Commit Graph

12496 Commits

Author SHA1 Message Date
Campbell Barton
548e2e2f25 Cleanup: remove annotations from startup scripts
The current convention is not to use annotations for UI/startup scripts.
2021-03-10 15:36:23 +11:00
Wayde Moss
dcd7dacc4f Graph Editor: FCurve Show Extrapolation Toggle
Adds toggle to graph editor (View->Show Extrapolation). When disabled,
then fcurves only draw over the keyframe range. For baked fcurves and
ghost fcurves, the range is all sampled points.

It is intended for frequent use so anybody could assign hotkey or add
to quick favorites that's why GE-View is the best place for it.

Show Extrapolation is the default.

Reviewed By: sybren, Stan1, looch

Differential Revision: http://developer.blender.org/D10442
2021-03-09 15:09:09 -05:00
Pablo Dobarro
e5c1e13ef0 Sculpt: Init Face Sets by Face Sets boundaries
This adds an extra option to the Face Sets Init operator to initialize
individual Face Sets based on the current Face Sets boundaries.
In particular, this is useful for splitting the patterns created by
Expand into individual Face Sets for further editing.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10608
2021-03-09 18:55:20 +01:00
Jeroen Bakker
eaada56591 Cleanup: add resource manager for cryptomatte session.
Auto frees cryptomatte session when it the pointer is collected from the
stack.

Reviewed By: Jacques Lucke

Differential Revision: https://developer.blender.org/D10667
2021-03-09 15:19:12 +01:00
Philipp Oeser
7f9b6b1dc9 Sculpt: 'Unifiy' Dyntopo Detail Size operators
Prior to rB99a7c917eab7, Shift + D was used to set detail size for both
constant and relative detail (using radial control). The commit added an
improved operator for doing this for constant detail (showing the
triangle grid representation), but left the user without a shortcut to
do this for relative detail.

Interestingly rB99a7c917eab7 only changed this for the Blender keymap,
the Industy Compatible keymap still has the "old" entry.

This patch changes both keymaps to have both entries.

For user experience, the real change here is to have both available on
one 'primary' shortcut (Shift+D), the improved
'dyntopo_detail_size_edit' operator will now act on all possible cases.
If it deals with constant detail, it acts as before, if it deals with
relative detail etc, it will fallback to the "old" way of doing it via
radial control instead. I assume this adresses what was stated in
rB99a7c917eab7: "Deciding if both detail sizes can be unified needs a
separate discussion"

Also, move dyntopo_detail_size_edit to sculpt_detail.c

Fixes T83828

Maniphest Tasks: T83828

Differential Revision: https://developer.blender.org/D9871
2021-03-09 13:55:37 +01:00
Philipp Oeser
8df968d69f "Show Texture in texture tab" button: full support for Sculpt / Paint
In {rBb279fef85d1a} the button that displays a texture in a Properties
Editor texture tab was added for geometry nodes.
Same commit will actually show them for Brush textures as well (but
disabled -- because the Texture users dont match).
This task is for finanlizing proper support for Brush textures as well.
There was originally a separate patch for this (see {D9813}) but most of
it was already implemented by above commit.

**what this solves**
from the default startup file:
- go to any sculpt or paint mode and add a texture to your brush
- observe the button to edit this texture in the Properties editor is
greyed out

{F9860470}

There are two possible solutions:
- [1] call the texture template for the brush `texture_slot` texture
(instead of the brush 'texture') from the python UI code, this is then
working in harmony how ButsTextureUser works for brushes
- [2] tweak the way `ButsTextureUser` works (dont rely on
`RNA_BrushTextureSlot` there)

This patch implements the first solution.
Since `brush.texture_slot` is `br->mtex` RNA wrapped and `brush.texture`
is `br->mtex.tex` RNA wrapped, this really comes down to doing the same
thing. I checked that creating a new texture and unlinking/deleting will
have the same results even though they take slightly different code
paths: assignment and NULLing the pointers are working on the same (see
above) and RNA update callbacks also do the same [even though in
different functions]:
- brush.texture will do rna_Brush_main_tex_update
- brush.texture_slot.texture will do rna_TextureSlotTexture_update /
rna_TextureSlot_update
(only difference here is an additional DEG relations update in the case
of texture_slot which should not do harm)

