This was quite involved to get to work. Basic idea is to make
`bl_activate_operator` work for the pose library asset shelf, and
introducing a `bl_drag_operator` for blending poses.
- Make pose asset operators take an asset reference, which is how
`bl_activate_operator` usually gets the asset to operate on. This way
poses references can be assigned to a shortcut, identified by asset
library and relative asset path within the library. Falls back to
getting the asset from context.
- Trigger `bl_activate_operator` on every click, instead of only when
an un-active item becomes active. Needed so poses can be re-applied
as before.
- Fix button context not passed to the `bl_activate_operator` when
force-activating, e.g. on right-click events.
- Allow registering a `bl_drag_operator` in the asset shelf definition.
Executed when dragging an asset in the shelf.
- When dragging an asset, highlight it as active, without calling the
`bl_activate_operator`. This is important feedback to the user.
- Activate/select view items on click instead of drag, so dragging is
possible.
- Let pose applying operators handle the Ctrl key to apply poses
flipped. There's no simple way to attach such alternative behaviors
to `bl_activate_operator`/`bl_drag_operator`
- Remove keymap items that were there for the previous "hacky" solution
to apply & blend poses.
Pull Request: https://projects.blender.org/blender/blender/pulls/144023
Instead of matching regions, free all popups using
UI_popup_handlers_remove_all which also calls the remove callback
that frees the uiPopupBlockHandle.
Deleting or changing the screen with a popup (error report in this case)
wasn't removing the popup, it would attempt to display using it's
region which had been freed when changing the screen.
Makes the File Output node panel similar to the Render Output node.
Instead of a dropdown, color management enum property expanded in UI.
Color management settings are now moved inside a panel.
Add/remove file subpapth buttons moved to the side of UIList.
Resolves#133501
See images in PR description for visual changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/133747
This converts `eButType` and `eButPointerType` as typed enums.
This improves a bit `uiDefBut` self-documentation by taking an
struct with `ButType` and `ButPointerType` types, instead of
using a single `int` to write both enum types and bit index.
Almost all other `uiDefBut*` functions take just a `ButType`
parameter now.
`uiDefButI` for example is equivalent to:
`uiDefBut({ButType(type), ButPointerType::Int},...);`
Pull Request: https://projects.blender.org/blender/blender/pulls/142132
The main goal of the patch is to make the socket tooltips more useful. This is
achieved in two ways:
* Use better text formatting in the tooltip to make it easier to parse and to
better separate the current actual value from more general information about
the socket.
* Add some more information like implicit field inputs when the node is not used
currently or more details about a color.
This patch basically rewrites the entire tooltip generation, because it's quite
different from before (where we just created a single string for the entire
tooltip).
I'm using monospace for the actual current socket value and type, while the
normal font is used for general information about the socket like it's name,
description, allowed geometry types etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/140540
The goal is to be able to build fully custom tooltips for entire layouts (e.g.
for all `uiBut` for a socket). We already support tooltip callbacks for layouts
and fully custom tooltips for `uiBut`, however not fully custom tooltips for an
entire layout.
This will be used by #140540.
The main noteworthy thing here is that now `uiBut` is passed into the custom
tooltip function. This is necessary when the tooltip still has to be customized
for the exact hovered `uiBut`. For example, we generate a tooltip that applies
to an entire vector socket, but when hovering over e.g. the X input value, the
Python tooltip should show the path for that specific property.
This also fixes a bug in `ui_but_is_interactive_ex` which didn't consider custom
and quick tooltips before.
`uiLayoutSetTooltipCustomFunc` is pretty much the same as its non-custom
counterpart.
Pull Request: https://projects.blender.org/blender/blender/pulls/142044
This replaces `uiItemFullOMenuHold_ptr`, `uiItemFullR_with_popover`,
`uiItemFullR_with_menu`, `uiItemPopoverPanel`* and `uiItemSpacer` API
with methods following uiLayout refactors and the Python API.
Part of: #117604
Pull Request: https://projects.blender.org/blender/blender/pulls/141050
This removes the include `UI_interface_layout.hh` from
`UI_interface_c.hh`, and in many places this swaps the include
from `UI_interface.hh` to `UI_interface_layout.hh`.
Also, cleanups some `UI_interface.hh` includes with
`UI_interface_icons.hh` or `UI_interface_types.hh`
This PR adds snapping to the sizes of various Sidebars, showing only
the category tabs. While in this state you can click a tab to expand
out that panel, click again to hide it.
