Commit Graph

53495 Commits

Author SHA1 Message Date
Lukas Tönne
4ff4dbc0ab Immediate mode replacement for compositor node backdrop elements.
Part of T49043.
2016-12-01 17:08:29 +01:00
Lukas Tönne
ff2a74906a Merge branch 'master' into blender2.8 2016-12-01 10:29:46 +01:00
Kévin Dietrich
58877d6d08 Alembic: quiet compilation warnings on Windows.
Most of them are harmless implicit conversions (e.g. Alembic deals with
doubles for storing time information when Blender uses both ints and
floats/doubles) or class/struct mismatch on forward declarations.
2016-12-01 08:32:15 +01:00
Bastien Montagne
df63195d2a Cleanup id->newid usage, initial work.
This aims at always ensuring that ID.newid (and relevant LIB_TAG_NEW)
stay in clean (i.e. cleared) state by default.

To achieve this, instead of clearing after all id copy call (would be
horribly noisy, and bad for performances), we try to completely remove
the setting of id->newid by default when copying a new ID.

This implies that areas actually needing that info (mainly, object editing
area (make single user...) and make local area) have to ensure they set
it themselves as needed.

This is far from simple change, many complex code paths to consider, so
will need some serious testing. :/
2016-11-30 15:27:59 +01:00
Kévin Dietrich
2ac8c9b42e Alembic: slight cleanup, reorder mesh code a bit. 2016-11-30 09:35:53 +01:00
Kévin Dietrich
66a3671904 Fix T49813: crash after changing Alembic cache topology.
Crash is due by mismatching loops and faces counts between the Alembic
data and the Blender derivedmesh which does not appear so
straightforward to fix (the crash happens deep in the derivedmesh code).

So for now, try to detect if the topology has changed and if so, both
only read vertices (vertex colors and UVs won't be read, as tied to face
loops) and add a warning message in the modifier's UI to let the user
know.
2016-11-30 09:20:45 +01:00
Julian Eisel
514db9f014 UI: Remove 'x' icon from paths and lists 2016-11-29 23:41:20 +01:00
Sergey Sharybin
bd5ae46c19 Fix compilation error with latest OIIO 1.7.8
There are some changes in OIIO includes so now need to do some
things differently.
2016-11-29 12:40:38 +01:00
Sergey Sharybin
1ec5edcc96 Fix T50094: Crash when viewport rendering point density texture
The idea is simple: cache PD resolution from cache_point_density() RNA
function because that one is supposed to be called while database is
locked for original synchronization.

Ideally we would also pass array size to the sampling function, but
it turned out to be quite problematic because API only accepts int type
and passing size_t might cause some weird behavior.
2016-11-29 11:39:14 +01:00
Sergey Sharybin
cc1a64be36 Math lib: Fix use function of wrong dimension
Seems to be a typo in recent commit e1e49fd.
2016-11-29 10:31:54 +01:00
Campbell Barton
3b467b35a8 Fix T50029: BVHTree.FromPolygons memory leak 2016-11-29 19:32:41 +11:00
Mike Erwin
8d4421b0fc DerivedMeshes clean up their draw-batch caches
No more "Not freed memory blocks"!

This code was almost ready 1 month ago, waiting for other pieces to fall into place.
2016-11-29 00:26:21 -05:00
Mike Erwin
9f35495a26 Gawain: batch mode uses buffer ID funcs
The _discard functions now free their resources! These were waiting on thread-safe ID management, which we now have.
2016-11-29 00:12:50 -05:00
Mike Erwin
4af42f06c3 Gawain: immediate mode uses buffer ID funcs
These functions are called very infrequently.
2016-11-29 00:08:07 -05:00
Mike Erwin
328a47fa2c Gawain: manage GL buffer IDs in a thread-safe way
Needed because deps graph can destroy objects from any thread. We ran into the same problem & solved it in GPU_buffers.

Implemented in C++11 since it provides the needed machinery. The interface is in C like the rest of Gawain.
2016-11-29 00:03:54 -05:00
Campbell Barton
dd34b7a71c Comment: explain viewport & render pixel-size
It wasn't all that clear why both pixel-sizes are needed.
2016-11-29 13:18:04 +11:00
Benjamin N. Summerton
e369b85e2f Replacing UI_view2d_scrollsers_draw() to immedaite mode
Part of T49043

Reviewers: krash, merwin

Reviewed By: krash, merwin

Differential Revision: https://developer.blender.org/D2364
2016-11-28 20:14:15 -05:00
Benjamin N. Summerton
c6d6f39153 Moved UI_view2_multi_grid_draw() to Gawain
Part of T49043, to replace gl immediate calls with Gawain

