Commit Graph

3387 Commits

Author SHA1 Message Date
Sergey Sharybin
558d1e8d4a Merging r37371 through r37433 from trunk into soc-2011-tomato 2011-06-12 18:20:36 +00:00
Janne Karhu
e8a1d03570 Quick Explode operator:
* Sets up a particle system and an explode modifier.
* In "blend" mode requires two selected objects and creates "crossed keyed" particle systems between the objects for a simple blend effect where the first object explodes and then recombines as the second object.
* Also renamed the other quick effect operators as "Quick ..." to bring some consistency to the operators (also nice that now you can just write "quick" to the operator search and get all these operators).
2011-06-12 11:14:28 +00:00
Campbell Barton
90d8fcb522 improved autocompleation when there is a common prefix 2011-06-11 17:03:26 +00:00
Thomas Dinges
6fb82a85c9 * Code cleanup 2011-06-10 21:06:59 +00:00
Thomas Dinges
6c343e7b61 2.5 Modifier UI Script:
* Tiny improvement, no need to have split declaration outside of if branch.
2011-06-10 20:41:22 +00:00
Sergey Sharybin
084040acf4 Camera tracking integration
===========================

- Added missed stub for blenderplayer, so it should
  compile again fine.
- libmv is added to extern/.
  Script for bundling needed subset of sourcses from
  libmv repo is included there.
- Eigen3 is also added to extern/.
  libmv depends on Eigen3 (which isnt't compatible with Eigen2
  from API point of view). So both of versions are going to
  be in worktree for time (until code which used Eigen2 would be
  ported to Eigen3).
- Added some functions to libmv-capi, so some things from
  this library could already be used.
- Added the very basic implementation of 2D tracking.
  It should be treated as draft for tracking architecture
  which probably would be cleaned up, changed or whatever else.
  Current implementation was supposed to demonstrate that our
  structures and understading is correct to interact with libmv easily.
2011-06-10 17:17:25 +00:00
Sergey Sharybin
6e0332fd40 Camera tracking integration
===========================

- Disallow moving pattern/search area in way when marker position is
  outside of pattern area.
- MoiveClip could be set as background for 3D view.
  Added background source property to BGPic to switch between image
  and movie. Movie is a bit more complicaated entity than clip (due to
  displaying bundles, test objects and so) that's why i've sliptted
  background into two sources.
- Added Layout.template_movieclip to display general clip settings.
  Used in Footage panel of SpaceClip and background image properties
  in 3d view.
- Display bundles in 3D view as spheres. Selection is synchronized to
  markers associated with this bundle.
  Bundle can't be selected in 3D view.
- Recoded internal DNA structures, RNA and operators to match libmv entities.
  Tracking data now consists of Tracks, each tracks consists of markers
  which are associated with frame number. Markers holds position only,
  pattern and search areas settings are stored in track. Such settings should
  be unified for all markers in track and marker should hold position and
  frame number only.
2011-06-10 17:06:37 +00:00
Sergey Sharybin
eb57876275 Merging r37123 through r37370 from trunk into soc-2011-tomato: 2011-06-10 16:58:07 +00:00
Campbell Barton
9cf0bbb95c added a check to console auto-compleation for pythons struct_seq type, so bpy.app and sys.float_info autocompleate their attributes rather then bring treated as a typle. 2011-06-10 09:44:27 +00:00
Campbell Barton
1f56eee953 fix [#27495] Incorrect result of image name autocompletion 2011-06-10 07:22:35 +00:00
Campbell Barton
9c8cc9fe60 rna option not to save certain properties for redoing later, currently only used by operator presets. 2011-06-07 10:54:57 +00:00
Brecht Van Lommel
9088b69f7a UI: fix render properties panel order, it didn't match order in startup.blend,
so was different when opening a new property editor.
2011-06-06 20:04:58 +00:00
Brecht Van Lommel
841c988179 UI: rename mesh Settings panel to Texture Space, since it only contains
settings related to that. Also close by default.
2011-06-06 19:44:28 +00:00
Thomas Dinges
111b0bf698 2.5 Text Editor:
* Added back Red Alert for "Resolve External conflicts" warning.
2011-06-06 12:52:26 +00:00
Campbell Barton
fc6dcdf17f bug [#27582] Screen Editing > Split and Join area don't work.
added 'INTERNAL' operator flag so operators which are only meant to be called by other operators or internal use are not displayed to the user.

