Commit Graph

73691 Commits

Author SHA1 Message Date
Campbell Barton
5cd6aa4bc9 Docs: expand comments in versioning code
Help ensure we update all necessary areas when version bumping.
2019-12-11 13:51:29 +11:00
Harley Acheson
d1631c9f03 Fix T72340: Version bump for recent Userdef changes
Updates blender subversion in order to properly handle recent userdef theme changes.

Differential Revision: https://developer.blender.org/D6388

Reviewed by Campbell Barton
2019-12-10 16:31:37 -08:00
Campbell Barton
63d521432e Cleanup: spelling 2019-12-11 10:56:53 +11:00
Clément Foucault
e0fbea9c0d Overlay Engine: Armature: Fix bones disapearing with custom bone color
This seems to only affect some drivers. Rendering to multiple targets
without all output variables defined seems to be undefined behavior.
Thanks to gaiaclary for reporting on blendercoders.
2019-12-11 00:26:52 +01:00
Lukas Stockner
e760972221 Cycles: support for custom shader AOVs
Custom render passes are added in the Shader AOVs panel in the view layer
settings, with a name and data type. In shader nodes, an AOV Output node
is then used to output either a value or color to the pass.

Arbitrary names can be used for these passes, as long as they don't conflict
with built-in passes that are enabled. The AOV Output node can be used in both
material and world shader nodes.

Implemented by Lukas, with tweaks by Brecht.

Differential Revision: https://developer.blender.org/D4837
2019-12-10 20:44:46 +01:00
Brecht Van Lommel
35b5888b15 Fix menu buttons not displaying down arrow with emboss=False 2019-12-10 20:33:27 +01:00
Julian Eisel
4fa774b533 Fix: Fullscreen File Browser showing override warning on file open
Steps to reproduce were:
* Change File Browser display mode to fullscreen in Preferences
* File > Save As (make sure existing .blend is selected)
* File > Open
The file name would still be shown in red and the + and - icons would be
visible, which should only be the case for saving files, not opening.

Note that this change makes all `FileSelectParams.flag` values be reset
on re-opening a File Browser, which *may* in fact cause other issues.
It's easy to fix those though, and I'd prefer properly resetting the
flags and only keeping specific ones in that case.
2019-12-10 17:09:08 +01:00
Julian Eisel
c5767a24b9 Fix T71995: Texture Paint workspace crash with new scene
Issue likely caused by 8b31f6fb21.

With this, initializing the toolsystem (e.g. for a new workspace-scene
combination) would skip the entire create->initialize routine for
image/texture painting settings. Reason being that these are not
allocated, unlike other paint settings. So while correctly skipping the
create part, it also skipped the initialization, which was still needed.

This does further changes in related code to avoid NULL pointer
accesses.
2019-12-10 16:00:43 +01:00
Antonio Vazquez
96a1bc2997 GPencil: Invert Simplify options
To follow the standard conventions, the simplify options for grease pencil are inverted now, so to disable the file, uncheck the fill option and not as before that must be checked..

Before it was confusing because the simplify was activated checking the option and this was opposite to the mesh simplify options.
2019-12-10 14:06:57 +01:00
Sybren A. Stüvel
e71fe924c5 Fix T71609: Resizing bone length to 0 gets it stuck to that size
The result of normalising the bone vector wasn't checked, so it resulted
in a zero-length vector being multiplied with the desired length. Choosing
an arbitrary vector prevents the bone being 'stuck' at zero length.

