get the filename only.
2010-06-05 21:19:59 +00:00
Matt Ebb
21d112c36f Reworked the non-blocking reports display in the info header:
* Now it displays the last report from the global list, not just from operators
* Rather than disappearing when a new operator is run, it stays until it times 
out or a new report is added
* Fun animated transitions ;)
http://mke3.net/blender/devel/2.5/reports_header.mov

Now need to investigate report usage with popups. Ideally we can have most
 reports non-blocking, so they're less intrusive, only popping up for dire errors.
Problem is many things in Blender right now are marked as RPT_ERROR 
when probably RPT_WARNING is more appropriate. Should probably keep 
RPT_ERROR for things that demand immediate attention.
2010-06-03 07:27:55 +00:00
Campbell Barton
9cbbc9d3af rename some rna properties filename --> filepath
* filename == "foo.ext"
 * filepath == "/path/to/and/including/foo.ext"

this was alredy followed in some places not not everywhere.
2010-06-02 17:58:28 +00:00
Damien Plisson
3f326354b8 Progress indicator in the application icon
Displays a global progress indicator in the application icon reflecting the total progress of all running jobs.

Currently fully implemented on OSX (Cocoa).
On other OSes that do not allow to redraw the app icon, this can be implemented as a [x%] display in the app title, so to appear in the taskbar.

Thanks to Matt for the windowmanager wrapper.
2010-06-01 20:21:40 +00:00
Campbell Barton
16ca0163d8 passepartout overlay wasnt written into thumbnails 2010-06-01 13:06:13 +00:00
Thomas Dinges
ccda04131a Python Open Link operator.
* Unified some code for Opening an URL to use only one operator: WM_OT_url_open
* Removed the HELP_OT_url operators.
2010-05-31 11:38:13 +00:00
Campbell Barton
177cffc171 blend file thumbnails
- fix for blend file thumbnails not being immediately visible in an external file manager (was writing the thumb before the blend)
- move overlay function from wm_files.c into thumbs_blend.c
2010-05-30 19:21:28 +00:00
Campbell Barton
84d3856498 thumbnail passepartout effect, distinguishes blend files from images. 2010-05-30 09:16:50 +00:00
Campbell Barton
40d7eac69e [#21842] Beta patch to restore cmake MinGW compilation
from Riakiotakis Antonis (psy-fi) 

with modifications.

notes:
- needed to remove quotes around filepaths for copying.
- WITH_JACK, doesnt link
- WITH_FFMPEG, doesnt build
- WITH_RAYOPTIMIZATION, gave an error for me. (no mmx support)
2010-05-28 21:25:23 +00:00
Matt Ebb
6e92ddf8b3 Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs 
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).

Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked

Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-27 08:22:16 +00:00
Campbell Barton
37fab4a3e1 bugfix [#22426] New Thumbnail code crashes when saving
patch from Ken Nign (ken9). (modified slightly)
2010-05-26 10:52:39 +00:00
Campbell Barton
c61e25e6ac blend file thumbnailing
- uses same thumbnail system as image browser
- blend files show thumbnails in ubuntu/gnome (freedesktop spec)
- 128x128 images are embedded into the blend file header, a simple loader avoids reading the entire blend file to extract it when generating thumbnails in the file selector.
  When the image browser reads a directory it loads images and creates thumbnails, blend files embedded images are treated just like loading an image.
- the thumbnail is created from the camera view in solid mode. (no camera == no thumbnal).
- readfile/writefile.c: had to use the 'TEST' code name to save thumbnails, anything else would segfault older blender versions on load. (its not used elsewhere).
2010-05-24 21:52:18 +00:00
Brecht Van Lommel
008863daec Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.


Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).

