* Although not strictly a bug it is the expected behavior and won't mess anything else up.
* Note: the lattice is applied to the actual hair keys instead of the calculated strands so the applied result will differ a bit from the original.
* The actual problem was that the total amount of particles was rendered at all, since only the displayed percentage was calculated correctly.
* New behavior is that before baking (baking is always done for full % of particles) the display % is used for rendering too for dynamic particles.
* Also added a warning below the display % slider to inform about the situation.
Reported by Reiner Prokein
After aligning active camera toggling between last view and camera worked wrong in such a way that the view previous to the one to which was aligned was rotated to. In some cases rotation to last view seemed incomplete and ortho was used. Thanks to M.G. Kishalmi (lmg) for showing through a Skype screen share.
This is now fixed by copying the current view info before active camera is aligned.
http://www.vrchannel.de/blender/cylinder_rename.png
Mesh Tube > Mesh Cylinder
NURBS Tube > NURBS Cylinder
Metaball Cylinder > Metaball Capsule
I know that naming is something not everyone agrees on, but these terms look geometrically correct.
- ID properties now suopport non utf-8 strings for their values but not their keys.
- moved utility functions into py_capi_utils.c from bpy_utils and bpy_rna.
- import/export paths have to be printed with repr() or %r, so non utf-8 chars are escaped.
from Alexander Kuznetsov (alexk)
bugfix for [#23553] F2 on filebrowser = bug?
from the tracker
--- snip
File Explorer redraws weirdly on second press of F2 if non-default view or file types were selected previously.
This patch prohibits second call of file selector in the same window.
The bug goes much deeper. If file selector is never closed properly (cancel or select), it never gets released. (at
least the handler). If you press F2 or Ctrl-F3 ten times and than "Back to Previous" and repeat all of this
several times Blender will freeze. Also after calling file selector at least two times, on cancellation Blender will
return to full area independently to what state it was before.
---
include small unrelated change to quiet unpack prints when fonts are not found.
- function renames, move WM functions into collections wm.add_keymap() --> wm.keymaps.new()
note: new is used for named items in a collection, which return the result.
- Action.get_frame_range() is now a readonly property 'frame_range', floats rather then ints.
- OBJ import/export now work with non utf8 paths. (all exporters and importers need changes like this)
- strip non utf8 chars from new ID blocks (also applies to renaming)
- set the file rename button to allow non-utf8 chars.
* Added ND_FRAME_RANGE to the header listener, changing frame range in Properties Window didn't update it in the timeline, reported by Hardworker in IRC. Thanks!
* Main Area Listener doesn't listen to all NC_SCENE Notifiers now, only selected ND Notifiers, like the header does. This is more efficient. If there is a reason to let it listen to all NC_SCENE notifiers, please tell me. :)
- user input gets non utf8 chars stripped all text input other then file paths.
- python has the same limitations, it will raise an error on non utf8 strings except for paths use unicode escape literals so its possible to deal with saving to these file paths from python.
- new string functions
BLI_utf8_invalid_byte(str, len) returns the first invalid utf8 byte or -1 on on success.
BLI_utf8_invalid_strip(str, len) strips non utf-8 chars.
This happend because of incorrect order of calculating used layer mask and drawing
header. Added layer content changed notifier to recalc used layers when needed.
This also fixes header redrawing in "Move to layer" operator and when user
changes Object.layers in properties view
This patch allows a user to pass binary data to LibLoad() to load a blend file from memory instead of a file path. I don't know how useful this will be for others, but I've used it so far for:
* Decrypting .blend files and loading them without having to store the .blend on the hard drive
* Pulling .blend data out of an archive and loading it (again skipping the hard drive)
So, it seems the biggest use for this is skipping a bit of file IO (and possibly some security problems).
Example usage:
import bge
with f as open('myfile.blend', 'rb'):
data = f.read()
bge.logic.LibLoad('Name', 'Scene', data)