Thanks @mano-wii for the patch.
2019-12-10 14:01:40 +01:00
Campbell Barton
daf290dcc8 CMake: fix linking Blender as a Python module
Remove direct links to Blender binary,
only link to the window manager and rely on indirect links
for everything else.
2019-12-10 23:14:56 +11:00
Jeroen Bakker
42a551d2dd Fix T72220: Hide Edit Overlays
The edit overlays were drawn dispite of the global hide overlays toggle.
This patch checks the global hide overlay toggle to see if it needs to draw
these overlays.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6371
2019-12-10 10:55:29 +01:00
Harley Acheson
b7533f92e5 GHOST: add support for application/menu key
Support the application key on Linux & Windows.
2019-12-10 17:13:02 +11:00
Campbell Barton
3a4fa40313 Fix T72258: Loading keymap crashes on startup 2019-12-10 11:56:22 +11:00
Campbell Barton
00e9241d49 Cleanup: header guards 2019-12-10 11:06:38 +11:00
Campbell Barton
cc70f7d048 Cleanup: undeclared variable warning 2019-12-10 11:06:17 +11:00
Campbell Barton
2b71f8cac5 Cleanup: remove duplicate variables
Previous code made it seem as if the original edit-object
was re-created after separating.
2019-12-10 06:57:32 +11:00
Campbell Barton
08d4e7e11c Edit Armature: match separate selection with meshes
- Existing objects remain selected.
- The content of the armatures is unselected.
2019-12-10 06:56:50 +11:00
Campbell Barton
15630c5a81 Fix separating bones on hidden layers 2019-12-10 06:56:50 +11:00
Campbell Barton
8bf7ca9fe3 Fix T72310: Separate bones creates empty armatures
Armatures that didn't contain any selected bones were still
creating armatures.
2019-12-10 06:56:35 +11:00
Sebastian Parborg
62ef59aa0c Add the ability to create internal springs to the cloth sim
This can be used to make closed surfaces behave more like a soft body.

Reviewed By: Jacques Lucke

Differential Revision: http://developer.blender.org/D5788
2019-12-09 19:18:10 +01:00
Pablo Dobarro
e77fdc62b7 Fix T72006: Clay brush with size pressure corrupts mesh
When size pressure is enabled, the radius may not be enough to sample
any vertices to calculate the area normal. This lead to a vector 0 plane
and a division by 0 when calculating the signed distance to the plane,
which produces a NaN that was being written to the vertex coordinates.

Reviewed By: brecht

Maniphest Tasks: T72006

Differential Revision: https://developer.blender.org/D6326
2019-12-09 17:01:13 +01:00
Pablo Dobarro
8a7851de3a Fix T72054: Sculpt Mode crash when using Relax Mesh Filter with Dyntopo enabled
This commit fixes 3 bugs:

- Fix the crash reported in T72054. The BMesh elem table and the vd.no was null, so we now ensure that the table exists before running any sculpt tool in dyntopo. The relax function also uses vd.fno in case that vd.no is not available.
- Fix missing updates of the bounding boxes when running the mesh filter. This can be optimized by running the updates only when the filter finishes. Without this, it is impossible to sculpt the user modifies the mesh too much with the filter.
- Fix incorrect solution of relax vertex when using EEVEE. Relaxing the mesh requires the updated normals after each iteration. This was done by the PBVH rendering code, but when running EEVEE it was using incorrect normals. Now normals are updated after each iteration.

Reviewed By: brecht

Maniphest Tasks: T72054

Differential Revision: https://developer.blender.org/D6333
2019-12-09 16:59:41 +01:00
Pablo Dobarro
448669a630 Fix T72092: Clay Strips Brush stroke crash with Brush Detail Size
Some other areas in the brush code outside sculpt mode assume that
pressure is multiplied directly on top of the initial size. This patch
calculates the pixel radius correctly using the brush size from sculpt
mode to get the dyntopo detail size.
When the new brush input system is in place, all these values will come
directly from the brush input code with all the custom curves applied
per brush, so all paint modes will have a correct brush behavior and all
this sculpt mode specific code won't be necessary.