* Added a ImFileType struct with callbacks to make adding an file format type,
  or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
  a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
  editing the code directly.
* Functions removed that were only used for sequencer plugin API:
  IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
  IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
  IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
  line utility 'exrheader'

For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
Campbell Barton
c9ca41c6f1 dont write blender recent file list or save quit.blend when running in background mode. 2010-05-06 18:25:56 +00:00
William Reynish
263cc93006 Make drop images work from external desktop into Blender image window.
Still has work todo, like detecting filetype on drop event itself. Ton will continue...
2010-05-06 17:45:02 +00:00
Ton Roosendaal
2016bb77b7 Part 1 of making external drop events work. Have to move work to another system,
that's why this first step. :)
2010-05-06 16:06:57 +00:00
Campbell Barton
12cf8ac1d6 - split objet group add/link into 2 operators
- link now brings up a search box so when there are 100's of groups its less annoying.
- utility functions for id-enums so only local objects can be displayed in a search list (used for group_link)
- renamed operator properties from typle to scene, group, action etc.
2010-05-05 15:41:38 +00:00
Matt Ebb
b18d377292 Updated icon set, thanks jendryzch! 2010-05-03 03:33:20 +00:00
Campbell Barton
5982662e23 add option -Y to enable python script execution. 2010-04-28 08:02:51 +00:00
Brecht Van Lommel
b757e5c944 Fix #22086 and #22125: crashes due to editmode being set on load/undo, fixes
are simple enough, though may still revert this feature if it turns out there
are more problems.
2010-04-26 10:12:03 +00:00
Brecht Van Lommel
3f12beb4d0 Fix #22123 and #22124: some problems with mutex locks, also tweak to
how removing opengl textures from outside main thread is done so it
happens as part of the main loop.
2010-04-25 10:49:13 +00:00
Matt Ebb
3df0db98d3 Fix [#22088] Object's material changes (links) to other when moving an object
to an other layer

WM_operator_props_popup() and subsequent block handle function redo_cb()
was popping an operator undo, without having pushed one previously - 
this would undo one too many times when using the properties invoke popup.

Fixed by adding an undo push to WM_operator_props_popup()
2010-04-22 11:35:11 +00:00
Diego Borghetti
a56b72fd82 BugFix:
[#20854] PROPERTIES STAMP: Rendering stamp flickers in output renders

Blenfont was not thread safe, that is why one thread can change
the font properties (size, dpi, color, etc) at the same time
that the stamp draw on the image, and then the problem.

To make blenfont thread safe I have to change two important things:

1) Every BLF_* function take one argument, the font id.
2) We have two new function to make font "thread safe":
	BLF_load_unique
	BLF_load_mem_unique

This two function are for case like stamp, that need and own font
that don't share the glyph cache, so can draw without problem
in a different thread.

Why the BLF_*_unique function ?

Because blenfont keep only one copy of a font and keep a list of
"glyph cache". Every glyph cache have size and dpi, so if two
different thread access the same font at the same time, they can
change value and finish with something like the stamp problem.

Why don't remove the glyph cache ?

Because if we do that, we finish with a font object for every size
and dpi, and the stamp is really a special case that happen in
the rendering process, so I really thing is better keep the
glyph cache and make this two new function to handle this
special case.

(When I say "font object" I mean have the same freetype font multiple
times just to have differents size and dpi)

As Matt point we still can have one case that two thread access
the BLF_*_unique function at the same time, but I am looking to
fix this with some class of thread lock.

For now I test and work fine, so if some one found problem, please
let me know.

