Remove the use of `action.fcurves` in the Bake Action operator, replacing
it with the current API (introduced for slotted Actions in Blender 4.4).
No functional changes.
This is part of #146586
Pull Request: https://projects.blender.org/blender/blender/pulls/147060
The general idea is to order all menus as:
```
Common categories
(e.g. Input/output)
---
Specific categories
---
Assets
--
Common categories
(e.g. Group/Layout)
```
## Changes:
### Compositor
- Removed Color/Mix submenu
- Moved Vector to Utilities
- New Category: "Creative". This is where most new assets will fit in.
- Moved to Creative:
- Kuwahara
- Pixelate
- Posterize
### Geo Nodes
- Moved 'Vector' to 'Utilities'
- Moved 'Attribute' before 'Geometry'
- Moved 'Material' to 'Geometry'
- Moved 'Color' to top level, grouped with Utilities
### Shader
- Moved 'Vector' to 'Utilities'
- Deleted 'Converter'
- New 'Displacement' menu
- Grouped 'Color' with Utilities (remains top level)
Ref: https://devtalk.blender.org/t/2025-09-05-design-session-node-groups-different-editors/42244
Pull Request: https://projects.blender.org/blender/blender/pulls/146806
Use the current Action API (i.e. move away from the to-be-deleted-in-5.0
one) to import and export F-Curves from/to FBX files.
There is a slight difference in functionality for the exporter, in the
selection of which Actions to export for the "All Actions" option. This
is just a minimal change to ensure the legacy API is no longer used.
Old: `action.fcurves` was iterated, and if all FCurves could resolve to
existing properties, the Action was exported. This would only work
reliably for single-slotted Actions, due to the use of the deprecated
`action.fcurves` property.
New: the above check is done for each Channelbag in the Action. The
first Channelbag that match the above check is exported. This does _not_
export all suitable channelbags; it merely improves on the old behaviour
slightly.
This is part of #146586
Pull Request: https://projects.blender.org/blender/blender/pulls/146980
This adds versioning code that replaces any timeline with a
dopesheet where the footer is shown, AND it removes the
timeline from the menu options.
If the area is too small to show both, the footer and the
header then only the footer is shown.
This assumes that users created the small timeline
just for the playback controls
Any uses of `SACTCONT_TIMELINE` (except for versioning) have been removed.
part of #145577
Pull Request: https://projects.blender.org/blender/blender/pulls/147058
Includes the following changes to the existing Locomotion system for VR Scene Inspection:
* new VR Navigation Preferences and VR Session Settings
* changes to XR raycast logic and its visualization
* new XR vignette that appears when moving
* snap turning
Pull Request: https://projects.blender.org/blender/blender/pulls/144241
The purpose of this node is to create a grid with new voxel values on
the same grid topology as an existing grid. The new values are the
result of field evaluation. Multiple grids can be created at the same
time, so that intermediate results used for multiple grids can be
efficiently reused during evaluation. This is more efficient than the
"Volume Cube" node, for instance, because the output grid shares the
sparseness of the input topology grid.
Pull Request: https://projects.blender.org/blender/blender/pulls/147074
This adds new icons for the remaining two modifier Essentials assets
bundled with Blender in the `Generate` category.
(`Curve to Tube` and `Scatter on Surface`)
Pull Request: https://projects.blender.org/blender/blender/pulls/147115
The motivation is to keep backward compatibility after deprecating
`material.use_nodes()` and `world.use_nodes`. For example the
following script would behave the same way in 4.5 and 5.0:
```python
mat = bpy.data.materials.new("My new mat")
mat.use_nodes = True
```
Pull Request: https://projects.blender.org/blender/blender/pulls/147052
Functionality has been replaced by strip transform properties. Transform
strips in existing files will be replaced with gaussian blur with radius
of 0 to preserve modifiers and overall strip stack.
Pull Request: https://projects.blender.org/blender/blender/pulls/147003
Adds a Join Bundle node with a multi-input Bundle socket. Bundles are
iterated on the top level of each input bundle and items added to the resulting
single bundle. While creating the final bundle existing items have priority and
new items with an already existing name are discarded.
There is an info message when there are duplicate keys in the input bundles.
Co-authored-by: Brady Johnston
Co-authored-by: Jacques Lucke
Pull Request: https://projects.blender.org/blender/blender/pulls/146750
Since adding this TODO, the panels can be shown from the tool-header,
properties editor & active tools tab, so there isn't a good reason to
move them to space_view3d.py. Remove the TODO comments instead.
Similar to 327a1925cf
* Renames `strength_curve` to `curve_distance_falloff`
* Renames `curve_preset` to `curve_distance_falloff_preset`
These changes are done for consistency with the other concepts in the
other paint modes.
