Commit Graph

63598 Commits

Author SHA1 Message Date
Bastien Montagne
4edae3cc2d Merge branch 'master' into blender2.8 2018-08-04 13:43:10 +02:00
Bastien Montagne
a56ec3dfe3 Fix T56222: Bevel Modifier bug (uninitialized value). 2018-08-04 13:40:38 +02:00
Charlie Jolly
27ffd37c15 Fix GP mirror modifier axis 2018-08-04 09:49:15 +02:00
Antonioya
1ae77fe9c1 Grease Pencil: Set Lock Axis default to Y axis 2018-08-03 21:06:49 +02:00
Antonioya
5470565527 Cleanup: Fix comment 2018-08-03 17:41:20 +02:00
Antonioya
f2a8e55fc5 New grease pencil primitive STROKE
This creates a simple stroke with several colors to have a basic structure to start drawing.
2018-08-03 17:37:21 +02:00
Antonioya
7288d4d8c4 Replace wrong aasign material flag to BKE_MAT_ASSIGN_USERPREF 2018-08-03 16:37:07 +02:00
Clément Foucault
fe8dcffd79 GPUShader: Fix warning in release build. 2018-08-03 14:34:05 +02:00
Antonioya
5d4b981bc2 Add missing single user management for grease pencil materials 2018-08-03 13:41:56 +02:00
Antonioya
5fd3d1fda4 Fix T56217: Segment Fault when using the Fill Brush on Blank GP Object
The error was in any GP object without layers.

Also added a check to avoid paint in a locked layer.
2018-08-03 10:28:39 +02:00
Bastien Montagne
6c8cc91f81 Fix T56180: Grease Pencil edit mode select menu crash.
Note that there are most certainly many other operators that’d need that
same flag... Don’t have time to hunt them down currently, will just fix
as issues are found, for now.
2018-08-03 10:25:06 +02:00
Bastien Montagne
56fd63e1ad Fix T55791: blender 2.8 crash on redoing 'snap to cursor' with Offset option ON.
Many snap_to operators need a fully evaluated depsgraph to run
properly...
2018-08-03 10:17:00 +02:00
Bastien Montagne
cd5ee24656 Operators: add a new flag stating that operator needs access to evaluated data.
For now, that flag is only used in redo code, since after undo step
depsgraph is totally empty... We *may* want to add at least an assert in
op calling code too, though?
2018-08-03 10:15:34 +02:00
Bastien Montagne
b5a1e3d471 Depsgraph: add helper to ensure a given scene/view_layer graph is up-to-date.
Since that call make the graph active, it should only be used in active
editing context aware code (i.e. essentially, operators).
2018-08-03 10:13:33 +02:00
Clément Foucault
f55863acd4 DRW: Augment Debug messages 2018-08-03 09:49:31 +02:00
Clément Foucault
fa0f938b11 Eevee: Fix assert with hair drawing
This remove unused clip_block when not needed and the useless ubo bind that
were put there for the sake of not crashing.
2018-08-03 09:49:31 +02:00
Campbell Barton
3eab49dd36 Icons: add particle brush icons 2018-08-03 11:43:50 +10:00
Clément Foucault
2a8413a0dd Eevee: Don't show probe display when not using scene lighting
The display is broken otherwise.
2018-08-02 21:12:08 +02:00
Clément Foucault
9887b32e73 Eevee: Fix missing UBO bind. 2018-08-02 20:52:07 +02:00
Antonioya
836db3aee8 Add Assign Material option to Special menu (W key)
Also some renames and cleanups.
2018-08-02 19:35:29 +02:00
Antonioya
45751065c0 Add list of color to Assign color operator
It's more clear for user to see the name of the color
2018-08-02 19:21:23 +02:00
Clément Foucault
acdb136dce DRW: Add UBO binding checking routine. 2018-08-02 18:33:49 +02:00
Clément Foucault
e7adf1dfb0 Cleanup: Fix compilation warnings. 2018-08-02 18:33:49 +02:00
Clément Foucault
bd7ab6b989 DRW: Cleanup: Fix header naming. 2018-08-02 18:33:49 +02:00
Clément Foucault
8f6ff3adfa GPUShader: Add name for debugging & identifying shaders. 2018-08-02 18:33:49 +02:00
Clément Foucault
3578212e46 Eevee: Fix missing UBO binds.
Some of them are unecessary and should be removed from the shader instead.

But for now we need a quick fix for the crashes happening on some platforms.

