Commit Graph

4094 Commits

Author SHA1 Message Date
Antonioya
ec908beab3 GP: New option to paint a predefined weight
Enabling this option, the weight is set to the predefined value and not the result of the sum of the paint actions.
2018-11-20 18:12:04 +01:00
Jacques Lucke
86e0d13218 Images: "Image" submenu in "Add" menu
The submenu has two entries currently: "Reference" and "Background".
Both operators produce an image empty with different settings.
2018-11-20 12:44:49 +01:00
Campbell Barton
a19ee4e926 Tool System: define tools for lattice editmode 2018-11-20 21:41:39 +11:00
Campbell Barton
057ba2eb68 Fix error generating toolbar tooltip
C code needed to be updated for module move.
2018-11-20 21:35:24 +11:00
Campbell Barton
640eb00670 Tool System: define tools for meta-ball editmode 2018-11-20 18:52:56 +11:00
Campbell Barton
bb5a96e76e Cleanup: move toolbar keymap generation to bl_keymap_utils
The function is getting complicated, any refactoring
would be best done outside of 'space_toolsystem_common'.
2018-11-20 11:17:36 +11:00
Campbell Barton
f8c16b0175 Cleanup: move bpy_extras.keyconfig_utils to own module
bpy_extras were meant to be useful high-level helper functions for
script authors to perform common operations,
to avoid writing to verbose API's.

bpy_extras.keymap_utils contains some specialized API calls
mainly intended for Blender's own internal use.

Move keymap import export to internal API.
2018-11-20 11:06:01 +11:00
Campbell Barton
5f9de429ac UI: show keyconfig prefs directly under preset
The keyconfig preset and it's preferences were too far apart,
show the preferences under the preset in a collapsible box.
2018-11-20 09:15:53 +11:00
Campbell Barton
c9f24a5690 WM: remove interaction presets
These only exposed a few options, which didn't end up helping
much to make Blender's key-map fit the behavior of other applications.
2018-11-20 08:11:46 +11:00
Jacques Lucke
5f21030a81 Image Empties: Option to not display the backside of image empties
Reviewers: brecht

Differential Revision: https://developer.blender.org/D3964
2018-11-19 19:33:09 +01:00
Campbell Barton
b33afe4df3 Tool System: improve popup w/ modifier keys
When the toolbar is accessed with modifiers (eg shift-space):

- Check if we can use the key without any modifiers to set the cursor.
- Pie-menu stile release event no longer checks for modifiers.
2018-11-19 14:39:25 +11:00
Campbell Barton
3d92afca7e Fix tool-system popup and tips w/ empty keymap
That this looks like an issue loading keymaps correctly,
needs to be investigated.
2018-11-19 11:58:09 +11:00
Campbell Barton
3b48620098 Cleanup: naming 2018-11-19 07:04:24 +11:00
Campbell Barton
074cd53c19 Keymap: move left click select to a preference 2018-11-19 06:27:17 +11:00
Antonioya
991bb00762 GP: Rename GPENCIL_OT_brush_paint to GPENCIL_OT_sculpt_paint
This makes the operator name more consistent. Part of T57818
2018-11-18 18:07:16 +01:00
Campbell Barton
d5c751012b UI: show active keymap user preferences 2018-11-18 12:32:35 +11:00
Campbell Barton
f520f01b46 Cleanup: tweak to keymap layout args
Needed to support user-keyconfig draw call.
No functional changes.
2018-11-18 11:16:25 +11:00
Clément Foucault
64dc0f2685 UI: Eevee: Rename Volume Exponential Sampling to Distribution 2018-11-16 19:24:55 +01:00
Brecht Van Lommel
bf7af31e9f Keymaps: left click select keymap changes
Both the active tools and selection are now on LMB, which leads to
various conflicts.

For that reason the LMB keymap now has a couple of differences
compared to before. These changes do not affect the RMB keymap.

