Commit Graph

323 Commits

Author SHA1 Message Date
Campbell Barton
f129e48993 Merge branch 'master' into blender2.8 2017-05-11 22:16:23 +10:00
Clément Foucault
4e7eafb86f Eevee: Fix motion blur. 2017-05-11 14:17:38 +02:00
Campbell Barton
5ae58f8ab8 DWM: Use draw manager for sculpt PBVH drawing
Add a shader-group type to draw
generated geometry by running a callback.
2017-05-11 21:27:33 +10:00
Campbell Barton
0ffb19ca64 Revert "DWM: remove redundant state reset"
Enable this for now, needs some investigation.
2017-05-11 18:56:41 +10:00
Campbell Barton
3465f80319 DWM: remove redundant state reset 2017-05-11 08:36:17 +10:00
Clément Foucault
45207bf3ce Eevee: Post process parameters.
-Display almost all parameters.
-Made some small adjustment to motion blur to support FOV motion blur.
-Made DOF max radius a parameter.
2017-05-10 16:03:25 +02:00
Clément Foucault
da8b34e527 Eevee: Fix some issues
Fix issue with manipulator contributing to depth.
Fix blender internal shader.
2017-05-10 16:03:25 +02:00
Campbell Barton
0722e41f9e DWM: Use Gawain for sculpt drawing
Currently only uses the simple shader.
2017-05-10 20:35:51 +10:00
Clément Foucault
1c18d07a1c Eevee: Make Depth of field zoom invariant.
Multiply the sensor size by the viewcamtexcofac which is basicaly how scaled is the viewport relativly to the camera frame.
2017-05-10 00:57:53 +02:00
Clément Foucault
965571cca7 Draw Manager: Handle negative scaled meshes. 2017-05-10 00:47:27 +02:00
Clément Foucault
707756d277 Draw Manager: Extend simplification to UBOs & fix a context error. 2017-05-09 23:55:19 +02:00
Clément Foucault
8277609810 Small cleanup 2017-05-09 23:55:19 +02:00
Clément Foucault
e32ec677c3 Draw Manager: Simplify usage and check for errors. 2017-05-09 23:55:19 +02:00
Clément Foucault
9075f934aa Eevee: Initial Depth Of Field commit. 2017-05-09 23:55:19 +02:00
Clément Foucault
1413bee158 Draw Manager: Add additive blending. 2017-05-09 23:55:19 +02:00
Clément Foucault
26b6bd6e90 Object Mode Engine: Fix grid distance if view is camera view. 2017-05-09 23:55:19 +02:00
Clément Foucault
306603ae76 GPUTexture: Add support for 32bit textures. 2017-05-09 23:55:19 +02:00
Clément Foucault
6dc8368b8f Draw Manager: Add Triangle batching and empty batch.
This is usefull for Depth Of Field because we don't need to store data for each sprites and just generate them when rendering.
2017-05-09 23:55:19 +02:00
Clément Foucault
bf0ebfca1a Draw Manager: Fullscreen triangle
Used a triangle instead of a quad for fullscreen passes.
2017-05-09 23:55:19 +02:00
Campbell Barton
f7ce1be694 DWM: share positions & normals in shading VBO. 2017-05-09 10:56:22 +10:00
Campbell Barton
e35e23c72c Cleanup: rename layer-names -> layer-uuid
These names are created from a hash,
don't confuse with actual layer names.
2017-05-09 10:38:52 +10:00
Campbell Barton
faba1e7d6e DWM: Tangent support for editmesh 2017-05-09 10:26:36 +10:00
Campbell Barton
0dd766b043 DWM: Share VBO positions & normals for mesh cache
Select, weight & color cache included redundant position and normals.

