Commit Graph

26233 Commits

Author SHA1 Message Date
Hans Goudey
563bb7e1da Cleanup: Grammar in mesh creation comments 2024-04-10 16:06:34 -04:00
Lukas Tönne
efd07d8207 Fix #118509: GPv3: fix broken drawing array compression function
The `remove_drawings_with_no_users` did not work properly when removing
more than one drawing at a time. It created incorrect drawing indices
that were larger than the drawings array, causing crashes down the line.

The new implementation should be both cleaner and more efficient,
avoiding a loop over all frames for every drawing removed.

This complements #119337 which fixes disappearing keyframes during
transform.

Pull Request: https://projects.blender.org/blender/blender/pulls/120433
2024-04-10 18:23:33 +02:00
Jacques Lucke
55cbb9f271 Fix #120402: memory leak in volume grid handling
The openvdb tree was not freed correctly because the destuctor
of the `shared_ptr` was not run.
2024-04-10 14:10:56 +02:00
Falk David
554b064214 Fix #120459: GPv3: Issue in conversion for layer parents
The layer parenting did not account for storing an
initial parent inverse matrix (to "keep transform").

This adds this matrix, stores it in DNA, and uses it
when we compute the parent matrices on demand.

Note: This PR does not set the parent inverse matrix
outside of conversion from GPv2. Support for
"keep transform" parenting will have to be added
in another PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/120462
2024-04-10 12:41:28 +02:00
Sean Kim
ea1cfdbf83 Fix #120400: Remove cyclic dependency of pbvh type when building bmesh pbvh
This PR fixes a crash when enabling Dyntopo.

When the PBVH generation code for BMesh was changed in b3aca5b28f, a
bug was introduced where dependent code to generate necessary layers
for BMesh could no longer access the PBVH type, as it was not generated
yet. As the type is known in the code at time of construction, I opted
to add parameters specifying the PBVHType to necessary methods when
accessing attributes.

Pull Request: https://projects.blender.org/blender/blender/pulls/120445
2024-04-10 02:57:34 +02:00
Iliya Katueshenock
ebd04b5660 Fix: Crash calculating edges of empty mesh
At some point (Fill Curve node in my case) it is possible to have
empty task of edges. Simplest fix - ignore such tasks. In future
this might be improved (see: #120224).

Pull Request: https://projects.blender.org/blender/blender/pulls/120330
2024-04-10 02:36:26 +02:00
Amelie Fondevilla
d0d4bf2068 Fix #118509: GPv3: frames disappear during transform in the timeline
While selecting and transforming multiple grease pencil frames in the
timeline, frames would sometimes disappear. This happened when the
transformation overlapped, meaning when a frame replaced another moving
one in the timeline. The frames transformation was happening in place
and in series, and thus leaded to the initial position of the frame to
be removed, even if it was occupied by a freshly transformed framed.

This commit fixes the issue by storing two separate maps in the
transform data structure instead of one, one map to store the static
data, meaning the frames that are not affected by the transform, and
another one for the moving data, meaning the frames that are affected by
the transform.

Some changes were made to account for the potential duplication of the
frames (move + duplicate):
* the map of the duplicated frames was renamed to a more explicit name,
* when a duplication occurs, the original frame is stored in the static
  frames map, and the duplicate is stored in the moving frames map,
* thus the check for the duplicate flag of the operator is now done at
  the init step of the transform, instead of the update step, so that
  the maps are initialized accordingly.

Co-authored-by: Lukas Tönne <lukas@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/119337
2024-04-09 16:44:34 +02:00
Campbell Barton
e01525cf2c Cleanup: remove redundant variables & assignments
Co-authored-by: Sean Kim <SeanCTKim@protonmail.com>
2024-04-09 13:52:41 +10:00
Jesse Yurkovich
509a7870c3 Collection Exporters: Enable file exporters to be specified on Collections
This implements the ability to have file exporters added and configured on Collections.

Exporting is reachable from several locations:
- Individually on each exporter configuration: The `Export` button in each panel header
- For all exporters on the collection: The `Export All` button in the main panel interface
- For all exporters on all collections in the scene: The `File`->`Export All Collections` button

Visibility of which collections currently have exporters configured is done by ways of an icon added to the Collection row in the Outliner.

