Commit Graph

14494 Commits

Author SHA1 Message Date
Brecht Van Lommel
57ff24cb99 Refactor: Cycles: Add const keyword to more function parameters
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:24 +01:00
Brecht Van Lommel
dd51c8660b Refactor: Cycles: Add const keyword where possible, using clang-tidy
Check was misc-const-correctness, combined with readability-isolate-declaration
as suggested by the docs.

Temporarily clang-format "QualifierAlignment: Left" was used to get consistency
with the prevailing order of keywords.

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:20 +01:00
Brecht Van Lommel
f2c13cb639 Refactor: Cycles: Work around strange clang-tidy behavior in transform.h
Get rid of somewhat unusual include.

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:17 +01:00
Brecht Van Lommel
689633d802 Refactor: Cycles: Avoid unsafe memcpy and memcmp
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:15 +01:00
Brecht Van Lommel
da5251f06c Cleanup: Cycles: Remove unused math_matrix.h
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:13 +01:00
Brecht Van Lommel
0a0696261d Cleanup: Cycles: clang-tidy warnings about missing switch default case
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:11 +01:00
Brecht Van Lommel
d9150484a2 Cleanup: Cycles: Remove some unnecessary #if 0 and #if 1
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:09 +01:00
Brecht Van Lommel
60bec183cb Refactor: Cycles: Replace foreach() by range based for loops
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:05 +01:00
Brecht Van Lommel
71b8ecdd84 Cleanup: Cycles: Remove workaround for slow expf in glibc < 2.16
We're on 2.28 now, and were already on 2.17 for many years before that.

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:03 +01:00
Brecht Van Lommel
3a57b97eba Cleanup: Cycles: Remove unneeded oneAPI double emulation for NanoVDB
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:59 +01:00
Brecht Van Lommel
d0c2e68e5f Refactor: Cycles: Automated clang-tidy fixups in Cycles
* Use .empty() and .data()
* Use nullptr instead of 0
* No else after return
* Simple class member initialization
* Add override for virtual methods
* Include C++ instead of C headers
* Remove some unused includes
* Use default constructors
* Always use braces
* Consistent names in definition and declaration
* Change typedef to using

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:55 +01:00
Brecht Van Lommel
4951356ebc Refactor: Cycles: Stop using entire OIIO namespace
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:52 +01:00
Brecht Van Lommel
5c46063607 Refactor: Cycles: Make kernel headers work by themselves
Shuffle around some code and add more includes so that individual
header files compile without errors.

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:50 +01:00
Brecht Van Lommel
7db0bc2e64 Refactor: Cycles: Make math and type headers work by themselves
Remove separate impl.h headers, shuffle around some code and add more
includes so that individual header files compile without errors.

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:47 +01:00
Brecht Van Lommel
f53e13411b Refactor: Cycles: Use #pragma once
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:45 +01:00
Brecht Van Lommel
3c2a6fbb9c Refactor: Cycles: Use nullptr instead of NULL
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:43 +01:00
Brecht Van Lommel
4e777476b5 Refactor: Cycles: Replace std::bind by lambdas
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:35 +01:00
Campbell Barton
33e38c605f Cleanup: correct indentation for CMake files, strip trailing space 2025-01-03 13:23:38 +11:00
Ray Molenkamp
5783950ac5 Revert: 0dc484f9cc bf_rna modernisation
This caused build errors on the docs builder, I can't seem to reproduce
locally, so revert for now and have another look at some point in the
future.

Sadly as these changes usually go, this took 5c515e26bb and
2f0fc7fc9f with it as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/132559
2025-01-02 19:56:24 +01:00
Brecht Van Lommel
0ae67b798b Fix: OptiX kernel build does not respect CUDA_HOST_COMPILER option 2025-01-02 17:03:58 +01:00
Christophe Hery
ddbb3d673c Cycles: Optimize out default normals setups in case of OPENSUBDIV Catmull-Clark
Simple local optimization: not doing the rather expensive normals setups
(face and vertex) for Catmull-Clark subsivisions (which do not make use of
these normals and regenerate them internally).

Pull Request: https://projects.blender.org/blender/blender/pulls/132469
2025-01-02 15:20:57 +01:00
Brecht Van Lommel
b109f26e05 Fix #131814: Cycles bake crash with geometry nodes instances
Don't rely on object name matching, this is not reliable when there
can be multiple instances with the same name.

Pull Request: https://projects.blender.org/blender/blender/pulls/132496
2025-01-02 12:48:21 +01:00
Campbell Barton
1b0cef86fa Fix UNIX crash on startup when HOME isn't set
Regression in [0] which re-introduced #2931.

Accessing environment variables must always null check the result.

Resolve by checking the result as well as replacing $HOME
access with a function that falls back to `passwd::pw_dir`.

Also add code-comments to to clarify the current behavior.

[0]: b308b360eb
2025-01-02 14:46:55 +11:00
Alaska
6d7b0c56c9 Fix: Texture Coordinate Object output referencing a object is incorrect in the world shader with OSL
The Texture Coordinate node has a "Object" output that can be
derived from the object being sampled, or a reference object.

