Commit Graph

4606 Commits

Author SHA1 Message Date
Brecht Van Lommel
4536a4c610 Fix #22841: crash rendering scene with opengl in sequencer as part of
animation. Only allow this from main thread, opengl can't be called from
render threads. It was already disabled in background mode.

For now I'm going to consider this a limitation.
2010-07-21 16:20:54 +00:00
Brecht Van Lommel
b72af8c09a Fix #20983: cloth and smoke point cache step was not enforced to 1. 2010-07-21 15:58:15 +00:00
Brecht Van Lommel
edeef8bcd7 Revert revision 30441: [#22876] Add new scene, stacker ".00" bug
This commit broke unique datablock naming, tried to fix it properly but the
code here is too tricky to change now, will just reopen the bug report.
2010-07-21 10:39:51 +00:00
Joerg Mueller
d17ce0f148 Merging revision 30567 from my GSoC branch, log: Fix for sound not possible to load when file unsaved. 2010-07-21 07:55:53 +00:00
Brecht Van Lommel
75913ce446 2.5 Beta version files increment, from 2.52 to 2.53. 2010-07-20 16:44:59 +00:00
Jason Wilkins
886ce5a351 * can use file for brush icon
* fixed memory leaks
* moved some of the brush icon code around
* the update of the icon after a change is more responsive
2010-07-20 13:42:27 +00:00
Peter Schlaile
f9e9e90a02 == Sequencer ==
Cutting effect strips (esp multicam) didn't free endstill tstripdata.
Doesn't sound like much of a problem, but those can get big on large 
timelines. So every cut eating 3 MB of memory doesn't leave much room 
for editing decisions :)
2010-07-20 12:22:45 +00:00
Jason Wilkins
b618a335f5 * Made the default sculpt icons an internal part of the executable
* Default icons can be selected from a menu
* Option to make a custom icon from a file is present but the UI is disabled because of a mysterious crash
* New startup.blend that has the appropriate icons selected
2010-07-20 11:32:30 +00:00
Campbell Barton
75410037fd - correct some spelling errors.
- remove FreeCamera struct (wasnt used)
- remove world color alpha values (not used anywhre).
2010-07-20 10:41:08 +00:00
Jason Wilkins
80e6323646 * Images for brush icons are now reloaded when they are needed from an external file
* First, try to load the file from the given filename.  This is either absolute or relative to the current .blend
* If file is found using the given filename directly then look for the file in the datafiles/brushicons directory (local, user, or system).

* Note: This commit does not update the .blend to reference the default icons
* Note: This commit does not make sure that the build system copies the default icons to the 2.52/datafiles/brushicons directory
2010-07-20 02:18:10 +00:00
Peter Schlaile
c7ce37471d == Sequencer ==
Bugfix: free_imbuf_seq() was closing IMB anim handles on nearly every 
change of RNA variables. This can be *very* slow, if you twiddle with 
parameters during playback. Especially multicam editing...

Now: we close IMB anim handles only on refresh_all() and filepath 
changes.
2010-07-19 20:01:18 +00:00
Jason Wilkins
acf3c4bb02 * decrementing image_icon ref count from wrong place 2010-07-19 07:29:52 +00:00
Dalai Felinto
7aebd56153 fixing small ambiguity in the logic brick link code
(not sure it booms in any compiler, but it doesn't hurt to make it right)
2010-07-18 01:51:14 +00:00
Campbell Barton
fd31436897 spelling correction: alredy --> already 2010-07-17 18:08:14 +00:00
Campbell Barton
1bb0c84236 - added text3d.body_format to be able to set bold/italic/smallcaps etc on text.
- the length of a new text object wasnt set on creation.
- tex3d and controllers rna name was being set to its body (rather then ID name)
- remove reference to wave objects which are very old and not used anymore.
2010-07-17 17:50:20 +00:00
Brecht Van Lommel
21cb1f82db Revert part of commit 29079, cleanup of particle path drawing logic
This commit and other commits attempting to fix it broke various things. The
main thing that changed was that instead of computing children/paths in
advance as part of particle_system_update, this was moved to do it just before
drawing or rendering. I've changed back that behavior and tried to keep the
other fixes in the commit.