Pull Request: https://projects.blender.org/blender/blender/pulls/147071
Currently, attempting to split connected strips that are not both
selected means that only one of the strips are affected. This violates
the "connected" principle, so this PR makes the split operator propagate
the split to connected strips by default. Holding alt returns old
behavior (ignores connections), similar to selection logic.
Pull Request: https://projects.blender.org/blender/blender/pulls/146380
Remove the operators to convert a legacy pose library (from Blender 2.93
and older) to the current system (introduced in Blender 3.0).
The removal is mostly because the pose markers do not play well with
slotted Actions. The conversion code was never updated for those, and by
now it's easier to remove them than to update the code to the current
data model.
Technically it was still possible to create a legacy pose library (an
Action with pose markers) in current versions of Blender, and then use
this operator to convert that to a modern pose library. I don't know of
anybody doing that, though.
This is part of #146586
Pull Request: https://projects.blender.org/blender/blender/pulls/147061
Use the current Action API (i.e. move away from the to-be-deleted-in-5.0
one) to import and export F-Curves from/to FBX files.
There is a slight difference in functionality for the exporter, in the
selection of which Actions to export for the "All Actions" option. This
is just a minimal change to ensure the legacy API is no longer used.
Old: `action.fcurves` was iterated, and if all FCurves could resolve to
existing properties, the Action was exported. This would only work
reliably for single-slotted Actions, due to the use of the deprecated
`action.fcurves` property.
New: the above check is done for each Channelbag in the Action. The
first Channelbag that match the above check is exported. This does _not_
export all suitable channelbags; it merely improves on the old behaviour
slightly. The new, C++-based FBX exporter is more feature-complete in
this regard.
This is part of #146586
The changes:
1. Add `group_name` to the `channelbag.fcurves.new()` and
`action.fcurve_ensure_for_datablock()` RNA functions.
2. Add `anim_utils.action_ensure_channelbag_for_slot(action, slot)`.
3. Add `channelbag.fcurves.ensure()` RNA function.
This makes it possible to replace this legacy code:
```py
fcurve = action.fcurves.new("location", index=2, action_group="Name")
```
with this code:
```py
channelbag = action_ensure_channelbag_for_slot(action, action_slot)
fcurve = channelbag.fcurves.new("location", index=2, group_name="Name")
```
or replace this legacy code:
```py
fcurve = action.fcurves.find("location", index=2, action_group="Name")
if not fcurve:
fcurve = action.fcurves.new("location", index=2, action_group="Name")
```
with this code:
```py
channelbag = action_ensure_channelbag_for_slot(action, action_slot)
fcurve = channelbag.fcurves.ensure("location", index=2, group_name="Name")
```
Note that the parameter name is different (`action_group` became
`group_name`). This clarifies that this is the name of the group, and
not a reference to the group itself.
This is part of #146586
Pull Request: https://projects.blender.org/blender/blender/pulls/146977
The issue was that the used operator just took the active node into account.
However, clicking in empty space does not make the active node inactive.
Therefore, sometimes clicking on empty space would sometimes remove enter the
last selected group node. Furthermore, double clicking on other nodes may also
trigger exiting the current group.
This is fixed by introducing a new operator that explicitly checks what node is
hovered.
Pull Request: https://projects.blender.org/blender/blender/pulls/147053
Currently, the compositor template ID creates a new node tree. This is
inconsistent with other node editors where the button copies the node
tree.
Also use "New" in geometry nodes operator description instead of "Copy"
Pull Request: https://projects.blender.org/blender/blender/pulls/146222
Node wrangler has a "delete unused nodes" operator that will delete
nodes that do not contribute to the output of the node network.
Warning nodes, don't contribute to the output of the geometry nodes,
but it does output information to the Geometry nodes UI. So warning
nodes should still be considered nodes that contribute to the output.
This commit adds warning nodes to the list of nodes that contribute
to the output to avoid them being deleted by the "delete unused nodes"
operator.
Pull Request: https://projects.blender.org/blender/blender/pulls/146558
The Node Wrangler addon has a _Reset Nodes_ operator that can remove the input
node of a node zone. This crashes in reference set updates because the code
expects valid input/output node pairs in each zone.
The fix is two-fold:
1. Finding zones for the runtime now returns an empty result to ensure no
invalid node pointers are being accessed. This should not happen in practice,
all operators should make sure zone relationships are not broken.
2. The node wrangler addon is updated to ignore all zone types, including the
newer repeat, closure, and for-each-element zones. The type filtering was
outdated and now uses the `bl_idname` consistently.
