Commit Graph

5101 Commits

Author SHA1 Message Date
Jacques Lucke
e1ee422d12 Nodes: improve handling of deprecated nodes
In 4.1 we deprecate the `Rotate Euler` node in favor of the `Rotate Rotation`
node which uses the new rotation socket type. The node is not removed
(for now) because that would come with compatibility issues. More generally,
we'll likely run into the situation where nodes are deprecated more often in the
future, without actually removing them to keep compatibility. This patch improves
how such nodes are handled in the UI.

The patch does three things:
* Adds a new `Utilities > Deprecated` entry in the add node menu in geometry nodes.
* Moves search items which are deprecated to the bottom in the search results
  (currently, this only works in English, can be fixed in bcon3).
* Adds a new `bNodeType->deprecation_notice` that will result in a deprecation
  warning when the node is used.

Pull Request: https://projects.blender.org/blender/blender/pulls/117905
2024-02-06 19:08:01 +01:00
Jacques Lucke
db4fd7060f BLI: support content based slicing in IndexMask
This allows slicing an `IndexMask` so that it only contains certain indices.

Pull Request: https://projects.blender.org/blender/blender/pulls/117857
2024-02-05 17:19:27 +01:00
Jacques Lucke
bb915ae9bd BLI: improve finding elements in IndexMask
Previously, it was only possible to `find` a specific index in an `IndexMask`.
Now it's also possible to find the closest larger/smaller index if an exact
match doesn't exist. This could be used for slicing the mask so that it only
contains certain indices.

Pull Request: https://projects.blender.org/blender/blender/pulls/117852
2024-02-05 16:07:53 +01:00
Campbell Barton
80906eb02e Cleanup: various non-functional C++ changes 2024-02-04 23:42:18 +11:00
Jacques Lucke
442429a97c BLI: support formatting StringRef with the fmt library
People were manually converting it to `std::string_view` in many places already.
It's easy enough to allow using `StringRef` directly by providing a `format_as` function.

Also see https://fmt.dev/latest/api.html#udt.

Pull Request: https://projects.blender.org/blender/blender/pulls/117788
2024-02-03 19:14:51 +01:00
Aras Pranckevicius
f6276ec163 Fix: 2D tri/quad vs point intersection tests edge cases
isect_point_tri_v2 and isect_point_quad_v2 are handling tris/quads
in either clockwise or counter-clockwise vertex orderings. However,
for clockwise order it was considering points that lie on the edges
or vertices as "inside", whereas for counter-clockwise it was treating
them as "outside".

Visibly affected place is VSE: it has an optimization that checks
whether a fully opaque strip image fully covers the rendered area.
When the strip was scaled up to *exactly* cover the rendered area,
the check was failing since isect_point_quad_v2 was saying that a
point is outside the rect.

As far as I can tell, the functions have been "slightly wrong" in
this way for at least 15 years; harder to see through earlier
history in git.

Added a bunch of unit tests to cover this. Without the fix, "edge"
and "corner" cases against "cw" tri/quad were failing.

Performance (checked on clang15 on M1 Max):
- isect_point_tri_v2 is pretty much the same performance (assembly
  several instructions shorter),
- isect_point_quad_v2 is about three times *faster* (assembly 2x
  shorter), seemingly the compiler is able to use some SIMD now.

Pull Request: https://projects.blender.org/blender/blender/pulls/117786
2024-02-03 19:03:21 +01:00
Jacques Lucke
319b911784 Cleanup: move hash and ghash utils to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/117761
2024-02-02 19:55:06 +01:00
Aras Pranckevicius
0bfffdaf82 VSE: bilinear upscaling no longer adds transparent border around the image
Part of overall "improve image filtering situation" (#116980), this PR addresses
two issues:
- Bilinear (default) image filtering makes half a source pixel wide transparent
  border around the image. This is very noticeable when scaling images/movies up
  in VSE. However, when there is no scaling up but you have slightly rotated
  image, this creates a "somewhat nice" anti-aliasing around the edge.
- The other filtering kinds (e.g. cubic) do not have this behavior. So they do
  not create unexpected transparency when scaling up (yay), however for slightly
  rotated images the edge is "jagged" (oh no).

