Commit Graph

2574 Commits

Author SHA1 Message Date
Sergey Sharybin
9e48cafd6d Merge branch 'master' into blender2.8 2017-01-26 17:02:28 +01:00
Aaron Carlisle
1ad842d432 UI: Add missing menu item 2017-01-25 01:00:28 -05:00
Aaron
57f937ad5a Remove commented code 2017-01-24 16:00:15 -05:00
Sergey Sharybin
5be2a62ca3 Merge branch 'master' into blender2.8 2017-01-24 14:56:56 +01:00
Aaron Carlisle
e5d8c2a67f Use new manual URL 2017-01-23 19:10:37 -05:00
Julian Eisel
1814241526 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/space_action/action_draw.c
2017-01-22 21:16:00 +01:00
Antonio Vazquez
404e59c842 D1873: Customize style for animation motion paths
New options to define the style of the animation paths in order to get
better visibility in complex scenes.

Now is possible define the color, thickness and several options relative
to the style of the lines used to draw motion path.
2017-01-20 16:49:14 +01:00
Aaron Carlisle
b76dbf5e65 UI: Fix capitalization inconsistency 2017-01-18 19:38:55 -05:00
Joshua Leung
6d868d9f48 Reproject Strokes - To Surface/Geometry
Experimental option for the Reproject Strokes operator to project strokes on to
geometry, instead of only doing this in a planar (i.e. parallel to viewplane) way.

The current implementation is quite rough, and may need to be improved before it
is really ready for use. Potential issues:
* Loss of precision (i.e. stairstepping artifacts) from the 3D -> 2D -> 3D conversion
  as we don't have float version of one of the projection funcs
* Jagged depth if there are gaps, since it will default back to the 3d-cursor plane
  if no geometry was found (instead of doing some fancy interpolation scheme)
* I'm not sure if it's that useful for adapting GP strokes to deforming geometry yet...
2017-01-19 03:20:44 +13:00
Joshua Leung
259447300f GPencil: "Add Blank Frame" operator (D+B)
This operator adds a new frame with nothing in it on the current frame.
If there is already a frame there, all existing frames are shifted one frame later.

Quite often when animating, you may want a quick way to get a blank frame,
ready to start drawing something new. Or maybe you just need a quick way to
add a "placeholder" frame so that a suddenly-appearing element does not show
up before its time.
2017-01-19 03:06:41 +13:00
Joshua Leung
8d4b31ce03 GP Interpolation: "Remove Breakdowns" operator
To make it faster to try different interpolation curves, there's a new operator
"Remove Breakdowns" which will delete all breakdowns sandwiched by normal
keyframes (i.e. all the ones that the previous run of the Interpolation op created)
2017-01-18 19:42:00 +13:00
Joshua Leung
65ec429d11 GP Interpolate Sequence: Tool settings for controlling the shape of interpolation
This commit introduces the ability to use the Robert Penner easing equations
or a Custom Curve to control the way that the "Interpolate Sequence" operator
interpolates between keyframes. Previously, it was only possible to get linear
interpolation between the gp frames.

Workflow:
1) Place current frame between a pair of GP keyframes
2) Open the "Interpolate" panel in the Toolshelf
3) Choose the interpolation type (under "Sequence Options")
4) Adjust settings (e.g. if you're using "Custom Curve", use the curvemap widget
   to define the way that the interpolation proceeds)
5) Click "Sequence" to interpolate
6) Play back/scrub the animation to see if you've got the result you want
7) If you need to make some tweaks, undo, or delete the generated keyframes,
   then repeat the process again from step 4 until you've got the desired result.
2017-01-18 19:41:59 +13:00
Joshua Leung
224ae23443 GP Interpolate: Move settings from "gp_sculpt" to a new toolsettings struct - "gp_interpolate"
The "gp_sculpt" settings should be strictly for stroke sculpting, and not abused by
other tools. (Similarly, if other general GP tools need one-off options, those should
go into the normal toolsettings->gpencil_flag)

Furthermore, this paves the way for introducing new settings for controlling the way
that GP interpolation takes place (e.g. with easing equations, or a custom curvemap)
2017-01-18 19:41:58 +13:00
Bastien Montagne
7eb4c850d3 Merge branch 'master' into blender2.8 2017-01-12 12:59:45 +01:00
Aaron Carlisle
65c8937f7e Add Add Modifiers tab to the NLA & VSE editors
This is a follow up to rBca935ab

