Commit Graph

37 Commits

Author SHA1 Message Date
Campbell Barton
93ca0444f3 Fix #108129: exception editing custom properties
Regression in [0], caused by the sub-type enum not containing NONE.

[0]: 6e2721da30
2023-05-23 10:50:36 +10:00
Damien Picard
072002a672 I18n: translate Quick Fur data
The Quick Fur operator creates a curves object with hair modifiers and
a material.
These modifiers' and material's names can be translated if the user
chose to translate data in the preferences.

Only the modifier names are translated, the node groups are not
because they may be reused instead of appended again.

Pull Request: https://projects.blender.org/blender/blender/pulls/107909
2023-05-16 10:46:10 +02:00
Damien Picard
1d6464cf97 Fix error when adding a simulation zone while using i18n
When adding a new simulation zone, the input and output would be
accessed by their name, however the name can be translated if the user
has enabled translation of data.

Instead, get the first socket of type 'GEOMETRY' in the simulation
input and output nodes.

Pull Request: https://projects.blender.org/blender/blender/pulls/107819
2023-05-15 15:38:35 +02:00
Campbell Barton
a85ad2d0eb Cleanup: remove f-string use, single quote enums 2023-05-15 20:58:00 +10:00
Damien Picard
d17f9f4872 UI: Capitalize "Python" in UI messages, improve a few others
- "... (matches pythons ...)": capitalize and use possessive ('s).
- "Layer Proxy Protection": replace proxy by override, following 2.80.
- "Enable Plane Trim": expand description.
- "Make curve path children to rotate along the path": remove "to".
- "Option for curve-deform: make deformed child to stretch along
  entire path": remove "to".
- "... apply the curve radius with path following it and deforming":
  rephrase unclear description.
- "Custom light falloff curve" : unrelated to lights, used in Grease
  Pencil modifiers.
- "Grease Pencil layer assigned to the generated strokes": rephrase
  because a GP stroke is assigned to a layer, not the other way
  around.
- "Attribute domain where the attribute domain is stored in the
  simulation state": remove second "domain" (typo).

Pull Request: https://projects.blender.org/blender/blender/pulls/107916
2023-05-14 15:23:43 +02:00
Dalai Felinto
676c6d8e9a utm_source: use blender version as part of the URL
This makes the URL links to blender.org to have more information than
just utm_source=blender

For example:
* utm_source=blender-3.6.0-alpha
* utm_source=blender-3.3.16-release

Pull Request #107849
2023-05-12 15:29:46 +02:00
Dalai Felinto
a15c637e63 Introduce utm_source=blender to urls pointing to blender.org
This fuctionality allow the Blender project to know if users
are reaching our websites from within Blender:

 * User Manual
 * Python API
 * Release Notes
 * Development Fund

Pull Request #107849
2023-05-12 15:29:46 +02:00
Dalai Felinto
cbd838d077 Cleanup: Unify operators to use wm.url_open 2023-05-12 15:29:46 +02:00
Jacques Lucke
0de54b84c6 Geometry Nodes: add simulation support
This adds support for building simulations with geometry nodes. A new
`Simulation Input` and `Simulation Output` node allow maintaining a
simulation state across multiple frames. Together these two nodes form
a `simulation zone` which contains all the nodes that update the simulation
state from one frame to the next.

A new simulation zone can be added via the menu
(`Simulation > Simulation Zone`) or with the node add search.

The simulation state contains a geometry by default. However, it is possible
to add multiple geometry sockets as well as other socket types. Currently,
field inputs are evaluated and stored for the preceding geometry socket in
the order that the sockets are shown. Simulation state items can be added
by linking one of the empty sockets to something else. In the sidebar, there
is a new panel that allows adding, removing and reordering these sockets.

The simulation nodes behave as follows:
* On the first frame, the inputs of the `Simulation Input` node are evaluated
  to initialize the simulation state. In later frames these sockets are not
  evaluated anymore. The `Delta Time` at the first frame is zero, but the
  simulation zone is still evaluated.
* On every next frame, the `Simulation Input` node outputs the simulation
  state of the previous frame. Nodes in the simulation zone can edit that
  data in arbitrary ways, also taking into account the `Delta Time`. The new
  simulation state has to be passed to the `Simulation Output` node where it
  is cached and forwarded.
* On a frame that is already cached or baked, the nodes in the simulation
  zone are not evaluated, because the `Simulation Output` node can return
  the previously cached data directly.