When the new particle system was just committed, it also worked this way but
gave various problems, and I had to remove that behavior to get things working
stable. Basically it meant that you could get have a path cache that was
outdated in various situations, and it doesn't fit well with dependency graph
evaluation order.

This fixes:
#22823: Children Particle Rendering is broken
#22733: Particle objects not displayed
#22888: SigSegV when rending hair particles
#22820: Another SigSegV when undo adding hairs in particel edit mode
Some particle setups in dupligroups.

The three bugs that the original commit fixed are now also still working in
my tests:
#21316: Hair weight drawing is wrong
#21923: Consistent Crash When Rendering Particle Scene.
#21950: Path rendering option for particles causes crash
2010-07-17 17:07:50 +00:00
Campbell Barton
02ef91a619 [#22876] Add new scene, stacker ".00" bug
finding duplicates is a bit faster now too since it doesnt split the name and number before comparing ID's prefix.
2010-07-17 16:17:30 +00:00
Joerg Mueller
fd982af447 Merging revision 30434 from my GSoC branch, log: Fixed sound wave display bug for sounds that are not full length. 2010-07-17 13:41:22 +00:00
Campbell Barton
22c6b7d174 PNG Compression can now be set, writing uncompressed PNG's is significantly faster for high resolution images - 2k. 2010-07-17 13:29:55 +00:00
Campbell Barton
3ef41270f9 [#22880] SEQUENCER: Flip Y broken in recent builds (Windows & Linux)
own fault when adding saturation.
2010-07-16 15:45:35 +00:00
Sergey Sharybin
d94868f821 Incorrect flags were checing for cyclic in order clamping functions 2010-07-16 09:45:09 +00:00
Jason Wilkins
7de6a8e1ac * Accidentally bumped file subversion after sculpt merge. Perhaps this should be done, but not without permission.
My comment even said not to merge it :)
2010-07-14 20:08:30 +00:00
Campbell Barton
8e3a9634a3 Change to text3d: When back or front is enabled, the bevel rim on the other side is not created anymore, just as the back/front filling faces are not created when disabled.
when both are off the behavior is unchanged.

This is needed when rendering alpha text so its possible to have a single layer of faces but use the bevel option to make text thicker.
adding a rim on the back when back is disabled also doesnt make much sense IMHO.

