Commit Graph

11900 Commits

Author SHA1 Message Date
Sergey Sharybin
ce5e62b78a OpenSubdiv: Typo fixes in comments 2015-07-29 17:13:15 +02:00
Antony Riakiotakis
becf20e29f Fix T45605 crash with editmode selection on solidify modifier.
Looks like derivedmesh draw code always assumed a mesh is available.
Make sure that if we use a bmesh, a flag is used to control that.
2015-07-29 16:22:01 +02:00
Antony Riakiotakis
cbf936a332 Gooseberry animation feature: Add toggle that disables modifiers on fcurves.
Feature is found as per channel option in graph editor.
2015-07-29 14:56:03 +02:00
Campbell Barton
ba32d9d4cd Expose bvhtree_sphereray_tri_intersection for general use 2015-07-29 21:22:28 +10:00
Sergey Sharybin
8e9534a850 OpenSubdiv: Make empty meshes supported and not crashing 2015-07-29 13:10:19 +02:00
Campbell Barton
cff71fee21 Cleanup: style 2015-07-29 10:49:34 +10:00
Antony Riakiotakis
79a51f0839 cdderivedmesh: don't prepare a normal buffer when selecting, even
if we skip creating the selection color layer.
2015-07-28 18:24:21 +02:00
Lukas Stockner
20c5c5e14b Audaspace: fixing a memory access violation in the audio device list. 2015-07-28 17:40:36 +02:00
Jörg Müller
be047fe455 Audaspace: building without audaspace.
- Fixed building without for cmake.
- Scons can now build without audaspace too.
2015-07-28 14:53:06 +02:00
Jörg Müller
29ebb56f4d Audaspace: support the device list returned by the new audaspace library.
- use the device names returned from the library.
- system settings UI changed as new audaspace might contain longer and more device names.
2015-07-28 14:01:53 +02:00
Jörg Müller
a0cbebf404 Audaspace: fixing problems for the merge to master suggested by Campbell and Sergey.
- rename WITH_EXTERNAL_AUDASPACE to WITH_SYSTEM_AUDASPACE.
- rename C/PYAUDASPACE to AUDASPACE_C/PY
- simplifying cmake defines and includes.
- fixing include paths and enabling WITH_SYSTEM_AUDASPACE for windows.
- fixing scons building.
- other minor build system fixes.
2015-07-28 14:01:53 +02:00
Jörg Müller
f700c1f3a8 Audaspace: name fixes and external library update. 2015-07-28 14:01:52 +02:00
Jörg Müller
8528d76dad Audaspace: external audaspace library update. 2015-07-28 14:01:52 +02:00
Jörg Müller
733073550f Audaspace: use standalone library.
- Added the cmake configuration option WITH_EXTERNAL_AUDASPACE.
- Fixes to build without standalone library as well.
2015-07-28 14:01:52 +02:00
Jörg Müller
96dd213e7e Audaspace: preparing to use standalone library.
- Renamed some functions.
- Using C API instead of C++ in the game engine, as the standalone is C++11.
2015-07-28 14:01:52 +02:00
Sybren A. Stüvel
d3acfa1d87 BGE: Navmesh fixes and improvements
The navigation mesh functionality was broken for quite a while. This patch
contains fixes: recalculating tesselations before getting the number of
tesselation faces (it otherwise returned 0) before calculating the navmesh,
and calling `DM_ensure_tessface()` on the navmesh's `DerivedMesh` object
(which fixes visualisation in Blender). This allows one to create a new
navmesh, which also works in the BGE.

Furthermore, the patch adds several return values, and shows more error
messages when things go wrong. In several places in the navmesh creation
code, return codes weren't checked and errors silently ignored.

Reviewers: nicks, brita_, campbellbarton, lordloki, moguri, panzergame

Reviewed By: panzergame

Differential Revision: https://developer.blender.org/D1435
2015-07-28 13:54:41 +02:00
Campbell Barton
c6396d9204 Fix for file unpack checking existing files
Wasn't expanding the path '//' before checking the path on-disk.
2015-07-28 21:35:35 +10:00
Campbell Barton
c61e4f2683 Don't allocate MFace's by default
This removes CD_MASK_MFACE from CD_MASK_BAREMESH, CD_MASK_DERIVEDMESH and others.

Callers that need it must explicitly add it to their data-masks.
2015-07-27 21:47:41 +10:00
Campbell Barton
67fe5726af Use loop data instead of face data
Replace checks in various places
2015-07-27 21:47:40 +10:00
Campbell Barton
15676bcc85 Error in looptri update, was checking wrong layer-type 2015-07-27 21:47:40 +10:00
Antony Riakiotakis
ba146899c8 Image painting 2D:
Deprecate wrap (BRUSH_TORUS) option, we now have paint flags for tiling
and we can reuse those. Also allows seperate tiling in X/Y
direction for 2D painting now.

Only one tiling is allowed for now.

Options can be found in new "Tiling" panel under the tools tab.

