Commit Graph

1415 Commits

Author SHA1 Message Date
Bastien Montagne
b6d7cdd3ce Fix T51701: Alembic cache screws up mesh.
Use same trick as in DataTransfer modifier e.g. to avoid modifying
existing mesh's data.
2017-08-08 18:22:24 +02:00
Bastien Montagne
9da7dfa158 Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).

This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.

It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).

Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!

As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.

Design task : T51804
Phab Diff: D2714
2017-08-07 16:39:55 +02:00
Campbell Barton
a372638a76 Cleanup: use static vars where appropriate 2017-08-01 09:06:34 +10:00
Sergey Sharybin
d41acacc61 Fix T52212: Vgroups doesn't work after Carve Boolean 2017-07-28 11:55:58 +02:00
Bastien Montagne
e3b1d562a7 Fix (unreported) missing Image usercount increase when copying UVProject modifier. 2017-06-20 13:46:09 +02:00
Bastien Montagne
24486513d5 Fix (unreported) bad copying code of Surface Deform modifier. 2017-06-19 14:57:40 +02:00
Bastien Montagne
5347aa40d5 Fix compiler warnings from own recent rB0d5c7e5e36b9. 2017-06-19 14:43:44 +02:00
Bastien Montagne
1addac8e0c Fix (unreported) bad copying of Ocean modifier.
Was needlessly complicated code, forgot to copy a value (foam_fade), and
was utterly leaking memory!
2017-06-19 14:43:15 +02:00
Bastien Montagne
e917bc5ee0 Fix (unreported) bad copying code in Mesh Deform modifier. 2017-06-19 12:55:11 +02:00
Bastien Montagne
0d5c7e5e36 Fix (unreported) Dynamic Paint modifier not increasing ID usercount in copy function.
*Sigh* One more example of why we should keep ID management handling in
as few places as possible! It's impossible to keep more than a few
places in sync regarding which ID pointer is refcounted etc.
2017-06-19 12:25:41 +02:00
Bastien Montagne
e9aaf5ed21 Fix (unreported) memory leak in Fluid modifier copying.
Also generally simplify/sanitize this copy code.
2017-06-19 12:21:14 +02:00
Sergey Sharybin
d8957e4cce Depsgraph: Use depsgraph from handle rather than from scene
This way the code is more decoupled from the way where depsgraph is stored.
2017-06-12 14:45:43 +02:00
Bastien Montagne
ff6b249046 Simplify Array modifier 'relative offset' handling.
Was looping three times over the source mesh's vertices to get min/max
along all three axes... Nothing critical, but still!
2017-06-08 09:17:08 +02:00
Sergey Sharybin
03469d90b2 Displace modifier: Pre-fetch all possible images to image pool prior execution
This way we reduce amount of time wasted in spin-lock later on when all threads
are starting to sample texture.
2017-05-30 15:40:14 +02:00
lazydodo
bddd9d809d Fix integer overflows in meshcache modifier.
Differential Revision: https://developer.blender.org/D2688
2017-05-26 06:26:21 -06:00
Bastien Montagne
e3d6321530 Fix T51520: Broken vertex weights after two mesh joining.
Root of the issue here was that two stupid modifiers could create named
vgroup CD layers (vgroup editing ones... shame on me :") ).

Fix that, and added some versionning code to also fix 'corrupted' blend
files created by those so far.
2017-05-22 16:43:46 +02:00
Bastien Montagne
5b6838129f Fix (unreported) memleak in Warp modifier copying. 2017-05-05 10:36:23 +02:00
Campbell Barton
aff30aaf2d Cleanup: style 2017-04-24 22:00:46 +10:00
Luca Rood
ca958642fa Fix Surface Deform not unbinding if target is removed 2017-04-20 17:49:45 +02:00
Bastien Montagne
4621392353 Fix T51176: Cache file location can be blank and prevent fluid simulation from reading baked data
Sanitize a bit how cache path is handled by fluidsim (there is much more
to be done here though :( ), and forbid empty path (we reset to default
path relative to current .blend file in case it's empty).