Currently only use this flag for the operator search toolbox, is ignored in debug mode.
2011-06-06 11:56:54 +00:00
Dalai Felinto
7da45bcbcb replacing -> arrows by proper ASCII arrows on Transformation Constraint
Note: Text Editor doesn't support this chr(187) properly. I hardcoded and commented the ui file. I hope it's fine.
2011-06-05 23:38:11 +00:00
Sergey Sharybin
a1c22262fe Bake from multires mesh
=======================

Added option to baked named "Bake From Multires" which is avaliable for
normals baking and displacement baking.

If this option is enabled, then no additional hi-res meshes and render
structures would be created . This saves plenty of memory and meshes
with millions of faces could be successfully baked in few minutes.

Baking happens from highest level against viewport subdivision level,
so workflow is following:
  - Set viewport level to level at which texture would be applied
    during final rendering.
  - Choose Displacement/Normals baking.
  - Enable "Bake From Multires" option.
  - You're ready to bake.

Displacement baker had aditional option named "Low Resolution Mesh".
This option is used to set if you want texture for realtime (games)
usage.

Internally it does the following:
  - If it's disabled, displacement is calculated from subdivided
    viewport level, so texture looks "smooth" (it's how default
    baked works).
  - If it's enabled, dispalcement is calculated against unsubdivided
    viewport levels. This leads to "scales". This isn;t useful for
    offline renders much, but very useful for creating game textures.

Special thanks to Morten Mikkelsen (aka sparky) for all mathematics
and other work he've done fr this patch!
2011-06-05 20:54:04 +00:00
Ton Roosendaal
88676349a4 Code holiday commit:
- fix: user pref, window title was reset to 'Blender' on tab usage

- Undo history menu back:
  - name "Undo History"
  - hotkey alt+ctrl+z (alt+apple+z for mac)
  - works like 2.4x, only for global undo, editmode and particle edit.

- Menu scroll
  - for small windows or screens, popup menus now allow to display
    all items, using internal scrolling
  - works with a timer, scrolling 10 items per second when mouse 
    is over the top or bottom arrow
  - if menu is too big to display, it now draws to top or bottom, 
    based on largest available space.
  - also works for hotkey driven pop up menus.

- User pref "DPI" follows widget/layout size
  - widgets & headers now become bigger and smaller, to match 
    'dpi' font sizes. Works well to match UI to monitor size.
  - note that icons can get fuzzy, we need better mipmaps for it
2011-06-04 17:03:46 +00:00
Daniel Salazar
86f2f425bf UI for texture space in mesh/curve/mball data properties
http://pasteall.org/pic/show.php?id=13244
2011-06-04 08:09:34 +00:00
Sergey Sharybin
c4849aee1c Camera tracking integration
===========================

Implemented basic structures and operators for markers manipulaiton.

Markers contains:
- Position of marker at frame in unified 0..1 coordinates
- Relative positions of left-bottom and right-top corners of pattern area
- Relative positions of left-bottom and right-top corners of search area
- Selection flags

New operators:
- Create new maerker. It's a modal operator which creates markers
  at mouse position when LMB is clicking.
- Delete selected markers.
- Select marker using RMB. Some parts of marker (point, patter, search)
  could be deselected.
- Select markers using rectangular selection.
- Select markers using circle selection.
- Marker translation (G-key).
- Marker scaling (S-key).

UI changes:
- Added mode to space clip. Currently supported modes are:
    * View mode
    * Tracking mode
  This was intended to separate different categories of tools,
  so interface shouldn't be overheaded with plenty of tools
  which aren't actually using in the same time.
- Created new panel when actiev tool is 'MARKER' and there's
  active marker where positions could be adjusted in pixel space.