* Context Menu: W -> RMB
* Select Tool activate: None -> W
* Set Cursor: RMB -> Shift+RMB
* Loop Select: Alt+LMB -> double click LMB
* Mask Feather Vertex Slide: Shift+RMB -> Ctrl+Shift+RMB
* Node Select: only with LMB now, no RMB

The idea behind the W key Select Tool shortcut is that various
tools can't be combined with selection, unlike the RMB keymap.
So this works as a quick shortcut to drop a tool
and go back to selection.

Tools: set Select Box tool as default, rather than Cursor.

This goes along with coming LMB select keymap changes,
where we want the user to be able to LMB click to select by default,
rather than set the cursor.
The cursor will still be directly setabble with shift+RMB.
2018-11-16 09:54:50 +11:00
Campbell Barton
5215c42e3c Revert "Keymap: remove 3D cursor keymap"
This reverts commit 8ecc51e87f.

This is needed for keymaps that dont include cursor placement by
default.
2018-11-16 09:44:19 +11:00
Brecht Van Lommel
088be7eb2f Keymaps: replace select / action mouse system
For Blender builtin configurations the option to choose the select mouse remains
and is now also in the splash screen. It works by changing the keymap dynamically
in the script, rather than using special events.

The system of automatic switching of events was not flexible enough to deal with
side effects that require further keymap changes, so it is now under more manual
control in the script.

This breaks compatibility for some scripts and exported key configurations.
These can be fixed by replacing SELECTMOUSE, ACTIONMOUSE, EVT_TWEAK_S and
EVT_TWEAK_A with appropriate LEFTMOUSE, RIGHTMOUSE, EVT_TWEAK_L and
EVT_TWEAK_R events.

Other than that, there should be no functional changes.
2018-11-16 08:31:00 +11:00
Campbell Barton
8ecc51e87f Keymap: remove 3D cursor keymap
Rely on 3D view keymap, fixes T57843
2018-11-16 07:59:00 +11:00
Clément Foucault
ffa461f13c Eevee: Add Filter Quality setting
This setting can be tweaked to improve glossy reflection cubemaps.

It increases the sample count for each roughness level.
This settings affect the lookdev mode quality as well.
2018-11-15 20:04:47 +01:00
Clément Foucault
1b321048a7 Eevee: Add Glossy Reflection clamping
This enables reducing the noise comming from very bright light sources
(like a sun) that can be found in distant HDRIs.

The lost energy may be replaced manually by a sunlight that compensate the
this loss.

This clamping only concerns Reflection Cubmaps and is done on all on all
of them.

Setting to 0.0 disables it (default).
2018-11-15 20:04:47 +01:00
Dalai Felinto
f8964809b8 Viewport collections visibility: Viewport and Selection options
Right now we have a different behaviour whether users click on the name or on
the visibility eye.

When clicking on the eye, it is a toggle. When clicking in the name, you
are isolating this collection (unless you use shift).

As for the UI I tried using separator_spacer, but it was more work than
worth. A lot of sub panels, and LEFT/RIGHT alignment work just fine.
2018-11-15 16:59:42 -02:00
Dalai Felinto
0ff424b299 Viewport collections visibility: Remove collection icon
I added the icon inspired by the H menu, but there is no need for this.
2018-11-15 16:49:20 -02:00
Clément Foucault
c2164e579c Eevee: Add irradiance smoothing
This is a parameter that will make the interpolation between irradiance
cells of a same Irradiance Volume smoother, reducing the weight of the
light leaking correction factors.

It is usefull in some cases to avoid harsh lighting transition that can
happen when a sample point it near a surface.
2018-11-15 18:16:30 +01:00
Clément Foucault
516e000aa9 Eevee: Add Light Threshold value
This is an important change. Starting from now, all lights have a finite
influence radius (similar to the old sphere option for BI).

In order to avoid costly setup time, this distance is first computed
automatically based on a light threshold. The distance is computed
at the light origin and using the inverse square falloff. The setting
can be found inside the render settings panel > shadow tab.

This light threshold does not take the light shape into account an may not
suit every case. That's why we provide a per lamp override where you can
just set the cutt off distance (Light Properties Panel > Light >
Custom Distance).

The influence distance is also used as shadow far clip distance.

This influence distance does not concerns sun lights that still have a
far clip distance.

