The selection with the tweak tool was inprecise because it was using the bounding box and if the point was in a straight line in the border or in the corners it was very hard to select.
For this tool is better don't use the bounding box check.
Using a number greater than 1 produce a huge number of entries in the palette because any small variation in the color create a new entry.
Remove the threshold reduce the precision of the color extracted, but always is better than having a palette with thounsands of colors.
Related to T78317
Still pending the memory crash when it's impossible to allocate memory for the palette in the popover, but with this change I don't think we get this error again.
Previously, the text rotation was always calculated in object space, so
the text rotation always had the object rotation applied. Now the
rotation is calculated in world space, so it always aligns correctly to
the view. Same applies to text scale not taking into account the object
position.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8068
This is a long-standing bug, possibly proportional editing never worked
in particle mode.
Some parameter definitions in the transform code are scattered and
sometimes duplicated.
Proportional editing is a parameter that depends only on the Convert
type and not `spacetype`, `CTX_` or `obedit_type`.
Enabling offset property caused strip to produce `SEQ_CACHE_STORE_RAW`
type image, which is kept in temp cache and is not invalidated.
Change update functions for all properties of effect strips that affect image
to `rna_Sequence_invalidate_raw_update`.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8132
Don't auto update render passes in nodes when unregistering render passes or
quitting Blender, this should only happen on explicit user action to change the
engine or passes.
In rBeaee2b411935 I removed BKE_sequencer_base_clipboard_pointers_store from
paste function, because I wanted pasted strip to always reference copied
strip, not recently pasted one. This worked well with ordinary strips, but not
if they reference ID.
Add back BKE_sequencer_base_clipboard_pointers_store call.
I thought that always referencing original strip would be more correct approach,
but it doesn't matter now. Referencing recently pasted seems to be cleanest way
to do this.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8129
Pass is_proxy_image to functions where images are loaded instead of comparing
image size to render size.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8128
Call function `BKE_scene_multiview_view_prefix_get` to ensure ext is not
NULL.
This already should happen in `seq_image_strip_is_multiview_render` though.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8081
The `Base *` parameter of `DepsgraphRelationBuilder::build_object()` was
made redundant by c7694185c9. This commit actually removes it.
No functional changes.
When there is an odd number of segments, bevel has an ambiguous
choice as to which side face to use to copy face attributes from
and to use for UV (and other loops that have math function) interpolation.
We used to make choice arbitrarily, which led to visually inconsistent
results. Now there is tie-breaking code, face with lexicographic lowest
value in vector with these elements:
(1) connected component (in math-layer space) id
(2) selected (0) vs unselected (1)
(3) material index
(4,5,6): z,x,y components of face center, in that order.
A driver reading `Object.hide_viewport` would break when that object was
hidden. Hidden objects don't have the `OBJECT_BASE_FLAGS` node in the
depsgraph, but that node was required for the driver to work.
Now the `OBJECT_FROM_LAYER` component (which optionally contains the
`OBJECT_FROM_LAYER` node) has explicit `ENTRY` and `EXIT` nodes, which
are used for relations with other components. These relations now remain
valid, even when the `OBJECT_FROM_LAYER` node is absent.
Differential Revision: https://developer.blender.org/D8124
Reviewed By: sergey
Steps to reproduce were:
* Load factory settings
* Link any library
* Change to "Blender File" display mode in Outliner
* Enable filtering
* -> Assert fails
This may have had further side-effects for linked IDs.
Checked with Bastien, the NULL-check seems reasonable. It was initially there
but removed in d74f9c4b7b.
Fine to backport.
Fixes issue where lines in timeline are sometimes double-width when hovering in area.
Differential Revision: https://developer.blender.org/D8116
Reviewed by Brecht Van Lommel
This patch fixes T77878 in the same way that T72747 was fixed.
A hard minimum for the voxel size was added to avoid an arithmetics error.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8027
The displace modifier's uv_layer property should be a pointer in the new
UI like the other modifiers use.
Differential Revision: https://developer.blender.org/D7990