Internal changes:
- Splitted DNA/RNA movieclip files to make separation of
  tracking data and movie data more clear. This could be useful
  in the future when we'll want to support multiplie moies
  for single camera tracking (to make tracking more accurate).
- Added new file in blenkernel, where all tracking-related function
  would be stored. Not very much function here at this moment,
  but in the future all stuff related on converting DNA to external
  tracking data would be stored here.
2011-06-03 15:39:53 +00:00
Sergey Sharybin
9864c12eef Merging r37010 through r37122 from trunk into tomato.
Manually resolved conflict in startup.blend.c
2011-06-03 14:54:37 +00:00
Campbell Barton
dd0522242a addons now show expanded list again (since Brecht's commit now makes it fast)
also add utility function for getting cleaned, unique names from python: bpy_extras.io_utils.unique_name(...)
2011-06-02 15:21:47 +00:00
Brecht Van Lommel
36cbd78bc3 Fix #27490: export key configuration gave error when trying to export
properties from an unknown (e.g. removed) operator.
2011-06-01 14:35:14 +00:00
Campbell Barton
f51c9fa496 fix for mistake in case insensitive image load. 2011-05-31 09:55:50 +00:00
Campbell Barton
c141ed0aa9 missed this import when moving load image function. 2011-05-30 12:19:30 +00:00
Sergey Sharybin
8f8a03529b Camera tracking integration
===========================

- Initial implementaiton of new ID named MovieClip.
  Currently it has plactically the same functionality as
  images, but this functionality would be widen in nearest future.

- Initial implementation of SpaceClip.
  This space is supposed to be used for acting with MovieClips
  (opening, playbacking, math-moving interaction and so on).

  Currently you could open image sequence/movie file here, pan/zoom,
  use a playback here.

  I've added cache visualizer to this space, but it's currently more
  a developer's feature to see how cache system works, but it could
  be adopted for further artists' usage (something like cache visuzlizer
  for simulations).

- Added new theme area for Space Clip.
  No special colors were defined here yet.

- Implementation of basic cache system for movies.
  This cache system is very familiar with sequence cache system,
  but it supposed to be more portable: at least cache keys aren't
  limited with sequence-based data and current seqcache could
  became an interface between sequencer and moviecache without
  much logic (only logic related on keys handling would be necessary
  here).

  Implemented basic limitors (ab\mount of cached imbuf's), so it'll
  be a bit more difficult to go out of memory when playing long
  animations in Image Editor (this cache system could be used for
  images too, in the future).

- Very basic tools implementation -- only sceletion added, no
  real tool implemented (only camera focal length added to the UI
  which hasn't got real affect on anything).

Assorted notes:
- Not sure about best behaviour for Unlink clip button: should
  it be imageeditor-like (with de-referencing only) or text-editor
  like (with removing datablock from file).
- Also not sure if tools/properties should be splitted into
  different areas or it'll be better to have tools and settings
  for this tool/item/etc in the same area (tools at the top,
  properties are under them).
  Code for properties area is '#if 0'-ed.
- Sound isn't supported during playback in movie clip.
2011-05-30 04:18:02 +00:00
Martin Poirier
a72f101ac8 [#25886] Skeleton Sketching - Unclear UI for converting sketches into bones
Thanks Ronan Ducluzeau for the fix and Jason van Gumster for the report.
2011-05-29 16:04:09 +00:00
Campbell Barton
a9dd90be78 move load_image into image_utils and add some docstrings to bpy_extras module. 2011-05-28 09:34:45 +00:00
Campbell Barton
ecf2d1ff4e - generate sphinx docs for bpy_extras module
- add in support to doc generator for automatically generating docs for submodules.
2011-05-28 07:47:58 +00:00
Brecht Van Lommel
d369a6aaaf Windows installer and Path changes, fixing various issues:
* Windows installer not working for non-admin users and multiple users
* Addon scripts not installing next to user configuration
* Portable install not being taken into account in all places

The main problem was the windows installer was installing system scripts in
AppData next to the user configuration directory, which is not shared between
users. Now these are installed in ProgramFiles, and only addon scripts added
by the users go to AppData.

On all platforms, addon scripts were sometimes getting installed between
system scripts, because the scripts folder in the executable directory was
given precedence over the user configuration folder, that is no longer done
now. So addons now behave like user configuration, they are preserved even
if you download a newer build of the same blender version.

If you have an installation of 2.57 on windows, the addon install location
will not change until we do the version bump to 2.58, to avoid conflicts with
the existing the installed 2.57 version.