Differential Revision: https://developer.blender.org/D10626
2021-03-08 19:38:35 +01:00
Hans Goudey
2e19509e60 Geometry Nodes: Rename subdivision nodes
This makes the following changes to the name of the two
geometry nodes subvision nodes:
 - `Subdivision Surface` -> `Subdivide Smooth`
 - `Subdivision Surface Simple` -> `Subdivide`
Most of the benefit is that the names are shorter, but it also better
mirrors the naming of operations in edit mode, and phrases the names
more like actions. This was discussed with the geometry nodes team.
2021-03-08 13:37:49 -05:00
Jacques Lucke
9cb5f0a228 Spreadsheet: add boilerplate code for new editor type
This adds the initial boilerplate code that is required to introduce
the new spreadsheet editor. The editor is still hidden from the ui.

It can be made visible by undoing the change in `rna_screen.c`.

This patch does not contain any business logic for the spreadsheet editor.

Differential Revision: https://developer.blender.org/D10645

Ref T86279.
2021-03-08 16:25:08 +01:00
Sybren A. Stüvel
5a67407d5a File Browser: scroll selected files into view
Add operator `FILE_OT_view_selected` to the file browser (and thus also
to the asset browser) that scrolls selected files into view.

This includes the active file, even though it is not selected. In
certain cases the active file can loose its selected state (clicking
next to it, or refreshing the asset browser), but then it's still shown
in the right-hand sidebar. Because of this, I found it important to take
it into account when scrolling.

This also includes a change to the keymaps:
- Blender default: {key NUMPAD_PERIOD} is removed from the "reload"
  operator, and assigned to the new "view selected files" operator. The
  reload operator was already doubly bound, and now {key R} is the only
  remaining hotkey for it.
- Industry compatible: {key F} is assigned to the new "view selected
  files" operator. This is consistent with the other "view selected"
  operators in other editors.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D10583
2021-03-08 15:21:34 +01:00
Campbell Barton
171ba42439 Fix error in unused argument cleanup
Bad keyword argument rename from
9dc0c44aa1
2021-03-09 00:25:46 +11:00
Leon Leno
e12ad2bce0 Geometry Nodes: support Vector Rotate node
Differential Revision: https://developer.blender.org/D10410
2021-03-08 11:37:37 +01:00
Howard Trickey
1ba15f1f7f Speedup for usual non-manifold exact boolean case.
The commit rB6f63417b500d that made exact boolean work on meshes
with holes (like Suzanne) unfortunately dramatically slowed things
down on other non-manifold meshes that don't have holes and didn't
need the per-triangle insideness test.
This adds a hole_tolerant parameter, false by default, that the user
can enable to get good results on non-manifold meshes with holes.
Using false for this parameter speeds up the time from 90 seconds
to 10 seconds on an example with 1.2M triangles.
2021-03-07 18:13:19 -05:00
Campbell Barton
11efc9087b Cleanup: remove workaround for Python 3.7x crashing with libedit
This removes workaround for T43491. It's no longer needed as
Python 3.9x supports libedit as an alternative to readline
on all platforms.
2021-03-06 19:31:49 +11:00
Campbell Barton
995bb0860a Cleanup: remove redundant draw callback 2021-03-06 19:26:18 +11:00
Campbell Barton
37793b90be Cleanup: unused imports 2021-03-06 19:26:18 +11:00
Campbell Barton
9dc0c44aa1 Cleanup: unused arguments 2021-03-06 19:26:18 +11:00
Campbell Barton
bd79691599 Cleanup: unused variables 2021-03-06 19:00:18 +11:00
Campbell Barton
753f1cf0ad Cleanup: redundant pose bone assignment 2021-03-06 18:33:54 +11:00
Philipp Oeser
f3fb1df192 Fix T86293: crash undoing after executing the python console in certain
scenarios

In general, I could not find a reason executing from the python console
should not do an Undo push. Running a script from the Text Editor does
this as well and this seems generally useful.