For version patching, we just turn off brush wrapping,
to allow reuse of the flag in the future.
New option is paint mode wide instead of per brush so
a brush having the old wrap option will not enable it
for the whole mode in the version patch.
2015-07-27 12:55:57 +02:00
Campbell Barton
b74fa38581 Missed last commit 2015-07-27 16:46:12 +10:00
Campbell Barton
e48c4d73d3 Replace MFace with looptri for dynamicpaint
D1429 by @lichtwerk, with edits
2015-07-27 16:01:56 +10:00
Campbell Barton
cdf2dbeb1f Cleanup: deprecate some G.fileflags comment others 2015-07-27 10:55:19 +10:00
Antony Riakiotakis
8fa1da9213 minor cleanup, reuse existing variable 2015-07-25 22:32:55 +02:00
Antony Riakiotakis
f1f4a16eab Convert CCGSubsurf VBO system to also sort hidden and visible faces.
It's not actually used during drawing though.
2015-07-25 22:02:43 +02:00
Antony Riakiotakis
53f6a31c4d GPU Buffers:
This commit begins implementation of the idea about hidden face
separation outlined in

http://code.blender.org/2015/06/optimizing-blenders-real-time-mesh-

We split hidden and visible faces to different parts of the triangle
buffer.
Mapped drawing will now skip iterating through hidden polys.
Of course the final target, when all derived mesh types use
VBO sorting, is to skip checking for hide flag per face
completely. All faces will be pre-sorted anyway and we'll
be able to draw them with one draw call.
2015-07-25 20:00:49 +02:00
Antony Riakiotakis
50a46a5973 GPU buffer materials:
Separate and reuse some shared code.

Also avoid counting for information we already know,
such as total loop triangles etc.
2015-07-25 14:42:26 +02:00
Antony Riakiotakis
9ff869e4fb Fix T45555 crash with subsurf edge drawing.
Loose edge count was double. It didn't fail on own
tests because they had a small number of loose edges,
but for bigger meshes it hit garbage indices at draw time
and crashed.

Also cleaned up the code to make it less verbose and easier to
understand how indices are counted.

Hope it's the last edge-related fix (fingers crossed)
2015-07-25 12:51:35 +02:00
Campbell Barton
e4b716a03f Cleanup: warnings, style 2015-07-25 07:44:25 +10:00
Antony Riakiotakis
dc80ff9b56 Fix T45541 crash when mixing flat and smooth shaded faces in sculpt
mode.

Issue from looptri merge.
2015-07-24 16:28:38 +02:00
Sergey Sharybin
a028575c4a Compositor: Allow using debug pass output in the compositor
Currently only works correct with single float output, RGBA and vector are not
supported so if one need to use this passes he'll need to wait a bit still.

It is coming, don't worry.
2015-07-24 15:39:09 +02:00
Antony Riakiotakis
eff1b54362 Fix subsurf edge drawing when more than one loose edge vert exists 2015-07-24 14:39:52 +02:00
Antony Riakiotakis
b55ed89b66 Fix yet another issue caused by my recent changes. 2015-07-24 14:32:11 +02:00
Antony Riakiotakis
2dce6dccbb Fix out of bounds memory access when copying loose vertices in cddm
Caused by own fix for too much allocated memory not taking all code
into account.
2015-07-24 12:24:57 +02:00
Campbell Barton
d6ebf72f9f Fix for building with OpenSubdiv 2015-07-24 17:11:50 +10:00
Antony Riakiotakis
b8481f4683 Minor cleanup - use integers for counters. 2015-07-23 23:21:19 +02:00
Campbell Barton
36630b7e85 Fix memory leaks mesh w/ mesh remapping 2015-07-24 05:04:33 +10:00
Antony Riakiotakis
d47e565598 Subsurf: Optimize edge drawing, now it uses VBOs.
Also the refactor exposed an error where we requested too much
memory from the video memory in general for all mesh types.

Now we are back to normal :)
2015-07-23 20:02:57 +02:00
Campbell Barton
cc5d48e8dd Use looptri for sampling UV's in smoke.c
D1424 by @scorpion81
2015-07-23 20:08:26 +10:00
Campbell Barton
b6cf4f777d Use looptri for smoke collisions & particle edit 2015-07-23 17:07:14 +10:00
Campbell Barton
6aabc1bde4 Cleanup; duplicate header 2015-07-23 15:40:47 +10:00
Campbell Barton
0a249f9853 Cleanup: arg names 2015-07-23 15:17:26 +10:00
Campbell Barton
abbd82a504 Use looptri for mesh remapping 2015-07-23 15:10:12 +10:00
Campbell Barton
8155d25d39 Utility function to get poly -> looptri mapping 2015-07-23 15:08:27 +10:00
Campbell Barton
60822ec183 Use looptri for BVH raycast (simple cases) 2015-07-23 14:41:09 +10:00
Campbell Barton
748899a50a Missed adding BVH callbacks in recent commit 2015-07-23 14:41:09 +10:00
Campbell Barton
0bf2b207e2 Add missing break checking for tangents 2015-07-23 11:51:03 +10:00
Campbell Barton
b604d5ade0 Add bvhtree_from_mesh_looptri utility function 2015-07-22 21:40:45 +10:00
Campbell Barton
b305041ce6 Add DM_get_looptri_array utility function 2015-07-22 21:40:41 +10:00