Commit Graph

19841 Commits

Author SHA1 Message Date
Joshua Leung
4ae515a4e5 Keying Sets: BuiltIn vs Absolute Tweaks
This commit clarifies the somewhat "murky" separation between "builtin" and "absolute" KeyingSets as a result of discussions with Cessen.

* "Builtin" Keying Sets are now just the Keying Sets which in the past have been known as PyKeyingSets or Relative KeyingSets. These are registered from Py Scripts at startup, and will use the context info to determine what data they should be keyframing. These are stored per Blender session, independent of files, since usually these will be coded specific to sets of rigs used at a studio.

* "Absolute" Keying Sets are the ones that you can create from the Scene buttons and/or KKEY or RMB over any property. They specify the exact set of properties which should always get keyframed together. These are stored in the scene. 

In relation to this, I've made it possible to now set one of the builtin Keying Set types as the active Keying Set. 
* For now, this can only be done via the box beside the insert/delete key operator buttons on the TimeLine header (now complete with an recycled icon - HINT TO ICON DESIGNERS, to make this a bit more obvious). Later on I'll commit an operator to set this via a hotkey.
* The "IKEY" menu will only show up when there is no active Keying Set. When there is one, keying will happen silently (with info notice at the top of the screen). Later on, I'll hook this menu up to a hotkey, so that that active Keying Set can be changed without inserting keyframes or clearing active Keying Set...
* By default, there isn't any default Keying Set enabled. IMO, this is probably a good default, though some might like to have LocRotScale instead.
* I'm not terribly impressed with the search menu for the items being SORTED (and of all things, alphabetically!) currently, since this does break muscle-memory with the menu (and jumbles up order of closely related vs not closely related).
* The Scene buttons for KeyingSets still need some changes to fully cope with users setting builtin KeyingSets as active sometimes. Controls which are useless or shouldn't be used when a builtin set is shown are being shown.

Builtin set registrations have been tweaked a bit:
* Renamed "bl_idname" to "bl_label" for consistency with rest of API. Note that this is the identifier used by Blender internally when searching for the KeyingSet, and is also what the user sees.
2010-03-23 11:59:34 +00:00
Robert Holcomb
d2225edfce Added a line sampler to the histogram panel in the image space.
Patch #21712 from Xavier Thomas.  
now updates in real time as you pull the line.
2010-03-23 01:22:33 +00:00
Janne Karhu
371732154b Fix for child drawing bug reported in the comments of [#21103] Updating bugs in Particle Mode 2010-03-22 19:38:40 +00:00
Brecht Van Lommel
a2778a262b Fix #20548: flat shading not drawing right in sculpt mode. 2010-03-22 17:17:36 +00:00
Janne Karhu
867cad85b7 Fix for [#21103] Updating bugs in Particle Mode 2010-03-22 17:12:08 +00:00
Brecht Van Lommel
113ea4368e Math Lib: make some more vector functions use const arguments. 2010-03-22 15:55:12 +00:00
Brecht Van Lommel
21174f28a9 Sculpt: fix memory leak with anchored stroke option. 2010-03-22 13:24:41 +00:00
Campbell Barton
a3ee78b885 Screw Modifier
flip the closing edge so when applied a second time it doesnt flip the closing ring of faces. (means you can make a torus from 1 vertex and 2 modifiers)
2010-03-22 12:09:39 +00:00
Brecht Van Lommel
09b1c681e1 Sculpt Mode Bugfixes:
* #20833: layer brush doesn't work with multires.
* #20946: sculpt mode partially removes parts of the mesh in the viewport.
* #20420: grab brush stops after moving some distance.
* #20906: sculpt grab tool moves in wrong direction.
* #21132 and #21272: undo on object with subdivision surface modifier crashes.
* #21115: subsurf + multires + sculpting + undo causes crash.
* #20683: sculpt + multires apply + undo crash.
* #19094: wrong outline in solid mode.
2010-03-22 11:59:36 +00:00
Campbell Barton
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
Campbell Barton
9b2dd9aac6 fixes for screw modifier
- steps for a closed screw was off  by 1
- screw offset wasnt being copied
2010-03-22 08:49:12 +00:00
Campbell Barton
fb9546746e Screw Modifier (old patch was called Lathe)
didnt commit this patch because curves are generally better to create a shape to lathe however now that curves can have modifiers applied to them I think its good to have this.

Added options to offset the lathe so it can work like the screw tool as well.