Adding multiple exporters for the same file type is permitted. The user is free to setup several exports of the same format but with different file locations or settings etc.

Notes:
Only USD and Wavefront OBJ are enabled for the initial commit. Additional formats, including those implemented in Python will be added as separate commits after this.

Ref #115690
Pull Request: https://projects.blender.org/blender/blender/pulls/116646
2024-04-08 22:10:39 +02:00
Iliya Katueshenock
942ca6be6d Fix #120071: quadratic complexity for dangling reroute check
To know if link is connected to dangling reroute and can be skipped
as value-less, we need to know if reroute is dangling. This requires
graph traversal. Currently this is done by non-recursive iteration.
But this can lead quadratic complexity for some of the cases.
Other way is to make this linear while cache building.

Pull Request: https://projects.blender.org/blender/blender/pulls/120375
2024-04-08 16:19:40 +02:00
Jacques Lucke
936fb7488e Cleanup: move runtime data to Library.runtime
Having a better separation between runtime and non-runtime data makes
it easier to reason about the code.

Pull Request: https://projects.blender.org/blender/blender/pulls/120271
2024-04-08 13:08:36 +02:00
Sybren A. Stüvel
694e5b50f4 Anim: show animated properties with the appropriate color in the GUI
Use the `Animation` data-block to find F-Curves, for drawing the
background color of properties in the GUI (green for 'animated', yellow
for 'keyed on this frame', etc.).

This assumes (correctly) that the `Animation` is limited to a single
layer with a single strip. As such, there is only one set of F-Curves
for every animated ID, which means that the correct F-Curve will be
found. This will need adjustment when the same property can have
multiple F-Curves (due to layers) or when an F-Curve may not be
applicable for each point in time (due to the use of finite strips).

Pull Request: https://projects.blender.org/blender/blender/pulls/118677
2024-04-08 12:53:32 +02:00
Sybren A. Stüvel
631f72265d Anim: add evaluation of Animation data-blocks
Include Animation data-block handling in Blender's animation evaluation
stack. If an `Animation` is assigned to an `ID`, it will take precedence
over the NLA and/or any `Action` that might be assigned as well.

For more info, see #113594.

Pull Request: https://projects.blender.org/blender/blender/pulls/118677
2024-04-08 12:53:32 +02:00
Sybren A. Stüvel
13f3a81842 Anim: allow assigning Animation data-blocks
Expand the `AnimData` struct with an `Animation *` + an
`binding_stable_index` field, and properly handle those relations.

This also adds functionality for actually pointing animated IDs to
`Animation` data-blocks, and automatically hooking up the relevant
`Binding`.

The Depsgraph code is extended to take these new relations into account,
but doesn't trigger any animation evaluation yet.

For more info, see #113594.

Pull Request: https://projects.blender.org/blender/blender/pulls/118677
2024-04-08 12:53:32 +02:00
Iliya Katueshenock
f8efd4fad0 Fix #120367: Attach to root panel if new parent is null
If pointer to new parent is null, use pointer to root panel of interface.

Pull Request: https://projects.blender.org/blender/blender/pulls/120369
2024-04-08 12:42:34 +02:00
Campbell Barton
6b14b67a29 Cleanup: spelling in comments 2024-04-08 16:23:25 +10:00
Campbell Barton
430d7961a2 Cleanup: remove redundant checks & struct declaration 2024-04-08 12:03:08 +10:00
Lukas Tönne
ee1714136e Fix #119554: Remove links to and from unsupported socket types
#114401 added forward compatibility code to remove unsupported socket
types and avoid crashing with unknown default_value data. However, this
did not update link pointers (which haven't been read at that point),
so the tree can end up with dangling pointers.

To fix this, removal of unsupported sockets is moved further back to a
point where links have been read and can be fixed accordingly.