Campbell I have to change the python api (python/generic/blf_api.c)
to the new syntax, so maybe you can take a look at this.
2010-04-22 10:56:45 +00:00
Brecht Van Lommel
716e9c5f47 Fix case of accessing freed windowmanager memory after reading a file. 2010-04-20 14:58:46 +00:00
Matt Ebb
3a04262c4c Added ability to use up to F19 on the keyboard (previous max was F12).
GHOST is already collecting up to F24, but I've only got up to F19 on this 
keyboard so I've just committed what I could test here.
2010-04-20 00:08:27 +00:00
Andrea Weikert
37a1297a55 Fix crash when invoking File->Save from the menu
Operator can't call itself! Just call the actual exec function instead.
2010-04-19 18:11:00 +00:00
Campbell Barton
45441c07d4 various minor fixes
- collada export would run MEM_freeN on an un-initialized pointer in some cases.
- makesrna was missing a call to close a file.
- text cursor update function was missing a NULL check for st->text.
- possible (unlikely) un-initialized return value for bge python lamp.type, set error instead.
- possible (unlikely) missing NULL terminator with strncpy for ffmpeg.
2010-04-18 09:12:18 +00:00
Andrea Weikert
911c136c89 Fix warning, also added error message for the case of no filename passed. 2010-04-16 05:24:58 +00:00
Brecht Van Lommel
9a85013692 Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
  usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
  setting. (not a bugfix exactly but would do display list context switching
  while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
  when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
  mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
  arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-15 10:28:32 +00:00
Matt Ebb
57a1ff0df0 Allow shift-tweak to be used for border select extend
(end border select on any key modifier + lmb)
2010-04-15 01:35:32 +00:00
Andrea Weikert
a02a4f0fc4 fix [#22007] Saving a read-only file on windows : no warning and temporary files left there
* small improvement to last commit: actually pass the error value from WM_write_file back to the operator and cancel the operator if not successful. This also preserves the indication that the file hasn't been saved in case of error.
2010-04-14 20:45:36 +00:00
Andrea Weikert
72a73fc9fb fix [#22007] Saving a read-only file on windows : no warning and temporary files left there
* return OPERATOR_FINISHED from file save, so reports are not suppressed - this results in popup with the expected error in this case.
2010-04-14 20:27:45 +00:00
Matt Ebb
eb30a66aa6 Fix for crash using splash screen recent files.
Need to find a better method for menu refreshing..
2010-04-14 08:08:15 +00:00
Matt Ebb
486796ce31 * Interaction Presets
This adds a new presets menu in the splash screen and the Input section of
User Preferences to choose a preset interaction style, consisting of key configurations
and also other user preferences such as select mouse button, view rotation style, etc.
Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more
presets contributed (and maintained!) by the community.

It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one
I changed the view manipulation key/mouse combos and also the transform 
manipulator keys, not much more than that.

To save an interaction preset, open the user preferences Input section, and press the 
[ + ] button next to the presets menu. It will save out a .py file containing any edited key 
maps and navigation preferences to the presets/interaction folder in your scripts folder.

---

Part of this commit changes the way that key maps are exported/displayed in 
preferences - now partial key configs are allowed. Previously it would export/import the 
entire key configuration, regardless of whether individual key maps were edited or not 
(which would make them more susceptible to conflicts in unexpected areas).

(note, in blender terminology, a key map is a category of key items, such as 
'Object Mode' or 'View 2d'.)

Now, the export and the UI display work in a similar way to how key maps are 
processed internally - Locally edited key maps (after pressing the 'Edit' button) are 
processed first, falling back to other key maps in the current key config, and then falling 
back to the default key config. So it's possible for a key config to only include a few 
key maps, and the rest just gets pulled from the default key config. The preferences 
UI display works like this too behind the scenes in deciding what to show users, 
however using it is just like it was before, the complexity is hidden.
2010-04-14 06:27:50 +00:00
Campbell Barton
85590301a5 fix for crash when a register script sets material colors, also made some changes to modifier formatting. 2010-04-13 22:43:48 +00:00
Ton Roosendaal
42db34b126 three things:
- ALT+Scrollwheel zooms backdrop in node editor
- Blender -d debug print will also print every event except mouse moves
  (needed to debug WM, some events are catched by OS)
- Changed order of keymaps... the default maps now are evaluated *after*
  the own custom maps, so you can make overrides or defaults.
2010-04-08 16:36:50 +00:00
Ton Roosendaal
eedce6b322 Bringing back code style to how WM was made.
Check this diff to see difference... mixed styles in 1 file are not OK!
2010-04-08 13:12:53 +00:00
Campbell Barton
23e6ada74f bugfix [#21929] linking in groups into a linked in scene is possible and those groups can't be deleted
- Disallow this and report a warning in the console when it happens.
 - File selector operators now report in the global report console.
 - Cleared some warnings.
2010-04-08 11:46:52 +00:00
Brecht Van Lommel
45ce1c003d Modes are now toggled on using operators on load if the file was saved in
that mode. This ensures proper initialization happens like creating the
cursor or building an acceleration structure. It also means edit and
particle mode are now saveable.

Not sure yet if this is a good feature, though personally I like being able
to load my exact state again after saving, but maybe entering edit mode is
too slow in some cases? It's easy to make it work only for the sculpt/paint
modes again if wanted.

This fixes bug #21004 about a missing sculpt cursor on load.
2010-04-07 08:27:13 +00:00