Pull Request: https://projects.blender.org/blender/blender/pulls/136575
Reverts most of the additions from ae1dc8f5f9 and 68c6fc6d38 to allow
internally defined UI lists to set operators to execute on click and
drag events. This was added and used only for the asset view UI
template was removed for 5.0 in the previous commit, as part of #110461.
Pull Request: https://projects.blender.org/blender/blender/pulls/140149
This UI list based template to show assets in panels was initially
introduced for the new pose library in Blender 3.0. It enabled showing
pose assets in a grid with big previews in the 3D View Sidebar. Since
then this UI element has been superseded by the asset shelf. The
template was planned for removal since then, see #110461.
Note that the asset shelf is only available in a few editors so far,
while the template was available in all editors. So it's possible that
some add-ons still rely on this template. However, I haven't found any
add-on using this template. I think it's been broken a few times and we
didn't get reports about it either. So removal seems fine.
Shifting to Tree view will now allow drag-drop for shape-keys.
(And also possible to create nested shape keys if we want to include
support for them in future)
With !138979, multi-select support will be implemented for shape keys.
Part of #136838
See video in PR description
Pull Request: https://projects.blender.org/blender/blender/pulls/139323
A small quality of life change to indicate which slots are used.
This only applies to the slots menu, the UI List could show these too
however this requires extending the RNA API.
Ref: !138651
Sometimes, the default size of the search box is not wide enough for the items
it shows. Currently, we sometimes hardcode an extra width factor and rely on
automatic name shortening with `...`. Both options are not ideal because they
are either often too wide or are hard to read with shortened names.
This patch implements an alternative solution. It adds a new function that
computes a good width for the search box based on its content. A certain minimum
and maximum width are still enforced.
Right now, this feature is only used in the Ctrl+F search in node editors, but I
guess it makes sense in most search boxes.
This also fixes#138641. While it's nice to have ways to use shorter search
terms, the search box should generally be able to deal with long items too.
Pull Request: https://projects.blender.org/blender/blender/pulls/138653
Several small improvements to the layout of the search menu:
* Avoid the separator arrow on highlighted items being cutoff
* Properly center and prevent overlap of the scroll indicator
arrows at the top and bottom
* Improve robustness with different zoom levels
* Overall more unified spacing and margins
This patch was originally authored by Yevgeny Makarov (@jenkm).
Pull Request: https://projects.blender.org/blender/blender/pulls/112422
Fixes for #137856 & #137507 were workarounds to ignore the
PROP_PATH_SUPPORTS_BLEND_RELATIVE for CollectionExport however they
were error prone - especially #137856 as it relied on the surrounding
buttons.
Instead of adding logic to ignore the flag for this specific case,
add a property to the CollectionExport which can have it's flags
and use this instead of the operators "filepath" property.
Internally this wraps the same IDProperty data used by the operator.
Ref !137883
Part of #134755 / #134766
Makes asset and file browser use up to two lines to display the name of the asset or file under
preview images. Lines are wrapped using our existing wrapping algorithm at characters like spaces,
hyphens, under-scores, etc.
This leads to much less information loss because of clipped labels in common cases. When displaying
assets or files as previews the labels would become rather useless in many cases. Especially with
smaller preview sizes.
When there's still not enough space to display the full asset or file name, the second line is
truncated in the middle, leaving the beginning, and some of the end of the label visible. This
produced best results in testing.
Pull Request: https://projects.blender.org/blender/blender/pulls/136907
The collection exporter UI template uses operator property drawing to
add buttons in the Properties editor. It creates a sort of mock operator
to be able to do that.
This isn't something we usually do. In all other cases where operator
properties are drawn, we don't want them to send undo pushes. Think it's
fine to make that an option of the template. It's opt in though, since
it's an unusual need.
Add another exception for collection exporting (similar to #137507).
It's possible to avoid these workaround but this involves bigger changes
which are likely API breaking.
Move most `uiLayout` and `uiItem` functions to a separate
`UI_interface_layout.hh` header file. `uiItem` and `uiLayout` structs
are moved from `interface_layout.cc` to `UI_interface_Layout.hh` in
preparation for switching to an object oriented API style.
`UI_block_layout*` functions are moved to `UI_interface_Layout.hh` too,
since their implementation is also in `interface_layout.cc`
Types shared by `UI_interface_Layout.hh` and `UI_interface_c.hh`
are moved to `UI_interface_types.hh`.
Ref: #117604
Pull Request: https://projects.blender.org/blender/blender/pulls/136717
This error is technically correct when the operators path doesn't
support relative paths.
The collection exporter allows relative paths and expands them before
passing the value to the operator.
Resolve by suppressing the warning.