Ported to main from #119630

Pull Request: https://projects.blender.org/blender/blender/pulls/119650
2024-04-06 11:23:53 +02:00
Hans Goudey
61b28227bb Fix #120309: Remove from Vertex Group operator broken
This check for whether there is vertex group data was mistakenly
reversed in b52a071e7a.
2024-04-05 13:41:59 -04:00
Falk David
1c0a278abd Fix: GPv3: Crash on conversion
This was introduced by d7230516c1.
The wrong API was used.
2024-04-05 15:34:26 +02:00
Falk David
d7230516c1 Cleanup: GPv3: Add drawing API for fill color
This adds two functions to the `Drawing` class: `fill_colors()`
and `fill_colors_for_write()`.
In places where the attribute API was used directly, these
functions are now used instead.

This is part of #119080. The point is that developers
shouldn't need to remember the name, type, default value,
and domain of built-in attributes (e.g. used by the renderer).

Pull Request: https://projects.blender.org/blender/blender/pulls/120296
2024-04-05 15:28:28 +02:00
Bastien Montagne
cb66cc3028 Fix #120058: Undoing a rename while in edit mode crashes Blender.
The root of the issue, as identified by Jake-Faulkner in his PR
(!120099), was that after changes in commit 195bb4f8f5,
`BKE_libblock_ensure_unique_name` would not always correctly set
`bmain->is_memfile_undo_written` to false when an ID name was actually
modified.

However, after analyzing a bit more the code in ID renaming, it appeared
that `BKE_libblock_ensure_unique_name` was not needed and only made
things more confusing. Some ID renaming code (from RNA, the Outliner,
and some do_version areas) would then do some manual ID renaming
operations and then call it, instead of simply using the existing 'all
in one' `BKE_libblock_rename` function.

This commit removes `BKE_libblock_ensure_unique_name` and all of its
usages, and simplify all code previously using it by calling
`BKE_libblock_rename` instead.

NOTE: The only non-trivial (not-so-nice) aspect of this commit is the
changes needed in the Outliner renaming code, since here the name of the
ID is directly edited, before calling the rename function, so this edit
needs to be undone to allow calling the generic ID rename API.

Pull Request: https://projects.blender.org/blender/blender/pulls/120196
2024-04-05 03:19:35 +02:00
Hans Goudey
4db6cbfbe0 Cleanup: Improve comment for Mesh::runtime::mesh_eval 2024-04-04 16:52:00 -04:00
Hans Goudey
b195014e05 Cleanup: Clarify modifier depends_on_normals handling
Because normals are calcualted lazily for all cases "depends_on_normals"
except for BMesh original normals, this is mostly unnecessary. It's actually
probably not necessary at all, because in practice there is always a separate
positions array stored in `EditMeshData` during mesh edit mode modifier
evaluation, bringing us back to the lazy calculation. But anyway, removing
the usage for topology-changing modifiers and modifiers  which don't
accept BMesh as input anyway simplifies things.

Pull Request: https://projects.blender.org/blender/blender/pulls/120274
2024-04-04 22:46:41 +02:00
Falk David
398c4471ec Cleanup: GPv3: Const parent functions for tree nodes
This resolves #120220.

The `parent_group()` and `parent_node()` functions would be
callable on `const` instances but return a non-`const` pointer/reference.

This introduces `const` and non-`const` variants of these
methods.

Pull Request: https://projects.blender.org/blender/blender/pulls/120261
2024-04-04 18:41:38 +02:00
Hans Goudey
7ba8fc1768 Fix: Duplicate auto smooth modifier added by versioning in one case
When an object uses linked mesh data and the object and the modifier
node group are made local after versioning runs for the first time,
a new modifier is added every time the file is opened. An obvious
fix is to check whether there is already a modifier with the versioning
node group. In that case we can skip the object.

This doesn't fully fix the scenario from #120030; it requires that
the node group is made local so it doesn't leave a reference to
a non-existent library data-block.
2024-04-04 11:57:27 -04:00
YimingWu
11556bb994 Fix #120152: Clear mesh runtime after validation
The cache for triangles and other runtime caches could
be out of date after `mesh.validate()` is called.

