Commit Graph

9525 Commits

Author SHA1 Message Date
Brecht Van Lommel
4e4e69050c Dupli Bugfixes!
It seems everytime I try to fix something here I break something
else, but anyway, another try at getting this to work properly.

Fixes for:
- Getting dupliverts/faces derivedmesh with orco caused wrong results
  on meshes in linked dupligroups with proxy, because modifier stack
  was revaluated with wrong object matrix, now gets orco another way.
- Fix render instances being hidden when original object was not added
  to the object render list.
- Changed the way object instances find their original objects, now
  works the other way around, original objects look for their instances
  instead.

There's probably issues still with recursive dupligroups..
2008-01-16 23:08:19 +00:00
Kent Mein
77a6809bd7 added include for M_PI
Kent
2008-01-16 14:28:20 +00:00
Brecht Van Lommel
1faba3d82d Bugfix: strands didn't respect renderlayers. 2008-01-16 14:25:59 +00:00
Campbell Barton
7c1961234b user pref to make relative paths an option you can save (peachers need to be strict with this for the farm) 2008-01-16 11:43:22 +00:00
Nicholas Bishop
c6118036bc == Radial Control ==
* Generalized the interactive brush property control from sculpt mode into a simple API
* Modified sculpt mode to take advantage of this (even fixes some minor bugs!)
* Added shortcuts in particle edit to set brush size/strength (FKEY/shift+FKEY)

Still todo are the other modes that have brushes...
2008-01-16 07:19:21 +00:00
Ken Hughes
f41c3340be Python API
----------
Added RenderData.activeLayer attribute, lets user access the active
rendering layer.  Also corrected description of RenderData.freeImages
attribute.

Note: doesn't seem like there is any support in the python API for accessing
the renderlayers settings....
2008-01-16 03:02:54 +00:00
Campbell Barton
d75a940828 sequence transform buttons didnt correct for overlap, also made them account for color generator and single image types. 2008-01-15 21:44:09 +00:00
Ton Roosendaal
2bf712f6b5 Small feature: add a group -> object name gets derived from group name, 2008-01-15 19:00:09 +00:00
Kent Mein
a32ddc1b85 changed sqrtf to sqrt to make solaris and other platforms happy.
Kent
2008-01-15 18:54:34 +00:00
Campbell Barton
7f0e7b8e16 incorrect epydocs 2008-01-15 17:37:47 +00:00
Ton Roosendaal
28667a314e Feature + Fix:
- while sampling color in image window, you now get the sampled color as a line
drawn in the node editor Curve nodes, allowing quicker view of what values you
actually change.

- reverted temporary the patch [#6779] by Matthew Plough
  He replaced image drawing of backdrop-node-editor with our Texture drawing
  function. That call is extremely slow, and should be by definition slower
  than glDrawPixels (unless you don't upload the image each time to gfx mem).

  Drawing large frames (2k, 4k) in node editor became unacceptable slow, even 
  with the neatest hardware around. (tested nvidia, ati) 

  Probably (Campbell thinks) this is a bypass for Linux ATI cards? 
  Anyhoo, this should be investigated further before applying. It better then
  becomes a user pref, or even much better: part of the OpenGL profiler we need.
2008-01-14 19:03:27 +00:00
Ton Roosendaal
cdcba166f6 Bad bad bug!
Newly added strip->scale was never initialized 1.0f on adding, causing
divide by zero in NLA/Action UI.

Bug since september or so... is nobody using NLA? :)
2008-01-14 15:16:59 +00:00
Campbell Barton
54be577d68 bumped up max recursiveness, was needed for a peach shot 2008-01-14 13:48:43 +00:00
Joshua Leung
65c4a2f9ff == Limit Scale Constraint - Affects Transform ==
Now, the Limit Scale Constraint can be made to work on the Transform values like the Limit Location constraint. Use the "For Transform" button to activate.