Reviewed By: jbakker

Maniphest Tasks: T72092

Differential Revision: https://developer.blender.org/D6339
2019-12-09 16:57:39 +01:00
Pablo Dobarro
40e2f4469a Fix Mask Brush gradient artifacts
The old mask brush implementation was adding the brush value to the
previous vertex mask value and clamping the result. This leads to
visible artifacts in the mask gradient as the value approaches 0 or 1,
so it was not possible to paint a smooth mask with this brush.
Now we are also multiplying by the previous mask value before clamping,
fixing all those gradient artifacts.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6341
2019-12-09 16:56:05 +01:00
Sergey Sharybin
312b6fd713 Cleanup: Redundant variable assignment to self
Was triggering strict compiler warning.
2019-12-09 14:56:53 +01:00
Campbell Barton
c9dc57be3a Fix T72145: Object.update_from_editmode crashes with empties
Also corrects the return value, where objects that don't have an
edit-mode returned true, making it seem as if object data was flushed.
2019-12-09 20:15:16 +11:00
Campbell Barton
3d5775b69a Gizmo: add view aligned gizmo for shear 2019-12-09 19:45:15 +11:00
Brecht Van Lommel
f16bca7212 Fix T71480: crash with Eevee image texture node and clipping 2019-12-08 18:47:53 +01:00
Brecht Van Lommel
5c234a558c Fix T72269: crash with Eevee and normal maps after recent math node changes
Reusing math node functions for normal map node caused problems.
2019-12-08 16:39:06 +01:00
Brecht Van Lommel
03cb991618 Fix T72240: GLSL error with some old NVIDIA drivers, causing crash at startup 2019-12-08 14:59:07 +01:00
Brecht Van Lommel
2901986b10 Fix T72252: crash running ocean bake in background mode 2019-12-08 13:44:46 +01:00
Brecht Van Lommel
416e66c7fe Fix ShaderNodeCustomGroup.copy method being called too often
This is only supposed to happen when copying nodes that are part of the user
editable database, not temporary copies for the dependency graph.

The LIB_ID_COPY_LOCALIZE test was wrong because it is a combination of multiple
bitflags as pointed out by Bastien, and was actually redundant anyway since
LIB_ID_CREATE_NO_MAIN is part of it.
2019-12-07 20:38:17 +01:00
Bartosz Moniewski
074c00f9d6 Shaders: noise and wave distortion now work uniformly instead of diagonally
Previously Noise and Wave texture nodes would use noise functions within a [0,1]
range for distortion effects. We either add or subtract noise from coordinates,
never do both at same time. This led to the texture drastically shifting on the
diagonal axis of a plane / cube. This behavior makes the Distortion input hard
to control or animate. Capabilities of driving it with other texture are also
limited, diagonal shifting is very apparent.

This was fixed by offsetting the noise function to a signed range and making it
zero-centered. This way noise is uniformly added and subtracted from coordinates.
Texture pattern sticks to main coordinates which makes it way easier to control.

This change is not strictly backwards compatible, there is versioning to ensure
the scale of the distortion remains similar, but the particular pattern can be
a little different.

Differential Revision: https://developer.blender.org/D6177
2019-12-07 19:06:27 +01:00
Harley Acheson
9c1134015c UI: Custom Face Orientation Colors
Adds theme settings to allow change of front and back faces of the Face Orientation overlay

Differential Revision: https://developer.blender.org/D6262

Reviewed by Jeroen Bakker
2019-12-07 08:16:45 -08:00
Charlie Jolly
958d0d4236 Shader Nodes: Add Interpolation modes to Map Range node
Modes: Linear interpolation (default), stepped linear, smoothstep and smootherstep.

This also includes an additional option for the **Clamp node** to switch between **Min Max** (default) and **Range** mode.

This was needed to allow clamping when **To Max** is less than **To Min**.

Reviewed By: JacquesLucke, brecht

Differential Revision: https://developer.blender.org/D5827
2019-12-07 12:52:42 +00:00
Charlie Jolly
0406eb1103 Maths Node: Additional functions
When creating shaders and using maths functions it is expected that Blender should match functions in other DCC applications, game engines and shading languages such as GLSL and OSL.

This patch adds missing functions to the Blender maths node.

Ideally, it would be nice to have these functions available to vectors too but that is not part of this patch.

This patch adds the following functions trunc, snap, wrap, compare, pingpong, sign, radians, degrees, cosh, sinh, tanh, exp, smoothmin and inversesqrt.

Sign function is based on GLSL and OSL functions and returns zero when x == 0.