More detail and images in PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/117717
2024-02-02 16:28:51 +01:00
Campbell Barton
e72c9397f5 Cleanup: various non-functional changes for C++ 2024-02-02 10:43:18 +11:00
Hans Goudey
fac27b1b6b Cleanup: Replace most used of SWAP macro with std::swap
Also remove / replace use of the math vector double swapping functions.
2024-01-31 21:12:16 -05:00
Aras Pranckevicius
b7cf71d567 VSE: add Cubic Mitchell filtering, rename previous cubic to Cubic BSpline
Part of overall "improve filtering situation" (#116980) task:

Add "Cubic Mitchell" filtering option to VSE strips. This is a cubic (4x4)
filter that generally looks better than bilinear, while not blurring the image
as much as the Cubic BSpline filter that exists elsewhere within Blender. It is
also default in many other apps.

Rename the (very recently added) VSE Bicubic filter option to Cubic BSpline.

Images in the PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/117517
2024-01-26 11:57:19 +01:00
Jacques Lucke
932b2d1727 Cleanup: simplify naming of get_default_hash 2024-01-26 11:45:56 +01:00
Aras Pranckevicius
5ed2eea0f6 ImBuf: Refactor pixel interpolation functions
There exist a bunch of "give me a (filtered) image pixel at this location"
functions, some with duplicated functionality, some with almost the same but
not quite, some that look similar but behave slightly differently, etc.
Some of them were in BLI, some were in ImBuf.

This commit tries to improve the situation by:
* Adding low level interpolation functions to `BLI_math_interp.hh`
  - With documentation on their behavior,
  - And with more unit tests.
* At `ImBuf` level, there are only convenience inline wrappers to the above BLI
  functions (split off into a separate header `IMB_interp.hh`). However, since
  these wrappers are inline,   some things get a tiny bit faster as a side
  effect. E.g. VSE image strip, scaling to 4K resolution (Windows/Ryzen5950X):
  - Nearest filter: 2.33 -> 1.94ms
  - Bilinear filter: 5.83 -> 5.69ms
  - Subsampled3x3 filter: 28.6 -> 22.4ms

Details on the functions:
- All of them have `_byte` and `_fl` suffixes.
- They exist in 4-channel byte (uchar4) and float (float4), as well as
  explicitly passed amount of channels for other float images.
- New functions in BLI `blender::math` namespace:
  - `interpolate_nearest`
  - `interpolate_bilinear`
  - `interpolate_bilinear_wrap`. Note that unlike previous "wrap" function,
    this one no longer requires the caller to do their own wrapping.
  - `interpolate_cubic_bspline`. Previous similar function was called just
    "bicubic" which could mean many different things.
- Same functions exist in `IMB_interp.hh`, they are just convenience that takes
  ImBuf and uses data pointer, width, height from that.

Other bits:
- Renamed `mod_f_positive` to `floored_fmod` (better matches `safe_floored_modf`
  and `floored_modulo` that exist elsewhere), made it branchless and added more
  unit tests.
- `interpolate_bilinear_wrap_fl` no longer clamps result to 0..1 range. Instead,
  moved the clamp to be outside of the call in `paint_image_proj.cc` and
  `paint_utils.cc`. Though the need for clamping in there is also questionable.

Pull Request: https://projects.blender.org/blender/blender/pulls/117387
2024-01-25 11:45:24 +01:00
Hans Goudey
95dbea0a61 Cleanup: Remove unused include
BLI_time.h was unused after 0d420ee97a.
2024-01-24 13:19:52 -05:00
Jacques Lucke
0d420ee97a BLI: use less hacky source of randomness when generating random seed 2024-01-24 09:59:54 +01:00
Hans Goudey
99f9084bee Cleanup: Replace some CLAMP macros with C++ functions
Pull Request: https://projects.blender.org/blender/blender/pulls/117460
2024-01-23 21:10:33 +01:00
Hans Goudey
0618de49ad Cleanup: Replace MIN/MAX macros with C++ functions
Use `std::min` and `std::max` instead. Though keep MIN2 and MAX2
just for C code that hasn't been moved to C++ yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/117384
2024-01-22 15:58:18 +01:00
Jacques Lucke
311ca3e6af Core: rename Session UUID to Session UID
`UUID` generally stands for "universally unique identifier". The session identifier that
we use is neither universally unique, nor does it follow the standard. Therefor, the term
"session uuid" is confusing and should be replaced.

In #116888 we briefly talked about a better name and ended up with "session uid".
The reason for "uid" instead of "id" is that the latter is a very overloaded term in Blender
already.

This patch changes all uses of "uuid" to "uid" where it's used in the context of a
"session uid". It's not always trivial to see whether a specific mention of "uuid" refers
to an actual uuid or something else. Therefore, I might have missed some renames.
I can't think of an automated way to differentiate the case.