For clarity, this means that when scaling with a Limit Scale Constraint with this option on, the relevant values in the Transform Properties will stop changing once the Limit defined in the Limit Constraint is reached.
2008-01-14 11:23:03 +00:00
Brecht Van Lommel
7bd8871e14 Bugfix for rendering of duplis again, this time with multiple
dupligroups containing the same dupliverts.
2008-01-14 11:07:59 +00:00
Campbell Barton
f8ec163076 menu generation read and wrote to the same memory with sprintf(), use INIT_MINMAX in a few more places and centerview didnt take into account some bone tips in editmode. 2008-01-14 10:41:36 +00:00
Brecht Van Lommel
2262d0a45a Strand render shadow now only renders lines for shadow instead
of polygons, to avoid shadow flicker between frames.

Added some code that makes it possible to generate APixbuf's
from strands.
2008-01-14 10:00:20 +00:00
Joshua Leung
442ff2c322 Bugfix for Transform Orientation Panel:
Removed a pair of uiPanelPush()/uiPanelPop() calls from the Transform Orientation panel, which were causing minor redraw/refresh problems for the panel's buttons here.
2008-01-14 02:49:25 +00:00
Martin Poirier
1f3dc315d5 Fix crash in previous commit for objects that don't have a boundbox.
In that case, the object's center is used.
2008-01-13 22:57:36 +00:00
Jens Ole Wund
1b6c8691fd make solver UI more consistent ... that is what parameters are available and what is not 2008-01-13 22:51:48 +00:00
Martin Poirier
e4e66c9aa4 === Transform Snap ===
Snapping for object mode

Changes:
- Transform snap now working in object mode and not just mesh edit mode
- Shift-Tab can be used to toggle snap on/off inside transform too (no more Esc,toggle,restart)
- Object mode snap: Closest uses the bounding box corners of all selected objects, Median uses object center and Center uses transform center (same as edit mode).
- Object mode snap: all visible meshes can be used to get the snapping point (unlike edit mode snap which is limited to selected mesh: this might be adjusted to make edit mode snap use all visible too).

To Do:
- Add "Active" snap target method: use active object (or mesh element) as snap target
- Add snapping capabilities to Scale
- (Maybe) Add "Near pointer" snap target method: use selected element that is closest to mouse pointer as snap target. Active could probably accomplish that already in a less confusing manner, so I might skip this.
2008-01-13 22:20:18 +00:00
Martin Poirier
d660e29365 === Custom Transform Orientation ===
Custom Orientations can be added with Ctrl-Shift-C (hotkey suggestions are welcomed), this adds and select the new alignment. Custom Orientations can also be added, deleted, selected from the Transform Orientations panel (View -> Transform Orientations). Standard orientations (global, local, normal, view) can also be selected from this panel.

If you plan on using only a single custom orientation and don't really need a list, I suggest you use the hotkey as it adds and selects at the same time.

Custom Orientations are save in the scene and are selected per 3D view (like normal orientation).

Adding from an object, the orientation is a normalized version of the object's orientation.
Adding from mesh data, a single element (vertex, edge, face) must be selected in its respective selection mode. Vertex orientation Z-axis is based on the normal, edge Z-axis on the edge itself (X-axis is on the XoY plane when possible, Y-axis is perpendicular to the rest). Face orientation Z-axis is the face normal, X-axis is perpendicular to the first edge, Y-axis is perpendicular to the rest.
(More logical orientations can be suggested).

I plan to add: 2 vertice (connected or not) => edge orientation , 3 vertice = face orientation