Without an Undo push, one can easily run into situations were IDs have
been added or removed and undo on would then cause trouble (e.g. first
selection then bpy.ops.object.duplicate() -- this crashed as reported in
T86293 -- duplicate does not get its own undo push because it is not the
last op in the list, wm->op_undo_depth is not zero). This has changed
with the Undo refactor, so in essence the root cause is the same as
T77557, Legacy Undo does not suffer from the crash (but misses
the generally useful undo push from the console still)

Now add Undo to CONSOLE_OT_execute bl_options ('UNDO_GROUPED' seems more
appropriate than plain 'UNDO' since pasting multiple lines of code will
call CONSOLE_OT_execute multiple times in a row).

Maniphest Tasks: T86293

Differential Revision: https://developer.blender.org/D10625
2021-03-05 12:50:55 +01:00
Campbell Barton
663b0bb04c UI: minor changes to preset sorting
- Only sort by the preset name (not it's directory).
- Remove redundant string conversion.
- Only call lower() once on the input.
- Don't assign the lambda to a variable for single use.
2021-03-05 17:10:11 +11:00
Aaron Carlisle
511ff8b6b4 UI: Add Presets for high framerate video
It is quite common to high framerate video with modern cameras. To make
it easier to edit this footage new framerate presets are added and the
soft limit increased.

Note there is a bug with preset ordering, Blender thinks "120" goes
before "24" this bug needs to be fixed before these changes can be
merged.

Differential Revision: https://developer.blender.org/D10553
2021-03-04 23:22:47 -05:00
Aaron Carlisle
c2a8676544 Presets: Improve sort order of presets
Pythons sort function does not sort naturally,
to solve this a custom sort key is used.

This issue is apparent when trying D10553
2021-03-04 23:22:47 -05:00
Antonio Vazquez
6a662ffda8 GPencil: Implement Autokey button for Draw/Edit and Sculpt mode
Now, if the Autokey is not enabled, a new frame is not created and it is used the last active one. If no active frame, a message is displayed and the operation is canceled.

This is a common request for 2D artists.

Also, grease pencil was not working as Blender does in other areas.

Reviewed By: pepeland

Differential Revision: https://developer.blender.org/D10557
2021-03-04 21:32:37 +01:00
Pablo Dobarro
82e7032477 Sculpt: Expand Operator
Expand is a new operator for Sculpt Mode which is intended to be the main
tool for masking, Face Set editing, interacting with the filters and pattern
creation.

The fundamentals of the tool are similar to the previous sculpt.mask_expand
operator. It shares the same default shortcuts and functionality, making
the previous operator obsolete.

The shortcuts to execute the operator are:
- Shift + A: Expand mask
- Shift + Alt + A: Expand mask by normals
- Shift + W: Expand Face Set
- Shift + Alt + W: Resize current Face Set

The main changes compared to the previous sculpt.mask_expand operator are:
- Modal keymap, all operator options can be changed in real time while the
operator is running.
- Supports creating Mask, Face Sets and Sculpt Vertex Colors.
- Much better code, new features can be easily integrated.

Limitations:
- All Mask operations are supported for Sculpt Vertex colors, but not exposed
by default as their support is still experimental.
- Dyntopo does not support any Face Set or Sculpt Vertex Colors. functionality
 (they are not implemented in general for Dyntopo).
- Multires does not support any feature related to geodesic distances.
- Multires does not support vertex colors.
- Multires does not support recursions.
- In Multires, Face Sets snaping does not initialize all current enabled Face
Sets when toggling snapping.
- In Multires, Face Sets are created at base mesh level (works by this by
 design, like any other tool).
- Unlike the previous mask_expand operator, this one does not blur the mask
by default after finishing Expand as that does not fit the new design.
The mask can still be blurred by using the mask filter manually.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10455
2021-03-02 16:53:56 +01:00
Campbell Barton
7093e8b40a Cleanup: remove Python 2.x support from complete_calltip 2021-03-02 17:02:52 +11:00
Julian Eisel
b35a3933ee Build-system: Use C-linkage for internal interface header
That way the header can be included in C++ files.
2021-03-01 16:30:51 +01:00
Bastien Montagne
2718ea80d2 Improve Purge operator.
The Purge operator to remove unused IDs can now also remove 'indirectly
unused' data-blocks (those only used by unused ones, recursively).