It is not allowed to connect sockets from inside the simulation zone to the
outside without going through the `Simulation Output` node. This is a necessary
restriction to make caching and sub-frame interpolation work. Links can go into
the simulation zone without problems though.

Anonymous attributes are not propagated by the simulation nodes unless they
are explicitly stored in the simulation state. This is unfortunate, but
currently there is no practical and reliable alternative. The core problem
is detecting which anonymous attributes will be required for the simulation
and afterwards. While we can detect this for the current evaluation, we can't
look into the future in time to see what data will be necessary. We intend to
make it easier to explicitly pass data through a simulation in the future,
even if the simulation is in a nested node group.

There is a new `Simulation Nodes` panel in the physics tab in the properties
editor. It allows baking all simulation zones on the selected objects. The
baking options are intentially kept at a minimum for this MVP. More features
for simulation baking as well as baking in general can be expected to be added
separately.

All baked data is stored on disk in a folder next to the .blend file. #106937
describes how baking is implemented in more detail. Volumes can not be baked
yet and materials are lost during baking for now. Packing the baked data into
the .blend file is not yet supported.

The timeline indicates which frames are currently cached, baked or cached but
invalidated by user-changes.

Simulation input and output nodes are internally linked together by their
`bNode.identifier` which stays the same even if the node name changes. They
are generally added and removed together. However, there are still cases where
"dangling" simulation nodes can be created currently. Those generally don't
cause harm, but would be nice to avoid this in more cases in the future.

Co-authored-by: Hans Goudey <h.goudey@me.com>
Co-authored-by: Lukas Tönne <lukas@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/104924
2023-05-03 13:18:59 +02:00
Campbell Barton
fa5cc84a0a WM: avoid Python exceptions in poll functions 2023-04-30 15:08:26 +10:00
Campbell Barton
2bb4abdc27 Cleanup: assign variables & use 'match' to avoid redundant lookups
Also use more verbose names for RNA subtype enum variables.
2023-04-28 16:56:34 +10:00
Colin Basnett
6e2721da30 Core: Add sub-types for float-type custom properties
This adds the ability for users to assign sub-types to `Float` type custom properties (e.g., distance, angle, time, power etc.)

Pull Request: https://projects.blender.org/blender/blender/pulls/106700
2023-04-28 05:44:50 +02:00
Damien Picard
ae7c71ef09 Fix Python error when trying to call the Search Menu with no object
When pressing F3 to bring up the Search Menu, an error appeared
because the MoveModifierToNodes operator's poll method did not
consider the context where no object was selected.

Pull Request: https://projects.blender.org/blender/blender/pulls/107310
2023-04-24 20:47:20 +02:00
Campbell Barton
c4c1cc7cd3 Cleanup: double quotes for non-enum strings
Also use back-ticks for code-references in comments.
2023-04-18 10:51:32 +10:00
Damien Picard
38bf3e1911 I18n: translate default preset name
The "New Preset" message was already translated and used in some
preset panels, but not all.

Pull Request: https://projects.blender.org/blender/blender/pulls/106973
2023-04-17 15:00:07 +02:00
Campbell Barton
a7462f58d1 Fix missing import for DJV on APPLE
We might removing support for this if it's not used,
correct the import for now.
2023-04-13 13:14:17 +10:00
Campbell Barton
11ad851fbe Fix lightmap UV calculation ignoring unselected objects in edit-mode 2023-04-13 13:14:15 +10:00
Campbell Barton
ad5ec544c8 Cleanup: remove unused apply-image option from uvcalc_lightmap
Note that this was a quick update from Blender 2.4's API,
while many other improvements could be made - remove this option as
it does nothing.
2023-04-13 13:14:13 +10:00
Campbell Barton
14905cd1d5 Cleanup: quiet pylint's inconsistent-return-statements warning
No functional changes as the return value either relied on None
evaluating to False or wasn't used.
2023-04-13 13:14:06 +10:00
Campbell Barton
6482f9fffe Cleanup: quiet various pylint warnings 2023-04-13 13:14:05 +10:00
Hans Goudey
c31434a570 Cleanup: Remove setting polygon loop total from Python
This property is not editable after 7966cd16d6,
though doing so didn't seem to give an error. It doesn't have
to be set anymore, since the data is redundant with the
"loop_start" anyway.
2023-04-12 08:38:32 -04:00
Hans Goudey
c7995f3185 Fix #106366: Handle exceptions in add fur operator
Give errors in a few cases:
- The mesh has no UV map
- The faces have no area
- The applied modifier has no curve data (it may have been modified)

Use errors instead of cancelling the operator completely so the
operator can still do something useful when many meshes are
selected and only some fail.