Differential Revision: https://developer.blender.org/D2442
2017-01-12 01:03:23 -05:00
Dalai Felinto
77dcf0fbc5 Merge remote-tracking branch 'origin/master' into blender2.8 2017-01-11 09:44:25 +01:00
Aaron Carlisle
62604c5c20 Make button span the full width of the properties editor 2017-01-05 15:41:14 -05:00
Aaron Carlisle
b2159b94bc Remove instances of old vector icons
I checked and this makes consistent with other area of blender.
See https://developer.blender.org/rBf86eccb1ca2388ae203df2a59285a2f2fb9b6aa8#131061
2017-01-04 23:24:43 -05:00
Julian Eisel
e42e1769b3 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/gpencil/drawgpencil.c
2017-01-05 00:31:15 +01:00
Aaron Carlisle
3a1b1100af Revert "Remove double menu entries"
This reverts commit e2d7efc950.
2017-01-03 10:34:05 -05:00
Joshua Leung
8f1f3a0d46 GPencil: Per-layer option to always show onion skinning
Sometimes it can be useful to be able to keep onion skins visible in the
OpenGL renders and/or when doing animation playback. In particular, there
are two use cases where this is quite useful:
 1) For creating a cheap motion-blur effect, especially when the before/after
    values are also animated.
 2) If you've animated a shot with onion skinning enabled, the poses may end
    up looking odd if the ghosts are not shown (as you may have been accounting
    for the ghosts when making the compositions).

This option can be found as the small "camera" toggle between the "Use Onion Skinning"
and "Use Custom Colors" options.
2017-01-02 23:32:13 +13:00
Bastien Montagne
f874aeef70 Merge branch 'master' into blender2.8
Please **DO NOT** add changes from master when it's totally uneeded!

Changes to BLI_ area most certainly shall *always* be done in master,
there is absolutely no point in adding more diff between the two
branches than needed, will only makes merging more cumbersome!

Conflicts:
	CMakeLists.txt
	source/blender/blenlib/intern/math_vector_inline.c
2016-12-29 20:05:22 +01:00
Aaron Carlisle
6bd245bb53 Edits to user prefs NDOF UI
Small changes:

- Remove "NDOF" from each setting
- Change tooltip for deadzone
- Unrelated typo in cmake comment

Reviewers: merwin, Severin

Reviewed By: merwin, Severin

Tags: #bf_blender, #user_interface

Differential Revision: https://developer.blender.org/D2319
2016-12-29 01:09:11 -05:00
Lukas Tönne
6ecab6dd8e Revert particle system and point cache removal in blender2.8 branch.
This reverts commit 5aa19be912 and b4a721af69.

Due to postponement of particle system rewrite it was decided to put particle code
back into the 2.8 branch for the time being.
2016-12-28 17:30:58 +01:00
Bastien Montagne
3af98b4c04 Merge branch 'master' into blender2.8
Conflicts:
	intern/cycles/blender/CMakeLists.txt
	source/blender/editors/gpencil/drawgpencil.c
	source/blender/editors/physics/physics_ops.c
2016-12-17 13:07:00 +01:00
Aaron Carlisle
e2d7efc950 Remove double menu entries
These were already present in the "Select" menu.
2016-12-15 22:12:29 +01:00
Bastien Montagne
9be6d5ff18 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/depsgraph.c
	source/blender/blenloader/intern/versioning_270.c
	source/blender/depsgraph/intern/builder/deg_builder_relations.cc
	source/blender/makesrna/intern/rna_main_api.c
	source/blender/makesrna/intern/rna_particle.c
2016-12-12 16:17:57 +01:00
Kévin Dietrich
fe0520e2c8 UI: add a message to indicate when using a modifier that wasn't
compiled.

This adds a short message to the smoke, remesh and boolean modifiers' UI
when trying to use them when their compilation was turned off. This was
already implemented for the fluid and ocean simulation modifiers.

This also makes the 'quick fluid' and 'quick smoke' operator abort and
report when trying to use them when unavailable.
2016-12-05 23:33:21 +01:00
Julian Eisel
52ec962516 UI: Previews for screen layouts
Basically all this does is drawing layout previews into the opened layout search menu.
https://youtu.be/RHYWtZP7pyA

The previews are drawn using offscreen rendering so they can't use multi-threading (yet!). But that shouldn't be an issue since only a handful of previews are drawn at the same time. Normally we only need to redraw the preview if a screen layout was changed. Would be nice if PreviewImage could store if it supports threaded rendering.
Previews are saved in files, might be useful if you later want to support appending layouts.
Adds a new file screen_draw.c.
2016-12-01 17:19:58 +01:00
Joshua Leung
69a75b0169 GPencil: Include various new operators into the 3D View menus too
Quite a few of the operators added for 2.78 were not included in the menus
2016-12-02 03:13:47 +13:00
Lukas Tönne
ff2a74906a Merge branch 'master' into blender2.8 2016-12-01 10:29:46 +01:00
Campbell Barton
403f00e558 Fix prefs UI when built w/o Cycles 2016-11-24 11:14:45 +11:00
Brecht Van Lommel
f68ef05a56 Cycles: add basic backwards compatibility for device selection, move to System tab.
For the multi-GPU case users still have to reconfigure the devices they want to use.

Based on patch from Lukas Stockner.

