The `remove_drawings_with_no_users` did not work properly when removing
more than one drawing at a time. It created incorrect drawing indices
that were larger than the drawings array, causing crashes down the line.
The new implementation should be both cleaner and more efficient,
avoiding a loop over all frames for every drawing removed.
This complements #119337 which fixes disappearing keyframes during
transform.
Pull Request: https://projects.blender.org/blender/blender/pulls/120433
The layer parenting did not account for storing an
initial parent inverse matrix (to "keep transform").
This adds this matrix, stores it in DNA, and uses it
when we compute the parent matrices on demand.
Note: This PR does not set the parent inverse matrix
outside of conversion from GPv2. Support for
"keep transform" parenting will have to be added
in another PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/120462
This PR fixes a crash when enabling Dyntopo.
When the PBVH generation code for BMesh was changed in b3aca5b28f, a
bug was introduced where dependent code to generate necessary layers
for BMesh could no longer access the PBVH type, as it was not generated
yet. As the type is known in the code at time of construction, I opted
to add parameters specifying the PBVHType to necessary methods when
accessing attributes.
Pull Request: https://projects.blender.org/blender/blender/pulls/120445
While selecting and transforming multiple grease pencil frames in the
timeline, frames would sometimes disappear. This happened when the
transformation overlapped, meaning when a frame replaced another moving
one in the timeline. The frames transformation was happening in place
and in series, and thus leaded to the initial position of the frame to
be removed, even if it was occupied by a freshly transformed framed.
This commit fixes the issue by storing two separate maps in the
transform data structure instead of one, one map to store the static
data, meaning the frames that are not affected by the transform, and
another one for the moving data, meaning the frames that are affected by
the transform.
Some changes were made to account for the potential duplication of the
frames (move + duplicate):
* the map of the duplicated frames was renamed to a more explicit name,
* when a duplication occurs, the original frame is stored in the static
frames map, and the duplicate is stored in the moving frames map,
* thus the check for the duplicate flag of the operator is now done at
the init step of the transform, instead of the update step, so that
the maps are initialized accordingly.
Co-authored-by: Lukas Tönne <lukas@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/119337
This implements the ability to have file exporters added and configured on Collections.
Exporting is reachable from several locations:
- Individually on each exporter configuration: The `Export` button in each panel header
- For all exporters on the collection: The `Export All` button in the main panel interface
- For all exporters on all collections in the scene: The `File`->`Export All Collections` button
Visibility of which collections currently have exporters configured is done by ways of an icon added to the Collection row in the Outliner.
Adding multiple exporters for the same file type is permitted. The user is free to setup several exports of the same format but with different file locations or settings etc.
Notes:
Only USD and Wavefront OBJ are enabled for the initial commit. Additional formats, including those implemented in Python will be added as separate commits after this.
Ref #115690
Pull Request: https://projects.blender.org/blender/blender/pulls/116646
To know if link is connected to dangling reroute and can be skipped
as value-less, we need to know if reroute is dangling. This requires
graph traversal. Currently this is done by non-recursive iteration.
But this can lead quadratic complexity for some of the cases.
Other way is to make this linear while cache building.
Pull Request: https://projects.blender.org/blender/blender/pulls/120375
Use the `Animation` data-block to find F-Curves, for drawing the
background color of properties in the GUI (green for 'animated', yellow
for 'keyed on this frame', etc.).
This assumes (correctly) that the `Animation` is limited to a single
layer with a single strip. As such, there is only one set of F-Curves
for every animated ID, which means that the correct F-Curve will be
found. This will need adjustment when the same property can have
multiple F-Curves (due to layers) or when an F-Curve may not be
applicable for each point in time (due to the use of finite strips).
Pull Request: https://projects.blender.org/blender/blender/pulls/118677
Include Animation data-block handling in Blender's animation evaluation
stack. If an `Animation` is assigned to an `ID`, it will take precedence
over the NLA and/or any `Action` that might be assigned as well.
For more info, see #113594.
Pull Request: https://projects.blender.org/blender/blender/pulls/118677
Expand the `AnimData` struct with an `Animation *` + an
`binding_stable_index` field, and properly handle those relations.
This also adds functionality for actually pointing animated IDs to
`Animation` data-blocks, and automatically hooking up the relevant
`Binding`.
The Depsgraph code is extended to take these new relations into account,
but doesn't trigger any animation evaluation yet.
For more info, see #113594.
Pull Request: https://projects.blender.org/blender/blender/pulls/118677
#114401 added forward compatibility code to remove unsupported socket
types and avoid crashing with unknown default_value data. However, this
did not update link pointers (which haven't been read at that point),
so the tree can end up with dangling pointers.
To fix this, removal of unsupported sockets is moved further back to a
point where links have been read and can be fixed accordingly.
Ported to main from #119630
Pull Request: https://projects.blender.org/blender/blender/pulls/119650
This adds two functions to the `Drawing` class: `fill_colors()`
and `fill_colors_for_write()`.
In places where the attribute API was used directly, these
functions are now used instead.
This is part of #119080. The point is that developers
shouldn't need to remember the name, type, default value,
and domain of built-in attributes (e.g. used by the renderer).
Pull Request: https://projects.blender.org/blender/blender/pulls/120296
The root of the issue, as identified by Jake-Faulkner in his PR
(!120099), was that after changes in commit 195bb4f8f5,
`BKE_libblock_ensure_unique_name` would not always correctly set
`bmain->is_memfile_undo_written` to false when an ID name was actually
modified.
However, after analyzing a bit more the code in ID renaming, it appeared
that `BKE_libblock_ensure_unique_name` was not needed and only made
things more confusing. Some ID renaming code (from RNA, the Outliner,
and some do_version areas) would then do some manual ID renaming
operations and then call it, instead of simply using the existing 'all
in one' `BKE_libblock_rename` function.