Reviewers: krash, merwin

Reviewed By: krash, merwin

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D2363
2016-11-28 20:11:13 -05:00
Julian Eisel
e0307113a5 UI: Add 'x' icon to text buttons to clear content
This is useful e.g. for search buttons to quickly clear the filter string. We might want to make this optional for python scripts.
2016-11-28 19:03:31 +01:00
Campbell Barton
96ed2b0ce0 Remove sensor-size to int conversion
Currently harmless since the value is always set at its default (32).
Even so, it's confusing since its used with floats after.
2016-11-28 17:36:37 +11:00
Julian Eisel
2821da5b70 Enable multi-selection editing by default (Alt-key behavior)
This means editing a property will now always affect all selected objects, bones or sequencer strips. Support for this was added in rBdfbb876d4660 but you had to hold the Alt-key to use it. The old behavior of only editing the active object will not be kept like decided in the 2.8 workflow meeting (reports comming). If you only want to edit the active object, you have to deselect others.

There are still a couple of issues to be resolved (listed below), but having it enabled by default helps testing and getting used to it and should motivate us to fix them ;)
To be fixed:
* Give users hint when edits are applied to all objects/bones/strips ("Applying to x objects") - there are ideas but we need to finalize and implement them
* Make it work better in corner cases (material editing, modifier property editing, etc)

Note: Values usually override the initial value of the object/bones/strips, except of number buttons where it depends if you enter the value (absolute override) or drag the value (add value change). This behavior is consistent with multi-button editing.
2016-11-27 16:28:56 +01:00
Joshua Leung
841f3e4972 A number of other minor RNA fixes and precautionary safeguards against further crashes here 2016-11-28 02:33:49 +13:00
Joshua Leung
452028c77c GPencil RNA API: "set_active" option for layer.new() and palette.new() is now true/enabled by default
To bring the API more into line with the UI (and the general expected behaviour of
Blender when it comes to adding stuff), newly created layers and palettes will be
made the active ones by default. It's possible to override this behaviour still
(e.g. in cases where you're auto-generating a large number of them), but otherwise,
this change will help prevent errors like T50123.
2016-11-28 02:33:48 +13:00
Joshua Leung
e2d223461e Fix T50123 - GreasePencil: Modifying name of new color in new palette via bpy segfaults
When there were no prior palettes, creating a new one didn't automatically make it active.
This caused problems when trying to rename the color, as the RNA code assumed that if there's
a color, it must come from the active palette.

This commit partially fixes the problem by ensuring that if there are no palettes, the first
one will always be made active.
2016-11-28 02:33:48 +13:00
Joshua Leung
d20f5b7de0 Typo fix 2016-11-28 02:33:47 +13:00
lazydodo
ce3cae81f6 [msvc2015] Fix cmake warnings regarding backslashes in path of the run-time libraries 2016-11-26 17:00:25 -07:00
Gaia Clary
d464a7c441 fix T50118: Added missing assignment of Bone Roll 2016-11-26 18:48:50 +01:00
Campbell Barton
bcd0d8584f Math Lib: avoid temp array for rotate_m4
No need to have temp array storage, avoid 2x loops.
2016-11-25 21:00:32 +11:00
Campbell Barton
e1e49fd1a8 Math Lib: rotate matrix cleanup
- Remove 'rotate_m2', unlike 'rotate_m4' it created a new matrix
  duplicating 'angle_to_mat2' - now used instead.
  (better avoid matching functions having different behavior).

- Add 'axis_angle_to_mat4_single',
  convenience wrapper for 'axis_angle_to_mat3_single'.

- Replace 'unit_m4(), rotate_m4()' with a single call to 'axis_angle_to_mat4_single'.
2016-11-25 16:39:34 +11:00
Martijn Berger
4d3d2d0299 Remove unused vector icons from RNA 2016-11-24 13:43:29 +01:00
Sergey Sharybin
f2b57c3532 Depsgraph: Fix matrix_world driver source
Reported by Dalai in IRC, thanks!
2016-11-23 11:09:05 +01:00
Luca Rood
99c5c8befc Fix T49718: Wrong "Make Duplicates Real" behavior with "Keep Hierarchy"
All objects were being parented to a single instance of each parent
object, instead of their respective instances, when using dupliverts or
dupligroups.