BMesh also uses the term "uuid" sometimes in a the wrong context (e.g. `UUIDFaceStepItem`)
but there it also does not mean "session uid", so it's *not* changed by this patch.

Pull Request: https://projects.blender.org/blender/blender/pulls/117350
2024-01-22 13:47:13 +01:00
Sergey Sharybin
c368a2c345 Cleanup: Strict compiler warning
A static function is only used from asserts, generating unused
warning for release builds.

Pull Request: https://projects.blender.org/blender/blender/pulls/117398
2024-01-22 10:01:05 +01:00
Campbell Barton
af160e1613 Cleanup: avoid many allocations recursive filesystem ops on Linux/Unix
Replace string duplication with a buffer that grows as needed and
reuses the existing buffer in nested functions.
2024-01-22 14:42:59 +11:00
Aras Pranckevicius
a705259b4b Cleanup: move imbuf .h files to .hh 2024-01-19 20:29:38 +01:00
Hans Goudey
21407901f8 Cleanup: Various clang tidy changes 2024-01-19 12:08:48 -05:00
Jacques Lucke
4b47b46f9c Cleanup: rename PIL to BLI
The term `PIL` stands for "platform independent library." It exists since the `Initial Revision`
commit from 2002. Nowadays, we generally just use the `BLI` (blenlib) prefix for such code
and the `PIL` prefix feels more confusing then useful. Therefore, this patch renames the
`PIL` to `BLI`.

Pull Request: https://projects.blender.org/blender/blender/pulls/117325
2024-01-19 14:32:28 +01:00
Jacques Lucke
f384622343 BLI: add utility to create random number generator with seed based on time
This is used in a bunch of different places and is done in slightly different ways
every time. Now the intend of the code is more obvious.
2024-01-19 11:58:02 +01:00
Campbell Barton
f7f3460231 Cleanup: various non-functional changes for C++ 2024-01-19 11:52:10 +11:00
Campbell Barton
a3b4078be3 Cleanup: spelling in comments 2024-01-18 10:39:24 +11:00
Aras Pranckevicius
709b00179f VSE: add Bicubic filtering option, and optimize bicubic performance
Part of overall "improve filtering situation" (#116980) task:

* Add Bicubic filtering option to strip Transform "Filter" setting.
Previously this option only existed in Transform Effect "Interpolation"
setting.
  - With this addition, it feels like the transform effect could
    possibly be marked as legacy/deprecated, since the regular Transform
    that is on all strips can do everything that Transform Effect did?
* Speed up bicubic filtering (used now in VSE, but also in CPU Compositor,
  image paint, etc.) by slightly simplifying the code and using some SIMD.
  Upscaling 96x54 image to 3840x2160 resolution, using Bicubic filtering:
  - Windows (VS2022, Ryzen 5950X): 35.5ms -> 15.1ms
  - Mac (clang 15, M1 Max): 29.6ms -> 24.4ms
* Add gtest coverage for bicubic functionality.

Pull Request: https://projects.blender.org/blender/blender/pulls/117100
2024-01-15 16:38:41 +01:00
Hans Goudey
1b6d93d16b Cleanup: Simplify sculpt affected node gathering
- Move functions to C++ namespace
- Use two functions with simpler responsibilities instead
- Use C++ math functions
- Remove arguments structs left over from before C++ transition
- Return ray distance precalculation by value
2024-01-14 15:28:08 -05:00
Iliya Katushenock
37b2c12cfa Geometry Nodes: Sort Elements node
Implements the design in #109983

Pull Request: https://projects.blender.org/blender/blender/pulls/114194
2024-01-12 14:30:34 +01:00
Campbell Barton
edfc566ab9 Unbreak debug build 2024-01-10 10:00:38 +11:00
Hans Goudey
339275507d Cleanup: Use math vector types in delaunay triangulation code
Rather than defining a separate vector type just for use here.
2024-01-09 16:21:31 -05:00
Hans Goudey
9704d5e468 BLI: Add "numbers" math header, decouple C API
Adds a header that defines the same constants as the C++ 20
<numbers> header.

Benefits:
- Decouple our C++ and C math APIs
- Avoid using macros everywhere, nicer syntax
- Less header parsing during compilation
- Can be replaced by `std::numbers` with C++ 20

Downsides:
- There are fewer numbers defined in the C++ standard header
- Maybe we should just wait until we can use C++ 20

Pull Request: https://projects.blender.org/blender/blender/pulls/116805
2024-01-09 18:05:12 +01:00
Jacques Lucke
5c3596e9ed Fix #116806: IndexMask.find returns wrong result when mask has offset
`IndexMask.find` did not take `begin_index_in_segment_` into account properly.