Pull Request: https://projects.blender.org/blender/blender/pulls/106823
2023-04-11 19:19:41 +02:00
Julian Eisel
ba25023d22 Python: Support multiple custom script directories in Preferences
Makes it possible to select multiple custom script directories in Preferences >
File Paths, replacing the single Scripts path option. Each of these directories
supports the regular script directory layout with a startup file (or files?),
add-ons, modules and presets.
When installing an add-on, the script directory can be chosen.

NOTE: Deprecates the `bpy.types.PreferencesFilePaths.script_directory`
property, and replaces `bpy.utils.script_path_pref` with
`bpy.utils.script_paths_pref`.

Pull Request: https://projects.blender.org/blender/blender/pulls/104876
2023-04-11 15:20:52 +02:00
Hans Goudey
de5ec852f3 Merge branch 'blender-v3.5-release' 2023-03-27 14:52:51 -04:00
Hans Goudey
ba4442ef41 Fix #105965: Add fur modifier properties missing UI data
Currently assigning values to IDProperties clears their UI data.
That is fixed by #106161, but that is too risky for 3.5. Instead,
work around the issue by triggering `MOD_nodes_update_interface`
function which recreates the UI data of the modifier properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/106190
2023-03-27 20:51:35 +02:00
Hans Goudey
ed4e0b559a Merge branch 'blender-v3.5-release' 2023-03-15 12:14:13 -04:00
Hans Goudey
4f18022f80 Fix #105775: Make "Add > Fur" node setup stable with deformation
Move the deform curves with surface node group to last so it affects the
final generated curves consistently (though this will have a negative
performance impact), and make the generate and interpolate modifiers use
the surface mesh's rest positions.
2023-03-15 12:09:13 -04:00
Brecht Van Lommel
e67c27e172 Merge branch 'blender-v3.5-release' 2023-03-08 01:50:08 +01:00
Damien Picard
02fb607520 Fix Freestyle fill range by selection error when there is no active camera
When trying to use the Fill Range by Selection operator, in the
Distance from Camera Freestyle modifier, the operator fails if no
camera is active in the scene.

Before getting the data from the camera, check that it is defined, and
return otherwise.

Pull Request: https://projects.blender.org/blender/blender/pulls/105475
2023-03-08 01:46:51 +01:00
Brecht Van Lommel
1658de6769 Merge branch 'blender-v3.5-release' 2023-03-06 23:14:18 +01:00
Damien Picard
214b24e025 Cleanup: Fix incorrectly formatted multi-line docstring
This has the effect that the message is cut off at the end of the
first line. I copied the solution from other similar docstrings
elsewhere in the code.

As far as my regex-fu can tell, there are no other occurrences of this
in the codebase.

Issue reported by Joan Pujolar in #43295.

Pull Request #105474
2023-03-06 14:09:44 +01:00
Damien Picard
049027d697 Cleanup: Fix a few messages in the UI
Issues reported by Joan Pujolar in #43295.

- uv -> UV everywhere.
- Wrong plurals.

Pull Request #105473
2023-03-05 21:32:23 -08:00
Damien Picard
f3c5fda899 Cleanup: Fix a few messages in the UI
Issues reported by Joan Pujolar in #43295.

- uv -> UV everywhere.
- Wrong plurals.

Pull Request #105473
2023-03-05 23:16:26 +01:00
Philipp Oeser
1d3a2fb5bb Merge branch 'blender-v3.5-release' 2023-03-02 15:15:11 +01:00
Philipp Oeser
422f3d0b0f Fix #105278: IDProperty UI missing library overridable toggle
The toggle (for anything but float and int types) was swallowed in
bf948b2cef. Also seems ef68a37e5d discarded
`property_overridable_library_set` for bools.

Now treat the overridable toggle as a general property for all property
types.

Pull Request #105370
2023-03-02 15:13:52 +01:00
Campbell Barton
e1ab9e352c Cleanup: autopep8 2023-03-01 22:12:18 +11:00
Sergey Sharybin
03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00