Commit Graph

3184 Commits

Author SHA1 Message Date
Campbell Barton
d15efbdc56 Fix T76922: Meta-balls created twice the specified size 2020-05-21 18:18:00 +10:00
Campbell Barton
2a3797b109 Cleanup: remove NULL checks from object mode switching take #2
Re-apply changes from 54ea356240,
with a poll function that uses the same active object as the operator,
matching other mode switching functions.
2020-05-18 17:07:23 +10:00
Jeroen Bakker
ff144edd8c Revert "Cleanup: remove redundant active object NULL check & poll"
This reverts commit 54ea356240 it
introduced crashes when trying to go to edit mode when the active
object was hidden.

Fix T76837
2020-05-18 08:32:07 +02:00
Philipp Oeser
a269761ec1 Cleanup: clang format
Sorry for the noise, somehow missed that in rB0a32f6c8686c.
2020-05-15 16:31:18 +02:00
Philipp Oeser
0a32f6c868 Fix T76710: objects get lost in linked/overridden collections
Right now:
- drag-drop in the Outliner prevents dropping inside linked collections
- drag-drop in the Outliner allows dropping inside overridden
collections (should not be the case)
- `Object Properties` > `Collections` panel allows to add to overridden
collection (should not be the case)
- `Object Properties` > `Collections` panel filters out non-local
collections (so adding to linked collections is forbidden)
- `bpy collection.objects.link()` allows to add to linked collections
(should not be the case)
- `bpy collection.objects.link()` allows to add to overridden
collections (should not be the case)

While this might be supported in the future for overriden collections,
these cases should not be allowed atm. since objects get lost on file
reload.

Note: for the case of the `Object Properties` > `Collections` panel,
this could be improved further to filter out overridden collections as
well.

Reviewers: mont29, brecht

Subscribers:
2020-05-15 13:32:15 +02:00
Campbell Barton
5159b8e1ea Fix extra undo step when switching object modes
Changing between modes would always add a user visible undo step
that set object mode.

Avoid storing this extra undo step on object mode switching.
2020-05-13 23:14:01 +10:00
Campbell Barton
54ea356240 Cleanup: remove redundant active object NULL check & poll
This was from 66da2f537a but never did anything,
as a NULL object always exited at the beginning of the operator.
2020-05-13 23:14:01 +10:00
Philipp Oeser
7043f8b815 Fix T76416: Armature Deform parenting option doesn't work with Grease Pencil objects
If we parent with type `PAR_ARMATURE` (where vertexgroups are already
set up and named correctly according to the corresponding bones), we
still need an armature modifier. This just wasnt added.

In contrast to meshes [which add their armature modifier early in
`ED_object_parent_set`], grease pencil used to do this (adding the
armature modifier) in `ED_gpencil_add_armature_weights`.

Now split ED_gpencil_add_armature_weights in two:
- ED_gpencil_add_armature
- ED_gpencil_add_armature_weights (which calls ED_gpencil_add_armature)
- use ED_gpencil_add_armature for the PAR_ARMATURE case

Maniphest Tasks: T76416

Differential Revision: https://developer.blender.org/D7625
2020-05-06 12:26:56 +02:00
Sergey Sharybin
1222f561a2 Revert "Fix T76313: Redo in Multires doesn't bring back stroke made after a subdivide"
The fix was actually missing few bits:

- Firstly, the operator itself is not to do UNDO push
- Secondly, multires sculpt/top level are not pushed to the undo
  node, so undo can not happen reliably.

It should be possible to incorporate some of the work from WIP patch
for propagation undo, but it needs more work.

Reverting code base to the previous state, since currently things
are actually a bit more confusing then they used to be.