If people really, really want to use current OS-wise directory, they can at
least use '.' as path. ;)
2017-04-17 17:35:53 +02:00
Bastien Montagne
c89ed72048 Fluidsim cleanup: get rid of magic numbers! 2017-04-17 17:35:53 +02:00
Luca Rood
0a032ce83b Fix Surface Deform crash with missing or freed DM 2017-04-13 15:40:50 +02:00
Sybren A. Stüvel
df7d5382d3 Alembic: just pass NULL when we know mcmd->reader is NULL.
More explicit, easier to read & understand.
2017-04-07 11:03:26 +02:00
Campbell Barton
31e6249256 Mirror Modifier: Add offsets for mirrored UVs
The mirror modifier now has two fields that specify a -1 to 1 offset for
the U and V axes when mirroring their coordinates.

D1844 by @circuitfox
2017-03-30 13:15:02 +11:00
Germano Cavalcante
13d8661503 Fix T51012: Surface modifier was not working with curves
This prevented the Force Field Curve Shape of working
2017-03-20 18:51:32 -03:00
Bastien Montagne
df76616d74 Usual UI/i18n message fixes.
Please provide valid description for SurfaceDeform modifier tooltip.
Such place-holders should not pass final checks before merging in master!
2017-03-19 17:31:07 +01:00
Luca Rood
355ad008a2 Surface Deform Modifier: Respect object transforms at bind time
This slightly changes SDef behavior, by now respecting object transforms
at bind time, thus not requiring the objects to be aligned in their
respective local spaces, but instead using world space.
2017-03-06 03:43:26 -03:00
Campbell Barton
3caeb51d7f Fix T50855: Intersect (knife) w/o separate doesn't select 2017-03-05 22:28:16 +11:00
Luca Rood
2089a17f7e Fix T50838: Surface Deform DM use after free issue
Implementd fix suggested by @sergey in T50838.
2017-03-04 03:16:50 -03:00
Campbell Barton
714e85b534 Cleanup: code-style, duplicate header 2017-03-02 00:16:36 +11:00
Luca Rood
4fa4132e45 Surface Deform Modifier (SDef)
Implementation of the SDef modifier, which allows meshes to be bound by
surface, thus allowing things such as cloth simulation proxies.

User documentation: https://wiki.blender.org/index.php/User:Lucarood/SurfaceDeform

Reviewers: mont29, sergey

Subscribers: Severin, dfelinto, plasmasolutions, kjym3

Differential Revision: https://developer.blender.org/D2462
2017-02-27 13:49:14 -03:00
Brecht Van Lommel
9992e6a169 Fix a few compiler warnings with macOS / clang. 2017-02-18 23:59:34 +01:00
Sergey Sharybin
d0015cba02 Multi-thread displace modifier
The title says it all actually. Use BLI task to loop over vertices
and distort their locations. Gives 2x FPS increase in a file with
just time-dependent displace modifier on my desktop.
2017-02-06 14:21:29 +01:00
Sergey Sharybin
89f3837d68 Displace modifier: Use special version of texture sampling
This version will give less spin locks and now well-tested by render engines.

This should reduce amount of threading overhead when having multiple objects
with displace modifier enabled.

In the future this will also help us threading the modifier.

There are more modifiers which could benefit from this, but let's first
investigate the new behavior with one of them.
2017-02-06 12:37:08 +01:00
Sergey Sharybin
103f2655ab Explode modifier: Don't tessellate DM if we are not going to apply modifier 2017-02-03 11:03:47 +01:00
Bastien Montagne
60e387f5e3 Cleanup: Rename callback flags from library_query to IDWALK_CB_...
Better to have clear way to tell whether flag is parameter for
BKE_library_foreach_ID_link(), parameter for its callback function, or
return value from this callback function.
2017-01-31 09:47:59 +01:00
Bastien Montagne
e4e1900012 Fix (IRC reported) DataTransfer modifier affecting base mesh in some cases.
Checking only whether mverts is same as base mesh one is not enough in
all cases, some modifiers (deform ones) can only generate new mvert
data, while keeping others from original mesh.