- optional object for axis which also controls the center point.
- screw offset so rather then just lathing this can work more like the screw tool.
- screw optionally using the object distance along the axis.
- iterations so the screw can be applied multiple times.

tested to work well with curves.
2010-03-22 00:22:52 +00:00
Campbell Barton
74b3336107 rotate_m4 was using degrees rather then radians. 2010-03-22 00:14:56 +00:00
Campbell Barton
4394217b96 when curves draw as derived meshes, check their face count rather then if the display list has faces. 2010-03-21 22:54:30 +00:00
Campbell Barton
44bfe1437a remove unused includes 2010-03-21 22:52:56 +00:00
Janne Karhu
df7b696b73 Big cleanup of particle system core, also some minor pointcache cleanup. Shouldn't contain any functional changes. 2010-03-21 20:36:06 +00:00
Campbell Barton
dd4a8bff51 take 2... 2010-03-21 15:59:08 +00:00
Campbell Barton
cc8f790199 recent removal of includes broke for msvc 2010-03-21 15:47:13 +00:00
Joerg Mueller
f61b3ac81a Fix for sequencer adding scene strips of the same scene resulting in an endless recursion. 2010-03-21 15:40:36 +00:00
Tom Musgrove
49493dec55 2010-03-21 14:46:43 +00:00
Campbell Barton
546ca400d8 removed unused includes, except for physics and particle related files 2010-03-21 13:42:25 +00:00
Campbell Barton
f9c25a9928 remove includes that arnt needed 2010-03-21 13:07:31 +00:00
Campbell Barton
f9999f3445 [#21692] Blender Crashes upon trying to view UV Test Grid (r27639)
fix for mistake in own commit when moving grid color func into its own file.
2010-03-21 10:25:21 +00:00
Guillermo S. Romero
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
Campbell Barton
03acdd75e0 [#21660] improved UV test grid
from shuvro sarker (shuvro) 
Added text to the patch and made other minor tweaks.

moved image generation functions into their own file.
2010-03-21 00:25:52 +00:00
Joerg Mueller
42a0ef4dcf OK, compiling doesn't mean it runs, now it should really be fixed, as I don't use NAN directly anymore. 2010-03-21 00:04:50 +00:00
Guillermo S. Romero
d55cf90bb6 SVN maintenance. 2010-03-20 23:43:50 +00:00
Joerg Mueller
b06cdb3dd7 Finally, this should really fix the msvc and old ubuntu compiler problems with NAN and finite. 2010-03-20 23:36:08 +00:00
Campbell Barton
ba2cfeefd0 drawing text in a byte buffer wasnt working (probably never tested since float buffer is used for rendering) 2010-03-20 23:31:48 +00:00
Joerg Mueller
d904da1d03 Yet another try to get NaN working on MSVC. 2010-03-20 20:00:15 +00:00
Joerg Mueller
b6a111a6db Hopefully another fix for MSVC... 2010-03-20 19:51:38 +00:00
Campbell Barton
07b547980d remove unused includes for blenlib, left ifdef's for non linux os's alone. 2010-03-20 18:52:03 +00:00
Campbell Barton
66ccd94e3f patch #21680 from Richard Olsson
wm.invoke_props_dialog()

This is so python scripts can have popups which do not redo all the time.
2010-03-20 18:03:59 +00:00
Campbell Barton
11b260ee06 warning fix 2010-03-20 16:56:52 +00:00
Campbell Barton
391cc2d004 merge own commits into render branch into trunk since 27560
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20 16:41:01 +00:00
Andrea Weikert
08164794b2 Fix [#21658] file browser "hide invisible" doesn't hide anything
- moved global hide_dot to filelist.
- hiding dot files is now included in the filtering of files, which means that for this directory also doesn't have to be read anymore.
- reverted changes of rev. 27491 and related changes in rev. 27523 in favor of a more general abstraction for the different 'file browser modes' with respect to filtering.
2010-03-20 14:23:56 +00:00
Joerg Mueller
ca3736c123 Fix for [#21639] Playback with AV-sync and None sound system. 2010-03-20 11:50:27 +00:00
Joerg Mueller
1e2be7a8c6 "Fix" aka implementation of [#21548] Audio doesn't work when adding scenes with audio to another scene. 2010-03-20 11:15:16 +00:00
Dalai Felinto
15bd165ca0 BGE: bindId property in VideoTexture.Texture (to get the openGL id of the texture)
Now if you have a VideoTexture.Texture you can use its id and draw it with bgl
The Id is only going to be valid if the obj you are getting the VideoTexture.Texture from has a valid texture. In the examples you will see them as planes, that become invisible at load time, but are needed to validate the texture id.