This reverts commit 0c928087a3.
2020-05-04 17:38:15 +02:00
Sergey Sharybin
0c928087a3 Fix T76313: Redo in Multires doesn't bring back stroke made after a subdivide
Differential Revision: https://developer.blender.org/D7620
2020-05-04 17:10:16 +02:00
Nathan Craddock
c06a40006d Outliner: Fix selection sync for various operators
Add missing outliner selection sync tagging for various non-outliner
operators.
* Curve separate
* Grease Pencil separate
* Mesh separate
* Make instances real
* 3D view paste
* Sequencer paste
* Armature delete, dissolve, separate, duplicate, subdivide, extrude,
  click extrude, primitive add
* Pose Group select, delete

Resolves T71404
2020-05-01 21:13:19 -06:00
Philipp Oeser
fbae4c5ba3 Fix T74700: "Convert Text to Curve" disregards "Text on Curve"
There was an assert here as well since using the original object to read
from was having an empty runtime curve cache.

Now use BKE_vfont_to_curve_ex instead of BKE_vfont_to_curve, so we can
read from the evaluated object and write to the original curves in order
to have the modified data taken into account on next object evaluation.
(BKE_vfont_to_curve would read and write to/from the same object)

Final solution provided by @sergey in that report, thx!
2020-04-27 18:04:19 +02:00
Philipp Oeser
0fbcb824d0 Fix T76014: correct description of COLLECTION_OT_objects_remove_all
before rB17bd5c9d4b1e it was "Remove selected objects from all groups"

- `BKE_object_groups_clear` is not checking if a collection is linked
to the current scene...
- rB713010bd7795 did not change that either

So this indeed removes selection from _all_ collections, so account for
that in the operator description/idname.

Reviewers: brecht

https://developer.blender.org/D7500
2020-04-23 18:20:26 +02:00
Campbell Barton
8dedbb1747 Fix T75836: Light target misses updates while dragging 2020-04-23 18:25:29 +10:00
Bastien Montagne
aa2544793d Various typos fixes in UI messages. 2020-04-20 15:27:01 +02:00
Campbell Barton
1b7ceb0aff Fix normal smoothing for light positioning gizmo 2020-04-17 19:18:08 +10:00
Campbell Barton
b6279b7415 Fix T75794: Light point gizmo translate jumps
Holding Ctrl while dragging the light point gizmo would use
uninitialized stack memory if the normal had not been
initialized by a surface.

Now holding Ctrl can be used to drag,
even when there is no surface to orient to.
2020-04-17 18:51:09 +10:00
Sergey Sharybin
b2c2d7b7f1 Sculpt: Implement undo of Apply Base during sculpt session
The idea is to push both base mesh geometry and PBVH coordinates
so it is possible to undo everything without loosing data which was
not flushed from sculpt session to base mesh.

It is possible do memory optimization to avoid push custom data
layers which are not touched by operator, but before doing that
better to ensure this is a correct and working approach.

Differential Revision: https://developer.blender.org/D7381
2020-04-14 09:46:17 +02:00
Brecht Van Lommel
5b79e0b80e Fix volume object not rendering correct frame right after loading 2020-04-12 15:44:28 +02:00
Brecht Van Lommel
f16fcb5bd5 Fix volume object not loading frame sequences correct in some cases
Ensure we use the first frame as filepath so we can compute the number of
leading zeros. For file validation, always test the first frame rather than
the current scene frame.
2020-04-12 14:48:23 +02:00
Germano Cavalcante
34b28850bf Fix wrong material indicated in the error message when baking
The material displayed in the error message due to the lack of active
texture was that of the previous slot.
2020-04-08 09:44:43 -03:00
Dalai Felinto
d138cbfb47 Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.

Differential Revision: https://developer.blender.org/D7320
2020-04-03 19:27:46 +02:00
Dalai Felinto
b0c1184875 Cleanup: Including "BLI_listbase.h" for LISTBASE_FOREACH macro
These headers are not needed right away, but will be in the upcoming
commit.
2020-04-03 19:27:42 +02:00
Sybren A. Stüvel
3208454aa8 Cleanup: Animation, move AnimData API to anim_data.c/BKE_anim_data.h
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData
API" section. The code in that section has now been split off, and
placed into `BKE_anim_data.h` and `anim_data.c`.

All files that used to include `BKE_animsys.h` have been adjusted to
only include the animation headers they need (sometimes none).

