Commit Graph

678 Commits

Author SHA1 Message Date
Campbell Barton
f1a488d0f2 Fix T92953: Tool Settings: Drag on Tweak fails with LMB select 2022-01-13 14:30:12 +11:00
Campbell Barton
1cb99f5808 Merge branch 'blender-v3.0-release' 2021-12-01 11:47:28 +11:00
Campbell Barton
b3d101ac29 Fix T93100: VSE RMB shift-select fails with "fallback tools"
When the select action was set to "Select Tool", shift-clicking
on sequence strips wasn't selecting the strip.

Regression in 2a2d873124

Thanks to @a.monti for the fix.
2021-12-01 11:43:19 +11:00
Julian Eisel
ea93e5df6c Asset: Merge asset library/list refresh operators
In rBdcdbaf89bd11, I introduced a new operator
(`file.asset_library_refresh()`) to handle Asset Browser refreshing more
separate from File Browser refreshing. However, there already was
`asset.asset_list_refresh()`, which at this point only works for asset
view templates, but was intended to cover the Asset Browser case in
future too. This would happen once the Asset Browser uses the asset list
design of the asset view template.

So rather than having two operators for refreshing asset library data,
have one that just handles both cases, until they converge into one.
This avoids changes to the Python API in future (deprecating/changing
operators).

Differential Revision: https://developer.blender.org/D13239
2021-11-23 18:57:25 +01:00
Julian Eisel
9e5aae4215 Asset: Merge asset library/list refresh operators
In rBdcdbaf89bd11, I introduced a new operator
(`file.asset_library_refresh()`) to handle Asset Browser refreshing more
separate from File Browser refreshing. However, there already was
`asset.asset_list_refresh()`, which at this point only works for asset
view templates, but was intended to cover the Asset Browser case in
future too. This would happen once the Asset Browser uses the asset list
design of the asset view template.

So rather than having two operators for refreshing asset library data,
have one that just handles both cases, until they converge into one.
This avoids changes to the Python API in future (deprecating/changing
operators).

Differential Revision: https://developer.blender.org/D13239
2021-11-23 18:40:31 +01:00
Germano Cavalcante
f190f2d267 Revert fixes 2021-11-18 14:19:59 -03:00
Germano Cavalcante
f61a73093b Revert "Revert "Revert "Revert "Transform: interactive mode for editing a 'Snap Source'""""
This reverts commit 701f2dfd5b.
2021-11-18 14:14:51 -03:00
Germano Cavalcante
701f2dfd5b Revert "Revert "Revert "Transform: interactive mode for editing a 'Snap Source'"""
This reverts commit 25fa6c74b9.
2021-11-18 13:55:24 -03:00
Germano Cavalcante
25fa6c74b9 Revert "Revert "Transform: interactive mode for editing a 'Snap Source'""
This reverts commit 805181bffa.
2021-11-18 13:52:18 -03:00
Germano Cavalcante
805181bffa Revert "Transform: interactive mode for editing a 'Snap Source'"
This reverts commit f19bd637e2.
2021-11-18 13:42:45 -03:00
Germano Cavalcante
f19bd637e2 Transform: interactive mode for editing a 'Snap Source'
This patch implements part of what was stated in {T66484}, with respect to `Base Point`.

## Introduction

The snapping feature of the transform tools has a variety of applications:
- Organization of nodes.
- Positioning of frames in precise time units.
- Retopology with snap to face
- Creation of armatures with bone positioning through the snap to volume
- Precise positioning of 3D or 2D objects in the surrounding geometry (CAD modeling)

The goal of this document is to make it more powerful for precision modeling and still supporting the old use cases without extra complexity.
The main topic addressed here is the introduction of a **interactive mode for setting a snap source** (See terminology).

## Terminology

* **Snap Source**: 3d coordinate * we want to snap from. (Currently defined by the `Snap With` options: `Closest`, `Center`, `Median` and `Active`).
* **Snap Target**: 3d coordinate*  we want to snap to. (Vertices, Edges, Faces, Grid...)

## Interactive Mode for Editing a Snap Source

Currently the fixed snap point can only be obtained through the `Snap With` options. So it's a little tricky for the user to define a snap source point having so much geometry on an object.
Because of this, the user needs to resort to impractical solutions to get a point in the geometry.
See example of an impractical use:
{F11714181, layout=left, width=960, alt="The user used the cursor (which can be snapped) to choose the snap origin point."}
The user used the cursor (which can be snapped) to choose the snap source point.

While it is possible to work around this current limitation, it is important to reduce the number of steps and allow the user to set a snap source point through an optional interactive mode during a transformation.