Pull Request: https://projects.blender.org/blender/blender/pulls/120159
2024-04-04 17:21:21 +02:00
Christoph Lendenfeld
ed2408400d Fix #117927: Limit rotation constraint flipping
The issue from the bug report mentions that the `Limit Rotation` constraint snaps
back to 0 when reaching 180 degrees with a min and max of 0 / 180.

The root cause of this goes a bit deeper though. Because the following also snaps back to 0.
* min max of 0 / 360
* angle of 185

The reason for this is that the clamping logic in the constraint was very simple.
It just took the matrix, decomposed it to euler and clamped the values directly.
However in that process, the euler angles are bound to a range of -180 / 180,
which means that any angle >= 180 would snap back to the min.

Pull Request: https://projects.blender.org/blender/blender/pulls/118502
2024-04-04 16:30:51 +02:00
YimingWu
022e46a7e2 Fix #120213: GPv3: Tint modifier not working correctly
The GPv3 tint modifier will give incorrect result in fill tint due to
two reasons: 1) The material index being wrong; 2) The default value
for `fill_color` attribute needs to be explicitly assigned as
`ColorGeometry4f(float4(0.0f))` to ensure correct color mixing and
switching between fill/material color in the tint modifier.

Pull Request: https://projects.blender.org/blender/blender/pulls/120249
2024-04-04 15:08:10 +02:00
Omar Emara
b0bebd6265 Fix #119911: Compositor saved in 4.2 does not work in 4.1
Blend files with compositor node trees saves in 4.2 do not work in older
version. This is because 4.2 removed the chunk size property of the node
tree, so it is set to zero, which is invalid in older versions. To fix
this, we add it again as a deprecated DNA member, and set it to default
value upon write.

Pull Request: https://projects.blender.org/blender/blender/pulls/120246
2024-04-04 13:14:10 +02:00
Campbell Barton
7e9f7320e4 Cleanup: spelling in comments & comment blocks 2024-04-04 11:26:28 +11:00
Campbell Barton
61bd22e99b Cleanup: avoid duplicating UVBorder on iteration
Iterating over UVBorder duplicated it's allocated vector each iteration.
Use a const reference instead.
2024-04-04 10:55:22 +11:00
Campbell Barton
cc4b5facb8 Cleanup: order index range checks before using them to index arrays
While these particular cases didn't cause out-of-bounds array access,
it's reads like it could be an oversight.
2024-04-04 10:55:16 +11:00
Campbell Barton
a7439dd7ef Cleanup: clear a pointer to stack memory in what_does_obaction
Don't leave `workob->adt` set to a stack memory,
avoid the same error occurring which !118847 addressed.
2024-04-04 10:55:14 +11:00
Campbell Barton
fdaaebce54 Cleanup: remove unnecessary checks & unused assignments 2024-04-04 10:55:13 +11:00
Campbell Barton
52ce8d408f Cleanup: use const arguments & variables 2024-04-04 10:55:10 +11:00
Falk David
85ce2a34e3 Fix #120212: GPv3: Hide masks flag wrongly set
This was caused by ab84f9eaf0.

The issue is that setting the flag in the `TreeNode`
constructor means that the root group will always
hide masks when its created. This effectively disables
masks in the entire object.

Instead, leave the default flag to be `0` (masks enabled)
and explicitly set the `HIDE_MASKS` flag when
creating a new layer/layer group.

Pull Request: https://projects.blender.org/blender/blender/pulls/120218
2024-04-03 17:59:30 +02:00
Falk David
8512a608a4 GPv3: Onion Skinning
Implements the GPv2 onion skinning functionality.

There are no functional changes exept for the `use_ghosts_always`
option, which has been removed. This was used to show onion
skinning in the final render.

Pull Request: https://projects.blender.org/blender/blender/pulls/119792
2024-04-03 15:34:40 +02:00
Hans Goudey
4bdf5bf2e2 Mesh: Remove unnecessary wrapper_type_finalize logic
After some discussions and investigation over the last couple months,
it's not clear what the "wrapper type finalize" logic is necessary for.
For edit meshes and regular meshes, normals are calculated lazily when
building the draw cache.

