and projection matrix, so operators which depends on such things can easily save
settings in operator properties in invoke and then reuse them in exec callback.
This will fix: #24767: Knife tool last operations panel doesn't cause changes even though F6 pop-up does.
#27129: Problem with knife cuts/midpoint type in quad view
Usage is pretty simple:
- From operator template declaration function call ED_view3d_operator_properties_viewmat()
to register all needed properties in operator.
- From invoke callback call ED_view3d_operator_properties_viewmat_set to
store all needed settings in operator properties().
- To access this settings from exec callback, use function
ED_view3d_operator_properties_viewmat_get().
Additional change:
added function apply_project_float() which does the same as
project_float() but accepts actual values for viewport width/height and
projection matrix.
Submitted by Perry Parks (scuey)
From the patch:
This patch enables drag and drop parenting for objects in the outliner.
Drag and drop is supported for a selection of multiple objects as well. Also,
all of the "special" parenting tasks (armature, curve, lattice) are possible
through the usual parenting context menus. For example, drag a mesh object onto
an armature and you are prompted for using bone envelopes, automatic weights,
etc.
Demonstration on Vimeo: http://vimeo.com/25698606
Submitted by Shane Ambler (sambler)
From patch description:
As a follow on from #23443 - committed in r40066 I have added the outliner
filter match highlight colour to the theme settings.
Default colour is a light green matching what was originally hard coded.
=========================
Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools
Major features include:
*16 bit image support in viewport
*Subsurf aware unwrapping
*Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching)
*Seams from islands tool (marks seams and sharp, depending on settings)
*Uv Sculpting(Grab/Pinch/Rotate)
All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
This commit extends limit of ID and objects to 64 (it means 63 meaning
characters and 1 for zero-terminator). CustomData layers names are also
extended.
Changed DNA structures and all places where length constants were hardcoded.
All names which are "generating" from ID block should be limited by MAX_ID_NAME-2,
all non-id names now has got own define called MAX_NAME which should be used all
over for non-id names to make further name migration stuff easier.
All name fields in DNA now have comment with constant which corresponds to
hardcoded numeric value which should make it easier to further update this
limits or even switch to non-hardcoded values in DNA.
Special thanks to Campbell who helped figuring out some issues and helped a lot
in finding all cases where hardcoded valued were still used in code.
Both of forwards and backwards compatibility is stored with blender versions newer
than January 5, 2011. Older versions had issue with placing null-terminator to
DNA strings on file load which will lead to some unpredictable behavior or even
crashes.
CTX_data_pointer_get_type(C, "object", &RNA_Object).data
with api call:
ED_object_context(C)
... since getting the context object is such a common operation.
For premultiplied alpha images, this makes any color space conversion for the image
or render output work on color without alpha multiplied in.
This is typically useful to avoid fringing when the image was or will be composited
over a light background. If the image will be composited over a black background on
the other hand, leaving this option off will give correct results.
In an ideal world, there should never be any color space conversion on images with
alpha, since it's undefined what to do then, but in practice it's useful to have
this option.
Patch by Troy Sobotka, with changes by me.
One function converts bounding boxes to screen space, the other
converts a screen-space rectangle to 3D clipping planes.
Also const-ified some parameters in the ED_view3d API.
Issue was caused by direct call of transforn operator from extrude and duplicate,
made them macro of duplicate/exturde and transform, so now repeating works nicely.
"The Blender Foundation also sells licenses for use in proprietary software under the Blender Licens"
also remove NaN references from files that have been added since blender went opensource.