With Cycles OSL, the "Object" output of the Texture Coordinate
would not use the reference object if one was active, and the
node was used on a world shader.

This commit fixes this issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/132515
2025-01-02 03:41:38 +01:00
Alaska
0bfb6e41f2 Fix: Texture Coordinate normals are not normalized in Cycles OSL
The output normals of the Texture Coordinate node when using the OSL
backend were not normalized, leading to incorrect values in
some situations.

This commit fixes this issue by normalizing the normals in this situation.

Pull Request: https://projects.blender.org/blender/blender/pulls/132514
2025-01-02 03:40:55 +01:00
Brecht Van Lommel
6a15f301ef Revert "Fix: Missing super().__del__() in Cycles and Hydra render engine"
This is leading to "'super' object has no attribute '__del__'" errors
in some situations. As explained in #132476 this is only for future
proofing, so don't do it yet.

This reverts commit f301952b6a.
2024-12-31 19:30:39 +01:00
Ray Molenkamp
0dc484f9cc Cleanup: CMake: Modernize bf_rna dependencies
Pretty straightforward

- Remove any bf_rna paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132413
2024-12-31 18:23:25 +01:00
Brecht Van Lommel
3eeacfeb57 Fix: ASAN warnings in light and light tree build
Avoid division by zero and NaN. Should be no functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/132471
2024-12-31 15:22:22 +01:00
Brecht Van Lommel
56b7d43887 Fix: Cycles crash when using denoising in build without OIDN
We could try to prevent these parameters to be set earlier in Blender
sync, but I think it's better to handle for all integrations.

Pull Request: https://projects.blender.org/blender/blender/pulls/132477
2024-12-31 15:19:31 +01:00
Brecht Van Lommel
f301952b6a Fix: Missing super().__del__() in Cycles and Hydra render engine
According to the Python API release notes, this is required now along
with super().__init__() which was already done.

Also fixes mistake in example in API docs.

Pull Request: https://projects.blender.org/blender/blender/pulls/132476
2024-12-31 15:18:25 +01:00
Sergey Sharybin
ba4bebd087 Fix: Crash in Cycles when OCIO config can not be created
Was originally reported in Blender Chat about Cycles standalone
that it will crash when the wrong OCIO configuration path was provided.

More gracefully handle this situation and log a warning instead,
similar to the handling of missing color spaces in the configuration.

The OCIO configuration access could raise an exception when, for example,
the file is missing:

```
ConstConfigRcPtr Config::CreateFromFile(const char * filename)
{
    if (!filename || !*filename)
    {
        throw ExceptionMissingFile ("The config filepath is missing.");
    }
    ...
```

Pull Request: https://projects.blender.org/blender/blender/pulls/132479
2024-12-31 10:28:46 +01:00
Sergey Sharybin
36aa819396 Fix: Uninitialized last intersection type in Cycles
It is unknown to cause any actual problems, but it makes it harder
to read certain debug logs (like the ones from valgrind).

Pull Request: https://projects.blender.org/blender/blender/pulls/132450
2024-12-31 10:26:21 +01:00
Sergey Sharybin
ba4c79feee Fix: Huang hair sampling does not advance LCG
The reason for this probably was the const nature of the shader data.
However, this is something counter-intuitive, as it potentially leads
to multiple BSDFs re-using the same LCG state.

Pull Request: https://projects.blender.org/blender/blender/pulls/132456
2024-12-31 10:25:19 +01:00
Brecht Van Lommel
aa97467f6f Fix: Random crash in Cycles BVH2 build
Could occasionally happen for GPU rendering without hardware ray-tracing,
depending on thread timing.
2024-12-31 00:50:44 +01:00
Brecht Van Lommel
c82536673e Fix: ASAN warning due to wrong and unnecessary cast 2024-12-31 00:50:44 +01:00
Brecht Van Lommel
4453ca25b4 Fix: Cycles table precompute app build failure 2024-12-31 00:50:44 +01:00
Brecht Van Lommel
fe368edbb3 Fix: Cycles lite build failure without Pugixml 2024-12-31 00:50:44 +01:00
Brecht Van Lommel
58aec853e9 Fix: Cycles standalone link failure on macOS 2024-12-31 00:50:44 +01:00
Brecht Van Lommel
068a765271 Cleanup: Hydra compiler warnings 2024-12-31 00:50:44 +01:00
Alaska
64bd2e79ea Cycles: Expose Adaptive Compile debug options for Metal and HIP in the UI
Cycles supports a feature known as "Adaptive Compile" which will
compile the GPU kernel at runtime with only the features neccesary
for the current scene.

This is primarily used for debugging purposes and is not advised for
general use, because it's not well tested/maintained and leads to
frequent kernel recompilation which can take a long time and interupt
your workflow.

This commits exposes the option to turn this feature on
for the HIP and Metal backends in the Cycles debug UI panel.

Pull Request: https://projects.blender.org/blender/blender/pulls/132459
2024-12-30 16:45:02 +01:00
Alaska
8efd41271d Compositor: Add OIDN Quality to denoise node
This commit exposes the "Quality" option of the Open Image Denoiser
to the user for the denoise node in the compositor.