The proposed solution is to be able to move the current snap source point through a modal modifier activated with a key (eg. B).
The snap source point can thus "snap" to the elements in the scene (vertex, mid-edge, Lamp, …) during this mode.
{F9122814, layout=left, width=960, alt="Base Point Snap, example of transform operation via the shortcut (not the tool). After pressing g and the snap base change shortcut (e.g., shift + ctrl) the user set the base point. The base point is then visible until the end of the operation. The z axis constrains the final position."}

## Implementation Details

- The feature will only be available in 3D View.
- The feature will only be available for `Move`, `Rotate` and `Scale` transform modes.
- The snap source editing will be enabled with a single click on the modifier key (B).
- Having a snap point indicated, the new snap origin point will be confirmed with the same buttons that confirms the transformation (but the transformation will not be concluded).
- The snap source editing can be canceled with the same key that activated it (B).
- If the transformation is done with "release_confirm" (common for gizmos), the new feature cannot be enabled.
- During the transformation, when enabling the feature, if the snap option is turned off in the scene, the snap will be forced on throughout the rest of the transformation (unless interactive mode is canceled).
- During a transformation, if no snap target is set for an element in the scene (Vertex, Grid...), the snap targets to geometry Vertex, Edge, Face, Center of Edge and Perpendicular of Edge will be set automatically.
- Snap cannot be turned off during the snap source editing.
- Constraint or similar modification features will not be available during the snap source editing.
- Text input will not be available during the snap source editing.
- When adding multiple snap points (A) the new prone snap source point will be indicated with an "X" drawing.
{F11817267}

Maniphest Tasks: T66484

Differential Revision: https://developer.blender.org/D9415
2021-11-18 13:14:18 -03:00
Pablo Vazquez
e1bd4bbb66 UI: Introduce View pie in more editors
#### Motivation

The View pie menu is a convenient way to access operators such as `Frame Selected` and `Frame All` which are usually mapped to `PERIOD` or `HOME` keys on the right side of most keyboard, making it hard hard to reach with the left hand.

The motivation for this patch comes from working with a 75% keyboard (no numpad). Most laptops face a similar problem.

#### Implementation

The View pie menu has been added to the following editors and sub-modes where applicable:

* Node Editor
* Video Sequencer
* Dopesheet
* Graph
* NLA
* Image
* Clip
* Outliner

More options could definitely be added to this menu for convenience, as long as it maintains the common options in the same place (Frame Selected on the left, Frame All on the right).

For positioning I went with the following layout:
{F11791186, size=full}

I've added `Zoom 1:1`to the Image Editor and the VSE Preview since there is no way to reset the zoom on keyboards without numpad (unless Emulate Numpad is turned on).

The Outliner uses `Show Active` and `Show Hierarchy` which are the closest ones to the equivalent in other editors. Should `Show Active` be renamed to `Frame Selected`?

The shortcut assigned is the same as the 3D Viewport (`ACCENT_GRAVE`).

#### Screenshots

Node Editor
{F11778387, size=full}

Dopesheet
{F11778400, size=full}

Graph
{F11778403, size=full}

Image Editor (Paint and View)
{F11791113, size=full}

Image Editor (Mask)
{F11791114, size=full}

UV Editor
{F11791119, size=full}

Clip Editor (Tracking)
{F11791137, size=full}

Clip Editor (Mask)
{F11791140, size=full}

Clip Editor (Graph)
{F11791151, size=full}
View operators are not yet implemented in Clip Editor Dopesheet mode (left a note about this in the menu poll).

Reviewed By: #user_interface, campbellbarton

Differential Revision: https://developer.blender.org/D13169
2021-11-11 01:18:50 +01:00
Campbell Barton
68759625b1 Fix T92053: Industry compatible key-map fallback tools don't work
Caused by c9d9bfa84a.

Support for fallback tools with right-click select needed
the industry compatible key-map to be updated.
2021-11-03 15:52:42 +11:00
Campbell Barton
2fb43f08e7 Fix "Alt Tool Access" key-map preference with sequencer preview 2021-11-02 16:04:07 +11:00
Campbell Barton
4511964594 Fix T92721: "Alt Cursor Access" option fails to drag the cursor 2021-11-02 16:04:06 +11:00
Julian Eisel
2a4dfaa0e9 Asset Browser: Correct name & tooltip for asset list refresh operator
The name and tooltip were talking about file-lists, which exposes the
fact that the Asset Browser uses the File Browser code in the UI, which
we shouldn't do. This can confuse users.
Instead have a dedicated operator for the Asset Browser with a proper
name and tooltip.
2021-11-01 12:12:28 +01:00
Campbell Barton
bbb5a77896 Cleanup: add sections for tool key-maps 2021-10-29 11:34:20 +11:00
Campbell Barton
c1c016b9a4 Fix T92468: Annotation Drag option broken in Node Editors
Also enable fallback tool for link-cut.
2021-10-29 10:52:14 +11:00
Campbell Barton
2a2d873124 Fix T92467: Path Selection broken when Drag is set to Tweak
Ctrl-RMB was getting used by "object" selection in edit-mode.