It can also now only operate on linked, or on local data.

All those options are exposed in the `File -> Cleanup` main menu.

The behavior of the `Purge` button in the Outliner remains unchanged,
needs some UI/UX design task for that.
2021-02-25 17:48:54 +01:00
Yevgeny Makarov
962b87f06a UI: Clean up use of the term "Metaballs"
Clear the weird term "Metaelement".
These are the metaballs (elements) inside one metaball objects.
  - "Meta Ball" to "Metaball"
  - "Metaelement", "Meta element" to "Metaball element"

Differential Revision: https://developer.blender.org/D9910
2021-02-24 13:44:24 -06:00
Yevgeny Makarov
4f247dba5e UI: Cleanup and fix labels and descriptions in various places
Changes include using proper and consistent grammar, simplifying
phrasing, using correct terminology, and not including python API
identifiers in tooltips.

Differential Revision: https://developer.blender.org/D9924
2021-02-24 13:25:44 -06:00
Yevgeny Makarov
8cc4366a98 UI: Remove colons from some labels
The colons are not necessary in these situations because it's clear
that the label applies to the next group of buttons anyway, and they
add unecessary visual complexity. Committing as part of D9924.
2021-02-24 13:15:48 -06:00
Antonio Vazquez
66874824e6 GPencil: Fix missing change material menu using U key
The menu was not activated when vertex mode was enabled.
2021-02-24 20:04:10 +01:00
Kdaf
e8a99dda25 Fix T84796: Particle tool properties displayed for select tool
When using particle mode, the particle tool settings were always
displayed, even if select/cursor is the active tool. This patch
hides the properties of the particle tools for non-brush tools,
using the same check as in other modes.

Differential Revision: https://developer.blender.org/D10266
2021-02-24 12:27:25 -06:00
Campbell Barton
0c0553ace7 Fix T85915: Cannot save new theme preset
Since making bpy.types a real module `dir(bpy.types)` now includes
__dir__ and __getattr__ methods which need to be ignored.
2021-02-24 23:39:38 +11:00
Campbell Barton
8d50a3e19e Fix T85930: Custom Property Error: Wrong Subtype
Regression in 08dbc4f996

Unfortunately lambda functions don't work with postponed annotations.
2021-02-24 16:16:53 +11:00
Antonio Vazquez
c62e60f01f Annotations: Add layer Opacity paramater
This option was removed in the refactor of grease pencil and never was set again.
2021-02-23 16:14:56 +01:00
Yevgeny Makarov
420f538fad Fix T84707: Wrong icon for Movie Clip Editor
Sync the list of icons in CMakeLists.txt with UI_icons.h.
Restore, in the source file, the FUND icon that was accidentally
deleted.
Delete four old/unused icons.

See also D9715.
2021-02-23 12:07:25 +01:00
Bastien Montagne
32073993a8 i18n messages extraction script: fix handling of C unicode-escapes.
rB1f5647c07d15 introduced for the first time a unicode escape in strings
to be translated, directly extracted from C-code itself.

This revealed that this case was not properly handled by current code,
for now we work around using `raw_unicode_escape` encoding/decoding of
python.
2021-02-22 18:32:49 +01:00
Antonio Vazquez
fcac3d04f5 Fix T85850: GPencil Interpolate tool panel wrongly aligned
The layout was wrong.
2021-02-22 16:12:40 +01:00
Antonio Vazquez
046fe55e63 Fix T85869: GPencill Fill tool panel was not aligned as expected
The direction of the brush was displayed vertically.
2021-02-22 16:05:12 +01:00
Bastien Montagne
dd2e0150ae Various UI messages fixes and tweaks. 2021-02-22 15:48:54 +01:00
Germano Cavalcante
086d70e910 GPU Python: Use 'PyC_ParseStringEnum' to parse items
Currently the GPU module for python has different ways to handle enums.
- Organizing items in `PyC_StringEnumItems` arrays and parsing them with `PyC_ParseStringEnum`.
- Using dedicated functions for each type of enum (`bpygpu_ParsePrimType`, `pygpu_ParseVertCompType` and `pygpu_ParseVertFetchMode`).