Now checking both mvert or medge, hopefully this will be enough to catch
all problematic cases this time.

Thanks @gaia for finding that problem. :)
2017-01-27 19:27:07 +01:00
Bastien Montagne
11abb13483 Fix T50534, Part II: warn user when DataTransfer mod affects custom normals.
Custom normals need Autosmooth setting to be enabled, always!
2017-01-27 19:07:29 +01:00
Sergey Sharybin
39577403d3 Fix compilation error with legacy depsgraph disabled 2017-01-23 18:08:41 +01:00
Sergey Sharybin
1846a78849 Depsgraph: Add missing relation for cast modifier
When control object is used we need to known our own transformation as well.
2016-12-09 13:40:12 +01:00
Kévin Dietrich
62a2ed97ba Fix crash when opening a Blender file containing Alembic data.
Was also affecting object linking.
2016-12-07 23:04:27 +01:00
Campbell Barton
e1e49fd1a8 Math Lib: rotate matrix cleanup
- Remove 'rotate_m2', unlike 'rotate_m4' it created a new matrix
  duplicating 'angle_to_mat2' - now used instead.
  (better avoid matching functions having different behavior).

- Add 'axis_angle_to_mat4_single',
  convenience wrapper for 'axis_angle_to_mat3_single'.

- Replace 'unit_m4(), rotate_m4()' with a single call to 'axis_angle_to_mat4_single'.
2016-11-25 16:39:34 +11:00
Bastien Montagne
841c4deed7 Fix potential NULL dereference in mesh sequence cache modifier.
Reported by coverity.
2016-11-18 12:03:12 +01:00
Sergey Sharybin
48971da4c8 Depsgraph: Fix wrong relation names 2016-11-11 11:42:43 +01:00
Sergey Sharybin
4710fa700c Depsgraph: Fix wrong relations in array modifier 2016-11-11 11:41:33 +01:00
Sergey Sharybin
630c0559f9 Depsgraph: Fix some errors printed to the console
They were not real issues, it's just some areas of code tried to create
relations between non-existing nodes without checking whether such
relations are really needed.

Now it should be easier to see real bugs printed.

Hopefully should be no regressions here.
2016-11-02 12:23:00 +01:00
Kévin Dietrich
ce785868a5 Fix compile errors for when WITH_ALEMBIC is OFF. 2016-10-30 03:42:46 +01:00
Kévin Dietrich
753edafcb7 Alembic: store a pointer to the object reader in the cache modifiers and
constraints.

This avoids traversing the archive everytime object data is needed and
gives an overall consistent ~2x speedup here with files containing
between 136 and 500 Alembic objects. Also this somewhat nicely de-
duplicates code between data creation (upon import) and data streaming
(modifiers and constraints).

The only worying part is what happens when a CacheFile is deleted and/or
has its path changed. For now, we traverse the whole scene and for each
object using the CacheFile we free the pointer and NULL-ify it (see
BKE_cachefile_clean), but at some point this should be re-considered and
make use of the dependency graph.
2016-10-29 12:23:09 +02:00
Quentin Wenger
e0a34e963f Displace modifier: add global/local space option for X/Y/Z/XYZ directions.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2309
2016-10-23 14:35:46 +02:00
Alexander Gavrilov
0a2a006775 Collision: skip expensive BVH update if the collider doesn't move.
Since the collision modifier cannot be disabled, it causes a constant
hit on the viewport animation playback FPS. Most of this overhead can
be automatically removed in the case when the collider is static.

The updates are only skipped when the collider was stationary during
the preceding update as well, so the state is stored in a field.
Knowing that the collider is static can also be used to disable similar
BVH updates for substeps in the actual cloth simulation code.

Differential Revision: https://developer.blender.org/D2277
2016-10-07 21:47:00 +03:00