Behavior was caused by the `persistent_id[0]` (vertex/face id) being
ignored when computing `parent_gh` hash, which caused all instances to
have the same hash, and thus only the first one was included.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2370
2016-11-22 14:59:59 -02:00
Julian Eisel
a796a84a43 Use const for color array arguments 2016-11-22 14:51:34 +01:00
Julian Eisel
60ce602380 Fix missing conversion of uchar color to float
Decided to just pass float [4] args, so no type conversion is needed at all.
2016-11-22 14:40:57 +01:00
Bastien Montagne
1be717d007 Fix (unreported) crash when drawing armatures' poses in some cases.
Was affecting armatures' pose drawing code, could try to draw with
non-updated pose, which may contain NULL bone pointers (e.g. after some
data-block management tool execution, like make local, remapping, etc.).
2016-11-22 12:24:03 +01:00
Sergey Sharybin
927a168b07 GPU: Consider latest Gallium driver an official ATI/AMD
This will make triple buffer used by default for such configuration.

Ideally we would switch to triple buffer on all platforms, but let's
do it in 2.8 branch and don't open can of worms in master now.

This should solve issues like T49945.
2016-11-22 11:38:27 +01:00
Bastien Montagne
94d8e6fc6c Partly revert own rBb97c567c1df1e, clear_proxy is actually safe.
This is very confusing, in fact, and rna tooltip was wrong,
BKE_object_make_local_ex actually ensures we never have several proxies
of same object, since it always clears proxy when it has to copy object
to make it local...

What that RNA function is probably missing, though, is same logic as in
BKE_library_make_local to actually remap proxy from old linked object to
new local one.
2016-11-21 20:57:02 +01:00
Bastien Montagne
b97c567c1d Fix two very bad issues in new ID.make_local RNA function.
I) `clear_proxy` parameter was not assigned to parm in RNA define code,
so 'pyfunc optional' flag was set to `new_id` parameter of `user_remap`
func - super ugly!

II) `clear_proxy` parameter itself, when set to False, would allow to
leave .blend file in invalid state (more than one proxy of same object),
this should never, ever be allowed in RNA API imho. Left the PAI
untouched for now, just disabled any effect from this parameter (hence
always clearing proxy when copying).
2016-11-21 15:25:33 +01:00
Bastien Montagne
2a78635dea Cleanup: get rid of unused BKE_constraints_relink().
Libquery/generic ID remapping code handles this now.
2016-11-21 15:25:33 +01:00
Sergey Sharybin
25c534f20a Fix T49981: New Depsgraph - When camera is on inactive layer, it does not evaluate constraints 2016-11-21 14:37:23 +01:00
Sergey Sharybin
5eab3b079f Depsgraph: Fix infinite viewport object update in CYcles render mode
The issue was caused by wrong object re-tag needed to have proper dependnecies
update for OpenSubdiv.
2016-11-21 12:00:09 +01:00
Sergey Sharybin
b3c8ee891a Depsgraph: use more explicit parenthesis 2016-11-21 11:05:56 +01:00
Brecht Van Lommel
83b1f24140 Fix Xcode link error, missing definitions in RNA C++ API that other compilers ignored. 2016-11-20 18:12:12 +01:00
Brecht Van Lommel
f68ef05a56 Cycles: add basic backwards compatibility for device selection, move to System tab.
For the multi-GPU case users still have to reconfigure the devices they want to use.

Based on patch from Lukas Stockner.

Differential Revision: https://developer.blender.org/D2347
2016-11-20 15:45:22 +01:00
Antonioya
dd82d70bc5 Fix T50081: Grease pencil parented rotation problem
When the parent object matrix change after the layer was parented, the
inverse matrix for strokes must be updated when editing strokes or the
transformations will be wrong.
2016-11-19 22:41:37 +01:00
Luca Rood
8c93178c96 Fix T50078: Vertex Groups not copied over when making proxy.
Reviewers: mont29

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2368
2016-11-19 19:18:10 +01:00
Bastien Montagne
559bd75766 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenloader/intern/versioning_270.c
	source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
	source/blender/depsgraph/intern/builder/deg_builder_relations.cc
	source/blender/editors/space_view3d/drawobject.c
2016-11-19 16:28:39 +01:00
Martijn Berger
5cbc7b6ed2 bgl do not bind parts of OpenGL that are not exposed in core profiles 2016-11-19 15:07:01 +01:00
Bastien Montagne
369872a2c5 Fix T49991: reloading librairies doesn't update node groups.
We need to check node tree links are still valid, after we remapped
some NodeGroup.

Note: In fact, we have to run that for *all* ID types, since nodes may
use any kind of data-block (in theory)... :/
2016-11-19 12:31:40 +01:00
Bastien Montagne
fa6a62fac2 Fix NodeGroup generic verify function crashing if node's ID pointer is NULL.
Another nice crasher - in this case, we just want to nuke all sockets...

Related to T49991.
2016-11-19 12:18:32 +01:00