Differences from the patch:
- orientations no longer link back to the object they came from, everything is copy on creation.
- orientations are overwritten based on name (if you add an orientation with the same name as one that already exists, it overwrites the old one)
2008-01-13 18:24:09 +00:00
Campbell Barton
67de673496 Bugfix, un-initialized variables for tubemap and spheremap mapping, affected textures 2008-01-13 18:13:39 +00:00
Andrea Weikert
52d283d1ab == MSVC 7.1 projectfiles ==
blenkernel needed opennl include (softbodies)
blenderplayer needed linking opennl too now.
replaces powf with pow in multires - MSVC isn't C99 compatible
2008-01-13 15:10:09 +00:00
Campbell Barton
826ff978cb Bugfix
[#6861] Black dots when using small lamps on Mirror materials in 2.44 and 2.43.
some values were not initialized properly, for example, the window coordinates for reflections, this caused NAN color values for some pixels, (may also fix plumiferos bad pixel problem from last bconf)
2008-01-13 11:15:23 +00:00
Nicholas Bishop
012d196b81 == Sculpt ==
Added undo pushes for the items in the sculpt menu
2008-01-13 01:29:45 +00:00
Nicholas Bishop
f1ff291ad1 == Sculpt ==
Added undo pushes after changing the brush type using the CTRL+TAB menu and after interactive change of brush size/strength/rotate.
2008-01-12 21:59:18 +00:00
Nicholas Bishop
800d4de5d6 == Sculpt ==
Fix for the initial brush shape; wasn't initialized properly on older files.
2008-01-12 21:51:23 +00:00
Joshua Leung
4830f12680 == AutoKeying - Tidy Up ==
This commit restores the "big red button". When Auto-Keying is enabled (record button toggled on), a menu appears beside it to choose which behaviour for auto-keying should be used. This should be more efficient for quickly turning Auto-Keying on/off.

I've also added the relevant version-patches to fix up old files so that sensible default options are in use.
2008-01-12 11:06:51 +00:00
Campbell Barton
60722bfb1d fix for [#8019] Switching to Image Browser window crashes Blender
http://projects.blender.org/tracker/index.php?func=detail&aid=8019&group_id=9&atid=125
2008-01-12 09:22:02 +00:00
Jens Ole Wund
1610b55f7e nice little thing -> have angular response on 'aero'
made backward compatible for sure
2008-01-12 01:26:40 +00:00
Ken Hughes
e8a200eb04 Python API
----------
Correct error in Mathutils.Rand documentation (pointed out on IRC by masterofbytes).
2008-01-12 00:54:42 +00:00
Campbell Barton
6b0cadd780 removed printf and added back a line removed by mistake 2008-01-11 22:54:02 +00:00
Campbell Barton
22d28f216f removed "Insert Gap" shortcut - alt/shift+mousewheel
It was too easy to Pan (Shift+MMB) but mousewheel without meaning to.
Extend - E-Key also does this in a more useful way.
2008-01-11 18:33:52 +00:00
Campbell Barton
b380e344fd bugfix for cyclic curves 2008-01-11 18:02:28 +00:00
Brecht Van Lommel
e83b7bb46c Bugfix: with non-random particle distribution, the first particle could
still end up on a zero weight face.
2008-01-10 23:06:55 +00:00
Brecht Van Lommel
f62477fe27 - Bugfix to make dupli particles for hair respect render amount.
- Allow Random and Even distribution settings to be set after hair
  is made editable, since they also affect children.
2008-01-10 21:44:16 +00:00
Kent Mein
76cc0a4c57 Added extra include dir to get it compling again.
Kent
2008-01-10 21:35:33 +00:00
Nathan Letwory
7addde207d * convert the nice enums to #defines for two reasons
1)  < kaito> enums are not allowed in dna anyway
  2) linking fails for the yafray api.
2008-01-10 12:31:40 +00:00
Ton Roosendaal
cd02005fe4 Adding the colorband Hue, Saturation, Value, Color blending modes
to the Material Texture blending as well.
2008-01-10 11:26:17 +00:00
Joseph Eagar
8aee3ae449 =Wire render fix=
Fix for urgent problem found in wire render.

Hopefully it compiles and everything.
2008-01-10 05:30:55 +00:00
Joshua Leung
38a33eb7da == Auto-Keyframing Refactor (Peach Request) ==
Refactored Auto-Keyframing to make it easier to add more options. There are now three "states" for auto-keying: off, add/replace keys, replace keys.

Description of modes:
1) No auto-keying is done
2) Add new keyframes or replace existing ones if possible (old behaviour)
3) Only modify existing keys, but not insert new ones. 