Apart from the unnecessary complication for mesh GPU draw data
extraction, this code also causes normals to always be calculated
when turning an edit mesh wrapper into a regular mesh. However, those
normals are immediately discarded since the edit deform cache is deleted
in the next line.

Beyond the obvious simplification, the motivation for this change is to
avoid requesting write access on the evaluated mesh and cage mesh. This
works better with implicit sharing, allowing other improvements.

Pull Request: https://projects.blender.org/blender/blender/pulls/120066
2024-04-03 14:15:31 +02:00
Hans Goudey
e7339bdd5f Geometry: Use implicit sharing for deformed positions
Avoid copying the positions array into the evaluated edit hints array
that's used to support editing with deformed positions when there is
a topology-changing procedural operation. In a simple test in sculpt
mode with 706k curve points, memory usage went from 78 to 70 MB.

This adds more duplication would be ideal, mainly because retrieving
the data with write access and making implicit sharing info for arbitrary
arrays aren't abstracted by implicit sharing utilities. It may be possible
to improve both of those aspects, either now or in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/120146
2024-04-03 14:14:34 +02:00
Falk David
50f5128be0 Fix: GPv3: Crash converting vertex groups
A grease pencil test file
(can be found here: https://cloud.blender.org/p/gallery/5d9c6ee20f9018baaca071c3)
was crashing when converting to GPv3.
The index of a deform weight group was out of bounds.
We will have to investgate how this can happen, but
in the conversion code it seems best to ignore and skip over
invalid indices.

Pull Request: https://projects.blender.org/blender/blender/pulls/120170
2024-04-03 11:40:10 +02:00
Jacques Lucke
e2d170f685 Libraries: integrate xxHash library for fast hashing
`xxHash` is a fast non-cryptographic hashing library. It significantly outperforms
md5 which we use in some places currently while also having great collision
resistance if not attacked explicitly.

The library is added to `extern` because that was the easiest way to do it and has
the least impact on others. I expect this library to become a required dependency
instead of an optional one. It's licence is `BSD 2-Clause` which seems to be the
first of its kind in Blender (there is `BSD 3-Clause` a couple of times).

For now, I used the library only for data deduplication when baking geometry nodes
where the same geometry is generated for each frame. The bake time in my test
goes down from >6s to <1s (note that this includes more than just the hashing time).

Pull Request: https://projects.blender.org/blender/blender/pulls/120139
2024-04-03 10:22:53 +02:00
alxdsptr
eca8e5d4b3 Fix: Video alignment issue caused by fix for #120077
after alignment, the rgb_frame's linesize is not equal to the actual
data length, so when copying the data generated from render to the
rgb_frame, they should use different linesize, one after alignment
and one before alignment.

Pull Request: https://projects.blender.org/blender/blender/pulls/120184
2024-04-03 05:56:56 +02:00
Campbell Barton
b03332a055 Cleanup: use BLI_assert_msg instead of checking string literals 2024-04-03 14:27:54 +11:00
Campbell Barton
cbd6266162 Cleanup: simplify init_meta logic
- Remove redundant loop on meta-elements.
- Use continue to reduce nested blocks.
- Move zero-axis matrix check into a function.
2024-04-03 14:07:04 +11:00
Hans Goudey
820865bacf Cleanup: Improve EditMeshData comments 2024-04-02 21:11:34 -04:00
Sean Kim
06f04a2c19 Refactor: Use blender::Array for SubdivCCGNeighbors
To avoid requiring callers to remember to free the allocated data.

Pull Request: https://projects.blender.org/blender/blender/pulls/120194
2024-04-03 02:37:45 +02:00
Campbell Barton
d5d1025e94 Cleanup: use const pointer arguments 2024-04-03 10:22:05 +11:00
Hans Goudey
5b9ed4258b Cleanup: Access edit mesh caches with span return values
Instead of accessing the data directly from the cache struct.

Pull Request: https://projects.blender.org/blender/blender/pulls/120191
2024-04-03 00:36:29 +02:00
Hans Goudey
e29d582137 Cleanup: Use C++ Span, float3 in legacy instancing code 2024-04-02 18:03:49 -04:00