Although apparently more efficient (especially `pygpu_ParseVertCompType`
which transforms strings into integers for simple comparison), these
dedicated functions duplicate functionality, increase the complexity of
the code and consequently make it less readable.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D10456
2021-02-22 08:35:52 -03:00
Bastien Montagne
623ddc4aa6 Fix i18n messages extraction tool after update to support py 3.10.
The new defferred approach broke existing way to access items from
struct definition...

See T85872.
2021-02-22 12:20:25 +01:00
Yevgeny Makarov
0c62906a41 UI: Correct the text alignment in the quick setup (splash screen) dialog
The "quick setup" dialog is actually a 'menu', and the "splash screen" block
contains the UI_BLOCK_LOOP flag which causes the buttons' text to align
to the left, however, usually regular buttons have centered text.

As a workaround, add the UI_BLOCK_QUICK_SETUP flag which prevents
the text from being left-aligned.

Differential Revision: https://developer.blender.org/D10486

Reviewed by: Julian Eisel
2021-02-21 17:32:33 +01:00
Campbell Barton
08dbc4f996 PyAPI: use postponed annotations to support Python 3.10
Support Python 3.10a5 or 3.9x with support explicitly enabled.

- Enable Python's postponed annotations for Blender's RNA classes
  types registered on startup.

- Using postponed annotations has implications for how they are defined,
  since they must evaluate in the modules name-space instead of the
  classes name-space. See changes to annotations in `release/scripts`.

- Use `from __future__ import annotations` at the top of the module
  to ensure the script will run with Python 3.10.

- Old logic is kept since it could be used if PEP-649 is supported.

Resolves T83626

Ref D10474
2021-02-21 22:37:53 +11:00
Campbell Barton
c6ddb68b7a Cleanup: remove unused layers property from template
Also remove unused imports.
2021-02-21 20:55:31 +11:00
Campbell Barton
af37c3e8f1 Cleanup: remove duplicate settings from operator_mesh_add template
Also move align items into the enum call as there is no need to have
this accessible from the class.
2021-02-21 19:48:11 +11:00
Antonio Vazquez
d8b4246b9f GPencil: Remove old Interpolate menu option
This option was before move this action as a tool.
2021-02-20 19:29:24 +01:00
Edgar Roman Cervantes
a961a2189c Geometry Nodes: Add string input node
This commit adds a simple string input node, intended for use in the
attribute workflow to make using the same attribute name in multiple
places easier. The node is function node similar to the existing vector
input node.

Ref T84971

Differential Revision: https://developer.blender.org/D10316
2021-02-19 16:03:14 -06:00
Eitan
4891d4b3d1 Geometry Nodes: Add simple subdivision surface node
Add the Simple subdivision option to Geometry nodes, as a new node
instead of part of the existing subdivision node because of future
backend changes to the Simple option. (See T85584)

https://developer.blender.org/D10409
2021-02-19 13:20:04 -06:00
Antonio Vazquez
6bba830589 GPencil: Interpolate Tools refactor
Following with the changes included to interpolate strokes of different number of points, a full review has been done in the interpolation tools.

* Interpolate now is a tool and not an operator. It was not logic to have this tool as a button.
* Interpolate tool parameters have been moved to topbar.
* Interpolate popover has been removed from topbar and interpolate `Sequence` operator has been moved to grease pencil menu.
* Interpolate Sequence now include a Redo panel.
* Interpolate tool now allows to select the strokes by pairs. This allows to interpolate any stroke with any stroke and not as before that it was only possible by drawing order. If no stroke is selected, the interpolation is done as before.
* Now is possible interpolate again if a previous keyframe exist. Before, it was impossible to interpolate two times in same frame and this made impossible to do the interpolation by groups of frames.
* New automatic option to `Flip strokes` if the stroke and end are not in the right position. Also the flip can be set manually for corner cases.
* Cleanup of menus related to interpolate.
* Fixed some bugs and removed parameters from scene because now all are tool or operator contained.
* Some code cleanup and function renames.

This commit also includes the some codebase to future implementation of the concept `Vertex Active` that now does not exist in grease pencil.
2021-02-19 17:41:28 +01:00