This commit removes `BKE_libblock_ensure_unique_name` and all of its
usages, and simplify all code previously using it by calling
`BKE_libblock_rename` instead.
NOTE: The only non-trivial (not-so-nice) aspect of this commit is the
changes needed in the Outliner renaming code, since here the name of the
ID is directly edited, before calling the rename function, so this edit
needs to be undone to allow calling the generic ID rename API.
Pull Request: https://projects.blender.org/blender/blender/pulls/120196
Because normals are calcualted lazily for all cases "depends_on_normals"
except for BMesh original normals, this is mostly unnecessary. It's actually
probably not necessary at all, because in practice there is always a separate
positions array stored in `EditMeshData` during mesh edit mode modifier
evaluation, bringing us back to the lazy calculation. But anyway, removing
the usage for topology-changing modifiers and modifiers which don't
accept BMesh as input anyway simplifies things.
Pull Request: https://projects.blender.org/blender/blender/pulls/120274
This resolves#120220.
The `parent_group()` and `parent_node()` functions would be
callable on `const` instances but return a non-`const` pointer/reference.
This introduces `const` and non-`const` variants of these
methods.
Pull Request: https://projects.blender.org/blender/blender/pulls/120261
When an object uses linked mesh data and the object and the modifier
node group are made local after versioning runs for the first time,
a new modifier is added every time the file is opened. An obvious
fix is to check whether there is already a modifier with the versioning
node group. In that case we can skip the object.
This doesn't fully fix the scenario from #120030; it requires that
the node group is made local so it doesn't leave a reference to
a non-existent library data-block.
The issue from the bug report mentions that the `Limit Rotation` constraint snaps
back to 0 when reaching 180 degrees with a min and max of 0 / 180.
The root cause of this goes a bit deeper though. Because the following also snaps back to 0.
* min max of 0 / 360
* angle of 185
The reason for this is that the clamping logic in the constraint was very simple.
It just took the matrix, decomposed it to euler and clamped the values directly.
However in that process, the euler angles are bound to a range of -180 / 180,
which means that any angle >= 180 would snap back to the min.
Pull Request: https://projects.blender.org/blender/blender/pulls/118502
The GPv3 tint modifier will give incorrect result in fill tint due to
two reasons: 1) The material index being wrong; 2) The default value
for `fill_color` attribute needs to be explicitly assigned as
`ColorGeometry4f(float4(0.0f))` to ensure correct color mixing and
switching between fill/material color in the tint modifier.
Pull Request: https://projects.blender.org/blender/blender/pulls/120249
Blend files with compositor node trees saves in 4.2 do not work in older
version. This is because 4.2 removed the chunk size property of the node
tree, so it is set to zero, which is invalid in older versions. To fix
this, we add it again as a deprecated DNA member, and set it to default
value upon write.
Pull Request: https://projects.blender.org/blender/blender/pulls/120246
This was caused by ab84f9eaf0.
The issue is that setting the flag in the `TreeNode`
constructor means that the root group will always
hide masks when its created. This effectively disables
masks in the entire object.
Instead, leave the default flag to be `0` (masks enabled)
and explicitly set the `HIDE_MASKS` flag when
creating a new layer/layer group.
Pull Request: https://projects.blender.org/blender/blender/pulls/120218
Implements the GPv2 onion skinning functionality.
There are no functional changes exept for the `use_ghosts_always`
option, which has been removed. This was used to show onion
skinning in the final render.
Pull Request: https://projects.blender.org/blender/blender/pulls/119792
After some discussions and investigation over the last couple months,
it's not clear what the "wrapper type finalize" logic is necessary for.
For edit meshes and regular meshes, normals are calculated lazily when
building the draw cache.
Apart from the unnecessary complication for mesh GPU draw data
extraction, this code also causes normals to always be calculated
when turning an edit mesh wrapper into a regular mesh. However, those
normals are immediately discarded since the edit deform cache is deleted
in the next line.
Beyond the obvious simplification, the motivation for this change is to
avoid requesting write access on the evaluated mesh and cage mesh. This
works better with implicit sharing, allowing other improvements.
Pull Request: https://projects.blender.org/blender/blender/pulls/120066
Avoid copying the positions array into the evaluated edit hints array
that's used to support editing with deformed positions when there is
a topology-changing procedural operation. In a simple test in sculpt
mode with 706k curve points, memory usage went from 78 to 70 MB.
This adds more duplication would be ideal, mainly because retrieving
the data with write access and making implicit sharing info for arbitrary
arrays aren't abstracted by implicit sharing utilities. It may be possible
to improve both of those aspects, either now or in the future.
Pull Request: https://projects.blender.org/blender/blender/pulls/120146
`xxHash` is a fast non-cryptographic hashing library. It significantly outperforms
md5 which we use in some places currently while also having great collision
resistance if not attacked explicitly.
The library is added to `extern` because that was the easiest way to do it and has
the least impact on others. I expect this library to become a required dependency
instead of an optional one. It's licence is `BSD 2-Clause` which seems to be the
first of its kind in Blender (there is `BSD 3-Clause` a couple of times).
For now, I used the library only for data deduplication when baking geometry nodes
where the same geometry is generated for each frame. The bake time in my test
goes down from >6s to <1s (note that this includes more than just the hashing time).
Pull Request: https://projects.blender.org/blender/blender/pulls/120139
after alignment, the rgb_frame's linesize is not equal to the actual
data length, so when copying the data generated from render to the
rgb_frame, they should use different linesize, one after alignment
and one before alignment.
Pull Request: https://projects.blender.org/blender/blender/pulls/120184