This is a simple example file:
http://blenderecia.orgfree.com/blender/bind_id_simple.blend

And a (much) more advanced one:
http://blenderecia.orgfree.com/blender/bind_id.blend
(get also this image and save it to the same folder of your blend file - http://blenderecia.orgfree.com/blender/mask.png )

Benoit, I couldn't decide on better names so for now I'm glad with this one.
2010-03-20 00:11:25 +00:00
Joshua Leung
d89a8c34f3 More F-Modifier Tweaks:
This commit started out aiming to make the "Stepped" F-Modifier (committed last night) even more useful, but ended up fixing a few other finer-points of how F-Modifiers work.

Firstly, the new stuff:
I've addded options to the Stepped F-Modifier to not affect frames before and/or after specified values, and renamed the 'start offset' to 'offset' for clarity. 

The main objective of this is to allow Stepped F-Modifiers to only affect certain time ranges, so that by layering/using multiple instances of the F-Modifier, it can be possible to have multiple stepping-sizes.

This allows for effects like:
http://www.pasteall.org/blend/2230
or in words, it provides a convenient mechanism for animators to specify whether sections of the animation is shown "on twos", "fours", or even "forty-second-ths plus a smidgen", as can be easily done with 2D.

Assorted changes to support this:
* Properly fixed up how F-Modifiers that work with time, evaluate the time to evaluate the curve at. Now layered time effects like this should be possible in a much nicer way.

* Added proper value range validation/clamping to many properties. There are still a lot more that need checking, but at least more properties now do "the right thing".
2010-03-19 03:38:14 +00:00
Martin Poirier
5e7b1bde8d Hack to make people stop bugging me.
Working around a problem in a work around for holes in the operator API and event system.
2010-03-19 03:26:31 +00:00
Joshua Leung
cd9e6253c3 Missed a file - stepped F-Modifier should have its handles visible+editable to be useful 2010-03-18 13:05:42 +00:00
Joshua Leung
618b459e8b F-Modifier Goodies (as requested by @ndy):
* Copy/Paste operators for F-Modifiers
Available in Graph and NLA Editors. Use the Copy/Paste buttons beside the 'Add Modifier' buttons.

Copy copies all the modifiers of the ACTIVE F-Curve or Strip depending on the editor.
Paste pastes modifiers from the buffer to all the selected F-Curves or Strips, adding the new modifiers to the ends of each list.

* 'Stepped Interpolation' F-Modifier
This modifier holds each interpolated value from the F-Curve for several frames without changing the timing. 

This allows to preview motions 'on-twos' for example without altering the timing, or having to go through setting heaps of keyframes. In this case, Andy wanted to use this for CG <-> StopMo.
2010-03-18 13:04:46 +00:00
Joshua Leung
9ebde542ec Bugfix: Autokeying was non-functional after the Keying Sets refactor
- The RNA wrapping for the generate callback was still wrong, with the primary effect being that C-code calling this had unexpected consequences that were hard to debug.
- Fixed some defective checks that meant that when specifying the RNA-pointers for the Keying Set to use (rather than using the Keying Set's own iterator callback) would never add any info.
2010-03-18 07:53:46 +00:00
Matt Ebb
3566400dc5 Removed the 'recover temp' option from the splash screen - the way the temp saving currently
works, it's mostly non-functional there (i.e. when you've just started the application).

It would be nice if blender could name the temp files in a special way so that it could actually
search through the temp folder and find the most recently saved temp file, but for now, I'll
just remove the option.
2010-03-18 07:05:20 +00:00
Matt Ebb
d96bf316ac Fix [#21657] Blender crashes after importing .obj and selecting a material
Creating an object via some pre-existing obdata via the py api wasn't properly initialising the 
object/mesh material link data.
2010-03-18 06:03:41 +00:00
Matt Ebb
6c6825b536 Fix [#21568] Scene Linking 2010-03-18 04:46:27 +00:00
Matt Ebb
35a5be71e7 Fix [#20908] Box Select On File/Append Selects Too Many Files 2010-03-18 04:09:59 +00:00
Matt Ebb
25ea2fafdd Fix [#21651] After Fix # 21114 Adding mesh in local at cursor position doesn't work
Silly bug from yesterday..
2010-03-18 01:26:56 +00:00
Dalai Felinto
ab739dd456 BGE: blenderplayer building again.
*side note: Quadbuffer seems to be partially working in Blender 2.5 (it's 100% in 2.49). I'll try to take a look at that later.
2010-03-18 00:36:20 +00:00