There are a few quality modes:
- High - Highest quality, but takes the longest to process.
- Balanced - Slightly lower quality, but usually halves
the processing time compared to High.
- Fast - Further reduce the quality, for a small increase in
speed over Balanced.

Along with that there is a `Follow Scene` option which will use the
quality set in the scene settings.

This allows users that have multiple denoise nodes
(E.g. For multi-pass denoising), to quickly switch all nodes between
different quality modes.

Performance (denoising time):
High: 13 seconds
Balanced: 6 seconds
Fast: 5 seconds

Test setup:
CPU: AMD Ryzen 9 5950X
Denoising a 3840x2160 render

---

Follow ups:
Ideally the "Denoise Nodes" UI panel in the render properties panel
would be hidden if the compositor setup does not contain any
denoise nodes.

However implementing this efficiently can be difficult and so it was
decided this task was outside the scope of this commit.

Pull Request: https://projects.blender.org/blender/blender/pulls/130252
2024-12-28 01:44:49 +01:00
Jonas Holzman
b99497bf21 macOS: Fix path icon not being cleared when creating a new file
This commit fixes a small bug where the macOS native titlebar file path
icon (often referred to as proxy icon) wouldn't be cleared when creating
a new blank file and would instead retain its previous state. This was
caused by the GHOST setPath() function being short-circuited by the
&& operator, since `has_filepath` was false. The GHOST WindowCocoa
setPath() function was also simplified to remove unneeded exception
handling.

Pull Request: https://projects.blender.org/blender/blender/pulls/132359
2024-12-27 18:15:23 +01:00
Ray Molenkamp
16eb4430f5 Cleanup: CMake: Modernize bf_render dependencies
Pretty straightforward

- Remove any bf_render paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132355
2024-12-26 18:50:53 +01:00
Ray Molenkamp
a0d9826b3c Cleanup: CMake: Modernize bf_imbuf dependencies
Pretty straightforward

- Remove any bf_imbuf paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132336
2024-12-25 23:32:15 +01:00
Harley Acheson
e0930e0173 Fix #79702: Do Not Process Character Input With Win Key
Windows Only. When the Blender active area is Text Editor, pressing
Win-L will lock the computer, and will also add an "L" to the text
editor. This is an annoyance when script editing. This PR just makes
anything entered with Win key held return nothing.

Pull Request: https://projects.blender.org/blender/blender/pulls/131638
2024-12-23 22:26:24 +01:00
Ray Molenkamp
b7407aabb5 Cleanup: CMake: Modernize bf_gpu dependencies
Pretty straightforward

- Remove any bf_gpu paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132286
2024-12-23 21:38:19 +01:00
Ray Molenkamp
a7c39896c6 Cleanup: CMake: Modernize bf_blenkernel dependencies
Pretty straightforward

- Remove any bf_blenkernel paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/132282
2024-12-23 20:08:37 +01:00
Brecht Van Lommel
0860436e16 Cleanup: Silence some OpenSubdiv ASAN warnings
Pull Request: https://projects.blender.org/blender/blender/pulls/132143
2024-12-20 20:02:59 +01:00
Brecht Van Lommel
871242d65d Cleanup: Remove unused Boost uBLAS header from iTaSC, we use Eigen 2024-12-19 16:32:51 +01:00
Aras Pranckevicius
974efe7d23 Refactor: move ffmpeg/video related code into one place
Previously, code related to reading/writing movie files via ffmpeg was
scattered around: some under blenkernel, some directly in generic
imbuf headers, some under intern/ffmpeg. Some of the files were named
with not exactly clear names. Some parts not directly related to movies
were including ffmpeg headers directly (rna_scene.cc).

What is in this PR:

Movie and ffmpeg related code is now under imbuf/movie:
- IMB_anim.hh: movie reading, proxy querying, various utility functions.
- IMB_movie_enums.hh: simple enum definitions,
- IMB_movie_write.hh: movie writing functions.
- intern: actual implementation and private headers.
    - ffmpeg_compat.h: various ffmpeg version difference handling
      utilities,
    - ffmpeg_swscale.hh/cc: scaling and format conversion utilities
      for ffmpeg libswscale,
    - ffmpeg_util.hh/cc: misc utilities related to ffmpeg,
    - movie_proxy_indexer.hh/cc: proxies and timecode indexing for movies,
    - movie_read.hh/cc: decoding of movies into images,
    - movie_write.cc: encoding of images into movies.
- tests: basic ffmpeg library unit tests that previously
  lived under intern/ffmpeg.

Interface changes (at C++ level, no Python API changes):
- Mostly just movie related functions that were BKE_ previously, are now IMB_.
- I did one large-ish change though, and that is to remove bMovieHandle
  struct that had pointers to several functions. Now that is
  IMB_movie_write_begin, IMB_movie_write_append, IMB_movie_write_end
  functions using a single opaque struct handle. As a result, usages
  of that in pipeline.cc and render_opengl.cc have changed.

Pull Request: https://projects.blender.org/blender/blender/pulls/132074
2024-12-19 12:34:30 +01:00