---

This change is important because it makes it possible to cull lights
an improve performance drastically in the future.
2018-11-15 18:16:30 +01:00
Dalai Felinto
098e807f9e Viewport collections visibility popover
This brings the functionality currently in the H shortcut, to hide/show
individual collections.

In order to convey hierarchy, and to make justice to the originally
intended 1-10 shortcuts, we group the collections per siblings.
2018-11-15 11:52:00 -02:00
William Reynish
165c447691 Tool System: add curve tilt tool 2018-11-15 22:31:47 +11:00
Campbell Barton
7c03365861 WM: use spacebar press event (not double click)
Functionality) is nicer but this uses a hack to make it work,
keep the code under a variable in case we want to remove.
2018-11-15 17:12:33 +11:00
Campbell Barton
8734a09379 Tool System: use preset keymap loading logic
The data structures for tool keymaps and presets were different,
use the same structure and expose function publicly.
2018-11-15 13:38:27 +11:00
Campbell Barton
349d85eb9e Missed when moving tool keymaps 2018-11-15 13:34:47 +11:00
Campbell Barton
27eba3867a Keymap: move tool system keymaps into the default keymap
Note that tools can still define their keymaps,
since it's useful for add-ons.
2018-11-15 12:45:45 +11:00
Philipp Oeser
4722003ca5 Fix icon in Clip Editor header (Graph view type with enabled Filters)
fix provided by sebastian_k over IRC, thx!
2018-11-14 12:39:59 +01:00
Clément Foucault
43ee433dce UI: Comment out "Clip border" operator
Also Remove it from the UI as it has not been ported to 2.8 and it is a
delicate thing to do.
2018-11-14 11:50:37 +01:00
Campbell Barton
f91b797b2b Tool System: remove duplicate gpencil draw UI
Tool properties showed options twice.
2018-11-14 19:19:04 +11:00
Campbell Barton
cf6a101d23 Correct assert generating tool tip/keymap 2018-11-14 17:40:12 +11:00
Brecht Van Lommel
520f71b43a Fix tool keymaps not working properly after recent changes.
Not sure this is the best fix, but this should be working. Regardless it seems
good to tag active tool keymaps as such.
2018-11-13 21:02:40 +01:00
Campbell Barton
f4d4f50212 UI: move gpencil paint into topbar only layout
Tool properties were duplicating UI elements.
2018-11-13 20:59:25 +11:00
Campbell Barton
4503c96a17 Cleanup: remove redundant checks 2018-11-13 17:04:57 +11:00
Campbell Barton
b657e9875c Tool System: use enum for gp sculpt/weight paint
Fixes T57525
2018-11-13 16:52:39 +11:00
Campbell Barton
ab2fa6d3f4 Keymap: more more standard keys for select tools
This uses shift to extend, ctrl to de-select, both to intersect.
2018-11-13 14:05:20 +11:00
Clément Foucault
77a5250975 Eevee: Hide Sprite threshold as it is not implemented yet 2018-11-12 21:18:10 +01:00
Campbell Barton
48ad67f4a3 Tool System: support for 'dropping' tools
While there is no support for dropping tools exactly,
the cursor tool supports a keyboard oriented workflow
which is often over-ridden by other tools key-maps

While many tools had shortcuts there was no fast way to get back to
the cursor tool.

Now double-tapping space sets the cursor tool
(as long as this tool doesn't have a key mapped).
2018-11-12 13:18:08 +11:00
Campbell Barton
423668765a Missed last commit 2018-11-12 11:19:30 +11:00
Antonioya
a48bc15707 GP: Change Thickness Text 2018-11-10 22:20:21 +01:00
Antonioya
473465aae2 GP: Add brush parameter to Shapes tools
Need the brush to define thickness and color of the primitive (line, box, circle)
2018-11-10 20:33:37 +01:00
Campbell Barton
9268de3a0e Cleanup: naming 2018-11-10 20:27:20 +11:00
Antonioya
2618d0e8e2 GP: Make Sculpt and Edit Toolbar consistent 2018-11-09 22:20:39 +01:00