Remove selection key-map from fallback tools,
rely on the editors key-map for selection.
2021-10-28 17:42:59 +11:00
Campbell Barton
f0d20198b2 Sequencer: support basic selection & delete from previews
Expose select & strip menus and shortcuts for sequencer preview.
2021-10-28 16:52:22 +11:00
Campbell Barton
e1fb7740f8 Cleanup: use sections for key-map definition 2021-10-28 14:40:06 +11:00
bird_d
41a4c62c31 Animation UI: Make Ctrl+F use textbox instead of pop-up
Avoid blocking the UI when searching for animation channels with Ctrl+F.

Instead of showing a single text input in a blocking popup, Ctrl+F now
just focuses the search box above the channel list. It feels nicer to
use and has the niceties that come from using that textbox, like
searching per keystroke, compared to the old pop-up method.

As the behaviour of the operator has changed considerably, this also
changes the operator name from `anim.channels_find` to
`anim.channels_select_filter` and updates the keymaps.

Reviewed By: ChrisLend, sybren

Differential Revision: https://developer.blender.org/D12146
2021-10-26 11:56:45 +02:00
Pablo Vazquez
9b1b4b9e32 Node Editor: Introduce color overlay and dashed wires theme setting
This patch includes code from D9891 and D12754, so credit goes to Juanfran and Dalai.
I updated the patches to work with `master` and with the new overlay toggle.

The reason to include both changes as part of one patch is that the dimmed dashed lines work much better together with colored wires.

Theme setting for dash opacity:
{F11370574, size=full}

{F11286177, size=full, autoplay, loop}

{F11149912, size=full}

For adding the overlay I used `SpaceImageOverlay` as reference, although I'm not familiar with this code so there might be mistakes.

Reviewed By: #user_interface, HooglyBoogly

Differential Revision: https://developer.blender.org/D12886
2021-10-21 21:00:38 +02:00
Campbell Barton
4f3f79c382 Keymap: support key-activates-tools for shrink-fatten 2021-10-18 18:42:35 +11:00
Campbell Barton
be22e36692 Fix key-shortcut path for sequencer overlay 2021-10-18 15:47:31 +11:00
Campbell Barton
e538b2c3a3 Cleanup: internal sequencer naming for overlays
- Rename RNA SpaceSeq.show_strip_overlay to show_overlays
  matching the 3D View, the term "strip" was misleading as this is used
  for the preview as well.

- Rename various RNA overlay settings to overlay_frame
  since "Frame Offset" is a specific feature, avoid having both
  Editor.show_overlay and SpaceSeq.show_overlays.

- Rename Editing `over_*` -> `overlay_frame_*` in DNA,
  as well as flags.
2021-10-18 15:47:28 +11:00
Sybren A. Stüvel
b7b2103cf7 Asset Catalogs Undo: add Ctrl+Z and Ctrl+Shift+Z as hotkeys for undo/redo
Allow undo/redo of asset catalog edits with Ctrl+Z/Ctrl+Shift+Z. These
keys are registered in the 'screen' keymap, so that they can take
priority over the global undo/redo operators.

Updated both Blender Default and Industry Compatible keymaps.
2021-10-12 15:12:48 +02:00
Julian Eisel
7bd0de9240 Asset Browser: Avoid per-asset context menu on right click in sidebar
The right-click keymap item to display the context menu was added for
the entire area, not just the main region.
2021-10-08 19:48:14 +02:00
Campbell Barton
ebe216f532 Sequencer: add option to toggle gizmos
Use shortcut matching the 3D view & popover in the header
2021-10-08 17:07:56 +11:00
Campbell Barton
d04d27b406 Sequencer: 2D cursor for the preview & transform
- Use 2D cursor in the preview space using shortcuts
  matching the UV editor and 3D view.
- Add Cursor tool, cursor transform.
- Support for cursor and bound-box pivot.
- Add pivot pie menu.
2021-10-08 03:27:55 +11:00
Campbell Barton
4ab8212e1a Fix errors in 68dc970219
Swapped preview/timeline keymap and incorrect center measurement.
2021-10-06 21:42:09 +11:00
Campbell Barton
85267ec1ae Correct error in 68dc970219
Included invalid keyword argument.
2021-10-06 18:12:01 +11:00
Campbell Barton
68dc970219 Sequencer: improvements to preview selection
- Support toggle/deselect/deselect_all options
  (matching 3D viewport object selection).
- Support legacy selection behavior.
- Support selecting by the center in preview views (holding Ctrl).
2021-10-06 18:01:27 +11:00
Campbell Barton
ce66075d00 UI: add sequencer preview context menu
This is mostly a place-holder since many items
have not yet been implemented.
2021-10-06 14:54:05 +11:00
Campbell Barton
c73a550e90 UI: rename sequencer "Select" to "Tweak"
This matches the tweak tool elsewhere.