Differential Revision: https://developer.blender.org/D2347
2016-11-20 15:45:22 +01:00
Bastien Montagne
559bd75766 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenloader/intern/versioning_270.c
	source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
	source/blender/depsgraph/intern/builder/deg_builder_relations.cc
	source/blender/editors/space_view3d/drawobject.c
2016-11-19 16:28:39 +01:00
Bastien Montagne
27de0c40c5 Fix T50035: Minor interface bug: UV/ImageEditor - Paint Mode - Fill Brush
Patch by @LucaRood, added some cleanup of DRAW/FILL conditions in this
code too...
2016-11-18 15:49:41 +01:00
Dalai Felinto
2bcb1b208a Merge remote-tracking branch 'origin/master' into blender2.8 2016-11-16 17:04:21 +01:00
Aaron Carlisle
cb117f283b Fix menu inconsistencies
This commit fixes two issues:

- UV/Image editor uvs menu did not match the 3D View's which was changed in rB2b240b043078
- Circle select tool was missing in particle edit mode

Reviewers: Severin
Differential Revision: https://developer.blender.org/D2329
2016-11-15 16:07:32 +01:00
Geoffroy Krantz
4151f12713 Fix Make Vertex Parent operator missing from vertex/curve/lattice menus.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2346
2016-11-12 19:01:13 +01:00
Julian Eisel
627141082b Sculpt UI: Make DynTopo constant detail a resolution value
This should make it easier to sculpt in high resolutions, downside is that the new way to calculate maximum edge length is a bit less intuitive. Maximum edge length used to be calculated as blender_unit * percentage_value, now it's blender_unit / value.

Reused old DNA struct member, but had to bump subversion to ensure correct compatibility conversion. Also changed default value slightly (would have had to set to 3.333... otherwise).

Was Requested by @monio (see https://rightclickselect.com/p/sculpting/zpbbbc/dyntopo-better-scale-input-in-constant-detail-mode) and I think it's worth testing.
2016-11-12 16:53:38 +01:00
Sergey Sharybin
89c1f9db37 Grease Pencil: Fix python errors opening N panel -> GP with empty VSE
Solves errors, but not sure interface is indeed what users will expect.

Will ask GP team to check on this.
2016-11-11 14:04:04 +01:00
Bastien Montagne
c1ba58c44d Merge branch 'master' into blender2.8
Conflicts:
	intern/cycles/blender/addon/properties.py
2016-11-07 15:46:27 +01:00
Alexander Gavrilov
c8c7414c3f Expose Bullet rotational spring settings in the UI.
Bullet spring constraint already supports rotational springs, but
they are not exposed in blender UI, likely due to a simple oversight.
Supporting them is as simple as adding a few DNA/RNA properties
with appropriate UI and passing them on to Bullet.

Reviewers: sergof

Reviewed By: sergof

Differential Revision: https://developer.blender.org/D2331
2016-11-07 12:59:12 +03:00
Lukas Stockner
dd921238d9 Cycles: Refactor Device selection to allow individual GPU compute device selection
Previously, it was only possible to choose a single GPU or all of that type (CUDA or OpenCL).
Now, a toggle button is displayed for every device.
These settings are tied to the PCI Bus ID of the devices, so they're consistent across hardware addition and removal (but not when swapping/moving cards).

From the code perspective, the more important change is that now, the compute device properties are stored in the Addon preferences of the Cycles addon, instead of directly in the User Preferences.
This allows for a cleaner implementation, removing the Cycles C API functions that were called by the RNA code to specify the enum items.

Note that this change is neither backwards- nor forwards-compatible, but since it's only a User Preference no existing files are broken.

Reviewers: #cycles, brecht

Reviewed By: #cycles, brecht

Subscribers: brecht, juicyfruit, mib2berlin, Blendify

Differential Revision: https://developer.blender.org/D2338
2016-11-07 03:19:29 +01:00
Bastien Montagne
dd6fa94dcc Add 'Set From Faces' tool to custom split normals.
Feature request during bconf, makes sense to have it even as an hack for
now, since this is probably one of the most common use cases. This should
be redone in bmesh once we have proper custom noramls handling in edit mode...
2016-11-03 13:26:18 +01:00
Dalai Felinto
c25c3bb6cb Fix UI for smoke cache
(this was probably broken since we got rid of point cache in 2.8)
2016-11-02 11:09:27 +01:00
Dalai Felinto
a41bbd3053 Merge remote-tracking branch 'origin/master' into blender2.8 2016-11-02 10:59:52 +01:00
Sybren A. Stüvel
cf8f6d1dbc Added 'delete unlocked vertex groups' option. 2016-10-31 15:31:47 +01:00
Kévin Dietrich
b6d35e1fa7 Viewport smoke: add support to render the volume using a color ramp.
This is yet another debug option that allows to render an arbitrary
simulation field by using a color ramp to inspect its voxel values.
Note that when using this, fire rendering is turned off.

Reviewers: plasmasolutions, gottfried

Differential Revision: https://developer.blender.org/D1733
2016-10-30 12:29:05 +01:00
Dalai Felinto
b4f849b9c6 Merge remote-tracking branch 'origin/master' into blender2.8 2016-10-25 11:18:41 +00:00
Dalai Felinto
1458f0136d Viewport: move the background to the "modern" viewport
This also leaves room for the gradient background Mike Erwin wants to
implement.
2016-10-24 19:05:49 +00:00