See T55475.
2018-08-02 18:33:49 +02:00
Antonioya
ce551ada92 Fix missing type for material arry
This function was called by RNA Api and had grease pencil object type missing.
2018-08-02 18:03:01 +02:00
Antonioya
909556aa26 Fix wrong RNA Api parameter definition 2018-08-02 17:45:32 +02:00
Bastien Montagne
9914c05bd7 Depsgraph: fix some DEG queries crashing with new, empty graph.
Calling code is responsible to check on NULL pointers here, or ensure
is does have a fully built and evaluated depsgraph, but this should
never crash in DEG queries themselves.
2018-08-02 17:17:04 +02:00
Bastien Montagne
771973869d Fix assert in UI string trimming code when we have 'protected' right part. 2018-08-02 16:39:15 +02:00
Campbell Barton
f36855f0fd UI: show all particle brush settings in topbar
Also show particle brush in tool-properties panel.
2018-08-02 22:10:38 +10:00
Sergey Sharybin
200212079d Subsurf: Better crease which represents sharp edges
Enabled infinite sharp patches for topology refiner and evaluator,
which allows to have sharp edge at first subdivision level.

Also tweaked crease export from Blender to OpenSubdiv to have more
artistic control over the whole 0..1 range.
2018-08-02 12:24:55 +02:00
Campbell Barton
3a93314753 Tool System: initial particle system support 2018-08-02 19:27:26 +10:00
Campbell Barton
d79df6c0bc Tool System: sync changes from changes to brushes
Changing a brush now updates the tool.
2018-08-02 18:18:53 +10:00
Campbell Barton
d3c387d605 Merge branch 'master' into blender2.8 2018-08-02 17:52:22 +10:00
Campbell Barton
cb6d7cb0b2 RNA: make particle enum public 2018-08-02 17:49:03 +10:00
Joshua Leung
503866c681 Fix T56199: Crash on Annotation in (VSE) Image Preview
In some cases (e.g. using old userpref settings/keymaps)
it was possible to trigger a crash when the wrong GP/Annotation
operators were triggered in the wrong contexts (e.g. using
the old GPENCIL_OT_paint in annotation-only contexts like
all the 2D editors).

This commit resolves several issues that were caused by sloppy
code-churn + features that had been hacked on.
2018-08-02 16:35:43 +12:00
Joshua Leung
0fdd058991 Dev Tooling: Instrument motion path calculation operator (for bones) to collect timing data
This will be useful for checking on the progress of our optimisation
efforts, and to generate some nice stats for later.
2018-08-02 15:04:58 +12:00
Pablo Vazquez
ab49b7d739 UI: Slightly larger action zone for corner resizing
Pretty minor, from 0.6 to 0.8, but the improvement is noticeable
especially when using a stylus, without overlapping too much with
the buttons and dropdowns in headers.
2018-08-02 01:26:58 +02:00
Campbell Barton
918288138d Cleanup: warnings, trailing space 2018-08-02 08:26:57 +10:00
Clément Foucault
504454ee5e GPUMaterial: Normal Map Node: Make default inputs interactives 2018-08-01 22:08:36 +02:00
Clément Foucault
48e661e05d GPUMaterial: Fix assert when shader failed to compile. 2018-08-01 22:08:36 +02:00
Clément Foucault
e8dd5e5cc6 GPUMaterial: Make Mapping node use UBO storage
This means tweaking parameter is now interactive and does not need to
recompile the shaders.
2018-08-01 22:08:36 +02:00
Clément Foucault
ad64cb6344 GPUMaterial: Make Localize tree live longer
This is in order to reference the localized node->storage when populating
the UBO data.
2018-08-01 22:08:36 +02:00
Clément Foucault
4510f30026 GPUMaterial: Fix nearest sampling
texelFetch return vec4(0.0) if the target pixel is outside the texture
rect. So we mimic the default repeate mode that we have for linear
interpolation.

Fix T56156 Mapping-Node doesn't work
2018-08-01 22:08:36 +02:00
Clément Foucault
c6f55fb0db GPUUniformBuffer: Fix bad memcpy error catched by asan
We need to copy the size of the gputype not the padded type.
2018-08-01 22:08:36 +02:00
Sergey Sharybin
86270b60db Subsurf: Evaluate all UV layers
Before that it was only first UV layer which was properly evaluated,
the rest were ignored. Now all layers are being properly handled.
2018-08-01 18:43:03 +02:00
Sergey Sharybin
5b3b0ed54f Subsurf: Add API to provide vertex sharpness
Currently unused, added for the future and API completeness.
2018-08-01 18:42:59 +02:00
Sergey Sharybin
4fe14d6a26 Subsurf: Support subdivision of mesh with just loose elements 2018-08-01 18:42:59 +02:00
Sergey Sharybin
63058490a3 Subsurf: Cleanup, remove unused mappings and topology queries 2018-08-01 18:42:59 +02:00