Differential Revision: https://developer.blender.org/D5957
2019-12-07 12:33:07 +00:00
Campbell Barton
8b512414c5 Preferences: correct experimental flag use
Add utilities for checking when experimental features
should be used.
2019-12-07 13:20:37 +11:00
Harley Acheson
7c2217cd12 UI: File Browser Volumes and System Lists Icons
Allows each File Browser list item in Volumes and System to use individual icons.

Differential Revision: https://developer.blender.org/D5802

Reviewed by Julian Eisel
2019-12-06 13:10:30 -08:00
Campbell Barton
6ffcddc10a Tool System: experimental fallback tool support
Implement T66304 as an experimental option,
available under the preferences "Experimental" section.

- When enabled most tools in the 3D view have a gizmo.
- Dragging outside the gizmo uses the 'fallback' tool.
- The fallback tool can be changed or disabled in the tool options
  or from a pie menu (Alt-W).
2019-12-07 06:03:00 +11:00
Campbell Barton
7465078e63 Tool System: don't assert when showing tooltips in a different space
Needed to show fallback tool for the 3D view in the properties editor.
2019-12-07 05:57:47 +11:00
Campbell Barton
8a8b549e56 UI: only use toolbar draw-style for buttons with icons
This allows tool buttons to be used in menus or popovers
and show as regular button styles.
2019-12-07 05:57:47 +11:00
Campbell Barton
bd53c053f3 Gizmo: add optional background alpha for 2D button gizmo
This allows using the gizmo for a screen circle with a hollow
area in the center, useful for general dragging gizmos.
2019-12-07 05:57:47 +11:00
Ray Molenkamp
6df2ede341 Cleanup/Windows: Separate out the MS-CRT into a subfolder
In older versions the ms crt was only a few dlls, in recent versions
this jumped to over 40 leading to quite a bit of clutter in our
bin folder.

This change moves the CRT into its own folder.

For developers that generally already have the runtime globaly
available on their machine, there is a new cmake option
(WITH_WINDOWS_BUNDLE_CRT, default ON) that you can use to toggle
installing the runtime to the blender bin folder, and save some
time during the initial build, this option is off by default for
only the developer profile.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6132
2019-12-06 10:12:03 -07:00
Sebastian Parborg
19a89797c3 Fix crash when trying to decimate baked fcurve channels
No curve data was available for the modal decimate operator.
Added a check for when the curve has baked data.
2019-12-06 17:00:22 +01:00
Antonio Vazquez
593d972407 Fix T72215: Insert Blank Keyframe Active Layer) creates a new frame in all layers
The default parameter was saved and the next time the operator was used, if it was used all layers, the default value changed.
2019-12-06 16:30:28 +01:00
Campbell Barton
eeaf452381 Cleanup: clang-format 2019-12-07 01:35:53 +11:00
Jeroen Bakker
15abc9fe74 Draw: Removal of MultiSample Buffers
Multisample buffers were used for smooth line drawing. As we now have
an algorithm that doesn't need the multisample buffers we can remove
them.

The user preference for viewport multi_sampling is replaced by single
toggle overlay `use_overlay_smooth_wire`. By default this setting is
enabled as the new drawing is really quick (<1ms) and uses zero hacks.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6367
2019-12-06 07:45:07 +01:00
Ray Molenkamp
61a02a7aa1 Cleanup: Windows Manifest usage.
We had a manifest file, but it was seemingly not used, some
settings were done using linker pragmas, some of them visual
studio would set by default for us, others where not set at all.

This patch changes:

- Single manifest file where we can maintain all settings in
a single location, removal of any linker pragmas related to
the manifest.

- Compatibly settings for win vista - win10, without this any
call to any of the GetVersion and related functions (GetVersionEx,
VerifyVersionInfo, IsWindowsXxxx) will by default say we are
on vista and OS specific optimizations in external libraries may
be missed.

-Rather than having it in the .RC file in an #ifdef which may
or may not trigger depending on the build tool used, we tell
cmake to treat it as a source file and it will do the right
thing for both the ninja and visual studio generators.

Differential Revision: https://developer.blender.org/D6136

Reviewers: brecht
2019-12-05 12:15:04 -07:00
Clément Foucault
05ef758f46 Cleanup: Workbench: Remove Double negation 2019-12-05 17:24:57 +01:00