Regression caused by [0]. Resolve by adding a 'keep_properties' argument
to KeyConfig.update so the key-map items can be restored after the
operators have been reloaded.
[0]: 88a875ec3a
Resolve issues with corner-cases introduced by [0].
- Comparing the filename & filepath was no longer a valid way to check
for a directory component since the extension was stripped.
- Use BLI_path_extension_or_end which doesn't confuse extensions with
the dot from hidden files.
The variable name include_directory was also misleading.
[0]: 1a648f5b22
According to the documentation `read` isn't required to read all the
data requested. Although until recently I'd never encountered this and
none of Blender's code checks for read succeeding but not reading the
requested size.
Resolves#113473 where images over 2gb fail to load.
Ref !113474.
The image size was used to set the window size, large values could
make the window fail to create it's GPU context.
Resolve by constraining window size by the main display dimensions.
Even in cases where the window would succeed to create its generally
not useful to have a window larger than the screen size.
While passing in multiple files is supported, scrubbing both images
an movies wasn't working properly when multiple files were passed in.
For images, arguments such as "*.png" expand to multiple image files
which were each assigned a frame index of 0, this would play but stopped
scrubbing from working completely.
For movies, passing in multiple files would play back all files but
only properly scrub the first file, if other videos were longer than
the first scrubbing would jump to those.
Resolve by starting the frame index where the previous files left off.
Also resolve divide by zero when showing the indiciator for a single
frame.
Removing one unnecessary check in wm_link_append_exec that caused us to
error out even though multiple files are selected. This removed check
is also done later on in the function so safety is still ensured.
Pull Request: https://projects.blender.org/blender/blender/pulls/113350
Resizing a window in Wayland caused cursor motion events in the window
which could be seen as buttons flashing when the cursor was detected
as hovering over buttons.
This was caused by two bugs:
- Missing checks for failure to access the cursor location before
converting the coordinates from GHOST to screen-space meant the
wmWindow::eventstate location would move each time the location
was updated.
- Resizing the window wasn't detecting state changes and would
continuously send window activation events. Window activation set
wmWindpw::addmousemove which triggered the previous bug, making the
cursor flicker during resize.
This commit only addresses the first issue, where failure to access
the cursor location wasn't accounted for
(window activation will be fixed separately).
All GHOST_GetCursorPosition & wm_cursor_position_get calls now account
for failure, resolving uninitialized stack memory use in some cases.
This resolves similar issues for macOS, WIN32 & X11 although it seems
likely these platforms rarely fail to access the cursor location.
The problem was introduced in 636f3697ee
MacOS has a different way of handling the title.
In this OS the directory is searched and taken from the title string
which is then formatted.
This limits the title format and makes it prone to errors.
This commit makes the code more generic by splitting each component of
the title beforehand and allowing the associated directory to be informed
with `GHOST_SetTitle`.
Disambiguate:
- Rename "Near" to "Proximity" as a particle event type, because using
an adjective in this context is inconsistent and sounds
strange (even in English IMO).
Extract:
- "Skip" (Geometry nodes Simulation node output socket)
- "Bake" (Directory path to geometry nodes bake files in the modifier
UI)
- " (Recovered)" (File information in title bar)
Pull Request: https://projects.blender.org/blender/blender/pulls/112974
It's possible for there to be no outputs under Wayland
(when unplugging monitors for e.g.) so this must be accounted for.
Also avoid calculating the window position when the GHOST backend
doesn't support window positions (which is the case for Wayland).
Add checks for the SDL backend too, where accessing the
screen & desktop size may fail.
The default theme of blender has no `icon_border_intensity` and
therefore only loads the regular icons. When newly loaded theme has the
`icon_border_intensity` set it needs to reload the icon textures so both
icon maps would be loaded.
Without reloading the icons a GPU texture is missing and would crash
blender at first use. Starting Blender the second time it would load the
correct icons and would work as expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/113016
When the destination path isn't writable - the save callbacks wouldn't
run. Supporting this can be useful so handlers can unlock a file
before saving, see #88493.
Search menu (F3) displays character which was pressed to open a context
specific search. This also breaks the old behavior of showing last searched
operator in text field, instead shows the pressed character.
To fix this, first store the `g_search_text/but->poin` string in
temp_buffer (before pressed key char is copied to `g_search_text`).
Later, restore the g_search_text after invoking the search menu.
Pull Request: https://projects.blender.org/blender/blender/pulls/112938
It was already called that way in the UI, since it's referring to a
behavior, not a type. Update the code to match that. Note that this is
a BPY compatibility breaking change for 4.0.
In preparation of https://projects.blender.org/blender/blender/pulls/112535, we need to make sure all layer tree manipulations are in functions on the `GreasePencil` struct so we can keep the `CustomData` for layers in sync with the layer tree.
This PR makes sure that all the functions that change the layer tree in any way are `protected` on the `LayerGroup` class. The `GreasePencil` struct is declared `friend` with `LayerGroup`.
We also cleanup and remove a lot of code duplication between layers and layer groups and try to write functions in a generic way for `TreeNode` (both layers and layer groups are tree nodes).
Pull Request: https://projects.blender.org/blender/blender/pulls/112837
The goal is to make the search faster to use by dynamically adapting to the user.
This can be achieved using the simple but common approach of showing recently
selected items at the top. Note, that the "matching score" between the query and
each search item still has precedence when determining the order. So the last used
item is only at the top, if there is no other search item that matches the query better.
Besides making the search generally faster to use, my hope is that this can also
reduce the need for manually weighting search items in some places. This is
because while the ordering might not be perfect the first time, it will always be
once the user selected the element that should be at the top once.
This patch includes:
* Support for taking recent searches into account in string searching.
* Keep track of a global list of recent searches.
* Store recent searches on disk similar to recently opened files.
* A new setting in the user preferences that allows disabling the functionality.
This can be used if deterministic key strokes are required, e.g. for automated tests.
In the future this could be improved in different ways:
* Add some kind of separator in the search list to indicate which elements are at
the top because they have been used recently.
* Store the recent search items per search, instead of in a global list. This way
it could adapt to the user even better.
Pull Request: https://projects.blender.org/blender/blender/pulls/110828
The operator uses the relatively new "GEOMETRY_OT" prefix,
which wasn't handled in the function that finds a keymap for an
operator. To support this, choose the 3D View keymap depending
on the current mode for the geometry object types.
`Restore item` button is not resetting `active` property when keyitem is registered
as `inctive` by default. To fix this, clear `inactive` flag then use default keyitem's
flag to correctly restore the keyitem.
Pull Request: https://projects.blender.org/blender/blender/pulls/112497