The old behavior of giving precedence to the local folder was done to support
portable install, where all configuration is written to the local folder. This
is now implemented differently: if and only if a "config" folder exists in the
local folder, portable install will be assumed, and files will only be written
to that local folder.
2011-05-27 09:57:53 +00:00
Campbell Barton
c6705e464f use a dynamic enum for addons, annoyingly the enum was being generated from python for each of the addon buttons (~14 times per draw) which was noticeably slow, so disabling 'expand' for now.
Eventually it would be good to have the expanded buttons all using the same result from itemf().
2011-05-26 18:11:59 +00:00
Campbell Barton
26252bb315 correct spelling error and some pep8 changes. 2011-05-26 09:33:51 +00:00
Campbell Barton
6466673a62 move less common mesh operations out of bpy_types into bpy_extras.mesh_utils 2011-05-26 07:16:56 +00:00
Campbell Barton
6a4a8854b5 lookup table for axis conversion was wrong in some places. 2011-05-24 12:55:29 +00:00
Campbell Barton
4a989282d4 bpy_extras.io_utils.axis_conversion() was returning wrong matrix. 2011-05-24 08:11:51 +00:00
Campbell Barton
b222863336 fix [#27459] Flymode moves parent
for durian we had camera rigs which needed to have the parent transformed rather then the camera, for this reason I made fly mode fly the parent rather then the camera its self.

Make this a preference and use this for view camera/view locking too.
2011-05-23 02:53:30 +00:00
Thomas Dinges
2aa9c000ed Fix for [#27333] Translation constraint is broken.
Committing here a patch by Bastien Montagne (mont29), a more understandable Translation Constraint UI. 
Before: http://www.pasteall.org/pic/12578
Now http://www.pasteall.org/pic/12258

From the description: 
"When you set “X” under the Destination’s “Z”, it does not mean that the Z transform of the source should affect the X transform of the destination, but rather that the X transform of the source should affect the Z transform of the destination…"

The new UI should make it a bit more clear.
2011-05-20 18:26:44 +00:00
Thomas Dinges
8d8e42a451 2.5 Particle UI:
*In Particle Mode, there was no way to see what p-sys is being edited in the 3D View Tool bar, when having multiple ones. 
Changed List type to normal (with limit to 3 rows). Request by venomgfx. :)

* Removed redundant text info about disconnected hair from Particle UI.
2011-05-20 17:08:09 +00:00
Campbell Barton
4916c44af8 simplify window_to_3d_vector() and call it from viewline()
also update python view function to match.
2011-05-20 10:28:40 +00:00
Campbell Barton
c672b3fb67 [#27439] Console window doesn't hide on startup when presets are used (Windows)
only print preset load messages in when debug is enabled.
2011-05-20 00:21:38 +00:00
Guillermo S. Romero
b181368f52 SVN maintenance. 2011-05-19 20:22:35 +00:00
Campbell Barton
fbdd33f62d py/ui edit: change InputKeyMapPanel to be a mix-in class only (not a subclass of Panel), it messes up re-registering panels. 2011-05-19 09:52:11 +00:00
Campbell Barton
863b60e1b8 fix [#27432] [2.57/scripts/modules/bpy/path.py:169] can't concat bytes to str 2011-05-19 06:27:39 +00:00
Campbell Barton
32793a1395 add python access to mathutils.intersect_line_plane, update view3d_utils module to use it. 2011-05-19 04:28:09 +00:00
Campbell Barton
0c41635f85 fix for python module region_2d_to_vector_3d and region_2d_to_location_3d functions in ortho mode. 2011-05-18 15:57:20 +00:00
Campbell Barton
3929753794 added other addon category. 2011-05-17 09:13:14 +00:00
Peter Schlaile
70b832589a [PATCH] == Sequencer ==
This patch adds adjustment layer tracks to the sequencer and does some cleaning
up of the code.

What's an adjustment layer?

Think of it as an effect track, which takes no explicit input, but alters
the output of everything down the layer stack.

So: you can add several stages of color correction with it.

And: you can even use it with metastrips to group several adjustments together.
2011-05-16 17:14:47 +00:00
Campbell Barton
68dbfe6ac9 move generic bpy helper modules into bpy_extras. 2011-05-16 07:51:02 +00:00
Campbell Barton
6c8317ae8f new empty package to move bpy utility modules into. 2011-05-16 07:48:43 +00:00
Campbell Barton
617d69a627 rename wave texture_coordinate_object -> texture_coords_object to match Displace and Warp modifiers. 2011-05-16 05:50:04 +00:00