Internally, I've moved the auto-keying settings out of G.flag and U.uiflag and moved them into their own variables in Userdef, and provided some macros to access those easily. As a result, old auto-keying settings are currently lost.

Also, removed the manual calls to insertkey done in pose-relax. The reason auto-keying didn't work before was because the bones didn't have the BONE_TRANSFORM flag applied. Now, these are set temporarily.


Todo(s):
* Make icons for the TimeLine header menu (currently just a text menu)
* Add version-patches for old files
* Double-check code for all places that use auto-keying (i.e. PoseLib)
2008-01-10 01:36:22 +00:00
Jens Ole Wund
5b0b214407 resolving back compatibility issues 2008-01-10 00:07:31 +00:00
Matt Ebb
0aa6888758 * Updated makefile for OpenNL, used in new softbody.c 2008-01-09 22:32:36 +00:00
Brecht Van Lommel
ead7a33247 Misc Render Features
====================

- "From Dupli" option for orco and uv texture coordinates. For dupliverts,
  duplifaces and dupli particles, this uses the orco and uv at the point
  on the parent surface. Can for example be used for texturing feathers
  and leafs. Note that uv only works for duplifaces and particles emitted
  from faces, these are not defined at vertices.

- "Width Fade" option for strand render, to fade out along the width of the
  strand. Committing this so it can be tested, might be changed or removed
  even, if it doesn't give nice results.
2008-01-09 14:40:25 +00:00
Joshua Leung
8b78a5cf35 == Action Editor - Editing Goodies ==
* Peach Request - Added Ctrl-PageUp/Down to jump to next/previous keyframe (respectively), just like elsewhere in Blender.

* As a result, Action Channel rearranging has been remapped so that:
  - Ctrl-Shift-PageUp/Down is move to top/bottom
  - Shift-PageUp/Down is move up/down

* Added a hotkey ("accentgravekey", i.e. ~/`) to toggle whether all Action Channel levels are expanded or not. This affects all visible Action Channels.

* Added Ctrl-Numpad+ and Ctrl-Numpad- to expand and collapse all Action Channel levels by one level (as appropriate). This only affect selected Action Channels.
2008-01-09 12:07:38 +00:00
Jens Ole Wund
048170bc6f quite a load is still hidden behind the define #ifdef _work_on_sb_solver
a glance to view is the "STU PID semi implicit euler"
most of the work to implement a semi implicit euler was done ..
now i am dealing  with the tradeoffs between 'calculation time' which is quite expensive .. inverting a 0(n*n) sparse matrix /* once agian thanks to brecht for his work on making sparse matrices LU decomposition and evaluating inverses that easy*/  putting it into and cropping works pretty nice .. argh off topic again
...
while i spent a little time on reading recent papers i found :

1. control on springs needs to be split in pushing and pulling  /* fabric pushes easy but pulls hard */
2. diagonals on 4-gons (in the current SB model) can be seen as shear .. thus need a contol to modify .. this commit wil add it
3. 2 nd order springs /*aka rigidity */ can focus on bending .. thus renaming 'em
 
i have no idea how i would provide backward compatiblity, but the spots i marked in code :)
2008-01-09 00:25:51 +00:00
Joshua Leung
489d814415 Bugfix #8021: Delete in Action Editor can remove pydrivers.py refs
Basically, Ipo-Curves are now not removed when deleting keyframes in the Action Editor, if there is still an attached IPO-Driver on that curve.
2008-01-09 00:05:26 +00:00
Joshua Leung
494ca21103 == Action Editor - Sample Keyframes Bugfix ==
Improved the behaviour of this tool. Now it works correctly in nearly all cases (x----x----o---x----x  situations don't completely work yet though).
2008-01-08 23:32:13 +00:00
Joshua Leung
974819aa03 Bugfix #8068: StretchTo constraints once again messed up
Removed the version-patches to reset the rest-lengths of StretchTo constraints when loading old files. I can't remember why I added these in the first place, but they seem to cause problems from time to time...
2008-01-08 23:11:32 +00:00