Pull Request: https://projects.blender.org/blender/blender/pulls/147028
Fix: correctly update Actions when renaming/re-typing a custom property
When renaming a custom property on a data-block, only update the
animation in a slot for that data-block. Previously all F-Curves were
updated, even when they were meant for other data-blocks.
This also handles the cases where the type of a custom property is
changed, and not just its name.
This is part of #146586
Pull Request: https://projects.blender.org/blender/blender/pulls/146979
Toggles the new `show_presets` option on for the recently added brush
size, strength, and jitter curves across paint modes to allow users
to set these custom curves to any of the defined internal presets.
Pull Request: https://projects.blender.org/blender/blender/pulls/147000
To support setting the custom `CurveMapping` to a well defined preset,
there exist a number of operators that are hardcoded to apply a
particular preset to a particular curve.
This commit begins to replace this functionality and make it part of the
template itself, allowing the preset to be applied to any curve. For
now, it only supports either positive or negative slopes, primarily for
the brush usecases.
The `brush.curve_preset` and `brush.sculpt_curves_falloff_preset`
operators are unneeded after this change and have been removed.
Notably, these preset controls have not been added elsewhere, they can
be added on a case by case basis in future commits by interested
modules.
Pull Request: https://projects.blender.org/blender/blender/pulls/146847
This adds three corner types: `Round` `Sharp` and `Flat`.
These control how the corner of `Grease Pencil` line strokes are rendered.
- The `Round` type draws circular arcs, and is what `Grease Pencil`
currently supports and is default.
- The `Flat` type cuts off the tip of the corner.
- The `Sharp` type allows for sharp corners to be created.
If the angle is sharper than `Miter Limit` then the tip will be cut like `Flat`
These three types match the main types of `line joins` present in `SVG`
files.
This data is stored in one `Point` attribute called `miter_angle`.
This stores both the `Corner Type`, the `Miter Limit` and defaults to
the `Round` type.
This PR adds:
- Rendering of the corner types.
- An operator for setting the `Corner Type` and `Miter Angle` attribute.
- Corner types to the `Outline` operator and modifier.
Part of #145380.
Pull Request: https://projects.blender.org/blender/blender/pulls/143688
This implements the Menu Switch node in shader nodes. It's the same node that is
used in Geometry Nodes and the Compositor.
The Menu Switch node is purely handled during preprocessing and thus builds on
top of #141936. Hence, it's input has to be a single value, just like the
iteration count for repeat zones. This limitation can be lifted in the future,
but currently there is no way to produce a non-single menu value in shader
nodes. This will become possible if other Switch nodes are added though.
Pull Request: https://projects.blender.org/blender/blender/pulls/146896
Since 1122a05cb6 tool settings could return None, but we do not check this
consistently in scripts. Now always return some tool settings, since it's difficult
to verify and easy to forget proper null checks in e.g. operator poll functions.
The sequencer UI code was updated to continue showing tool settings only when
there is a sequencer scene.
Co-authored-by: Sergey Sharybin <sergey@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/146166
Hardocde the position of the essentials assets in the menu,
for consistent alphabetical order and a clearer indication of
the different between the nodes and builtin "Array" modifiers
(the old one is now called "Array (Legacy)").
Pull Request: https://projects.blender.org/blender/blender/pulls/146887
This commit fixes a issue where the node wrangler addon would connect
bump mapping textures to the filter width input of the bump node,
instead of the height input.
Pull Request: https://projects.blender.org/blender/blender/pulls/146684
This adds a new operator which can join multiple nodes together. Currently, it
only supports joining Group Input nodes. However, in the future it could be
extended to join e.g. Bake and Capture Attribute nodes.
This uses the recently freed up ctrl+J shortcut for this functionality, which
feels natural to me.
The implementation is fairly straight forward. The main tricky aspect is
sometimes the nodes can't be joined when that would result in two sockets being
linked to each other twice. In this case, the a separate Group Input node is
kept.
The selected nodes are merged into the active node (in case the active node is
part of the selection, otherwise there is a fallback).
Pull Request: https://projects.blender.org/blender/blender/pulls/146894
In 3D Viewport theme settings there is "Active Spline" property, which behaves weirdly.
Color of that property is multiplied to color of curve handles. Even though it says active,
it's multiplied in selected and unselected states, for all curves all the time.
That doesn't make much sense, has no real value, and ends up only causing confusion.
Having this property on anything but pure black means that whatever colors you choose
for curve handles in Preferences isn't actually what you're getting them. If color is set to
high-saturation color it completely washes away all colors and makes it difficult to differentiate
between handle types.
I think there is no reason for this property to exist, so this PR just removes that property.
Pull Request: https://projects.blender.org/blender/blender/pulls/145360