Match names since this name is shown prominently
in the fall back tool selector.
2021-10-06 14:54:05 +11:00
Campbell Barton
876b250499 Keymap: fallback tool support for the sequencer
Note that sample is no longer in the sequencer preview keymap,
it is still accessible as a tool.

This conflicted with click-drag to transform.
2021-10-06 14:54:05 +11:00
Campbell Barton
ba95cf6234 Keymap: remove selection from the common sequencer map
Needed for further changes as selection behaves differently
in the preview region.
2021-10-06 14:54:05 +11:00
Campbell Barton
300403a38b Fix syntax error in caac532565 2021-10-05 17:41:23 +11:00
Campbell Barton
caac532565 Cleanup: add Params.select_tweak_event
Convenience, use for tool key-maps to avoid overly verbose expressions.
2021-10-05 16:35:05 +11:00
Bastien Montagne
87a3cb3bff Cleanup: Neighbour -> Neighbor. and other minor UI messages fixes.
Blender English should use 'American' variants, not 'British' variants.
2021-10-04 11:14:57 +02:00
Campbell Barton
1e5cfebf66 Fix key-map with fall-back tool on RMB select
Regression in bffda4185d.
2021-10-04 09:28:33 +11:00
Pablo Vazquez
901fa96b7f Keymap: New preference to open folders on single click in file browser
Introduce a new keymap preference to navigate into folders by clicking on them once instead of twice.
Makes browsing folders faster albeit non-standard, so keeping this off by default for now.

Does not affect Industry Compatible or other keymaps.

It is still the possible to right-click to open context menu, hold Ctrl or Shift to select multiple items:

{F10651030, size=full}

----

Keymap preference:

{F10652759, size=full}

Part of T91537

Reviewed By: fsiddi, campbellbarton

Differential Revision: https://developer.blender.org/D12667
2021-09-29 15:57:57 +02:00
Campbell Barton
32ffb858d6 Keymap: resolve conflict with use_alt_cursor/Ctrl-LMB to add/extrude
While the option allows tools be be activated on press instead of tweak,
this meant box-select was catching Ctrl-LMB which is also used for
add/extrude in edit mode.

Resolve this by always using tweak for selection tools,
only supporting activation on press for other tools.

Note that this doesn't impact the default configuration.
2021-09-27 21:04:34 +10:00
Cian Jinks
93b36fad68 Knife: Expose XYZ axis locking in modal keymap
A small quality of life improvement that will allow users to change the keys used for axis locking.
2021-09-26 22:18:24 +01:00
Bastien Montagne
59387aabe8 LibOverride: deprecate Proxies: Remove 'Make Proxy' operator. 2021-09-24 12:40:04 +02:00
Campbell Barton
bffda4185d Cleanup: group convenience assignments in the keymap 2021-09-24 11:07:01 +10:00
Campbell Barton
83975965a7 Keymap: RMB select option to place cursor on Alt-LMB
This allows most tools to activate on press, removing a small but
noticeable distance between the initial press and detection of a drag
event.

Gizmo tweak no longer actives when Alt is held, to avoid conflicting
with cursor placement.

This has the advantage that the gizmo doesn't get in the way when Alt
is used for activating tools or placing the cursor.
2021-09-23 22:10:56 +10:00
Cian Jinks
6e77afe6ec Applying patch D12600, GSOC Knife Tools branch
This adds constrained angle mode improvements,
snapping to global and local orientation,
visible distance and angle measurements,
undo capability,
x-ray mode,
multi-object edit mode.

See https://developer.blender.org/D12600 for more details.

Note: this project moved some of the default keymappings
around a bit, as discussed with users in the thread
https://devtalk.blender.org/t/gsoc-2021-knife-tool-improvements-feedback/19047
We'll change the manual documentation in the next couple of days.
2021-09-22 21:23:44 -04:00
Christoph Lendenfeld
f7a492d460 Animation: Pose Slide Operator - Blend to Neighbour
Adds a new operator to the pose slider tools that blends the
current pose with the neighbouring poses in the timeline.
The operator can be called in pose mode with Shift+Alt+E
or from the "pose" menu under "In betweens/Blend to Neighbour"

Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D9137#inline-105214
Ref: D9137
2021-09-22 14:02:19 +01:00
Campbell Barton
a6f6c421ef Cleanup: pep8 for the default keymap
Mainly line lengths & indentation.
2021-09-22 22:50:16 +10:00