Pull Request: https://projects.blender.org/blender/blender/pulls/116891
2024-01-09 10:42:09 +01:00
Campbell Barton
5b00141144 Fix #116880: Rotation discrepancy when converting a matrix to euler
Converting a near-identity matrix to a euler could be off by over
4.5 degrees when the result of the hypotenuse calculated from the
matrix was small (around 2e-6).

Resolve by increasing the epsilon ~20x to 3.75e-05 which results
in ~1/20th the error.

This was tested against many generated near-identity matrices
(which tend to cause arithmetic error) to ensure this change doesn't
cause worse results in other cases (see report for details).
2024-01-08 23:32:31 +11:00
Campbell Barton
375c217ea0 Cleanup: apply clang-tidy modernize-deprecated-headers 2024-01-08 11:32:49 +11:00
Campbell Barton
40444b35d1 Cleanup: various non-functional changes for C++ 2024-01-08 11:31:43 +11:00
Campbell Barton
617f7b76df Cleanup: comment block formatting 2024-01-08 11:31:43 +11:00
Hans Goudey
5179e66756 Cleanup: Move array store files to C++ 2024-01-06 09:02:55 -05:00
Hans Goudey
09063a3632 Cleanup: Remove some indirect includes in common headers
The idea is to avoid mistakenly depending on indirect includes,
and avoid compile time overhead from unnecessary header parsing.

Pull Request: https://projects.blender.org/blender/blender/pulls/116664
2024-01-06 01:47:39 +01:00
Germano Cavalcante
81017772f5 Fix #112599: Blender freezes for half a minute when opening File Browser
The delay is caused by `Shortcut->Resolve(0, SLR_NO_UI | SLR_UPDATE)`
to locate potentially moved or renamed paths.

The issue was resolved by adding the `SLR_NOSEARCH` flag.

This eliminates the delay without sacrificing functionality.

Pull Request: https://projects.blender.org/blender/blender/pulls/116692
2024-01-03 18:26:23 +01:00
Brecht Van Lommel
d377ef2543 Clang Format: bump to version 17
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.

If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
2024-01-03 13:38:14 +01:00
Hans Goudey
854d7afa1e Cleanup: Use FunctionRef instead of std::function
This is clearer about the lack of need for ownership of callback
data and can be faster as well.
2023-12-30 20:16:03 -05:00
Hans Goudey
7d44065f73 Cleanup: Revert replacement of GSQueue with std::queue
There are some tragic design flaws with the Microsoft STL
implementation of `std::dequeue`. Unless we implement our
own similar data structure or use an implementation from
another library, the change isn't worth it.

This reverts commit b26cd6a4b9.
This reverts commit cc11ba33d9.
This reverts commit c929d75054.
This reverts commit bd3d5a750d.
2023-12-27 12:34:49 -05:00
Hans Goudey
b26cd6a4b9 Cleanup: Remove unused GSQueue container
GSQueue dates back over 21 years, past the initial git commit. Nowadays
we generally prefer to use data structures from the C++ standard library
or our own C++ data structures. Previous commits replaced this container
with `std::queue` in a few areas. Now it is unused and can be removed.
2023-12-26 23:26:32 -05:00
Hans Goudey
cc11ba33d9 Cleanup: Use std::queue instead of GSQueue for thread queue
Similar to previous commits.
2023-12-26 23:26:32 -05:00
Hans Goudey
66409b3860 Fix #116372: Crash in boolean triangulation after recent cleanup
Missing array initialization in 34bf1f6c0c.
2023-12-21 11:00:32 -05:00
Campbell Barton
62e1059960 Cleanup: variable naming, reduce variable scope 2023-12-18 12:26:39 +11:00
Campbell Barton
8275232614 Cleanup: remove redundant path join for recursive operations on Haiku 2023-12-18 12:09:20 +11:00
Campbell Barton
27fdda2f85 Fix use after free error on abort()
When aborting, the Global shared pointer for memory usage tracking
would be freed before Blender's temporary directory was purged.

Removing the temporary directory would then use MEM_* functions which
accessed the freed memory usage class.

Resolve by using malloc/free for the internal recursive_operation(..)
utility function.

Remove strip_last_slash utility function as it's a specific operation
which can be written in 2 lines & was only used once after this change.
2023-12-18 12:09:19 +11:00
Campbell Barton
2b3c379850 Cleanup: use boolean & nullptr literals 2023-12-17 16:04:44 +11:00