minor python edits too.
2010-07-14 17:47:58 +00:00
Jason Wilkins
5505697ac5 Merge GSOC Sculpt Branch: 28499-30319
https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-jwilkins
See log of that branch for details.
2010-07-14 14:11:03 +00:00
Campbell Barton
ae1748b984 bugfix [#22847] 18+ char Name in Edit Strip causes errors when duplicating strips 2010-07-14 12:16:23 +00:00
Brecht Van Lommel
f406cf4ac8 Fix a few compile warnings and rename gpu_buffers.h to GPU_buffers.h
for consistency.
2010-07-14 10:46:12 +00:00
Brecht Van Lommel
7ad8e5b6f8 Fix #22816: crash in depsgraph loading some 2.49 files, tagging objects for
update on load should be done later because it's not known yet which scene
is used with which layers visible before the windows are created.
2010-07-14 09:46:26 +00:00
Campbell Barton
6b6cdbe322 pointcache support for relative external paths with the useual // prefix as well as library path option. 2010-07-14 07:47:03 +00:00
Campbell Barton
3580d6229a - text3d was missing menu items for toggling bold/underline/italic/smallcaps.
- made smallcaps use a temp flag so caps can still have the smallcaps flag.
- utility function for getting the char from a font. find_vfont_char(), was inline in ~5 places.
- removed CU_STYLE mix of flags only used in one place, not needed. removed 'style' from rna too.
- fix for some warnings.
2010-07-13 23:51:21 +00:00
Campbell Barton
03e638d128 - make duplis real wasnt redrawing
- small caps option for titles (doing manually is quite painful to watch).
2010-07-13 22:21:59 +00:00
Campbell Barton
c0ba1671c3 group refcount checking was inconsistent.
- if a group has one or more objects in it, it gets a refcount of 1 on load (unchanged from before)
- dupli-groups, and materials no longer add/remove a reference.
- now groups are only freed when they contain no objects or when manually unlinked.
2010-07-13 16:53:17 +00:00
Campbell Barton
8ee36e1da5 - fix for eternal loop with metaballs in set scenes.
- next_object() now loops through all set scenes, not just the first one.
- removed F_SET, rather them having a mode for looping on a set, just use the set when the first scene ends.
- metaballs can now glob between scenes however there are still some depsgraph issues that existed before.
2010-07-13 16:06:51 +00:00
Joerg Mueller
e86b78c47c Merging revision 30264:30270 from my GSoC branch to trunk, logs:
Bugfix for [#22284] Blender cursor gets stuck in the timeline when scrubbing (jack transport).

Dirty hack fix for:
* [#22366] Cutting audio and meta strips with audio does not actually cut audio
* [#22639] Audio not clipped to meta bounds

Also fixed a seemingly symptomless bug in sequencer_edit.c
2010-07-13 15:19:15 +00:00
Brecht Van Lommel
161ee379a0 2.5: startup.blend changes, these should all be consistent with new datablocks,
mostly the startup.blend was trailing behind. Also renamed B.blend.c.

* Lamp shadow buffer was Classical instead of Classical Halfway.
* Point Lamp was named "Spot".
* Render resolution is 50% 1080p.
* Scene and material bake/use tangent space normal maps.
* Remove empty text datablock.
* Enable auto ray bias on material.
* Change default material diffuse color to match new material.
* Mist start/depth from 0/0 to 5/25 so it does something.
* AO uses Add instead of Multiply.
* Change world colors for new world same as startup.blend.
* Default cube rotation was 0,-0,0 now 0,0,0.
* Enable relative/filter/hide files in user preferences.
2010-07-13 10:29:41 +00:00
Campbell Barton
862427e0b2 fix for crash copying in the sequencer. 2010-07-13 09:31:28 +00:00
Campbell Barton
291c99c5d9 - saturation option for sequencer strips, runs before multiply and color balance.
- multiply of 0.0 wasnt being applied.
2010-07-13 09:28:01 +00:00
Campbell Barton
64091ff5bd fix for crash when psys_get_dupli_texture() was called on a subsurf mesh with simplify enabled. 2010-07-12 20:35:10 +00:00
Campbell Barton
a586541d74 tweak to color balance after talking with colin and testing other software, lift for values above 1.0 was too intense.
Use: 1 + ((lift-1) * (lift-1)) so 2.0 is still a full lift but 1.x isnt so strong.

Changed color picker to give more precission, we were having to edit the buttons to see what the numbers were.
2010-07-12 16:20:51 +00:00
Campbell Barton
a470640f2e sequencer float conversion was only using rgb -> float conversion inconsistantly, some places used colorspace conversion, some not.
Added IMB_float_from_rect_simple() for the sequencer to use.
2010-07-12 14:57:24 +00:00
Brecht Van Lommel
fa39db2441 2.5: remove armature "B-Bone Rest" option, this was only added to keep
broken behavior for backwards compatibility, it's been there long enough
now to be removed.
2010-07-12 11:04:51 +00:00
Campbell Barton
c013974a7c set metaball limit for not drawing small scale motherballs to a 1/10th of what it was. durian blood splats were reaching this threshold.
also fix for memory leaks when the motherball is too small.
2010-07-12 08:43:49 +00:00
Guillermo S. Romero
f91f4d3176 Fix type mismatch. 2010-07-10 23:21:25 +00:00
Dalai Felinto
96a7e478b6 Logic Editor Python API: link/unlink logics through python
After initial talk with Matt (awhile ago) we realzed that rna_api would fit well for this instead of an operator.