Ref: !137510
Part of incoming refactors in interface layout c++ code, this enables
forward declaring this enum type. Enum is renamed as `EmbossType` and
moved to `blender::ui` namespace. No user visible changes expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/136725
- Manually check over all direct calls to operator callbacks
ensuring the result isn't assigned to an int.
- OPERATOR_RETVAL_CHECK() now fails unless a wmOperatorStatus is used.
- Check the return values of direct calls to callbacks.
- Remove invalid check for the return value of rna_operator_check_cb.
- Use the variable name `retval` as it's most widely used.
- Move the assignment of `retval` out of the `if` statement in
sculpt/paint operators because it prevents assigning the result
`const` variable.
Callbacks: exec invoke & modal now use a typed enum wmOperatorStatus.
This helps avoid mistakes returning incompatible booleans or other
values which don't make sense for operators to return.
It also makes it more obvious functions in the WM API are intended
to be used to calculate return values for operator callbacks.
Operator enums have been moved into DNA_windowmanager_enums.h
so this can be used in other headers without loading other includes
indirectly.
No functional changes expected.
Ref !136227
Part of #134755 / #134766.
Adds options to the new Import Settings popover (added in 7a6beb65f4)
to toggle collection instancing for dragging in collections. It can be
toggled separately for linking and appending, since it's typical to use
instancing for linking, but not appending (current default, also with
this change).
Previously, toggling collection instancing was only possible via the
Adjust Last Operation panel but this wasn't obvious, many people were
not aware. Adding this option based on feedback by the Blender Studio.
Pull Request: https://projects.blender.org/blender/blender/pulls/135996
Part of #134755 / #134766.
The asset browser currently lacks a compact view that leaves names
readable. Especially when managing asset libraries (e.g. to prepare it
for sharing or set up a production library), this is quite a usability
issue. A column view like the file browser has can solve this, allowing
a quick overview and fast browsing of libraries, while keeping names
readable.
Adds a new "Horizontal List" display mode to the asset browser that
distributes assets over multiple columns, with horizontal scrolling.
Asset previews are shown in this mode, plus an asset type icon if
there's enough space. The size of previews and the columns can be
configured next to the display mode, for optimizing the display.
Pull Request: https://projects.blender.org/blender/blender/pulls/135306
Mouse and action zone interaction for scrollbars depend on `v2d->vert`
and `v2d->hor`, which are updated through `view2d_masks`. However,
scrollbar drawing through `UI_view2d_scrollers_draw` calls
`view2d_scrollers_calc`, which pads these sizes further, meaning that
drawn scrollbars are slightly out of sync with their hotspots. This is
noticeable at track edges for shrinking scrollers or when tracks are
opaque. Fix by moving the extra (noticeable) padding code from
`view2d_scrollers_calc` to `view2d_masks`.
Pull Request: https://projects.blender.org/blender/blender/pulls/135021
Adds the option to create a boolean socket that can be used as a panel toggle.
This allows creating simpler and more compact node group UIs when a panel
can be "disabled".
The toggle input is a normal input socket that is just drawn a bit differently in
the UI. Whether a boolean is a toggle input or not does not affect evaluation.
Also see #133936 for guides on how to add and remove panel toggles.
Pull Request: https://projects.blender.org/blender/blender/pulls/133936
Our UI code is currently showing the text "inf" when a numerical input
contains _exactly_ the value of FLT_MAX. But this is the max value for
doubles and we enforce a maximum float precision of 6 digits. This
means that a property can start with "inf" by default but it is
impossible edit, or even keep the same value, by editing in the UI
and show as "inf". This PR defines values that are the actual minimum
and maximums currently usable in the UI and values greater than or
equal to are shown as "inf" (equivalent for "-inf").
Pull Request: https://projects.blender.org/blender/blender/pulls/131876
And replace nullptr arguments for tooltips in UI button
creation functions with std::nullopt. Though the distinction
between "no tooltip" and "empty tooltip" doesn't seem to exist,
it seems safer to keep the distinction since it existed with null before.
Also use Vector to store menu search items instead of a linked
list. And extend the change into the autocomplete API slightly.
The main benefit is to avoid measuring the length of strings over
and over, but the code also gets simpler.
This patch adds support for drag and dropping colors (from color buttons) into
the Compositing, Shading and Geometry node trees.
Additional support was added for dragging and dropping colors with an Alpha
component (which was previously ignored), both in the context of the Node Editor
and for Color Buttons in general. This handles cases like drag and dropping a
color from an RGB to an RGBA button, which recreates the color with a default
Alpha value of 1.0.
Pull Request: https://projects.blender.org/blender/blender/pulls/129026