Use multiple VBO's per batch for more efficient storage.
2017-05-08 17:39:41 +10:00
Campbell Barton
6f1a8739a0 DWM: Fix face center's not working w/ hidden faces 2017-05-08 16:16:28 +10:00
Campbell Barton
ce30ab1e02 Accidentally left show_weight enabled 2017-05-08 14:44:13 +10:00
Campbell Barton
d8bf5c1378 Cleanup: use struct for custom-data offsets 2017-05-08 13:00:44 +10:00
Campbell Barton
1a869fb6b9 DWM: show weights in edit-mode
Engine collection settings aren't currently flushed,
once they are this will work as expected.
2017-05-08 13:00:43 +10:00
Campbell Barton
0927748624 Vertex color access for edit-mode
Currently not used, adding since legacy drawing can display this.
2017-05-08 13:00:43 +10:00
Campbell Barton
d94e7936ee Cleanup: style & header guards 2017-05-08 13:00:43 +10:00
Campbell Barton
d2bd9195d4 Cleanup: naming 2017-05-08 13:00:43 +10:00
Clément Foucault
c47926542a GPUMaterial: Fix regressions concerning background texco 2017-05-07 15:51:54 +02:00
Clément Foucault
2a0c91b70c GPUViewport: Make Depth texture not depth testable. 2017-05-07 15:51:54 +02:00
Clément Foucault
0aa2a662b9 Eevee: Add Bloom post process.
Based on Kino/Bloom v2 - Bloom filter for Unity
MIT license.
2017-05-07 15:51:54 +02:00
Clément Foucault
29c5692eba Draw Manager: Fix multiple timer query issued for one pass. 2017-05-07 15:51:54 +02:00
Campbell Barton
5221093512 Cleanup: naming 2017-05-06 22:23:59 +10:00
Luca Rood
317544455e Add missing weight paint vertex shader 2017-05-06 01:34:43 +02:00
Luca Rood
d9949c351d Pass selection to weight paint vert overlay instead of colors 2017-05-05 18:23:27 +02:00
Dalai Felinto
8d9c484152 Implement overridable scene render settings
This add a new set of (possible) render settings that can be defined at
the scene level and overridable at the scene layer level.

Once we get workspaces we can either add workspace inbetween scene and
scene layer evaluation. Or to replace layer settings, to avoid extra
confusion to users.

An example of this setting is "samples", as implemented now for the clay
engine.
2017-05-05 18:08:24 +02:00
Luca Rood
741d848cf8 Fix crash with no active object 2017-05-05 17:59:08 +02:00
Luca Rood
872d8993dd Clean up weight/vertex painting code
Now passing selection state instead of colors for the wire/face mask
overlay thing. Also added masking indication on the faces in vertex
paint.
2017-05-05 15:53:37 +02:00
Clément Foucault
31f2f1b5f2 Eevee: Fix compilation issue on certain driver. 2017-05-05 13:07:11 +02:00
Luca Rood
a7388d650a Fix empty struct errors in paint_vertex_mode.c 2017-05-05 11:38:15 +02:00
Campbell Barton
ef746be982 Cleanup: include the type of data in function name
Was confusing, some functions return vert or triangle data
but naming wasn't very clear.
2017-05-05 06:42:53 +10:00
Dalai Felinto
129355c80a Multiline support for ED_region_info_draw
Many thanks for Campbell Barton for the help here and the idea to
implement the multi-line as a new function with array as arguments.
2017-05-04 22:24:38 +02:00
Clément Foucault
6f5307e74d Draw Manager: Add a memory stats to debug view.
Adds 2 static unsigned int to Gawain and GPUTexture to roughly keep track of the memory stats on the GPU.

Stats can be view at the bottom of the GPU stats with debug value > 20.
2017-05-04 21:26:54 +02:00
Campbell Barton
4bd2429f35 Use mesh draw cache for back-buffer selection
Vertex/weight paint now work with core profile, resolves T51380.
2017-05-05 05:17:31 +10:00
Campbell Barton
9869436b89 Cleanup: use doxy categories 2017-05-05 05:07:52 +10:00
Campbell Barton
c6800dd65b Missed last commit 2017-05-05 05:06:57 +10:00
Campbell Barton
83d43a0e0b Cleanup: de-duplicate mesh data calculation 2017-05-05 04:56:28 +10:00
Luca Rood
3103b819aa Vertex paint with draw manager
Reviewers: fclem

Subscribers: campbellbarton, dfelinto

Differential Revision: https://developer.blender.org/D2658
2017-05-04 20:05:59 +02:00