The next step would be to move the current UI code to use the rna funcs instead.
Note: it takes the s/c/a as argument, not its name. (e.g. cont.link(actuator=act) )

Sample code to link all the logic bricks between each other:
ob = bpy.context.object
for cont in ob.game.controllers:
    for sens in ob.game.sensors:
        cont.link(sensor=sens)
    for act in ob.game.actuators:
        cont.link(actuator=act)

For a script to create bricks, link bricks, unlink bricks and remove them:
http://www.pasteall.org/14266
2010-07-10 21:15:10 +00:00
Campbell Barton
22371e8816 [#22791] Can't change keyed strip attributes if two sequencer windows open
own recent commit for overlay sequencer view brokey keyframing in the sequencer.

for now prefetch and overlay views wont have correct fcurves applied.
2010-07-10 19:17:52 +00:00
Campbell Barton
e37cbe9461 Bugfix [#22811] Dupli-Instancing for particles broken.
commit r29079 removed 2 lines that are needed for instancing particles.
2010-07-10 18:11:01 +00:00
Brecht Van Lommel
0d9a81a111 Fix #22794: problem with rendering panorama in 2.4 created files. 2010-07-09 19:20:57 +00:00
Dalai Felinto
1f019c23fd Logic Editor UI: move s/c/a operators and interface buttons
Tchatcharantcharan ...

Three new operators:
bpy.ops.logic.sensor_move
bpy.ops.logic.controller_move
bpy.ops.logic.actuator_move
direction is a parameter (UP,DOWN)

Moved some interface code to sca.c instead of logic_window.c. (and changed accordingly).
One note: as in 2.49, the move up/down button is only available in non-expanded mode. However instead of one button with two options we have 2 buttons (as we had originally in 2.50).

That also means the s/c/a header is getting more clunky. Design, thoughts, ideas are appreciated. For the time been functionality back is still the priority (mine at least ;)
2010-07-09 00:14:46 +00:00
Diego Borghetti
24f63b2081 New option for Scale node.
This is because problem reported by venomgfx on the irc.
If you have a render of 2k with a render size of 25% (and this
problem is for any resolution/size) and you try to use a image
of 1k in the compo, the first thing you do is put a scale node.

Here come the problem, if you set the option "Scene Size" in the
node scale, the buffer output is not the same size that the render.

This is because the "Scene size" work with the image size and
not the render size, so in this case is the 25% of 1k.. not
the 25% 2k.

So this new option "Render Size" scale the output buffer to the
render resolution, taking into account the render size (percentage) too.
2010-07-08 20:58:34 +00:00
Campbell Barton
6fcacf077d - duplicating a scene now duplicates all strips (not just selected ones)
- python change, dont import 'bpy' by default, initially I thaught this would make scripting easier but it ends up being annoying when you want to register a script or if you want to import it. (more trouble then its worth to save 1 line, also not very pythonic).
2010-07-08 14:30:43 +00:00
Campbell Barton
b511fbea6d Sequencer display overlay option, this can show a border area from another time to help compare for color grading.
- Okey sets the border in the display.
- Okey resets the frame offset in the sequencer timeline.
- ghost icon in the header can enable/disable.
- frame offset can be relative or absolute (lock icon)

Not very happy that this commit adds a call to BKE_animsys_evaluate_animdata(scene, ...) in do_build_seq_array_recursively()
without this the offset frames dont have fcurves applied.
Though we will need something like this for prefetch frames to work too.
2010-07-08 10:03:29 +00:00