No functional changes.
2020-04-03 16:46:48 +02:00
Julian Eisel
ad85989a3f Cleanup: Rename bScreen variables from sc/scr to screen
Part of T74432.

Mostly a careful batch rename but had to do few smaller fixes.

Also ran clang-format on affected files.
2020-04-03 14:42:24 +02:00
Julian Eisel
905c0269f3 Cleanup: Rename ScrArea variables from sa to area
Follow up of b2ee1770d4 and 10c2254d41, part of T74432.
Now the area and region naming conventions should be less confusing.

Mostly a careful batch rename but had to do few smaller fixes.

Also ran clang-format on affected files.
2020-04-03 13:34:50 +02:00
Campbell Barton
7ec59cc7b7 Cleanup: split ED_mesh_mirror_*_table into multiple functions
Spatial & topology mirror table each used a single function
taking a char as an identifier.

Split these into begin/end/lookup functions.
2020-04-03 21:52:13 +11:00
Sybren A. Stüvel
b5253159b6 Cleanup: split BKE_anim.h and anim.c into smaller pieces
The files are now split up into the following sections:
- `BKE_anim_path.h` and `anim_path.c` for path/curve functions.
- `BKE_anim_visualization.h` and `anim_visualizationanim_path.c` for
  animation visualization (mostly motion paths).
- `BKE_duplilist.h` for DupliList function declarations. These were
  already implemented in `object_dupli.c`, so they were rather out of
  place being declared in `BKE_anim.h` in the first place.

No functional changes.
2020-04-03 12:13:51 +02:00
Campbell Barton
600a627f6e Cleanup: use abbreviated names for unsigned types in editors 2020-04-03 16:21:24 +11:00
Campbell Barton
d52326bab3 Cleanup: spelling 2020-04-03 12:38:04 +11:00
Campbell Barton
9b0d72aa3d Cleanup: use sections for object_remesh.c
Add missing sections.
2020-04-01 11:29:45 +11:00
Campbell Barton
f9f0f44be8 Cleanup: quiet discarded-qualifiers, unused warnings 2020-04-01 10:50:21 +11:00
Pablo Dobarro
1c1a14dcdf Voxel Remesh: Edit Voxel Size operator
This operator lets the user control the voxel/detail size of the voxel remesher directly from the 3D view in a similar way the Brush radius and strength are controlled.  The shorcut from sculpt mode is Shift + R (similar to Shift + F for brush strength).
It shows a grid that represents the real voxel size of the object. The grid and the text are automatically aligned to the view to avoid rendering all voxels with thousands of lines.

It also has a slow mode when pressing shift that works like the slow mode of the brush radius control.

This operator controls the value changes sensitivity automatically to avoid jumping to extremelly high resolutions and run out of memory.
This way, adjusments done in lower voxel sizes are more precise. Pressing Ctrl disables this functionality and allows changing the voxel size directly in a linear way.

Reviewed By: jbakker, #user_interface, billreynish

Differential Revision: https://developer.blender.org/D6449
2020-03-31 17:31:13 +02:00
Campbell Barton
33da997193 Fix crashes from various missing checks in operator poll functions
Issues exposed by 'bl_run_operators.py' utility.
2020-03-26 15:32:40 +11:00
Campbell Barton
52cff88f72 Fix crash when make proxy failed to assign a proxy 2020-03-26 15:32:40 +11:00
Campbell Barton
7354f07ead Cleanup: use doxy sections & add missing sections 2020-03-26 15:32:40 +11:00
Germano Cavalcante
b701af328a Revert "COW: Edit Mesh: Do not copy the looptris pointer"
The looptri is repeated in the linked Meshes but the pointer
is only referenced in the evaluated ones.

This reverts commit 64982e213f.
2020-03-23 14:18:36 -03:00
Germano Cavalcante
64982e213f COW: Edit Mesh: Do not copy the looptris pointer
No functional changes.

Differential Revision: https://developer.blender.org/D7173
2020-03-23 09:30:26 -03:00
Philipp Oeser
36b55bee42 Fix T74649: Outliner: Cannot set/clear parent with 'Keep Transforms'
Parenting in the outliner via drang and drop would always happen without
the 'Keep Transforms' option. Since this is often desired, this adds the
ability to hold Alt for doing this to the drop action.

Adding the hint to hold Alt to the operator name is not nice, but since
the operator name is used for the UI, there doesnt seem to be a nicer
way of doing this.

If modifier keys are needed back for other actions, spawning a menu
instead could be an alternative for the future.

Maniphest Tasks: T74649

Differential Revision: https://developer.blender.org/D7120
2020-03-20 13:24:05 +01:00
Brecht Van Lommel
a1322d7c95 Cleanup: fix typos in comments
Contributed by luzpaz.

Differential Revision: https://developer.blender.org/D7133
2020-03-19 21:55:17 +01:00
Bastien Montagne
12b621059a Cleanup/refactor: remove BKE_idcode, in favour of BKE_idtype.
Mpving utils from idcode to idtype proved to be somewhat painful for
some reasons, but now all looks good.

Had to add a fake/empty shell for the special snowflake too,
`ID_LINK_PLACEHOLDER/INDEX_ID_NULL`...
2020-03-19 19:39:23 +01:00
Jacques Lucke
689606887f Cleanup: add extern C 2020-03-19 16:54:09 +01:00
Antonio Vazquez
6e39445f80 GPencil: Cleanup - Split BKE_gpencil.h geometry functions into BKE_gpencil_geom.h
This split prepare the code for future geometry functions.
2020-03-19 11:38:22 +01:00
Dalai Felinto
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
Ray Molenkamp
b88ca3e6d1 Cleanup: Resolve HKEY conflict
Both the MS headers and blender headers define the HKEY
which gives all kind of inclusion order issues.

This diff renames all *KEY constants to EVT_*KEY to resolve
this conflict.

Reviewed By: brecht , dfelinto

Differential Revision: http://developer.blender.org/D7164
2020-03-18 10:38:37 -06:00
Brecht Van Lommel
b0a1cf2c9a Objects: add Volume object type, and prototypes for Hair and PointCloud
Only the volume object is exposed in the user interface. It is based on OpenVDB
internally. Drawing and rendering code will follow in another commit.
https://wiki.blender.org/wiki/Source/Objects/Volume
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes

Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES
build option. These are unfinished, and included only to make it easier to
cooperate on development in the future and avoid tricky merges.
https://wiki.blender.org/wiki/Source/Objects/New_Object_Types

Ref T73201, T68981

Differential Revision: https://developer.blender.org/D6945
2020-03-18 11:23:05 +01:00
Campbell Barton
4be4c06671 Cleanup: redundant checks
In some cases moved the checks into asserts,
to ensure changes in the future don't cause
the checks to become necessary again.
2020-03-15 21:48:35 +11:00
Sebastian Parborg
110a35ef5a Fix T74397: Crash after undoing quadriflow remesh on duplicate with armature deform
The issue was that we were creating temporary mesh copies and storing
them in bmain and then later using BKE_mesh_nomain_to_mesh which would
add them to bmain once more (duplicates).

This would lead to crashes later as the custom data of the mesh could be
trashed quite easily.
2020-03-13 16:29:30 +01:00
Sergey Sharybin
bc0a0cdf17 Multires: Fix Subdivide, Reshape and Apply Base
This change fixes artifacts produced by these operations.

On a technical aspect this is done by porting all of the operations
to the new subdivision surface implementation which ensures that
tangent space used to evaluate modifier and those operations is
exactly the same (before modifier will use new code and the operations
will still use an old one).

The next step is to get sculpting on a non-top level to work, and
that actually requires fixes in the undo system.
2020-03-13 14:14:56 +01:00
Antonio Vazquez
29f3af9527 GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.

Also, a huge code cleanup has been done at all levels.

Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.

Differential Revision: https://developer.blender.org/D6293
2020-03-09 16:27:24 +01:00